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  1. Last week
  2. I have just tested, and the F10 map change works well, One thing to probably note, no user should leave it on the Syria map, as you can only change if you are spawned in a plane on the server, ego if you don't have the Syria map you couldn't change it to a map you have if it is running the Syria map.
  3. UPDATE 16th MARCH 2024 I have now started to work on a Syria mission and have added a "tourist" mission onto the server. Now for the clever bit...(well I think so anyway) I have updated the F10 Comms menu to enable you to change the missions between Persian Gulf, Syria and now Fenrir's original Caucasus map as well. For the Persian Gulf and Syria maps you can also change the mission time to either 05:45, 10:00 or 22:00 hours. When you change from Persian Gulf to Syria (or back the other way, the mission defaults to 10:00). Once it has loaded you can then change it to 05:45 or 22:00 if you wish. On the new Syria map there are allied air bases in Turkey in the North and Jordan in the South, as well a single carrier. I am working on the Air College base in Jordan to have a rating system to judge your landings (comments on hitting the right point on the runway, if you kept it straight and the distance you pulled up in etc). I am also planning to add a bombing range that will also give you feed back on your performance. There are no enemy positions or defenses at the moment, once I have had a proper look round the map I will start to plug in some scenarios.
  4. As there's no longer an Open Beta version, our name of our DCS server has now been changed to DangerDogz (used to be DangerDogz-OB)
  5. A couple of pictures from last nights dawn carrier take off, see how pretty DCS?....
  6. I approve of this post, Its by far the best and varied map currently available in DCS at this present time in my humble opinion.
  7. @wingflyr I think most of us that were going to have a go on Greyflag have it, I know I do. We do not want to get too bogged down with extra mods acting as a gate way to people wanting to join. I guess It would be ok for my Persian Gulf map but not on the free Caucasus. I will take a straw poll of the regular DCS Thursday members to see who has it and to see if there are any limitations on folks adding it. I will definitely put it top of the "nice to have" list as I would like to introduce logistics to my missions at some point.
  8. Colin if you can add the Hercules Mod for us to fly in to drop supporting paratroopers in the areas that need to build up (battle support) or aid in building up new fraps built up with Sam's, equipment, vehicles, personnel's and stores. (Good one for Sid)
  9. If anyone owns a plane that I have not included in my map please let me know and I will add it. I am considering FC3 in the sale to get a taste of some of the other planes, if I do I will add them, obviously
  10. Might I ask with the Spring 2024 Sale starting today (14/03/2024), if you have some DCS funds set aside / to spare you might consider please picking up the Syria map if you do not already own it?. It would give us another common map to switch to and run different scenarios.
  11. Earlier
  12. UPDATE 11th March 2024 Version 2.11 Added UH60-L "Blackhawk" to the map. This mod will be required to join. You can get it from here: https://github.com/Kinkkujuustovoileipa/uh-60l/releases Changed the structure of the Communications (F10) menu list (see below) Troops for the Town Assault and other operations are now picked up from a base located just North West of the airfield. There are two landing zones clearly indicated and are marked "L" for left and "R" for Right. You will need to use a specific menu option to bring your troops forward to your zone and to load them. I have created my own logic for loading and unloading troops and has not been tested in full multiplayer so I hope it will be ok. When landing at the drop-off point for the Town Assault use the menu option "Town Assault" to unload your troops. Should they reach the objective, use the same option and select the Pick-Up option. Server Commands - Added new features to load a map with start times of 05:45 am, 10:00 am or 22:00 pm. The current running map (of what ever time) can also be re-started as before. Spec Ops Extraction - Can be flown in either "Huey" or "Blackhawk". Selecting this option will randomly pick one of three locations (My plan is to add further locations) where Special Forces Unit requires extraction. If taking the Blackhawk you may need some support. You will also use this menu item to get options to Pick-up the units and having reached the home base, unload them, again using the Left or Right zone options. Added a new Re-arm, Re-fuel and Repair base South of the Oil and Gas platforms to save having to fly all the way back home. No spawns. Be careful the runway is only 1200 meters long. Corvettes protecting the rigs are now on patrol around the area and not stationed. Moved the location for one of the random SAM sites that was too close to the home airfield.
  13. Ooooh indeed! Interest registered!
  14. FFB flight controls | FFbeast
  15. I got it figured out...finally lol.
  16. Hi Anonymous, Thank you for your donation of 5.00 USD. We look forward to improving the forums with your donation. Thanks DangerDogz Forum
  17. Do I need to remove OpenXR tools for WindowsMR?
  18. I would assign a button TS would see it but then assign left mouse click instead. So I use Xpadder and it works fine. Bucky, do a google search and have a look on youtube.
  19. I've never had a problem with teamspeak and joystick buttons.... My teamspeak has been mapped to various different joysticks for years?
  20. what is JoytoKey,..I don't see it.
  21. Here here! Great summary of the free and relatively easy gateways into this magnificent simulator.
  22. very strange , no server messages for kicking , but then why only our server could the other user have remote access to Nogins PC ? but unlikley if ip keeps changing
  23. Can I have this mod to kick other DangerDogz when I join a server please?
  24. No ping kick. The Log file just shows he disconnects. As if he hit Esc, disconnect. He can connect to the server whenever Garrapata is connected, but he's just getting disconnected after a few minutes. No errors at all! Check that excerpt of the logfile I posted above: Garrapata joins, and about three minutes later, Nogin leaves. Here's another example, where Nogin joins, and leaves after a few minutes - you cannot see here that Garrapata is connected, but he is. [19:05:04] Server: Nogin is now connected. [19:05:58] 1>timeout 60 file mload.rcu [19:06:58] 1>timeout 60 file mload.rcu [19:07:16] Server: Nogin needed to go Even when Nogin uses a different alias this happens. Both Nogin and Garrapata have IP addresses that change every once in a while. It is mind boggling ...
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