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Showing content with the highest reputation since 10/17/2019 in all areas

  1. 3 points
    Nearly home ... Painless and Fenrir, lead by Wiggy, from FT's cockpit What a joy!
  2. 2 points
  3. 2 points
    Apart from the convenience of having the same skins so we will able to see each other' in mission, I also enjoy this laziness Both were basically the goal of this little project ...
  4. 2 points
    From todays Newsletter.... Yay!!!
  5. 2 points
    Currently working on a thing called CheckSkins ... The idea is to run it every now and then on your gaming PC. It will have the same usage restriction as CheckMods had: One has to be a DD to use it! (Could open it up for everybody - but we would probably run into Bandwidth issues - lol) * It will upload all your skins to a central location, if they are not there already. * It will download all skins from the central location to your skins folder, if they are not there already. * It will be file-name based, including only .dds files. It will not be contents based. Yes, this will pose a problem when you update a skin! Not sure how to handle this, and whether this will be a problem! (It's always possible to manually delete files from the central location...) On the one hand, I would like it to be as automated as possible - you start it, and it does its thing, up- and download missing skins. However, I can imagine one would want some options: 1. Only download locally missing skins 2. Only upload centrally missing skins (Wait, this one makes no sense at all!) 3. Both Here's a preview: Any suggestions? Remarks? Ideas? Feel free, go ahead!
  6. 2 points
    Great idea FT, can i make a request though? Would it be possible to add a check box to only download 4k skins, should be easy to do given the 4k file size vs 2k file size? I'm also planning to work on something for myself which can be made available to all once done. As it really offends my sensibilities to not have all 4k skins as default and in particular not have proper German markings by default, I'm planning on altering an available mod to change all the default skins to 4k, for the ones that haven't already been updated to that standard, including the relevant normal maps, and correct German markings. This will make all the AI planes and any of you peasants using 2K skins appear in glorious 4k correct markings goodness! Edit Made all the easier since i've just found a current list of what i need to change and not change.....
  7. 2 points
    Updated California Cutie and also Skylark IV attached, similar to CC but without the D Day stripes P38J25_SKYLARK_IV.dds P38J25_California_Cutie.dds
  8. 2 points
    It was all going so well....until the a.i. intervened!
  9. 2 points
    Okay so set up a test campaign on my PC to see what the gen is currently... Accomplished: Generated a competitive co-op campaign. Going by the list at the top of this thread I was able to generate a mission for the 9 of us, with spaces allocated to individual players! Nice! Played the mission with AI occupying all the absent DDz slots and it was 👍 Pros: It worked! Cons: No prototypical FG available for P-38 currently. Florennes seemingly unavailable as an airfield to operate from. Only hot start runway available. Runway spawns slightly misaligned with runway On ending the mission and attempting to get PWCG to accept its results and generate a new mission I got an error warning. More work needed methinks.
  10. 1 point
    Thanks Todd, i went hunting for it the other day after you mentioned it,.great little program 👍
  11. 1 point
    New update to Stable folks and it's a biggy! You Viper owners who don't partake in the OpenBeta will be pleased to finally get your electric jet! Many fixes & tweaks for the Mighty Tomcat, Walleye introduced to the Hornet along with a host of fixes, the C101 got a ton of love, new Pit models and textures for the M2000 and the Harrier and - a highlight for me - completely updated and improved Spitfire engine sounds; a real treat on the lugholes in my opinion! Hold on to your butts...!: DCS C-101 by AvioDev DH light will not illuminate now, when triggered, if secondary DC bus is not powered or RAD ALT CB is pulled. Added radio altimeter switch functionality. Added canopy fracturing lever functionality and effects (depressurization, visual effect and sound). C-101CC main altimeter baro setting synchronization in multicrew: the rear cockpit main altimeter uses the forward cockpit altimeter pressure setting. C-101EB VHF radio (ARC-134) multicrew synchronization implemented. Added explosive depressurization to Mission Editor failures. Several fixes regarding canopies functionality both in multicrew and in single player. Corrected radio altimeter name in ES localization (Radioaltímetro <-> CC Radioaltímetro). Added depressurization due to damage of front or rear canopies. Improved fractured canopy model and texture of cockpit view. Cabin will depressurize now when ejecting. Fixed binding to keyboard and HOTAS of ARC-164 UHF radio knobs and switches. Added IFF Reply Test Lamp and IFF Test Light control inputs, which were missing. Fixed Standby Horizon Pitch Reference Adjust binding to keyboard and HOTAS. Added hypoxia (oxygen starvation) effect. Added ARC-164 (C-101EB UHF radio) multicrew synchronization. Cockpit labels are now readable when using low textures option (increased resolution). Fixed binding to keyboard and joystick of ARC-134 (C-101EB VHF radio) knobs and switches. Fixed binding to keyboard and joystick of C-101CC V/TVU-740 radio knobs and switches. Implemented binding to keyboard and joystick of console and instrument lights dimmers. Implemented binding to keyboard and joystick of cabin temperature control. Implemented binding to keyboard and joystick of intercom knobs and dials for C-101EB and C-101CC. Fixed ADF-60 frequency select knobs for keyboard and joystick binding. Implemented binding to keyboard and joystick of SCAR control panel, SCAR display panel and RGS2 sight knobs. Implemented binding to keyboard and joystick of IFF panel knobs. Implemented binding to keyboard and joystick of AoA indicator knob. Improved cockpit lighting in external view. Fixes in ADF-60 keyboard input: Function selector switch TEST position is spring loaded now. Gain knob is functional now. Fixed HSI digits brightness binding to keyboard and joystick, that got broken with latest updates. Binding to keyboard and joystick of DH (Decision Height) set knob. Implemented binding to keyboard and joystick of FD pitch adjustment knob of ADI. Fixed crash in V/TVU-740 multiplayer sync. Stick pitch trim button is now animated. Airbrake throttle switch is now animated. Added toggle function for airbrake (“B” key). Fixed brightness of ADI/HSI digits in C-101CC rear cockpit - made independent from the forward cockpit ADI/HSI brightness. Altimeter baro setting knob moves now correctly when binding it to keyboard and joystick (Main and Stby altimeters of C-101CC and altimeter of C-101EB). Fixed CC ADI/HSI brightness control by keyboard. Solved some errors (amber color) in inputs, related to UHF and VHF radios. Solved issue with Kneeboard current position mark point not working when using keyboard, and amber color error in control inputs. Solved amber color error of optical sight brightness in control inputs. Fixed typo in ES version affecting amber error in control inputs, regarding an Armament CB. Fixed amber error in control inputs regarding IFR Hood. Fixed an ES localization issue causing an amber color error in some intercom control inputs. Added binding to keyboard and joystick of Optical Sight Brightness (knob animation for now). Added binding of keyboard and joystick to emergency fuel lever. Fixed binding to keyboard and joystick of TACAN volume knob and mode dial. Fixed gyro platform sync button (synchronizer and heading set) behaviour: it now turns correctly left and right and heading synchronizes accordingly. Fixed VHF-20B keyboard control for the radio mode and sound volume. Fixed binging to keyboard and joystick of Gyro Platform knobs. Fixed binding to keyboard and joystick of VHF/NAV equipment VIR 31A knobs (mode and volume). Fixed clock set function and animation - now clock hands and knob can be adjusted and moved smoothly and in a realistic coordinated manner. Map box cover will move properly now (slowly instead of instantly) when using keyboard or joystick commands. Added animation and functionality of following control stick and throttle elements: -Flight Control Stick GA Button -Flight Control Stick TCS Button -Rain Repellent Button (system not implemented) -Stores Release Button -Stores Release Guard -Fixed Weapons Trigger -Trigger Safety Catch -Fuel Enrichment Button -MPR Button -PTT Button -Sight Range Selector Handle in throttle grip Fixed Standby Artificial Horizon pitch adjustment. Fixed MPR function, it now disengages once electrical power is lost. Implemented optical sight brightness (both forward and rear cockpits). Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation. Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded. Removed AFM_LODS and SFM_LODS folders. Fixed Enrich label in throttle. Added red texture to Trigger Safety Catch. Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters). Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits). Stores Release Button can be depressed (animation) only if guard is open (both cockpits). Control input names reorganization (WIP). Increased opening speed of map box when using keyboard or joystick buttons. Improved animation of PTT Pushbutton. Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface). Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface). Reorganized and edited names of Smoke System in control inputs. Fixed Throttle model of C-101EB (removed MPR button). Fixed duplicate texture in canopy frame area of external model. Command “Force cursor to show on/off” can be also mapped now to mouse. Fixed pilot harness external 3D model. Added default keyboard mapping for Stores Release and Trigger. Improved AOA indexer 3D model. Fixed 3D model of ejection seat once ejected and separated from pilot. Modified auto-trim due to airbrake extension, to make it stop when reaching airbrake extension/retraction limits. Added airbrake auto-trim cutout malfunction. Fixed engine sound that was broken in the latest update (real engine sound still WIP). Fixed startup training mission. "VOR ON" step after startup will not pass without moving the NAV Volume selector in VOR-ILS-MB equipment. Gear up and gear down commands added. Gear emergency extension works now when using input command. AoA indicator does not jump anymore from max to min and vice-versa when turning the knob with keyboard or joystick button. Control stick can now be hidden using keyboard or joystick commands, not only click-spot. "Ventilación Emergencia / Emergency Ventilation" depressurizes now cockpit. Gear override button (crash button) has now a press and release function. Added Fuel Enrichment Button functionality. Linked C-101EB idle click-spot to throttle model. Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake. Fuel enrichment will only work if engine computer is ON. Added engine computer failure (manual mode). Improved clock needles 3D model. Throttle friction wheel can now be assigned to keyboard and joystick. Removed throttle friction wheel from rear cockpit. DCS F-14B by Heatblur Simulations Add bindable toggles for AFCS panel Add bindable toggles for Pilot Display Control Panel (PDCP) Add correct default axis assignments for Thrustmaster TPR pedals Ignore STAB switch in all radar PD modes (always earth stabilized in PD) Fix radar altimeter aural warning remaining on forever when fix is lost while it was on Reduced radar altimeter inaccuracy over water Radar altimeter accuracy now also depends on the depth of water; it is more accurate over shallow water Improved trimmer behavior A/G impact point solution over water jitters less now (this affected rockets the most) Fixed INS confusing spawn position if 2nd ship was too close to the carrier Fixed TTG on dest not working if dest was left of the nose Fixed being unable to detect small RCS aircraft Fix not correctly identifying aircraft carrier when on deck in a tight battlegroup Added CAP-9M/CATM-9 to allowable stores Updated mission fail trigger logic for Quickstart “Watching the Devildog - Laser Guided Bombs” Updated mission fail trigger logic for “Watching the Devildog” SP and Coop versions Further tweaking of pitch moment with flaps Further tweaking of pitch damping Improvements to flight model testing systems Fixed Padlock not working Fixed CTD on back to spectator after flight is delayed Possibly fixed CTD when using ACLS/Autothrottle - please give us feedback. Fixed untracked contacts in TWS not timing out Added F-16 to the RWR threat library. Added HQ-7 to the RWR threat library. Slightly reduced drag while maneuvering to improve maneuvering performance above Mach 1 Further improvement of internal FM Test Systems Adjusted high drag penalties for fully deployed slats/flaps at high speeds Tweaks to buffet and full flap/slat deployment drag at high speed Small adjustment to AB thrust at mach 1.2 Fix for ripple bombs counting empty stations Adjust default Num0 snap cockpit view Fixed missing weapons for wingman in Normandy Dissimilar Air Combat Training Quickstart mission Removed A2G set command for "Watching the Devildog" SP and COOP carrier start versions Added Cage The Bear campaign cold start version. Thank you Kaba! Several fixes to Cage the Bear hot start version. Thank you Kaba! Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking Fix the ever-so-slightly misaligned radar scan coverage lines on TID Reduced chaff effectiveness against AIM-54C Added AIM-7F to loadouts Updated to latest AIM-7M Fixed smoothing errors on rear of fuselage Improved appearance of exterior canopy Re-positioned HGU-33 knob for visor-down in exterior (int pending) Updated shader defs Tweaks to memory management Fix to ACLS wing drop in close when HDG and ALT hold are engaged Adjusted drag penalty for full flap deployments at high speed Adjusted buffet for slat and full flap deployments at high speed Fix to buffet at full flaps DCS AJS-37 by Heatblur Simulations Fix to 80% ground collision-warning always on in HÖJD mode. Fix to ejection not working. Fix to intermittent CTD when using Weapon selector + LD-Bombs. Fixed CTD related to changing cartridges. Idle-cut off command for Warthog HOTAS or similar throttle. Probable fix to erroneous glideslope indication with TILS. Guard against undefined behavior when selecting Bx-waypoint without loading data cartridge before DCS A-10C Restored the extending boarding ladder. DCS A-10A Kneeboard in HUD only view (LAlt+F1) will not overlap TV screen, moved to left side. DCS Ka-50 Shkval optics will not track targets that are obstructed by buildings. DCS M-2000C by RAZBAM VTH Radar elevation bar is now visible only in BA2 and BAH modes Fix for MAG unlock, slaved and not Radar TWS heading arrow fixed RDI lock ranges changes for all close combat modes Mag lock triangle resized to match radar square VTB colors changed to match real one RDI contacts detection fix when exiting from close combat modes WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV Fix for CNM Neutral (PCA) when pressed in close combat modes. RDI in TWS will now have a single bar tracking BA2 re enabled as next to BAH Radar unlock available only via WSC depress TDC position and radar range doesn't reset after unlock or close combat modes exit Cockpit Textures: - Updated and Added all New textures - Added English cockpit livery - Changed Textures to match the color of modern Cockpits used today in the Ada - Remapped new items and altered existing items older Cockpit Mods will not work! 3D Model: - Removed older VHF Analog Radio - Added newer VHF Digital Radio - Changed UHF Radio to be more accurate - Added Hand Lantern - Changed "Sec Carb" Cover to be more accurate - Removed Pneumatic Hammers from Canopy Frame (not in operations anymore) - Changed Canopy Frame to be more accurate - Changed Ejection Seat adjustment operation - Changed Ejection Seat Harness - Added Gun Camera Wiring - Added NVG Filters - Added NVG Goggle Mount and Goggles with Carry Bag - Removed older Eclair Control Unit - Added new ECM Indicator - Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy - Added JVN/NVG Switch for Night Operations with NVG - Changed the Flood Lights now used with modern Cockpits used today in the Ada Coding: - Added F-16c to RWR database - Implemented new Radio - Implemented new ECM - Changed Radio stations to match real aircraft - Now 1-20 - Correct Spacing on INS Panel Display - Enabled Easy Comms with new radio - Enabled new EEF Button to mute warning lights to match real airframe - Enabled new NVG’s with multi position interactions DCS AV-8B by RAZBAM Cockpit Textures: - Fixed Spelling mistakes Coding: - Corrected drag index calculations - Implemented Bingo for VREST page - Implemented Cruise for VREST page - Added F-16c to RWR database DCS SA342 Gazelle by Polychop Simulations Fixed not working sounds. Fixed duplicated controls entries. Fixed RWR symbols. Added NVG capabilities to SA342L and SA342Mistral. Corrected Mistral missile. DCS Su-33 by ED Fixed radiomenu error after bolts from carrier. DCS Spitfire IX Corrected engine sounds (External, Cockpit, Distance). DCS Fw 190 A-8 Fixed prop governor on cold plane. Electrical circuit breakers correction that had an influence on gear selection and weapon usage. Added the ability to assign radiator open/close function to the keyboard DCS UH-1H Startup mission trigger fix. DCS MiG-21bis by Magnitude 3 LLC Implemented special menu option to test the new SPO-10 function. Note: Labeled as “Experimental Features” which upon activating, will switch to an updated version. Users who do not wish to participate in testing, should leave it unchecked, which will basically allow the use of the current and default version of the SPO-10.Leave feedback at: https://leatherneck-sim.mantishub.io DCS MiG-19P by Razbam Increased automatic flaps up behavior to 500 kmh and allow flaps to come back down when speed is reduced and still commanded down MiG-19P Paintkit Russian flight manual Weathered and Factory fresh cockpit textures officially added. Selectable now from the module special options (you can delete the mod as it´s included in the module now) New main menu and loading screen wallpapers New cockpit and external model with VR improvements Fixed seated pilot being ejected 500 meters away from the cockpit CampaignsM-2000C Red Flag Campaign by Baltic Dragon. Mission 7: fixed issue with AI flights not following player.Worlds Apart 2026 Campaign by Low Level Heaven. All missions updated with bug fixes and improvements.Mi-8 Oilfield: Fixed crash of Mi-26 at start of the 5th mission. Removed AI Yak-40 that collides with Mi-26 in 1th mission. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: Revised triggers AI follow tasks fixed Dozens of new voice overs added to help the flow of the missions More ambient effects added More ambient AI flights added Map markers added to aid navigation where needed Stock radio callouts reduced as much as possible Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: Revised triggers AI follow tasks fixed AI FW altitude fixed in mission 4 AI rules of engagement fixed in missions 5, 8 and 9 Pre-landing waypoint added to avoid a slow flying home in mission 3 New voice overs added More ambient effects added Spitfire IX The Big Show Campaign by Reflected Simulations: Revised triggers & timings AI follow tasks fixed Dozens of new voice overs added to help the flow of the missions More ambient effects added More ambient AI flights added Map markers added to aid navigation where needed Stock radio callouts reduced as much as possible A-10C Sturmovik campaign - fixed bug with frequency. F/A-18C Aggressors BFM Campaign by Mapple Flag: - Added manual INS alignment instructions in briefing and kneeboard. - Updated radio frequencies for channels. - Updated voice over trigger timing. Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: - Enemy units hidden on F10 map. - Adler 1 and 2 will drop their bombs in mission 5. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: - Enemy units hidden on F10 map. - Mission 14: enemy aircraft changed to FW-190A-8s, as it happened in real life. Spitfire IX The Big Show Campaign by Reflected Simulations: - Enemy units hidden on F10 map. - Mission 1: altitudes of enemy units adjusted A-10C Basic Flight Training Campaign by Maple Flag: - Corrected Flight Examiner aircraft altitude and waypoint timing in Missions 12. UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9. The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.
  12. 1 point
    I agree going through a 30 gig witch hunt is crazy. But in IMO a specific DD set, with one (IE) "Big Beautiful Doll" 4k per aircraft type only makes sense. Later on as we do them, Individual DD Pilot skins would be nice. Or if we are doing a campaign together a Historical Squadron could easily be added in. Possibly we could post the skin as a poll before we just willy nilly push it up to the Skault??? It's a great prog FT is an extreme value, but the rest of us could turn his good work into a major resource hog full of trash.
  13. 1 point
    By downloading and installing and running ChkSkins, you can take part in this: "More Skins is good mkay..." dd_ChkSkins - v0.91 - 2019/11/12 Unzip the contents into a seperate folder, use its own folder preferably. First time run: Right click ChkSkins.exe, and select 'Run As Administrator' (Not needed for subsequent runs, maybe if there's a new version) +Allow it access through your FireWall. +It will read the registry for your GBS installation folder. If it cannot do that, it will let you know how. (I might be able to help you fix that) +Same membership check as CheckMods had, so let me know if it pops up like that. Operating it: - Press AUTO MODE Button, and it will compare the skins and download and upload all in one go. Afterwards, it will start comparing again, and download upload again, should it be neccesary (Failed downloads, or someone else has been adding a skin or two). By using the 1. Start Compare, 2. Start Download and 3. Start Upload buttons, you can do this all step by step. Special note on 'Only 4K Skins' check box: It will delete all locally found non-4K Skins! It will already start doing that once you press 'Start Compare', or 'Auto Mode' If you always want to run it in 4K mode, then run the file Chk4KSkins.cmd, also found in the Zip file! Exit button will close the programme :) DD_ChkSkins.zip
  14. 1 point
    In general, it does indeed what it says on-the-tin, and yes, if we do not look too closely, it's perfect. Yet... there's stuff like this: For sure, this is a 2K skin, so... but it does show a problem. This is probably 100% the very same skin, but it's there three times, just because somebody decided to download it more than once (hence the (1) addition) plus the name has an extra trailing space before the dot. Yep. And I found this 'skin', it the I16t24 folder: So, somebody saved it there, but it should not be there at all, me thinks. Yet, there's a chance everybody has it now, apart from the Only4K Crowd. What I now need are suggestions in the absolute technical part: What could I add to ChkSkins that would make it help us get rid of rubbish? Mind you, I am not talking fuzzy logics, or some level of AI or self learning, and please nothing like : "ChkSkins has gladly offered you this nice skin. How do you rate it on a scale of 1-10.000 where the higher one would be "Over the top me in my Rift just had an out of 3D experience just by looking at it" ... !) No, something simple and sensible. ... Yeah, if it were that simple, I'd have thought about it already! \\:)// As for the more complex solution: I could try and have ChkSkins create a blueprint of each and every skin found locally, compare it with the blueprint in the vault... and use that to compare equal skins... then delete all the equal ones locally, and download the one in the Vault, using one unique name... but... that'd probably slow stuff down like mad! Or maybe not? Still, that'd leave us with deciding what is a good skin, what's a bad one. What Kevin states: Yes, I am all for that: We do not want to go look through 30Gb of skin files looking for the bad ones! So, putting this all together, my suggestion would be: 1. ChkSkins will use 4K skins as a default: this will weed out a lot of "bad" skins. The Skault will not have any only 4K skins in it, and ChkSkins will no longer delete any local non-4K skins. That way, you can use your personal photo's at will. ChkSkins will still have an option 'Delete local non-4K Skins' 2. ChSkins will have a cleanup option for the Skault: It will make a blueprint of all files in the Skault, and clean it up for any duplicates. It will also record the names of these duplicates, and will prevent any new skins with that blueprint yet with a different name to be uploaded. (No, is my initial reaction, way too much work, yet on the other hand, this could be a brilliant idea!) 3. ChkSkins will suggest you that when the disk where your skins are downloaded runs out of disk space, to buy a new one. A bigger one. To fund this, it will randomly select one of the following tips: Sell your car Sell your second car Sell all of the kids Sell your second wife Sell your facebook account. So, in the end, please post any bwilliant hot ideas on this. You can't go wrong. Anything is welcome. Thank you very much. It's cool. I'm not crazy, my mother never had me tested, but there's no need to, she believes me on my blue eyes. (Mind you, in her defense, they are bright, just as bright I am!)
  15. 1 point
    Thanks Fen. Will do the updating malarky on my install now. Interesting quote from the above post regarding the MiG19; New cockpit and external model with VR improvements I've got the Harrier and the MiG19. In VR the Harrier is a much smoother, stutter-free experience than the MiG19. Interesting that VR performance can vary between planes in the same sim
  16. 1 point
    Ok, I'm in the thirty gig club. Nice one FT
  17. 1 point
    Okay, thanks Sid, - and everybody else bothered with it - please delete the file in your local skins folder, it will not be coming back! (Well, unless you run it without 4K option...)
  18. 1 point
    So, working towards this: The 'Only 4K Skins' will have the extra all special all automatic option to simply delete all non-4K skins from your local skins folders! That should work out fine for you guys that like 'm all shiny now, shouldn't it? First post in this thread will be edited soon ... with a new file to download and shift.
  19. 1 point
  20. 1 point
    Yes, you've created a monster FT. We need someone to be Marty Feldman to your Gene Wilder? Or what Fruitbat suggests? Just 4k skins. That would give us a much more managable number and give us a QC threshold.
  21. 1 point
    A problem yes, but error no....... your skin folder doesn't exist on your C drive, so its perfectly correct I know, i'm not being very helpful!!!
  22. 1 point
  23. 1 point
  24. 1 point
    Uh-oh. Better take a big axe to my skins folder then
  25. 1 point
    Indeed, such a return to 1946 is a good idea. Although - whenever it 'd be up, I suspect the number of "My %$**&& Controls are ffttupped!" will make it all rather short lived! 😎
  26. 1 point
    Googled a bit, and created this: Set fld="D:\Bos\Data\Graphics\Skins" Rem 4K is 16777344, so a bit less. Set FSize=16777340 Rem Show the files within this selection @ForFiles /P %fld% /S /C "Cmd /C If @IsDir==FALSE If @FSize LEq %FSize% echo @FSize0x09@Path" Pause Rem Delete the files within this selection @ForFiles /P %fld% /S /C "Cmd /C If @IsDir==FALSE If @FSize LEq %FSize% Del @Path" 1. Copy/paste the text into notepad, save as a .cmd file (Yeah, you know) 2. Set your skins folder in the first line, this one is mine. 3. Run it. It will show all skins smaller than 4K. It will then wait for a key press. If you press the key, the files listed will be deleted! If you do not want that to happen, hit Ctrl-C Edit: Note that this one does it recursively, so it includes all sub-folders as well. Tested this on my Pc, works. Very handy that ChkSkins is there, the 14 skins I deleted this way, were easily downloaded again... it's cool!
  27. 1 point
    That works for me. Edit I might pick your brains on how to write a .bat file to delete all files smaller than a certain size from a folder though
  28. 1 point
  29. 1 point
  30. 1 point
    From Boo on the GBS forums Get the things you need Download Gimp Install a plug in that allows gimp to work with DDS files like this one https://code.google.com/archive/p/gimp-dds/ Download the official template for the aircraft(s) you want. Download the skin the skin you want to work with. (there are 2K and 4K versions so chose the one you want) Prepare the Template Open Gimp and in the "windows" header along the top click "dockable Dialogues" and select "brushes", Layers" and "Channels" Now go to File, then click open and navigate to the template (its esier if you've put it on your desk top) and click on it Click "convert" when prompted. Now turnoff all the layers by clicking the eye icon next to them in the "layers window". You will see braches in things like weathering - turning off the eye at the top of these branches will also turn off anything in them (for speed) - you can also collapse the braches for neatness. Prepare the skin you want to amend Now go back to "file" and click "open" again - this time navigate to the skin you want to alter. When prompted untick "import mip maps" and proceed. Now you will see a faded image in a new window. You will need to right click on the image in the "layers" window for and click "duplicate" layer. The active windows will always be associated with the last main window you clicked on. Now repeat Duplicate layers another two of three times. The image still wont be fully opaque so, for ease right clck on the top layer and select "merge Down" - keep doing for the other layers until you are back to kust one item again. Repeat the "duplicate layer" with this new strong layer a few more times until it appears totally solid (no grey checkerboard is showing). Repeat the merge layers down process again until you have only one layer. Import the skin to the main template right click on the skin layer you have created and and click on "layer to image size" - ive found this helps with the alignment of layers dragged over to other projects. Now left click on the layer in the layer window and drag it into the MAIN WINDOW of the skin template project you opened first of all (the one with all the layers you switched off. Ideally you want you skin at the bottom so just left click it and drag you point down to the bottom of the layers window. Edit the skin Click on the layer in the layer window Ensure that the area you want to work in is active - you can do this by pressing "R" on the keyboard and dragging a rectangle out around the area you want. Now select the colour of the paint you want to use to overpaint the swastika with - to do this press "O" on the keyboard then move the dropper that appears to the paint colour you want and left click Now select a paint tool by pressing either A for airbrush or P for paintbrush. In the Brushes window you will see a number of shapes and an bar for "spacing". Select one of the round soft edged shapes and lower the spacing amount if you want (you will see a dotted outline on the icon in the main window that will show you the size of the brush) Overpaint the area you want and repeat the colour picking and painting with other colours as you wish. If you make a mistake just press ctrl and z to undo your last action Prepare the skin for export Now you can prepare your skin for export Rick click on the layer and click on "merge Visible layers" in the pop up window select "clipped to bottom layer" - this step isn't probably necessary with just one atcie layer but is here just for completeness. Next Right click on the layer in the layer window and then select "Add layer Mask" In the window that pops up selected the bottom option "channel" and make sure that "Alpha1" is selected in the box below - now you will see the image becomes semi transparent and the grey checkerboard appears. your skin is now ready for export. Export the Skin Go to file then click on "export as" Type in the name of the skin you will know it as and make sure you end the name with .dds. This will prompt gimp to work in dds export mode. Click "export" and in the box that appears select "BC3/DXT5" in the compression level dropdown and "Generate Mipmaps" in the mipmaps box In the "Advanced" section select "Box" in the Filter Click OK to complete the export Save the template for later use FINALLY - go back to your main project template and undo the Marge visible layers and add layer mask actions (press Ctrl Z twice) and save it. This is a basic guide - it will destroy any weathering around the area you have painted but you can always but this back in by switching on the layers affected and copying them in but I wont cover that here. Careful work with the airbrush option and a small pattern should see you right though. You could replace the swastika with the default version if its in the template or even create a new layer on which to paint instead of directly onto the original skin. Whatever you do, if you publish it, credit the original artist. Cheers BOO Going to have a play with this
  31. 1 point
    Are now starting to be available https://btcloud.bt.com/web/app/share/view/pthsBHFuhZ?shareUid=5e5495aa161c4b4b9f31ae395eded5d4 and another https://mega.nz/#!Y2hCACTI!sF1gPgbRfyB09Zgg349Y_c-3dEkcPYaF5PY40J18HOE and another http://www.mediafire.com/file/0t0lnkpp95iacm1/P38J25_MARGE.dds/file
  32. 1 point
    Went a run today to the Jim Clark Museum in his hometown of Duns . For those who dont know about Jim here is a summery James Clark Jr. OBE (4 March 1936 – 7 April 1968) was a British Formula One racing driver from Scotland, who won two World Championships, in 1963 and 1965. Clark was a versatile driver who competed in sports cars, touring cars and in the Indianapolis 500, which he won in 1965.[2][3][4] He was particularly associated with the Lotus marque. Clark was killed in a Formula Two racing accident in 1968 in Hockenheim, West Germany.[5][6][7] At the time of his death, aged 32, he had won more Grand Prix races (25) and achieved more Grand Prix pole positions (33) than any other driver. In 2009, The Times placed Clark at the top of a list of the greatest-ever Formula One drivers.[8] Road down, sunny and empty roads Selfie Museum Jim Clark His record Trophys Indionapolis 500 trophy Jim raced in many caregories , touring cars F1 F2 these are his championship trophys from 1 year his cars On 7 April 1968, Clark died in a racing accident at the Hockenheimring in West Germany Legend
  33. 1 point
    Showcasing one of the new flyable aircraft for IL-2 Cliffs of Dover 5.0.The highly anticipated Spitfire Vb Tropical variant. Update also includes new sounds and the new theater, North Africa. A more in depth look at the Vb will be released in the near future.The North Africa map is still in Alpha. It does not include the new cloud systems and weather, or other details such as rock formations or rocky abuttments, distance views, etc. etc. which will be seen in the final version. https://www.youtube.com/watch?v=xFvQ3RC54R4 Cheers, Pattle
  34. 1 point
    Spit 2 has a higher service ceiling, something which irl was highly desirable, in the game much less so. Unless you plan fighting at 30,000ft, take the mk 1 100 octane.
  35. 1 point
  36. 1 point
    Link was from here https://forum.il2sturmovik.com/topic/55155-p-38j-california-cutie-released/
  37. 1 point
    At last, a generic DangerDogz skin! https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=839195
  38. 1 point
    Yes very well put Tom. The sheer atmospheric pressure of being alone was concerning until you my friend broke R/T silence to my relief. All this checking six and sky, for fear of getting bounced. Realistic feeling really. At the briefing I was comforted by the squad that those occurrences did happen and not beat myself up about it. The other point was the prop strike, not having to take this beauty up again for a while is little bothersome, she did get me back safely. Wind gust and track IR not centering for me was against me. All in all very excellent experience. Wingflyr
  39. 1 point
    For all the stuff (ie. "missions") hosted via our dedicated server, the alternative visibility is now Off, as well as the Navigational Icons. Not sure why I changed it, I just felt I wanted to ... and as I could, well, I just did!
  40. 1 point
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