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DD_Arthur

Danger Dogz
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Everything posted by DD_Arthur

  1. Version 2.5 Graphics Question

    This is what happens when you have family stay for the week!
  2. Version 2.5 Graphics Question

    It's Spring! This morning my lawn is indeed lime green!! Lets see, Stonehenge is about seventy miles up the road from me, the Caucasus must be around three and a half thousand miles from me - and possibly in another continent - about the same distance as St. Johns, Newfoundland - so yes; it could be something in the water lol!! I had to drive past Stonehenge twice last week. It stands on a chalky meadow on the southern part of Salisbury Plain overlooking the A303, the main road to the west. Grass was...well, greeny as usual Thirty-two years ago I was at University in London. I did a spot of part time motorcycle courier work to keep the cash coming in too. In my second year I had a couple of lectures on a Thursday morning and then zilch until a tutorial on Monday afternoon. My mum lived in Devon - about one hundred and fifty miles away - and had recently been widowed. She was struggling with this; we all were and I was the nearest and most available of her sons. I discovered the courier firm I worked for had a job no one wanted to do - which made it a very lucrative job; pick up a wages tape from the offices of Barclays bank in west London before five o'clock on a Thursday afternoon and deliver it to a block house type building on an industrial estate just outside Exeter - in Devon - by midnight. By the most direct route this was one hundred and fifty-seven miles and you'd end up on the other side of the country late on a Thursday night with the prospect of a long and unpaid trip back to London. Thats why no one wanted to do it. However, for me it was perfect; a nice little earner and a long weekend at home with mum and seeing friends. I had a Suzuki GS850 with shaft drive, fixed panniers, a howling Yoshimura four into one and a nice big five gallon gas tank. The worst part of the business was the trip down to west London for the pick up and out onto the M3 motorway during afternoon rush hour traffic. After a couple of weeks I discovered the bank office was manned twenty four seven by their security staff. I could ignore the afternoon deadline for pick up and scoop it up around seven p.m. and avoid the evening traffic. As you leave the M3 motorway and join the A303 you pass a large green traffic sign that says 'The South West'. I love this sign. To me it says beaches, sunshine, rolling green hills, friends and family. It was also the point where I really opened the taps on my big GS and settled in for my own personal TT race across southern England. These days the A303 is largely a straight piece of anonymous dual carriageway but back then it was mostly a hundred and twenty miles of sinuous two-lane black top snaking westwards across the counties of Hampshire, Wiltshire, Somerset and Devon. Through the Spring I'd do the trip non-stop. As long as I dawdled down and out of London I had enough gas in the tank for the whole trip. If you wound the big GS up through the gears and then held it at around one hundred mph you'd get 'er down to around twenty - twenty five to the gallon!. After the summer break I took this job up again and as autumn set in I fitted a bikini fairing from a GS1000S which surprisingly helped with fuel consumption, the small screen helped to deflect wind blast too. I also fitted an (illegal) 85w halogen bulb into the big headlight for the onset of winter. I took to taking a thermos flask of coffee and some sandwiches with me and breaking the journey. A GS850 is not the lightest nor most nimble of motorcycles at around 550lbs but that sheer mass gives a certain planted feel to front and rear tyres. If you know the road you can get into the groove of things...if you know what I mean. No speed cameras and no radar back then either. Stonehenge marked the midway point on my journey. At night, and at speed you would come off that short section of dual carraigeway called the Amesbury bypass and follow that white line into a fast right-hand bend before the road briefly straightened out over the crest of a hill. Then at the moment you started to lean it into the following down hill left-hander you'd get a brief glimpse of the stones on the rising meadow a couple of hundred yards away. A minor road branching off to the right went up a gentle hill to make the northern field boundary. I ignored Stonehenge. I'd usually stop for coffee and a cigarette in a protected layby a couple of miles further up the road. One bollock-freezing, crystal clear night in late October I came hammering westwards past Amesbury at around a hundred and twenty. There on the left was a reflection of tail lights which rapidly grew into a blue and white Rover SDI of the Wiltshire Constabulary parked up at the side of the road. Oh shit. Sure enough, as I howled passed his lights came on and I knew he'd want to pull me. There is simply no point in trying to outrun the rozzers on a motorcycle. It can only end in pain of one sort or another. Much better to hide! As I crested the hill I knew they'd only just got their Rover going so I went straight on up the minor road to the stones on the right, switched my lights and engine off and coasted into the Stonehenge visitor centre car park. There was no other traffic around but I got to see the headlights of a fast moving car heading west along the A303 away from me. Phew. I broke out the coffee, sarnies and had two cigarettes. From then on I always stopped at the stones for a break. The visitor centre was surprisingly grotty and closed. If the car park was empty I'd climb over the chest high fence and have my little picnic in the dark, sitting amongst the stones and watching the occasional passing traffic below and listen to the slumbering sheep that also occupied the field. Christmas came and with it a three week break at home. The second Thursday evening in January saw me pull up as usual in the car park. I noticed the fence now had a length of barbed wire running along the top but since it was still chest high it hardly presented an obstacle. The sheep were gone. I'd just sat down amongst the stones when I saw a pair of headlights come on directly to the south by a stand of trees. Around a half a mile away. It was just after nine at night and I watched these lights trundle leisurely towards me along a track in the fields. They crossed the A303 and headed up the minor road and did a sweep of the car park. I thought about the new barbed wire on the fence, the absence of sheep and realised I was about to get nicked. Sure enough, the headlights belonged to a little white van marked 'Department of the Enviroment Security' from which emerged what turned out to be a nice man in uniform who escorted me off the premises. Luckily thats all he could do as he had no powers of arrest! He also explained that when I jumped the fence I'd set off an alarm and by walking over to the stones I'd triggered two pressure pads. Ah well, all good things must come to an end. Infact, not long afterwards the job itself came to an end when they started sending the contents of the tape down a telephone line. Apologies for this rambling nonsense having bugger all to do with DCS.
  3. 3.002 pATCH

    And a hotfix too. Now have version 3.002b
  4. I thought I'd start this thread in an effort to see what we've all got between us in the way of BoX coops so far. I've been hosting these made by Tx_Tips TipsCoOPs Pack One Updated.zip TipsCoOPs Pack Two Updated.zip These are fairly straightforward missions with er...brief briefings but some planes have an airstart option. TipsCoOPs Pack One Updated.zip They contain Stalingrad and Moscow maps and plane sets. I've also got these made by SYN_Vander which are in effect a mini campaign for the Kuban map. SYN_Cooperative_Kuban_v4.zip https://forum.il2sturmovik.com/topic/30922-the-syndicate-corner/?page=3 With the exception of mission #4 they all contain at least one type of aircraft from the BoS planeset. They also come with a full brief and mission map. The BoX coop system seems to work very well - once you've got your ports sorted.. I've made a video and posted it in the rough and ready guide about hosting coops but briefly; download these into C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Cooperative start the game in online mode, click on multiplayer, select coops and then click on create server. You should then see and be able to select these missions in your coop folder. When you launch the mission you are actually putting a coop up but you will be able to fly these missions on your own. I wonder if this is a way for those Dogz who only have Battle of Stalingrad to have a play on the Kuban and Moscow maps at their leisure? In theory this should work as the game is being launched in multiplayer mode where all maps are available? What we really need to be able to do is edit these coops in the mission editor and replace the Kuban planes with Stalingrad planes so we can have as many Dogz participating as possible. I know this is doable using the editor, I'm just a bit stumped as to how at present Also; linky to section of the BoS forum where these - and others - are being posted https://forum.il2sturmovik.com/forum/113-multiplayer-missions-co-op-and-dogfight/ Any other coops people have - especially those succesfully generated using the campaign system or PWCG - please don't hesitate to post them here
  5. A place to share coops

    I came, I saw, I registered - just and it produced a coop for me which I put in the coop missions file in BoS and Hey Presto! It freakin' works https://forum.il2sturmovik.com/topic/36002-cooperative-mission-generator/?tab=comments#comment-606355 Still no slots available for breathers to fly for the opposition but pretty simple to generate a coop with plenty of options.
  6. Awesome 2.5 Update Vids

  7. Version 2.5 Graphics Question

    Did the meta-shaders and f-something folder delete and the game does indeed run better than before This is running on deferred shaders off; On my system it's ok but not a huge improvement visually on 1.5. Overall performance not as good imo as 1.5 either. Combat up high not too bad but down low looks er............. Now with deferred shaders on and an approach to landing; Game looks fantastic at these settings but is noticeably poorer in performance. Conclusion; although I think there is considerable room for optimisation of 2.5 - which I've no doubt the DCS team will eventually manage - I DO need a new system to get the most out of DCS.
  8. Perhaps the best way forward would be to establish who is available on which evenings - or days - first? Forget about which sim to fly at the moment. Would it not be better to establish availability first? For instance; we can see that a Thursday night is not on for Sid and Crash. Perhaps they - and everyone else - could post which days they are available. Once we have that sort of information to hand we can work out when we do what to most peoples satisfaction? I would also suggest that Sunday evening remains OUT of the discussion. Sunday evening still remains well supported and is obviously a good time for all those Dogz who enjoy IL2 1946 and should not be touched. Personally, when it comes to flying this is fine for me as Sunday evening is one of the few nights I cannot go near my PC. Can I just stress that it would be very useful if everyone could post this information - regardless of what they fly at the moment. So for myself; any evening - bar Sunday - is convenient.
  9. A place to share coops

    I tried to do it myself but was unable (see below) and I thought you'd enjoy doing it I did say I was a f#&*wit. We need to look in more depth around how to generate missions. I know it can be done. I can do it with PWCG but you get one-sided missions. There seems to be no ability to have human opposition as the enemy a.i. are spawned during the missions; therefore there are simply no enemy planes to be filled with breathers at the start of the mission. Does that make sense? I'd like to hear other peoples experience with mission generation.
  10. A place to share coops

    Technically, yes we could run a dedicated server at the moment but it would be a dogfight server only and there seem to be plenty of those up anyway. At the moment the Dserver will not run coop missions. By 'rotating coops' do you mean a server permanently up that hosts continuous coop missions? If so this is not technically possible at the moment. Like IL2 1946, IL2 BoX needs a host to run coops. Could we put up a server that has a.i. aircraft running and aircraft available at airfields that can be flown by humans i.e; like our CLoD server? Yes to this too BUT the amount of a.i. flying around would be drastically smaller than the amount that can be programmed into CLoD. We'd need a dedicated box for this. Here's link to JimTM's excellent manual on the ME and setting up the Dserver; https://forum.il2sturmovik.com/topic/26303-il-2-sturmovik-mission-editor-and-multiplayer-server-manual/ Also, a link to the server commander software Coconut has developed for his server; https://forum.il2sturmovik.com/topic/21264-release-sturmovik-server-control/ When it comes to coops BoX and IL2 1946's system of doing things seems pretty familiar and I think it's surprisingly easy to host coops on our own machines. It must be - I've been doing it and I'm a f#%*wit when it comes to this stuff. Any of us who have the game can do this. The important thing seems to be a decent internet connection. Do we have a need for this? I think certainly yes - for us as a squad. As we get more experienced with it we could host for the general community in a UbiZoo coops style too. What we lack at the moment is content. People are making dedicated coop missions now the game has this mode. What they are tending to do though is make them for Battle of Kuban at the moment as it's the latest and greatest. This isn't too much of a problem as all maps can be accessed in multiplayer. We just simply need the ability to edit the planes to give us a set that everyone can fly - i.e, from the Battle of Stalingrad planeset.
  11. A place to share coops

    OK; Vander uploaded new missions which should work correctly now. Links and uploads amended accordingly. Jabo; can the files for this in the vault be deleted and replaced by these? SYN_Cooperative_Kuban_v4.zip
  12. A place to share coops

    Still no go with Vander's coops tonight. Both WingFlyr and Perf were getting File Transfer error messages. I'll edit my post but I think they should be pulled from the vault too. I've let Vander know. Edit; Remember, you can launch and play them as a single player in coop mode but other people will not be able to join you.
  13. Lancaster MkI 1/72 Revell

    Must be pretty desicated after three decades?
  14. IL-2 GBS Resources

    Detcord - not the most prolific but certainly the most talented skinner in BoX at the moment - imho https://forum.il2sturmovik.com/topic/30152-dets-hangar/
  15. Version 2.5 Graphics Question

    Does that renaming the meta shaders file and let the game rebuild another one really help? I've certainly got the lime-green trees.......
  16. As per the title; it'll be rough and ready but I hope it will be a big help to those new to this game or those just re-installing and help them avoid some of those more common 'WtH!' moments that this game can throw up. Please, please feel free to correct me where I'm wrong, add any advice or experience you have or just plain ask questions. Perhaps this can become some rolling thread where we can share tips and advice as we gain experience with this sim. As an example I'm going to assume whoever is reading this has had plenty of experience in IL2 1946 and has just bought or is about to download Battle of Stalingrad Premium Edition. First of all; even though you have purchased Battle of Stalingrad, what you've actually downloaded is the full series and content released by 1CGS so far. Mines now a whopping 19gig's worth - including 6 gigs of dodgy skins! So your game contains all the planes and all the maps already but.....to access all that you have to pay via the website. Do purchase everything through the official website. You can buy it through Steam too but be aware Valve take around 30% of your purchase price. To the game devs that 30% is their profit to plow back into game development. Don't buy it from anywhere else. So you've downloaded the game - I let mine install where it wanted to, in X86 Programme files on my C drive - and should now have an IL2 Sturmovik icon on your desktop. Click on the icon and open the game launcher. Before you press play, click on settings in the top right. In the drop down menu make sure you set your native screen res and make sure you uncheck "Seed when downloaded" and "Prefer web distribution". Now hit PLAY and fill in the registration screen details and click the boxes to make it remember you and accept its T's & C's. Now hit ENTER and you will connect to the master server in a clunky way and it will verify your game. At this point and after an update I would exit your game and reboot your PC. It just helps straighten out 'stuff'. Before you re-launch your game, plug in your devices and fire up TrackIR. Now update your TrackIR software too. Now you can launch your game again. On the right you will be presented with a list of things to do. Obviously we'll need go to Settings first and I recommend then going into Graphics. Do this now so your game fits your screen and nothing is out of place. Now your graphics settings will obviously depend on your screen res and the horsepower of your system. My own system at the moment is Win10 run by an i7 930 processor and a gtx770. That means eight year old technology! These are the settings I run when I want to fly online; It gives me a nice smooth experience with consistant frame rates. As you can see, I'm running at my native screen res with vsync on so 60fps is the highest my fps will go. Fine by me. You can also run the game in windowed mode by unchecking the Full Screen box and switching vsync off. You might experience some 'tearing' when using TrackIR but frame rates will be significantly higher. I'm also running at the 'Balanced' graphics pre-set. I dont use SSAO or HDR as I'm not sure exactly what benefit they bring but your mileage may vary. Sharpen certainly does make a visible difference to the game but I prefer it off at the moment. The values for Shadows quality, Mirros, Grass quality and Antialiasing depend on the power of your system. Running a big-hitter graphics card? Go for it and whack 'em up to max! Landscape detail setting depends on the Vram of your graphics card. Mines got 2gigs so I've set it to 2. If you've got 4 or more set this to four. Get this wrong and it can be a show-stopper. Also, try the 'Ultra' graphics preset for the biggest difference in quality. No, I don't actually know what the differences are in these pre-sets but I either use Balanced or Ultra. Use Ultra for the nicest clouds, the nicest water, the nicest mirrors, etc. The game now has it's own frame rate counter to help with all this. Landscape filter gives choice of blurred or sharp. I Can't see too much difference in either setting. Dynamic resolution factor? Er....if you have a less than the best graphics card then this is supposed to help....I think. All I know is that having it on Full works for me. Gamma correction? Low as it'll go. Now lets just press Accept and go into Cameras. These are my settings; Down the bottom left under External view make sure Cinematic is unchecked otherwise you get the motion blur effect in cockpit view = uurghh!! Make sure you enable headshake! IL2 Sturmovik has a great many viewing and camera options. The best place to read about them and many other handy things can be found here; https://forum.il2sturmovik.com/topic/16752-il-2bos-user-manual-released-first-edition-english/ The community made user manual. It's getting slightly out of date as the game progresses but it is still a very impressive and very handy download. Now we'll just come out of Settings and back to the main menu. Select Quick Mission. Down the bottom right is a setting marked 'REALISM' in grey. Hit it and enter your realism settings. These are important as they govern how the game will function for you. I have my settings as I would have them in IL2 1946, CLoD and DCS. These are your offline settings. Online settings are governed by the server. Enabling Object markers, Padlock, Navigation markers and Allow spectators means I can select external views of my own plane and the AI and I can navigate on the main map by displaying my own planes position relative to it. You'll also enable icons on. By pressing H I can also clear the screen completely of all this 'help'. Also, disabling the GUI saves around forty per cent of your graphics resources too! Turn off all simplifications except Warmed up engine. Turn off all piloting assists except Autopilot. As well as enabling the auto pilot - not that handy me thinks - it also enables the very important Level autopilot function. To navigate in multiplayer, check six, hit level autopilot and bring up the main map to navigate. Now it's time to return to the main menu and jump back into settings. If you can set up IL2 1946 options then all the settings choices are fairly straightforward and I'm not going to comment on them now except for Key Mapping. Now if you've any experience with Rise of Flight this is going to be pretty straightforward. If not; the following is something I posted for Snacko a while back but is still relevant As my small brain shrivels on a daily basis I've tried to retain as many key commands/procedures that I am used to in IL2 1946 across all the sims I own. This means I have a lot of keyboard assignments that you may want to put on your Hotas set up but it works for me. I don't have a Saitek set up but I do have Hotas arrangement. I'm using a Microsoft Forcefeed back 2 stick and FT's old Logitech G940 throttle unit. This has two nice big levers that I use for prop pitch and throttle. I have assigned the throttle on my MSFFB2 as the water radiator control. The water radiator and cowl flaps for air cooled engines are about the only thing BoS allows you to assign to an axis or slider. I also have double assignments where they don't interfere with each other. Also, do you have Battle of Moscow too? Some of the assignments in controls in the game will refer to specific planes like the Bf 110 which you wont have if you don't have BoM. Once again, bearing in mind that I try to retain my familiar IL2 1946 settings, here is a run down of what I use/have assigned in game - different from the stock settings - by how it appears in the Main Menu/Settings/Key Mappings/Controls section of the game. From left to right we have Service, Camera Controls, Pilot Head Controls, Main Controls, etc. tabs so I'll with start with SERVICE About the only assignment I've changed in here from the stock settings is assign the Record button to my stick CAMERA CONTROLS Camera Zoom is on my mousewheel. Rotate Camera Up/Down = Mouse Y Rotate Camera Left/Right = Mouse X Camera Player Cockpit F1 External Free Cam/Player = F2 Other cams are also assigned to the F keys. PILOT HEAD CONTROL Pilot Head Zoom = Mousewheel Pilot Head Zoom In = Joystick POV hat up Pilot Head Zoom Out = Joystick POV hat down MAIN CONTROLS AI Autopilot For Level Flight = Q Adjustable Stabilizer Axis = a couple of buttons on my throttle unit - same controls used for FW190 adjustible stabiliser further down the list Trim controls in BoS are important but the game does not allow them to be assigned to any sliders or rotarys so I use the same configuration as in IL2 1946 - the number pad on my key board! Flaps and gear assignments; like my IL2 1946 install. Assigning something to Tail Wheel Lock is essential! Wheel Brakes for Russian aircraft work on both wheels simultaneously so are assigned to a hat switch on my throttle. Wheel brakes for German aircraft are toe brakes and have separate assignment for left and right so I have them on bottons on my throttle as I don't have pedals Gunsight filter; applicable to P40, Spitfire and all 109's, 110's and 190's. Altimeter: Reference Pressure Toggle on keyboard - important assignment! ENGINE CONTROLS Ignore the Auto Mixture and Supercharger control. Thats the confusing one you mention in your post. You don't need it! You don't need Auto RPM Limiter either. Throttle and Pitch are assigned to the two nice big levers on my throttle and work for all planes with CSU's - mainly Soviet. German planes with DB engines like the BF109 and the 110 are designed to run in auto prop pitch and this is modelled in BoS very well. You can assign manual controls but I don't use them as it's just a quick way to blow your engine. There is no performance advantage. Same goes for the FW190. Mixture and Supercharger Mode Switches are vital for Soviet planes as they had manual mixture and supercharger stage switch controls so I've assigned them to my keyboard as per IL2 1946. Switch Engine Boost ON/Off - only applicable to the LA-5 Switch Propellor Pitch Control Mode Manual/Auto and Propellors High Pitch/Low Pitch = as above, to work LW 'planes in manual prop. pitch control - see above' I don't use them. Prop Feathering On/Off = I have a key assigned but I'm not sure which planes have this function. PE-2 and HE-111 perhaps? Switch Water Radiators Control Mode: Manual/Auto? Another assignment for LW fighters that is not needed. Water Radiators Shutters = assigned to the throttle on my MSFFB stick Oil Radiators Shutters? Thats the oil cooler in plain english - you'll need key assignments for it Engines Inlet and Outlet Cowl Shutters? for Soviet planes with radialengines only. These are a double assignment to my MSFFB throttle. Switch Engine Controls = key pad. No need to assign all those controls for engine 1, engine 2 at the moment in my opinion. I simply don't have enough levers! WEAPONS CONTROLS This is pretty straight forward and I re-use all my usual IL2 1946 assignments. There are some differences. Drop Bombs Mode Toggle = assigned to button on my stick and selects whether you want to drop bombs individually or in salvo Launch Rockets Mode Toggle = same function as above. Drop Bombs Delay Toggle = no idea what this does! Ignore it. Reload All Guns = needed, key on stick assigned to it Don't use much else except Gunners Fire At Will and Gunners Far Engage Distance to wake my AI gunners up and make them fire at enemies. ORDERS AND GESTURES A true hang over from RoF. You can assign stuff if you like firing flares, etc. Useful for the single player are; Attack Nearest Air Target Attack nearest ground Target Do Like Me Cover Me. If you're lucky your AI wingmen might just feel like obeying these commands or.....they might just f#'k off into the distance for no apparent reason. Phew! Must be time for me to lie down now. Did I mention dodgy skins? Uh oh! Forgot some useful links; https://forum.il2sturmovik.com/topic/3625-air-combat-tutorials-tir-profile-g940-controls-18-november-2/ https://forum.il2sturmovik.com/topic/25993-aircraft-flight-and-technical-specifications-and-operational/ https://forum.il2sturmovik.com/topic/30773-bom-cockpits-and-operation-quick-guide/ https://forum.il2sturmovik.com/topic/29700-basic-guide-cem-key-mapping-new-starters/
  17. Give me an hour to finish waxing my legs Sweper and I'll be on T/S and we can run through some set up and control settings for you.
  18. While I remember; BoS user manual as the link I've posted from the BoX forum is dead..... IL2_BOS_Manual_English_1011_rev1.zip
  19. It's in; C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\input Make a copy of the input folder and keep it somewhere safe!
  20. Who has what

    Wow! Hello Lothar, salute m8 Nice to see you.
  21. Are you logged in? Moving pictures of green Moscow too;
  22. Moscow summer map IS fantastic!
  23. Multi colour tracers

    Version 1.0.0

    6 downloads

    Replaces BoS tracer's overall orange with; Soviet 7.62mm = green Jeerman 13 and 20mm = blue Italian 7.7 and 12.7 and Soviet 12.7mm = white German 15 and 30mm = yellow All the rest remain stock orange. JSGME ready.
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