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  1. Today
  2. Thanks Todd, i went hunting for it the other day after you mentioned it,.great little program 👍
  3. Yesterday
  4. Here is that prog I mentioned the other day Fruitbat. https://www.sas1946.com/main/index.php/topic,61685.0.html
  5. According to my download this morning it was just under one gig
  6. How many gig? My allowed amount was just reset, and I don't want to run shy for flying BOS for the next month.
  7. Last week
  8. I agree going through a 30 gig witch hunt is crazy. But in IMO a specific DD set, with one (IE) "Big Beautiful Doll" 4k per aircraft type only makes sense. Later on as we do them, Individual DD Pilot skins would be nice. Or if we are doing a campaign together a Historical Squadron could easily be added in. Possibly we could post the skin as a poll before we just willy nilly push it up to the Skault??? It's a great prog FT is an extreme value, but the rest of us could turn his good work into a major resource hog full of trash.
  9. In general, it does indeed what it says on-the-tin, and yes, if we do not look too closely, it's perfect. Yet... there's stuff like this: For sure, this is a 2K skin, so... but it does show a problem. This is probably 100% the very same skin, but it's there three times, just because somebody decided to download it more than once (hence the (1) addition) plus the name has an extra trailing space before the dot. Yep. And I found this 'skin', it the I16t24 folder: So, somebody saved it there, but it should not be there at all, me thinks. Yet, there's a chance everybody has it now, apart from the Only4K Crowd. What I now need are suggestions in the absolute technical part: What could I add to ChkSkins that would make it help us get rid of rubbish? Mind you, I am not talking fuzzy logics, or some level of AI or self learning, and please nothing like : "ChkSkins has gladly offered you this nice skin. How do you rate it on a scale of 1-10.000 where the higher one would be "Over the top me in my Rift just had an out of 3D experience just by looking at it" ... !) No, something simple and sensible. ... Yeah, if it were that simple, I'd have thought about it already! \\:)// As for the more complex solution: I could try and have ChkSkins create a blueprint of each and every skin found locally, compare it with the blueprint in the vault... and use that to compare equal skins... then delete all the equal ones locally, and download the one in the Vault, using one unique name... but... that'd probably slow stuff down like mad! Or maybe not? Still, that'd leave us with deciding what is a good skin, what's a bad one. What Kevin states: Yes, I am all for that: We do not want to go look through 30Gb of skin files looking for the bad ones! So, putting this all together, my suggestion would be: 1. ChkSkins will use 4K skins as a default: this will weed out a lot of "bad" skins. The Skault will not have any only 4K skins in it, and ChkSkins will no longer delete any local non-4K skins. That way, you can use your personal photo's at will. ChkSkins will still have an option 'Delete local non-4K Skins' 2. ChSkins will have a cleanup option for the Skault: It will make a blueprint of all files in the Skault, and clean it up for any duplicates. It will also record the names of these duplicates, and will prevent any new skins with that blueprint yet with a different name to be uploaded. (No, is my initial reaction, way too much work, yet on the other hand, this could be a brilliant idea!) 3. ChkSkins will suggest you that when the disk where your skins are downloaded runs out of disk space, to buy a new one. A bigger one. To fund this, it will randomly select one of the following tips: Sell your car Sell your second car Sell all of the kids Sell your second wife Sell your facebook account. So, in the end, please post any bwilliant hot ideas on this. You can't go wrong. Anything is welcome. Thank you very much. It's cool. I'm not crazy, my mother never had me tested, but there's no need to, she believes me on my blue eyes. (Mind you, in her defense, they are bright, just as bright I am!)
  10. I'm not sure I want to go through 30 gigs worth of skins, deleting what I don't want!!!🤣
  11. Ah yes, of course, my bad. In that case just leave them in and ignore them. Personally I think this is a great programme and gives us the same effect as we had in 46 where, due to the games network cache, we all had the same skins and could see them. In Box it needs a bit of time as it has to be done manually by pressing some buttons and waiting for the download to finish.
  12. Crash

    teamspeak

    Ha Ha Got Great Battles yet?
  13. DD_Bucky

    teamspeak

    Well guys havin a real heck of a time here....I don't understand it,Ive done this before,.... just been a really long time. I've googled the heck out of this issue....maybe I need to use a usb headset.Never setup the mic on this computer.Got a friend coming over to see if he can help me lol. Anyways,I'm still here,..and when U see my light come on in TS,..I can hear you guys....I'll use 1 flash for yes...2 flashes for no lol\
  14. Thanks Fen. Will do the updating malarky on my install now. Interesting quote from the above post regarding the MiG19; New cockpit and external model with VR improvements I've got the Harrier and the MiG19. In VR the Harrier is a much smoother, stutter-free experience than the MiG19. Interesting that VR performance can vary between planes in the same sim
  15. New update to Stable folks and it's a biggy! You Viper owners who don't partake in the OpenBeta will be pleased to finally get your electric jet! Many fixes & tweaks for the Mighty Tomcat, Walleye introduced to the Hornet along with a host of fixes, the C101 got a ton of love, new Pit models and textures for the M2000 and the Harrier and - a highlight for me - completely updated and improved Spitfire engine sounds; a real treat on the lugholes in my opinion! Hold on to your butts...!: DCS C-101 by AvioDev DH light will not illuminate now, when triggered, if secondary DC bus is not powered or RAD ALT CB is pulled. Added radio altimeter switch functionality. Added canopy fracturing lever functionality and effects (depressurization, visual effect and sound). C-101CC main altimeter baro setting synchronization in multicrew: the rear cockpit main altimeter uses the forward cockpit altimeter pressure setting. C-101EB VHF radio (ARC-134) multicrew synchronization implemented. Added explosive depressurization to Mission Editor failures. Several fixes regarding canopies functionality both in multicrew and in single player. Corrected radio altimeter name in ES localization (Radioaltímetro <-> CC Radioaltímetro). Added depressurization due to damage of front or rear canopies. Improved fractured canopy model and texture of cockpit view. Cabin will depressurize now when ejecting. Fixed binding to keyboard and HOTAS of ARC-164 UHF radio knobs and switches. Added IFF Reply Test Lamp and IFF Test Light control inputs, which were missing. Fixed Standby Horizon Pitch Reference Adjust binding to keyboard and HOTAS. Added hypoxia (oxygen starvation) effect. Added ARC-164 (C-101EB UHF radio) multicrew synchronization. Cockpit labels are now readable when using low textures option (increased resolution). Fixed binding to keyboard and joystick of ARC-134 (C-101EB VHF radio) knobs and switches. Fixed binding to keyboard and joystick of C-101CC V/TVU-740 radio knobs and switches. Implemented binding to keyboard and joystick of console and instrument lights dimmers. Implemented binding to keyboard and joystick of cabin temperature control. Implemented binding to keyboard and joystick of intercom knobs and dials for C-101EB and C-101CC. Fixed ADF-60 frequency select knobs for keyboard and joystick binding. Implemented binding to keyboard and joystick of SCAR control panel, SCAR display panel and RGS2 sight knobs. Implemented binding to keyboard and joystick of IFF panel knobs. Implemented binding to keyboard and joystick of AoA indicator knob. Improved cockpit lighting in external view. Fixes in ADF-60 keyboard input: Function selector switch TEST position is spring loaded now. Gain knob is functional now. Fixed HSI digits brightness binding to keyboard and joystick, that got broken with latest updates. Binding to keyboard and joystick of DH (Decision Height) set knob. Implemented binding to keyboard and joystick of FD pitch adjustment knob of ADI. Fixed crash in V/TVU-740 multiplayer sync. Stick pitch trim button is now animated. Airbrake throttle switch is now animated. Added toggle function for airbrake (“B” key). Fixed brightness of ADI/HSI digits in C-101CC rear cockpit - made independent from the forward cockpit ADI/HSI brightness. Altimeter baro setting knob moves now correctly when binding it to keyboard and joystick (Main and Stby altimeters of C-101CC and altimeter of C-101EB). Fixed CC ADI/HSI brightness control by keyboard. Solved some errors (amber color) in inputs, related to UHF and VHF radios. Solved issue with Kneeboard current position mark point not working when using keyboard, and amber color error in control inputs. Solved amber color error of optical sight brightness in control inputs. Fixed typo in ES version affecting amber error in control inputs, regarding an Armament CB. Fixed amber error in control inputs regarding IFR Hood. Fixed an ES localization issue causing an amber color error in some intercom control inputs. Added binding to keyboard and joystick of Optical Sight Brightness (knob animation for now). Added binding of keyboard and joystick to emergency fuel lever. Fixed binding to keyboard and joystick of TACAN volume knob and mode dial. Fixed gyro platform sync button (synchronizer and heading set) behaviour: it now turns correctly left and right and heading synchronizes accordingly. Fixed VHF-20B keyboard control for the radio mode and sound volume. Fixed binging to keyboard and joystick of Gyro Platform knobs. Fixed binding to keyboard and joystick of VHF/NAV equipment VIR 31A knobs (mode and volume). Fixed clock set function and animation - now clock hands and knob can be adjusted and moved smoothly and in a realistic coordinated manner. Map box cover will move properly now (slowly instead of instantly) when using keyboard or joystick commands. Added animation and functionality of following control stick and throttle elements: -Flight Control Stick GA Button -Flight Control Stick TCS Button -Rain Repellent Button (system not implemented) -Stores Release Button -Stores Release Guard -Fixed Weapons Trigger -Trigger Safety Catch -Fuel Enrichment Button -MPR Button -PTT Button -Sight Range Selector Handle in throttle grip Fixed Standby Artificial Horizon pitch adjustment. Fixed MPR function, it now disengages once electrical power is lost. Implemented optical sight brightness (both forward and rear cockpits). Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation. Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded. Removed AFM_LODS and SFM_LODS folders. Fixed Enrich label in throttle. Added red texture to Trigger Safety Catch. Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters). Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits). Stores Release Button can be depressed (animation) only if guard is open (both cockpits). Control input names reorganization (WIP). Increased opening speed of map box when using keyboard or joystick buttons. Improved animation of PTT Pushbutton. Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface). Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface). Reorganized and edited names of Smoke System in control inputs. Fixed Throttle model of C-101EB (removed MPR button). Fixed duplicate texture in canopy frame area of external model. Command “Force cursor to show on/off” can be also mapped now to mouse. Fixed pilot harness external 3D model. Added default keyboard mapping for Stores Release and Trigger. Improved AOA indexer 3D model. Fixed 3D model of ejection seat once ejected and separated from pilot. Modified auto-trim due to airbrake extension, to make it stop when reaching airbrake extension/retraction limits. Added airbrake auto-trim cutout malfunction. Fixed engine sound that was broken in the latest update (real engine sound still WIP). Fixed startup training mission. "VOR ON" step after startup will not pass without moving the NAV Volume selector in VOR-ILS-MB equipment. Gear up and gear down commands added. Gear emergency extension works now when using input command. AoA indicator does not jump anymore from max to min and vice-versa when turning the knob with keyboard or joystick button. Control stick can now be hidden using keyboard or joystick commands, not only click-spot. "Ventilación Emergencia / Emergency Ventilation" depressurizes now cockpit. Gear override button (crash button) has now a press and release function. Added Fuel Enrichment Button functionality. Linked C-101EB idle click-spot to throttle model. Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake. Fuel enrichment will only work if engine computer is ON. Added engine computer failure (manual mode). Improved clock needles 3D model. Throttle friction wheel can now be assigned to keyboard and joystick. Removed throttle friction wheel from rear cockpit. DCS F-14B by Heatblur Simulations Add bindable toggles for AFCS panel Add bindable toggles for Pilot Display Control Panel (PDCP) Add correct default axis assignments for Thrustmaster TPR pedals Ignore STAB switch in all radar PD modes (always earth stabilized in PD) Fix radar altimeter aural warning remaining on forever when fix is lost while it was on Reduced radar altimeter inaccuracy over water Radar altimeter accuracy now also depends on the depth of water; it is more accurate over shallow water Improved trimmer behavior A/G impact point solution over water jitters less now (this affected rockets the most) Fixed INS confusing spawn position if 2nd ship was too close to the carrier Fixed TTG on dest not working if dest was left of the nose Fixed being unable to detect small RCS aircraft Fix not correctly identifying aircraft carrier when on deck in a tight battlegroup Added CAP-9M/CATM-9 to allowable stores Updated mission fail trigger logic for Quickstart “Watching the Devildog - Laser Guided Bombs” Updated mission fail trigger logic for “Watching the Devildog” SP and Coop versions Further tweaking of pitch moment with flaps Further tweaking of pitch damping Improvements to flight model testing systems Fixed Padlock not working Fixed CTD on back to spectator after flight is delayed Possibly fixed CTD when using ACLS/Autothrottle - please give us feedback. Fixed untracked contacts in TWS not timing out Added F-16 to the RWR threat library. Added HQ-7 to the RWR threat library. Slightly reduced drag while maneuvering to improve maneuvering performance above Mach 1 Further improvement of internal FM Test Systems Adjusted high drag penalties for fully deployed slats/flaps at high speeds Tweaks to buffet and full flap/slat deployment drag at high speed Small adjustment to AB thrust at mach 1.2 Fix for ripple bombs counting empty stations Adjust default Num0 snap cockpit view Fixed missing weapons for wingman in Normandy Dissimilar Air Combat Training Quickstart mission Removed A2G set command for "Watching the Devildog" SP and COOP carrier start versions Added Cage The Bear campaign cold start version. Thank you Kaba! Several fixes to Cage the Bear hot start version. Thank you Kaba! Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking Fix the ever-so-slightly misaligned radar scan coverage lines on TID Reduced chaff effectiveness against AIM-54C Added AIM-7F to loadouts Updated to latest AIM-7M Fixed smoothing errors on rear of fuselage Improved appearance of exterior canopy Re-positioned HGU-33 knob for visor-down in exterior (int pending) Updated shader defs Tweaks to memory management Fix to ACLS wing drop in close when HDG and ALT hold are engaged Adjusted drag penalty for full flap deployments at high speed Adjusted buffet for slat and full flap deployments at high speed Fix to buffet at full flaps DCS AJS-37 by Heatblur Simulations Fix to 80% ground collision-warning always on in HÖJD mode. Fix to ejection not working. Fix to intermittent CTD when using Weapon selector + LD-Bombs. Fixed CTD related to changing cartridges. Idle-cut off command for Warthog HOTAS or similar throttle. Probable fix to erroneous glideslope indication with TILS. Guard against undefined behavior when selecting Bx-waypoint without loading data cartridge before DCS A-10C Restored the extending boarding ladder. DCS A-10A Kneeboard in HUD only view (LAlt+F1) will not overlap TV screen, moved to left side. DCS Ka-50 Shkval optics will not track targets that are obstructed by buildings. DCS M-2000C by RAZBAM VTH Radar elevation bar is now visible only in BA2 and BAH modes Fix for MAG unlock, slaved and not Radar TWS heading arrow fixed RDI lock ranges changes for all close combat modes Mag lock triangle resized to match radar square VTB colors changed to match real one RDI contacts detection fix when exiting from close combat modes WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV Fix for CNM Neutral (PCA) when pressed in close combat modes. RDI in TWS will now have a single bar tracking BA2 re enabled as next to BAH Radar unlock available only via WSC depress TDC position and radar range doesn't reset after unlock or close combat modes exit Cockpit Textures: - Updated and Added all New textures - Added English cockpit livery - Changed Textures to match the color of modern Cockpits used today in the Ada - Remapped new items and altered existing items older Cockpit Mods will not work! 3D Model: - Removed older VHF Analog Radio - Added newer VHF Digital Radio - Changed UHF Radio to be more accurate - Added Hand Lantern - Changed "Sec Carb" Cover to be more accurate - Removed Pneumatic Hammers from Canopy Frame (not in operations anymore) - Changed Canopy Frame to be more accurate - Changed Ejection Seat adjustment operation - Changed Ejection Seat Harness - Added Gun Camera Wiring - Added NVG Filters - Added NVG Goggle Mount and Goggles with Carry Bag - Removed older Eclair Control Unit - Added new ECM Indicator - Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy - Added JVN/NVG Switch for Night Operations with NVG - Changed the Flood Lights now used with modern Cockpits used today in the Ada Coding: - Added F-16c to RWR database - Implemented new Radio - Implemented new ECM - Changed Radio stations to match real aircraft - Now 1-20 - Correct Spacing on INS Panel Display - Enabled Easy Comms with new radio - Enabled new EEF Button to mute warning lights to match real airframe - Enabled new NVG’s with multi position interactions DCS AV-8B by RAZBAM Cockpit Textures: - Fixed Spelling mistakes Coding: - Corrected drag index calculations - Implemented Bingo for VREST page - Implemented Cruise for VREST page - Added F-16c to RWR database DCS SA342 Gazelle by Polychop Simulations Fixed not working sounds. Fixed duplicated controls entries. Fixed RWR symbols. Added NVG capabilities to SA342L and SA342Mistral. Corrected Mistral missile. DCS Su-33 by ED Fixed radiomenu error after bolts from carrier. DCS Spitfire IX Corrected engine sounds (External, Cockpit, Distance). DCS Fw 190 A-8 Fixed prop governor on cold plane. Electrical circuit breakers correction that had an influence on gear selection and weapon usage. Added the ability to assign radiator open/close function to the keyboard DCS UH-1H Startup mission trigger fix. DCS MiG-21bis by Magnitude 3 LLC Implemented special menu option to test the new SPO-10 function. Note: Labeled as “Experimental Features” which upon activating, will switch to an updated version. Users who do not wish to participate in testing, should leave it unchecked, which will basically allow the use of the current and default version of the SPO-10.Leave feedback at: https://leatherneck-sim.mantishub.io DCS MiG-19P by Razbam Increased automatic flaps up behavior to 500 kmh and allow flaps to come back down when speed is reduced and still commanded down MiG-19P Paintkit Russian flight manual Weathered and Factory fresh cockpit textures officially added. Selectable now from the module special options (you can delete the mod as it´s included in the module now) New main menu and loading screen wallpapers New cockpit and external model with VR improvements Fixed seated pilot being ejected 500 meters away from the cockpit CampaignsM-2000C Red Flag Campaign by Baltic Dragon. Mission 7: fixed issue with AI flights not following player.Worlds Apart 2026 Campaign by Low Level Heaven. All missions updated with bug fixes and improvements.Mi-8 Oilfield: Fixed crash of Mi-26 at start of the 5th mission. Removed AI Yak-40 that collides with Mi-26 in 1th mission. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: Revised triggers AI follow tasks fixed Dozens of new voice overs added to help the flow of the missions More ambient effects added More ambient AI flights added Map markers added to aid navigation where needed Stock radio callouts reduced as much as possible Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: Revised triggers AI follow tasks fixed AI FW altitude fixed in mission 4 AI rules of engagement fixed in missions 5, 8 and 9 Pre-landing waypoint added to avoid a slow flying home in mission 3 New voice overs added More ambient effects added Spitfire IX The Big Show Campaign by Reflected Simulations: Revised triggers & timings AI follow tasks fixed Dozens of new voice overs added to help the flow of the missions More ambient effects added More ambient AI flights added Map markers added to aid navigation where needed Stock radio callouts reduced as much as possible A-10C Sturmovik campaign - fixed bug with frequency. F/A-18C Aggressors BFM Campaign by Mapple Flag: - Added manual INS alignment instructions in briefing and kneeboard. - Updated radio frequencies for channels. - Updated voice over trigger timing. Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: - Enemy units hidden on F10 map. - Adler 1 and 2 will drop their bombs in mission 5. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: - Enemy units hidden on F10 map. - Mission 14: enemy aircraft changed to FW-190A-8s, as it happened in real life. Spitfire IX The Big Show Campaign by Reflected Simulations: - Enemy units hidden on F10 map. - Mission 1: altitudes of enemy units adjusted A-10C Basic Flight Training Campaign by Maple Flag: - Corrected Flight Examiner aircraft altitude and waypoint timing in Missions 12. UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9. The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.
  16. If you delete a version that someone else uses you wont see it.
  17. I don't think that duplicate skins by different artists are an issue because they are made differently and can look slightly different. If you don't like one or think there are too many similar ones why not delete them from your skin folder after downloading them through Checkskins? The good thing about the setup now is that everyone who uses Checkskins has the same ones and other flyers can see them...even deleting ones you don't like or consider surplus won't change that.
  18. Yeah, it's a bit overwhelming now... the numbers! Might even think of a naming convention, so if the filename does not match something like <ACModel><Army><Skinname>Name><Version> before chkskins will accept and upload it... Naah... that'd make too much sense ... and would be way too much work! Something needs to be done, though limiting it to 4K does already help a lot...
  19. I now have the 4K skin zip file ready to upload. It’ll be in the Vault over the weekend
  20. This version works fine for me, totally ran myself out of data the last two days though. Luckily it got reset today. I haven't spent much time playing yet, but I noticed an awful lot of the same skins in the P-51 stable, just different artist and or versions of wear. I'd say we may need to vote or poll the scrubs out.
  21. Okay, thanks Sid, - and everybody else bothered with it - please delete the file in your local skins folder, it will not be coming back! (Well, unless you run it without 4K option...)
  22. Thanks for this FT, it is very much appreciated. There is one skin I have found that is an anomaly. I deleted it a couple of days ago and it came back today. After running Checkskins, '47th Bomb Group Tunisia' is downloaded into two skin folders, 'A20B' and 'P47D28'. It is an A20 skin, one I created. I didn't add anything to it to make it a P47 skin too.....honest guv'nor 😏
  23. Quick fix for two invalid skins in your TempestMkvs2 folder: - Delete P51D15NA_LAZY DAISY.dds - Delete P51D15NA_RIDGE RUNNER.dds Next, as long as you keep running at 4K skins, they will not come back downloaded. They are now 'converted'/copied from 2K SpitMKIX skins, and keeping them in there as they are now should prevent them from being overwritten by anyone that uploaded them there in the first place. 2K users are still 'bothered' by them, until I've found a way to get them removed completely ... so they will not ever come back. Yeah, Major PITA this shift If you find any other weird skins, let me know their names and in what folder they are. (Mind you, only after you've removed them and they do come back after a full run of ChkSkins.
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