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  1. Today
  2. Friar

    DCS: Radar

    This reply is based on only a little knowledge but I know that the radar can be set at an angle. Was it looking in the right place, i.e up not down?
  3. delta7

    DCS: Radar

    I had a few issues last night with radar in phantom not detecting. I have no problem offline. And no issues on Syria map There were 4 migs I could see visually contrailing. I was slightly below , head on and got no warning from jester though I had long range air to air scan activated Also no tone warning on sidewinders. Then boom shot down After the first incident, I repeated the flight chasing 2 migs and checked all control and switches were ok but still nothing detected even when I was on their 6 Am I missing something obvious or is it an internet issue
  4. Yesterday
  5. Having successfully seen off the enemy air force out ground troops are ready to go on the offensive. Our task is to fly ahead of the troops to disrupt enemy reinforcement and act as observation for pockets of resistance. There are no ammo restrictions
  6. @DD_Fenrir Confused of Croydon here. The DangerDogz discord I have (that we went to the other night is the only one I have) Can we post a link in the private threads then please to the "official" one - plus who are the admins or that?
  7. Can the details, invites or whatever be put in the private area?
  8. Jabo set it up as a placeholder backup before Rog set up the "official" one. Myself and Bemmo, FT and Jabo and a couple of others were registered but it's since been overtaken by Rogs. I have unsubscribed from the one Nick set-up.
  9. I was only aware of the one we went to when TS dropped out? What are the details for the other one @DD_Fenrir ?
  10. Last week
  11. I suggest we keep the Teamspeak running until the New Year for the sake of returning members but from this day forth those of us flying default to Discord for our comms, generating a new invitation post to ensure everyone has the latest join details and we announce this accordingly. We also need to decide which discord channel we use - we currently have 2! Let's make sure we choose which becomes the primary and that we dispense with the other and that the details we broadcast are the correct ones!
  12. T_O_A_D

    Cockpit area

    Pics of my stuff
  13. Looks overwhelming that we move, who hasnt voted yet?,
  14. Earlier
  15. delta What are the advantages of this profile over the many in the past or the ones I've made and used over the years? So I can look for it and compare and migrate if need be. Thanks
  16. Your phone is connected to big brother and his wannabe's even while you sleep, same with any of your smart fart stuff, including your robot floor sweeper. Accept it, or go off the grid are your only options nowadays. And off the grid will still leave you with the onlookers from the sky.
  17. Update - Ref Scoring. It seems that there is a DCS object scoring bug for DML so, for now, building scores are not being recorded, all the other kills will be, air to air and ground units etc. These scores will be reported as and when you gain them (although they are not fully awarded until you land safely, for which you get awarded an extra 5 points) If these messages become too distracting I can turn them off but thought it would be good to leave them in for now as we iron this process out. You can get your stats and all scores through the comms F10 "other" menu. Update - Alpha FOB Signal Smoke I have added a little routine for when the Alpha FOB gets taken by blue forces an option will be added to the comms F10 "other" menu for FOB ATC. You will be able to trigger blue smoke for a short time to give you an indication of the landing zone, in case you can not see it. This option on the menu is only available whilst the FOB is in blue's control. Update - Alpha FOB MaxxPro APC For those of you who have Combined Arms I have added 4 MaxxPro APC vehicles when blue takes control of the FOB. You can load up a Section of troops from here (they can be loaded and deployed just as the helicopters do, via the comms F10 "other" menu) and go off in search of trouble towards Harim if you want. If you do, watch out for small packets of enemy troops. I am away from tomorrow and not back flying again till next Thursday. Regards Friar
  18. I set myself the challenge yesterday to land on the Mall in a Spitfire and taxi up to Buck house for a bit of sightseeing. (Normandy Map) It was a challenge indeed, the most difficult part being keeping the bugger straight on the roll out and not clipping a wingtip on the walls! Excuse the dodgy VR screenshots!
  19. Yeah I'm just being an old fart. Discord works as well as TS without the crashes and it recognizes controller buttons for PTT.
  20. Hi DD_Petrol, Thank you for your donation of 25.00 USD. We look forward to improving the forums with your donation. Thanks DangerDogz Forum
  21. Mêh... proper spyware will not show any updates. Or hardly any. Like TeamSpeyk. All them Discord updates? Marketing it is. If you got nothing new to announce, people will move to somewhere else where there is new stuff. Even if you have nothing new to show, you try and make it look like you do... Bloatware. The moment your device connects to the internet ... you are being spied upon. Oh well..
  22. Version 1.0.0

    4 downloads

    for petrol
  23. China spyware You think there should be 15 updates every time you start it?
  24. UPDATE #2 Turns out it was easier than I thought to add scores for buildings. So the key targets marked out with a black box will now score 150 points each (these are map object buildings, not objects I have placed to facilitate the location) if you fancy going after them. The exception to this is that the TV and Radio stations will score 300 points, however the orphanage that is now sitting between them will score -500
  25. Forgot to include Alpha FOB moved nearer to large clearing to make landing a bit easier. The building is marked by a white container next to it. If you own Combined Arms you can now transport troops in the new MaaxPro APC. So why not load up an 82nd section, drive them into the combat area, deploy them and then escort them in manning the 50cal.
  26. UPDATE 8th SEPTEMBER New version uploaded Syria Campaign M1-v1 A2G F14's added to carrier Carrier now has destroyer escort Air Boss and LO positions added (I may have already reported this but I think I lost them again) Enemy AI now triggered by entering flight zones rather than at spawn-in, giving reduced flight/engagement times. Extra defenses added to Harim and surrounding area. Airfield capture for Aleppo, Taftanaz and Abu Al Duhur now enables blue flyable units making them live RRR / spawn locations. The enemy may be miffed about this and try and get them back. Airborne troops are now split into two tasks. The 82nd and 101st will be available in all places troops can be picked up. This will be Hatay, Alpha FOB and Taftanaz (when airfield (when in blue ownership). 82nd Sections and Platoons must be used for attacking towns when it is not safe to drop troops inside the capture zone. When deployed they will travel across country towards the nearest zone that they need to capture. Range is not an issue for these units. Once they have taken control they will stand guard. The 101st Sections and Platoons must be used for capturing airfields and towns where you feel it is safe to deploy them on site. These troops will only travel towards enemy (if present) within a 300m radius. If no enemy present they will enable the capture of the airfield/town and stand guard in a circle where you deploy them. Both the 101st and 82nd can be picked up again and re used. Scoring Added (see below) Player Scores The mission will now award scores for enemy air kills, ground units and safe landings. Any points gained on a flight must be "claimed" by making a safe landing at any of the blue owned airfields or FOB's. You must remain in the safe zone (runway for aircraft or take-off areas for helicopters) for at least 10 seconds (so crashing into the ground in a ball of flames does not count as a "landing" ). The carrier is also marked as a safe place. Friendly unit kills will earn a deduction. I am looking into setting buildings have a score as well so the TV and Radio stations may have a bonus value to make them an inviting target but the orphanage may be a big punishment ... DONE SEE BELOW Player scores can be viewed through the Comms F10 "Other" menu. You can can view your own and the tally for the other players as well. My hope is that these scores will be part of the on-going campaign and be carried over from one mission to the next, but one-step-at-a-time. So you now have an incentive to look after your air frame and get it home. If you die or crash without saving the points they will be lost to you. cfrag is working on a Bank option so my long term goal with the points is that they will be able to be traded for upgrades to the airfields etc. But this is very early days for this function at the moment. Enjoy and thank you for your support and patience as I develop this campaign.
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