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  1. Server has been updated.
    3 points
  2. All done and running ..... mostly. It doesn't like some old USB devices, changing ports helped with the head tracking camera. And then the same ..change ports again and working again. Plus my X52 is acting up too... The cooling mods help, it runs .5 deg cooler with the case closed up. Air filter box below blends right in. I bought a display panel for inside the case(bottom left) to display temps etc but I'm having some trouble figuring out the display program. Final parts list. Hmm. The video card is listed here much more than the $879 that I paid for it only a few weeks ago.
    3 points
  3. Iromike at Heatblur has posted some responses, tips and recommendations in regards to some common theme user issues that are being reported with the F-4E module: https://forum.dcs.world/topic/349458-issues-you-may-encounter-when-trying-the-f-4e-for-the-first-time-and-how-to-avoid-them/#comment-5440589
    3 points
  4. Hello lovely people, hope you're all well as can be expected and enjoying, er...dogging...er, as usual. Anyway, I thought I'd tell you about this; https://store.steampowered.com/app/993090/Lossless_Scaling/ Now I don't actually use this myself at the moment. I'm still very much enamoured by MSFS2020 and all that limp-wristed civil aviation stuff. However, I do use frame generation, it's a selectable graphics option within the sim. This basically doubles my frame rates and it's just....astonishing. I still use my potato computer with it's ancient CPU and a not-so-state-of-the-art RTX2070 graphics card. https://forums.flightsimulator.com/t/adventures-in-msfs2020-with-my-thirteen-year-old-cpu/629757 Now to use frame generation in MSFS you need an Nvidia 40 series card. As you can see, I don't have one of these so I use a mod that fools MSFS into thinking I do have one. I normally consider all this sort of stuff as a pitch by a snake-oil salesman and ignore it but this works really, really well. You really do go from thirty frames per second to sixty. So; the link to Steam that I've posted above about lossless scaling is another way of doubling frames. it has certain limits such as only working in windowed mode but it's very much worth reading up about to make sure anyone who wants to use it fully understands what it does. Unlike the mod I use - this thing works with ALL graphics cards and in DX11 or 12 and Vulcan, etc. So I thought, if you're struggling with an older graphics card in the monster that is DCS and were willing to punt a few of our great British pounds, this then might be worth a try. Here's a link to it on Avsim too so you can see what the punters there are making of it.... https://www.avsim.com/forums/topic/645513-a-miracle-lsfg-lossless-scaling-frame-generation/ In the meantime, here at chez Arthur all these exciting looking boxes turned up today.....
    2 points
  5. The mods we have on the server are for some of the aircraft me thinks - but I am not sure at all there, whether we could do without. I will start the cleanup - uninstall and shift. First saving all missions and settings to re-use later, possibly... Then reinstall. Add Maps, and settings to run server and web interface. And missions. Starting ... now...
    2 points
  6. Working on the new PC. Component list below using one of the GPU cards listed. Component Selection CPU AMD Ryzen 7 7800X3D 4.2 GHz 8-Core Processor CPU cooler Thermalright Frost Spirit 140 V3 BLACK 77.8 CFM CPU Cooler Motherboard ASRock X670E Taichi EATX AM5 Motherboard Memory G.Skill Trident Z5 Neo 64 GB (2 x 32 GB) DDR5-6000 CL30 Memory Storage Sabrent Rocket 4.0 2 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive Storage Kingston KC3000 2.048 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive GPU GALAX SG (1-Click OC) GeForce RTX 4080 SUPER 16 GB Video Card GPU Gigabyte GAMING OC GeForce RTX 4080 SUPER 16 GB Video Card GPU Palit GamingPro GeForce RTX 4080 SUPER 16 GB Video Card Case Antec C8 ATX Mid Tower Case Power supply Thermaltake Toughpower GF3 TT Premium 1350 W 80+ Gold Certified Fully Modular ATX Power Supply I have the case and have completed all the things I wanted to do. Added 2 USB-c ports to front of case from adapter card - M.2 nvme to 2 x USB-c Added 2 USB-3 ports to front of case from internal header block off plate for one fan port diverter - blow cool air directly to CPU cooler and motherboard made a stand/air filter box for below case to pre-filter incoming air. Hook & loop tape holds pre filter sheet to frame and case side panel
    2 points
  7. UPDATE 31ST MAY 2024 Persian Gulf Map 10:00 Only Reduced effect of fuel tanker explosion Added new small outpost south east of airfield with troop pickup available.
    2 points
  8. 24th May 1940 Gentlemen The enemy advance has been swift and relentless, their tanks covering great distance at speed and sewing panic to troops and civilians alike. In the air they have targeted civilians on the road and in cities. The allies have retreated to the west . We have set up on old WW1 airfields to defend Paris. The last major obstacle is the marne river. They are building up forces to cross the last major obstacle before the French capital. Like in the great war we hope to hold this line, halt their advance then force a retreat. The battles primary target will be a large enemy troop encampment with secondary supply lines to be hit Ground attack have to attack targets in 1307 1410 1508 1612 hurricanes are to provide cover. The enemy have standing air cover, patrolling at between 6000 and 10000 ft. The hurricanes are to intercept these and draw them away from the ground attack forces. il2s will take off from bon maison and corbarieu hurricanes from mt soisson Pierrefonds cravacan this is a tight map but seems to work ok, airfields are rough but you can successfully take off with flaps and full power. there will be some anomolies as I have had to use a WW1 map for this sector but hopefully wont impact on the mission Next mission is scheduled for Sunday 2nd at 21:00 GMT. Please be on TeamSpeak by 20:45 We will be flying Dogz settings so MODS ON; plane on minimap, icons on, unrestricted loadouts. .303 machine guns only for hurricanes max 250lb bombs , no rockets. This is a dogfight and you will start parked next to runway. There are unlimited planes.
    2 points
  9. Some pictures of the details inside the Apache engine;
    2 points
  10. 2 points
  11. Almost there.... The GPU support they sent with the (4070Ti) card is a bit of a joke. I bought something off Amazon, installed it. Didn't like it. Modified it ... still not very good. I had some 2mm aluminum sheet so I made something solid. Final fit before paint.
    2 points
  12. Some Kiowa action using the APKWS rockets on the range...
    1 point
  13. UPDATE 9th June 2024 Persian Gulf Map 10:00 Only Updated DML scripts to latest version. Release was made to deal with some reported issues with the clone feature (its what I use to randomly place the SAM sites and also some other units. Removed the 3 moving sets of enemy ground troops. These were a recent addition and may have been a step too far. There were about 12-15 soldiers in each group. Scaled back the number of random generated SAM sites, perhaps I was getting a bit over enthusiastic. I was brought it back to just 5 from 8. Caucasus Map (DD_All Planes Jet Practice 0700) Slight name change from the original version which was DD_ALL Planes A4 Jet Practice 0700. I have left this version in tact. @DD_Fenrir hope that's OK. Added in the Kiowa Added in the Phantom
    1 point
  14. @FoolTrottel @B16Enk Since the last patch we seem to be having some issues with the performance of the DCS server. We are seeing a noticeable drop in frames @fruitbat always has his frame counter on and has noticed the difference as well as other reporting issues. I have run a repair on the server which does not seem to have made any differences. I have removed all mods and scaled back some of my DML modules, problem still seems to be there. I sent @wingflyr the current Persian Gulf map mission we most often use on the server and he hosted it on his box and we connected and found no issues with the frames, thus ruling out the mission? It has been suggested we perhaps do a clean install of DCS (especially as the versions of open beta and stable have now merged so only one is required? @B16Enk Have you completed the changes you talked about combining servers only recently, could this be a cause of the performance drop? I was thinking of doing a version without the Phantom to see if that is the issue but the same mission with them in worked fine on @wingflyr server? Friar.
    1 point
  15. So I ran two mission tests last night. 1. Using our Persian Gulf Map I removed all the DML scripts but left the Phantom in. I turned on my frames so I could monitor. I have my frames capped at 60 in my settings (I read a while back that this was the right thing to do?). I used the phantom for bombing practice using high drag and clusters (first time I had used them, they make a nice mess of the hostage town ). My frames stayed pretty much solid at 60. There was the odd dip (flying low over a big town but that was to be expected) but nothing serious enough to cause a freeze or lock up. 2. Using our Persian Gulf map I removed the Phantom and put back all the DML. I used the Apache this time and again kept an eye on the frames. They stayed pretty much the same as before, most of the time at 60 with the odd dip. Loading into the Apache was a little slow for all the graphics to render (and possibly the DML spawns which I know there may be a problem with at the moment. cfrag is aware and planning to release a fix this weekend. Once he does I will update the mission with the new scripts) and there was the odd stutter while this was taking place, but we have had they before anyway. Once everything had rendered ok I had not problems flying around, putting it into a solid hover or putting warheads on foreheads. Outcome of my test on my own on the server: INCONCLUSIVE. (Unless something has changed in the background of course and we are back to original performance.) I have put the full Persian Gulf map back up (Phantom and DML) so lets see how that goes.
    1 point
  16. From what I have read on the DCS Dedicated Server: no performance gain there (compared to using --server --norender on a client installation), it may save some disk space. But we have plenty of that. Let's first focus on the missions and their complexity... ?
    1 point
  17. Booked the last room at the Columbia for Friday and Saturday nights . It was just a little bit far to drive whilst tired after a show .
    1 point
  18. When I was on server I had no issues, when practicing offline with phantom there were loads and radar issues
    1 point
  19. Well, we will run the Normandy map this evening which does not have the phantom or DML. We will see how that goes. If it is smooth with no issues I will modify my Persian Gulf map to take out the Phantom. If it is still the same I will make a clean mission with no DML and put the Phantom back in.
    1 point
  20. DCS World Patch is live:
    1 point
  21. I echo what Fruitbat says, many thanks for your time FT. Lets see what happens in the patch today. If it is still the same I think my plan would be. 1. Produce a version of the same map without the F4 just to see if it is that. 2. If no improvement I will produce a map with no DML in case one of the scripts has broken DCS with too many checks/cycles etc (although exactly the same mission was run by Wingflyr on his server with seemingly no issues.)
    1 point
  22. Thank you FT for all your hard work. I owe you a beer next time you're over here. With regards performance for some of those flying the F-4 it should be noted that Heatblur pre-empted todays patch with a bunch of changelog notes specifically for the Phantom; it makes enlightening reading. Here's some snippets that could explain a few things, particularly those I have highlighted in bold: Full list here: https://store.heatblur.com/blogs/news/dcs-f-4e-post-release-update-changelog
    1 point
  23. I think we could leave mods off the server? They get added to the mission files and users must have them installed anyway.
    1 point
  24. 1 point
  25. https://forum.dcs.world/topic/348817-mastering-your-first-phantom-flight/#comment-5438813 From Victory205, an ex-US Navy F-14 pilot who clearly has some F4 time also... so it's legit.
    1 point
  26. One month to go! Wh00t!
    1 point
  27. UPDATE 22nd May 2024 Syria Map 10:00 Only Added F4-E (Phantom) to main base plus also Cyprus Added 3 new zones that can be captured with ground troops. AI will try and re-capture them. (ground work for my own dynamic campaign)
    1 point
  28. Server has been updated.
    1 point
  29. So every now and then I fire up the old DangerDogz - All welcome CliffsOfDover server ...like today, and then you get this... lol Eighteen silly buggers still having a go at it! I did do a Hurricane mission from Gravesend, climb climb towards 20k ft, nearly popped the radiator - headed east, then south south west over the channel, then east, chasing ... then attacked some enemy bombers that headed north off of Beachy Head, shot down one, damaged another, ran out of ammo, landed back at Gravesend... phew... (That brought back some memories... lol) Really, I was thinkin' of doin' a warm up in the Hurricane in Clod, switch over to Delta's campaign - I got stuck in clod - I'm sorry... shot_20240519_213148.bmp
    1 point
  30. I'm not sure that mass value actually relates directly to the weight of the ordinance. Most mass values seem to be within the region of lb's divided by between 17 to 22, although there are some serious outliers in the screenshot you posted like TOW's. I suspect its just an arbitrary value the mod creator put in..... I would think just divide the weight in pounds by 20 would do, and keep it in line with the rest of the mod and the weights of the pallets.
    1 point
  31. I have long been wanting to do something with logistics within DCS. Now that we have the Hercules (and soon hopefully with the same capabilities', the "Hook") I need to know what weapons do we load onto our planes and helicopters. Our primary plane set is pretty set (A10, F5, F14, F15, F16, F18, MC2000, Huey, Apache), obviously I will the add requirements of new modules as they come on line. Would you please all help me to set up the "warehouse" of what we take, I am willing to bet that you all have favourite loadouts for CAP, SEAD, Ground Attack etc and take the same loadouts each time. I need to know what types and the correct name (e.g. Aim-120-B) and nick-name (if applicable for when the Logistics Officer gets shouted at "We NEED MAVERICKS, NOW!"), not just "Sidewinder" for example. I need bombs and missiles / rockets. My intension is to utilize into our missions the standard DCS Resources feature, where I can set the stock levels for equipment and weapons which get depleted each time you load your plane up (and re-stocked if you bring them home unused, the Stores Manager will NOT take in used items), meaning that at some point we will need to re-stock from a Supply Point, otherwise its "No Warheads On Foreheads" for you! I can do the same with fuel but I think that will be "Phase 2". Many thanks for your assistance with this. Friar.
    1 point
  32. Following last nights frustrations I did a bit of googling and found these solutions 1) remove mods and complete repair 2) remove fxo and metashaders folders 3) remove dcs entries in appdata file 4) replace mods and launch game, once game has loaded ,load map you are going to play in mission editor, once loaded close then go to multiplayer This has got me down to about 6 mins from launching game to sucessfully loaded cockpit and ready to go. Previously it either crashed or took 20 odd mins. Hope this helps others, I will test later for repeatability
    1 point
  33. https://avgeekery.com/new-xfinity-ad-reuniting-old-pilots-will-bring-a-tear-to-your-eye/?fbclid=IwZXh0bgNhZW0CMTEAAR1g1jnoXQtJfT_equjl0uGupPlO94ua9bvWXPnrt6D_rUk1rQTiZFQjO-g_aem_AeCqIMs4qr_eSjuO26vxO7mSy0AQlhOPekx1zgfDOt1W0PbHcSGgo9BibNgDDDYo88UzDbJAiVZ9bictXcv86m2Y https://avgeekery.com/douglas-a-4-skyhawk-that-little-attack-jet-that-could-and-did/
    1 point
  34. Ouch! Have you checked the wiring? Aren't those pedals known for wires going bad? (I dunno) Get your self a bodnar board, some wood board and bolts and the soldering iron and go for it!
    1 point
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