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FoolTrottel

Our GB Server is up and running

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GB dedicated server is running, on the same server as the Cliffs of Dover one is...

Name: DangerDogz

Password: <unowichone>

Currently running two missions:

  1. - Dangerdogz test server 3
  2. - Fighter sweep II_202818

 

I could spawn in, but a lot of 'Multiplayer server overload. Contact server administrator' messages showed up.

Not sure what causes it, CPU is hardly doing anything at 10%

Anyways, it's just a test thing at the moment. Go have fun with it!

 

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Works great! Thank you

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Wot Sid said.

It changed missions without any problems too. 

Lots of 'server overload' messages but I got round this by turning off the hud.  Much better!:salute:

 

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Good to read it works!

Server has an i7 at 3.4Ghz, should do, should it not?  The messages occur in the same frequency, even when I stop the CloD server...

Maybe the missions need some tuning? This is a screen shot from the 'fighter sweep' mission: should have been a video maybe, as one could see these all bumping into each other, jumping, trying to get out.... :) 

Image1.jpg

 

GB ... Grande Botchup? 

There's a 'Remote Control' option, I will try and set it up, maybe mission creators can upload/edit the mission content on it that way?

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Well, server/mission was unresponsive.

Restarted the process, after changing some (random?) value... now it runs without these 'overload' messages?

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Overload be gone!

DangerDogz server; The FoolTrottel Remix...................:)

 

 

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6 hours ago, DD_Arthur said:

Which map?

Looks like it just keeps on running  whenever nothing happens: Just joined the test #3 mission that had been running for hours and hours, flew around to the German Trains, got shot down by AAA, and next thing you know.... it rotates. So, I think a timer trigger does not get initiated when there's no Humans on the server, thinking no Humans, nothing gets triggered ?

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Hm, after doing some more flying around on the server, in the cool company of Jabo, Gypsy and Arthur, it kinda looks like the first pil2ot that kicks of a trigger, and gets its aircraft downed (including bailing out first), will force the mission to be rotated... The perfect Friar style of hosting this is!

 

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While the server/missions might need a bit of tweaking, this is a really good start.

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Well, somehow I got it to rotate the mission after it's been running for two hours now.

Mind you, it runs for two hours if nobody is using it, so nobody gets killed, nobody bails out... So at least we won't be caught at night around there anymore!

 

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