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Showing content with the highest reputation since 02/26/2019 in all areas

  1. 3 points
    The A-4E mod has jus received an update! However, for now, for the sake of simplicity and making sure for tonight's session we are all singing from the same hymn sheet, I strongly suggest you delay updating. It would be best to wait until the current Beta version is ported to the Release as this also solves the issue of exploding Skyhawks when spawning cold & dark on the ground.
  2. 3 points
    ooops I have just ordered it. Not sure how that happened
  3. 3 points
    Our DCS Server is up and running. In a Beta form still, stay tuned here for the latest news on it. - Runs the latest-1 version of Fenrir's 'DD_All Planes Jet Practise' mission, and it does so... endlessly at the moment. So, in the end, ships will reach the harbor, it will turn dark, it will hang itself probably. Ie. there's no automatic restart yet... - A4 is in the mission, but only on ground start, so it will go BOOM!
  4. 3 points
    Hey, this topic is about our DCS server, it's not about some silly noisy sissy-jet-toy-jockey-airplane! STAY ON TOPIC!
  5. 2 points
    So, I wanted a new set of rudder pedals; my Siatek combat pro set were getting on my final nerve. Then I saw something that made my heart bleep dedey bleep. The new Thrustmaster Pendular Rudder System. Wow, I really liked the way they look....and then I saw the price. And I gulped, gasped, and coughed. 550.00 USD.....ouch.So. I made my own for 20.00 USD The black 3D printed bits here and there are mostly housings for heavy duty flange bearings that I had a box of in the shop. More bearings inside the brake pedals to keep things smooth. The center hall effect pivot is a 1/4" bolt with skate bearings supporting it on both sides of the steel arm. This thing is unbelievably smooth and strong. The adjustable springs make it easy for me to dial in the tension that I want from none at all to some type of Russian interwar years experimental biplane experience (think East German Womens weightlifting leg exercise machine) The brake pedals are equally adjustable from tension to the angle position. Took me two weeks to reverse engineer thrustmaster's design and build this but well worth every second. If my own rough work is any indicator of how good the Thrustmaster pedals are, and you can afford them, go get em. This thing is amazing. Started with some pictures of the spendy set, and created a solidworks model to see how to make things fit. Realized that I needed some linear hall effect sensors...so I designed some using a magnet and hall effect IC. Tossed in yet another Teensy ++ 2.0 and kicked it with a touch of MMJOY2. Adjustable throw for the rudder and tensioning system. Total out of pocket? 20.00 USD did I mention that?! I might canabalize my Saitek combat pro's for the really nice brake pedals in install them on my new rudder system. My pedals look a little crude...but they really do a nice job. Need to think about that for a while.
  6. 2 points
    The Cat has landed gents; those of you with an OpenBeta install can get downloading now! The initial update package is 3.25GB. Once in game Module Manager will demand a further d/l of 2.09GB.
  7. 2 points
  8. 2 points
    Thank! I basically understand and accept the conditions. Newbies are very good. Yes, and I like to just relax in the evening in my favorite game. Stability server !!!
  9. 2 points
    Hello Pavel and welcome to the DangerDogz forum. I think I can answer this on behalf of all our squad members. The DangerDogz server was set up for our own amusement - for fun. Having fun is what the DangerDogz are about. Our idea of fun is to jump on team speak, shoot a few planes down and herd a few Cats. Statistics? I can't ever remember any of us ever having a discussion about statistics so......we don't have them. External views? Well Cliffs is many things and one of them is certainly graphical beauty so why just restrict yourself to the inside of the cockpit only? On a more serious level; yes I understand where you are coming from but luckily Cliffs still has some diversity of servers and I believe the no externals, no icons, statistically proven experten are catered for by other servers. Of course, if we talk of experten then we must also talk of the newbies to the game. Being about the most famous air battle of all time and being available on Steam means Cliffs of Dover Blitz edition still maintains a healthy number of genuine newcomers to combat flight sims. We hope that we can provide a toe in the water of multiplayer for these welcome newcomers - before they all go onto become Erich Hartmann!
  10. 2 points
    oow nice 10528 805 posts Location:Moscow Report post Posted 1 hour ago 218 Dear friends, The Spring has come and in today's Dev Blog, after some delay, we're returning to our main project - Bodenplatte. This delay in the news has been caused by the fact that during the Winter all the work on this project was made at a deep level - it was hard to make a screenshot of something - but it was a hard work nevertheless. This was known beforehand and planned this way. If you were following us for some time, you may recall that such visible pauses in the development news in the middle of a development cycle happened in all our previous projects and are a result of the effective work and division of labor. But today we finally have some intermediate results to show, and there a lot of them. First, we can disclose more details about the map of the project. Previously we mentioned only its size and location, but today we can tell you more information. There will be more than 200 settlements of various sizes. Air forces of the opposing forces will take off from more than 100 airfields. The total length of all roads will exceed 20000 km. The reachable zone of the map is 129859 square kilometers (400.8 x 324 km) while the entire map is 176947 square km (460.8 x 384 km). The preliminary list of the cities we plan to have ready at the time of release follows: Antwerp The Hauge Liege Frankfurt am Main Dortmund Münster Cologne (Köln) Bonn Gent Rotterdam Charleroi Amsterdam Düsseldorf Aachen Bruxelles Arnhem Duisburg Essen Apeldoorn Maastricht Again, if you have followed our development before, you may notice that the parameters of the new map are breaking the record once again. This is also the first map to be released with all four seasons simultaneously - a hard challenge for the entire team. To be able to complete the project before the set deadline without compromising quality, our Lead Map Artist Evgeny Isaev has found new methods of development and large cities creation. Also, Evgeny has designed artistic approaches that will not simply repeat the visual quality of the previous maps but will also give players a new visual feel that is characteristic for flying over Western Europe. But enough words, it is time to show you something new - on these screenshots you can see the central areas of Bruxelles, Liege, and Köln: But these map development news are not the only ones we have. We can show you the progress we have made on the three coming planes: P-38J-25 heavy fighter, B-25 heavy bomber (AI only), and Me 262 A jet fighter. For the first one of them, P-38J-25, we have used a new approach of creating the exterior and interior 3D models in parallel, not subsequently - at the early stage the model is divided into exterior and interior parts and the coordinates of their seams are stored, then both models are being worked on simultaneously to be connected back at the final step. This aircraft, of course, is unbelievable, what can we say - it's a legend: The B-25 bomber will be AI-only in this project, but we'll try to make its exterior 3D and physical model at the same quality level as our player controllable aircraft. First, this is important for those who will be attacking or defending these planes in the Career mode, campaigns, single scenarios and Coop multiplayer. Second, who knows - perhaps a possibility to make it flyable will reveal itself in the future: The exterior 3D model of Me 262 A "Schwalbe" is completely done, including the official skins. The interior (cockpit) model is almost done (currently the artists are working on its texturing), while our engineers are working on its FM and the physical model of a jet engine. When you look at this legendary aircraft, you can't help but think that it was ahead of its time: To finish today's Dev Blog, we would like to congratulate the beautiful half of humanity on the coming holiday - International Women's Day. Dear girls, be happy! You can discuss the news in this thread
  11. 2 points
    Last nights coops; first attempt Up and running
  12. 2 points
    Marvelous job! "(...) look a little crude" ... well, you haven't seen my DIY rudder pedals I bet ... 😎
  13. 2 points
    The A-4's are now Air-starting ...
  14. 2 points
    DCS Dedicated Server Release! At long last the DCS World Dedicated Server is available to all! In our quest to greatly improve the DCS World online experience, this is a cornerstone element and will play a pivotal role as DCS World Online moves forward. The Dedicated Server is available to anyone that wishes to run one. Features of the Dedicated Server include: Run a server without the need of a render. This allows a server to need less RAM and only a very simple video card The CPU processor load is lower, so you can use a less-powerful CPUs or run more complicated missions instead You can run multiple copies of a Dedicated Server on one PC. Computer capabilities can be used more fully when you start servers in different CPU threads A Dedicated Server can be controlled remotely via WebGUI Although we have tested extensively internally and with several community servers, there may be non-official scripts that will not function well with a Dedicated Server. We ask that you report such issues and/or avoid using non-supported scripts.
  15. 2 points
    Another model built, in a perspex/plexiglass box: Should you want to read more about the build itself, have a look at the facebook page BuildingAModelBridge! Here's an image of the original one, back in 1919 or so... it's got a nick name: The elephant's bridge, guess how come?
  16. 1 point
    Good vid Arthur, that was good fun, but its surprising how different you sound on mike compaired to how you think you sound 😥
  17. 1 point
    Thanks gents, it was fun to make. This is current project : Turning this: Into this:
  18. 1 point
    Cos as a backseater, you're gonna need to know your shift! Can't be haulin' around 220lb of joy-riding ballast you know....😉
  19. 1 point
    Thanks Kira. Great minds! I have done one as well but not word perfect like yours.Mine is a variation on a theme! Available if someone wants a different version
  20. 1 point
    Version 1.0.1 is up. Minor editing for spelling/numbers errors. Changed some switch names. Added Jester stating "Ready to Taxi". I've just written up and posted a Notepad version of the above as a checklist. Note, the name is "F-14...", so look under F in your downloads. It's in the DCS downloads section, here:
  21. 1 point
    Just looking forward to giving you a Kaliningrad K-5 enema FT.
  22. 1 point
    Kinda behind the ball on this one, but here's DCS's manual for the F-14B: http://www.heatblur.se/F-14Manual/index.html
  23. 1 point
    @Jabo - GTX970 from ZOTAC 4GB 256bit ddr5 PN: 288-1N366-020Z8 @Arthur - My work gave me a chunk of money for 10 years of getting away with it service, so i spent it on some ram, a laptop for the Mrs and an Nvidia RTX 2080
  24. 1 point
  25. 1 point
    https://youtu.be/4XtH_X-vHJI Here we go!