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Showing content with the highest reputation since 08/20/24 in all areas
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I set myself the challenge yesterday to land on the Mall in a Spitfire and taxi up to Buck house for a bit of sightseeing. (Normandy Map) It was a challenge indeed, the most difficult part being keeping the bugger straight on the roll out and not clipping a wingtip on the walls! Excuse the dodgy VR screenshots!6 points
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As a veteran of Discord I can wholeheartedly endorse its adoption; it also comes with some pretty cool functionality that IMHO rather makes TS seem limited and somewhat antiquated. For example, the inherent ability to stream your screen or app so that others can see what you’re doing on your computer is a massive advantage for briefing/debriefing or instructing others or even just allowing someone who’s not flying - maybe due to illness, tech issues or just not feeling it - to join in the social side of the dogs and still have visibility and therefore some understanding of what’s occurring.5 points
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Well done old chap! From the Classic Wings facebook page: @DD_Bongodriver5 points
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I had a few Christmas bonus credit cards stacked up One that is soon to expire and I noticed WinWing had their stuff half the price it used to be, and I figured if I was going to do that I might as well spring for the GPU and upgrade from the Asus GTX 970 The Asus 4080 Super and the Winwing Throttle I'm miles yet from getting it configured and learning how. I just updated DCS and well that has certainly had some changes in the last 4 or more years. My trackIR is also not wanting to stay centered and programming a button doesn't seem to fix it either. I have DCS full settings at 3860 x 2160 on a LG 120hz gaming TV and it is absolutely beautiful with FPS in the 60-90's I'm still running my I5 at 3.6 too, so when it gets to being sick well LOL I also just went ahead and hacked my PC case I bought thinking would be big enough forever 12-14 years ago to make the 4080 fit in this case. It has a front rib cage for 10 or so drive bays, that I have never utilized, so when I cut out the obstruction area I made it the correct height to support the 4080, thus negating a need for a support stand or strap. I then split a piece of rubber tubing and laid it over the sharp edge for a soft cushion for the card. Luckily the 1000 watt PSU I put in back in back then too is well more than needed still.4 points
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I suggest we keep the Teamspeak running until the New Year for the sake of returning members but from this day forth those of us flying default to Discord for our comms, generating a new invitation post to ensure everyone has the latest join details and we announce this accordingly. We also need to decide which discord channel we use - we currently have 2! Let's make sure we choose which becomes the primary and that we dispense with the other and that the details we broadcast are the correct ones!3 points
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UPDATE 8th SEPTEMBER New version uploaded Syria Campaign M1-v1 A2G F14's added to carrier Carrier now has destroyer escort Air Boss and LO positions added (I may have already reported this but I think I lost them again) Enemy AI now triggered by entering flight zones rather than at spawn-in, giving reduced flight/engagement times. Extra defenses added to Harim and surrounding area. Airfield capture for Aleppo, Taftanaz and Abu Al Duhur now enables blue flyable units making them live RRR / spawn locations. The enemy may be miffed about this and try and get them back. Airborne troops are now split into two tasks. The 82nd and 101st will be available in all places troops can be picked up. This will be Hatay, Alpha FOB and Taftanaz (when airfield (when in blue ownership). 82nd Sections and Platoons must be used for attacking towns when it is not safe to drop troops inside the capture zone. When deployed they will travel across country towards the nearest zone that they need to capture. Range is not an issue for these units. Once they have taken control they will stand guard. The 101st Sections and Platoons must be used for capturing airfields and towns where you feel it is safe to deploy them on site. These troops will only travel towards enemy (if present) within a 300m radius. If no enemy present they will enable the capture of the airfield/town and stand guard in a circle where you deploy them. Both the 101st and 82nd can be picked up again and re used. Scoring Added (see below) Player Scores The mission will now award scores for enemy air kills, ground units and safe landings. Any points gained on a flight must be "claimed" by making a safe landing at any of the blue owned airfields or FOB's. You must remain in the safe zone (runway for aircraft or take-off areas for helicopters) for at least 10 seconds (so crashing into the ground in a ball of flames does not count as a "landing" ). The carrier is also marked as a safe place. Friendly unit kills will earn a deduction. I am looking into setting buildings have a score as well so the TV and Radio stations may have a bonus value to make them an inviting target but the orphanage may be a big punishment ... DONE SEE BELOW Player scores can be viewed through the Comms F10 "Other" menu. You can can view your own and the tally for the other players as well. My hope is that these scores will be part of the on-going campaign and be carried over from one mission to the next, but one-step-at-a-time. So you now have an incentive to look after your air frame and get it home. If you die or crash without saving the points they will be lost to you. cfrag is working on a Bank option so my long term goal with the points is that they will be able to be traded for upgrades to the airfields etc. But this is very early days for this function at the moment. Enjoy and thank you for your support and patience as I develop this campaign.3 points
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If Discord is adopted as the default voice comms I can add the widget they provide to the forums here, so online users can be seen 😜3 points
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Added option to re-start the mission as well.3 points
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Sorry but I'm clinging on to that airplane like an eco protestor to a motorway gantry.3 points
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Chaps We are tasked with defending Cairo ( Stalingrad on map) Take off and intercept italian bombers. There will be an escort. There will be further waves over basergino airfield. Due to game mechanics do not patrol west of Basergino airfiels 1123 on map Do not use airstart in 1123 , it was only to test game. Usual time tomorrow evening regards delta2 points
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Oooooohhh.....Aaaahhhhh......it works. Now I've got a vast amount of stuff to transfer/download/remember how it actually works...2 points
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UPDATE 23RD AUGUST 2024 Syria Campaign M1 (Mission 1 - Harim / Aleppo Airfield) Added ability via comms F10 "Other" to "Request More Enemy AI" Made enemy AI more random. When an A2A plane is taken (or a request made) one of the enemy airfields is picked at random then a flight of planes at that airfield is picked at random to spawn in. These features will be carried forward to other Syria Campaign missions. Friar.2 points
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This journey started early this year. kept it quiet so not to jinx it. this could all end suddenly but wow what an amazing feeling it is.2 points
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Having successfully seen off the enemy air force out ground troops are ready to go on the offensive. Our task is to fly ahead of the troops to disrupt enemy reinforcement and act as observation for pockets of resistance. There are no ammo restrictions1 point
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From the album: Cockpit area
In the last few days, I've added the mounting brackets to my desk and made extended and enlarged wooden shelves to them. Worked out adding the joystick parts from the CH stick that I Franken modded to the Microsoft FFB a few years ago. I still plan on taking the dangling section of the Microsoft stick button board and either taking it over to the trim box or just adding buttons to the FFB base. The 4080 super performs great and the 42" gaming TV displays it perfectly at 120hrz. Now I just have to retrain myself on aircraft systems, I never was much of a jet pilot. Also added the keyboard tray.1 point -
Salute, During the DCS session last night we lost TeamSpeak again. I was able to re-start it with no issue but this now seems to be a regular issue (it happened during Mondays session as well). I believe that the level of Discord we require is free (open to being corrected) and that we pay for Teamspeak. It seems that the majority of us that play these days already have Discord installed so would not be too much of an issue moving? What do you guys think?1 point
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Your phone is connected to big brother and his wannabe's even while you sleep, same with any of your smart fart stuff, including your robot floor sweeper. Accept it, or go off the grid are your only options nowadays. And off the grid will still leave you with the onlookers from the sky.1 point
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Have Fun out there Colin!1 point
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Update - Ref Scoring. It seems that there is a DCS object scoring bug for DML so, for now, building scores are not being recorded, all the other kills will be, air to air and ground units etc. These scores will be reported as and when you gain them (although they are not fully awarded until you land safely, for which you get awarded an extra 5 points) If these messages become too distracting I can turn them off but thought it would be good to leave them in for now as we iron this process out. You can get your stats and all scores through the comms F10 "other" menu. Update - Alpha FOB Signal Smoke I have added a little routine for when the Alpha FOB gets taken by blue forces an option will be added to the comms F10 "other" menu for FOB ATC. You will be able to trigger blue smoke for a short time to give you an indication of the landing zone, in case you can not see it. This option on the menu is only available whilst the FOB is in blue's control. Update - Alpha FOB MaxxPro APC For those of you who have Combined Arms I have added 4 MaxxPro APC vehicles when blue takes control of the FOB. You can load up a Section of troops from here (they can be loaded and deployed just as the helicopters do, via the comms F10 "other" menu) and go off in search of trouble towards Harim if you want. If you do, watch out for small packets of enemy troops. I am away from tomorrow and not back flying again till next Thursday. Regards Friar1 point
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Forgot to include Alpha FOB moved nearer to large clearing to make landing a bit easier. The building is marked by a white container next to it. If you own Combined Arms you can now transport troops in the new MaaxPro APC. So why not load up an 82nd section, drive them into the combat area, deploy them and then escort them in manning the 50cal.1 point
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Thanks Rog I'd like to keep ts option if possible and reliable1 point
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I left the room for a spell, if I wait till the blue circle starts spinning it it too late to catch it, totally locked up by then.1 point
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Sorry chaps, must have got into my spam filter! Not aware until now there was an issue with TS on new host, and there isn't a scheduled job running at 22:00... Digging into it now. For what it is worth, TS license is free! I do have a standalone VM that is more than capable of running TS3 and if the votes are to keep it I can very easily move it (we would use a domain name like ts.dangerdogz.com). Thoughts?1 point
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@T_O_A_D - We already have a DangerDogz discord, but thanks for the offer.1 point
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Ok, thanks, I did just textures and it gained around 20-30 fos in the cockpit that I own, but it did make the smaller font painted letters fuzzy a bit, but still legible. Running 4k 3840x21601 point
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November 1940 While the air battles over Britain have turned into night raids by enemy bombers, the situation in the middle east is perilous. Italy has entered the war and is seeking to expand across North Africa. We cannot afford a large reinforcement at this moment but 73 squadron will embark on HMAC Furious and, as it is too dangerous to use the Mediteranian, will sail south for Takoradi on the west coast of Africa. From there it will follow the old Imperial Airways staging posts across Africa until it arrives in Cairo Our initial task is to defend Cairo , a vital staging post for General Wavells planned offensive, We will have the use of our hurricanes and some P-40s from the Desert Air Force. You will require to download and use the desert war mod here the desertr war mod here https://forum.il2sturmovik.com/topic/87488-desert-war-modpackv16/ It is a large mod so make sure that you give it time to load on the night.1 point
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A Wing Walkers server session. 4 Dogz show up to suppress an airbase. Random fight but you can see the elements of a typical intercept. Spot the target. Lead pursuit till the target is in range. Pull in behind with a touch of lag pursuit, steady sights and shoot. https://youtu.be/_W8jA5-ZU8k1 point
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Have got this far; The main problem has been the lack of documentation that comes with this stuff these days - with the honourable exception of the motherboard and the distraction of running over this beach with grandma and grandchildren Spent a couple of days pondering how I was going to extract one of the SSD's from 'old faithful' and stick it in 'ere before the obvious occured to me ; just buy anuvver one and I need to get more USB ports too. Have realised the ones on the front are going to be useless for fixed items like a joystick and TrackIr....1 point
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Real men beat gravity into submission in hellos, rather than pussy flying in things that glide.....😉1 point
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UPDATE 11TH AUGUST 2024 Syria Campaign Map Added CH-47F (Chinhook) I now have a better understanding of how standard DCS troop transport works so have introduced the following Troops can be transported by Huey or Hook. Troops are provided in Sections of 6 (intended for the Huey) and Platoons of 24 (intended for the Hook) As at this release there are a finite number of troops available. 4 x Sections of 6 and 4 x Platoons of 24. Units can not be spawned in repeatedly. Once these units are used or killed. That is it for this mission session. (I am looking to add more units based on territory capture) Each helicopter is assigned a unit to pick-up at spawn in. For example - "Mission Update - Pilot of Huey-1 you have been assigned 82nd Airborne Section-1" You can now however load more than 1 unit (if your capacity allows) should you wish. Troops can only be picked up and dropped off at specific points on the map. I have created Green zones for pick-up and Orange zones for deployment. The two zones are linked via way-points for the troops. For example troops picked up at the green zone in Hatay can only be deployed to the Orange zone at Harim. Once deployed they will follow their own way-points to achieve their objective. They will head for Harim town. If you deploy your troops anywhere else they will make their way to what should have been their next way-point. You can not pick-up and drop off ad-hoc like we could with DML Once they have achieved their objective they will proceed to a Green zone ready for extraction. There may be more than 1 group of troops waiting for extraction at the Green zone. So for example if you are in a Hook and there are 3x6 Sections waiting, you could pick them all up in one go if no one else is playing that role. Added MC 2000 back in1 point
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UPDATE 7TH AUGUST 2024 Syria Map New scenario now available (built without DML so no script issues / crashes like before); Welcome to NATO Operations Turkiye / Cyprus Air Force Bases From here we will be launching our attacks on Syria. MISSION SESSION 1 =============== Objectives For Mission (In No Special Order) Secure Control Of The Skies Strike Military and Tactical Ground Targets Capture Harim Town Capture Aleppo Town Capture Aleppo Airfield To capture an enemy location blue forces must be superior to occupying red forces. Tactical and Military Targets available for "Ground Pounding" Aleppo Logistics Park Train Station Tv and Radio Stations Weapons Store Al Safirah SAM Site Scientific Research Center Military Base Missile Store Jablah Hydro Electric Station Hin Shinshar Chemical Weapons Bunker Khirbet Chemical Weapons Bunker AAA Site SAm SIte Palmyra Weapons Storage. Pre-configured Way-points (You can of course plan your own) HATAY HELICOPTERS ============= WP01 - Home WP02 and 03- Harim Town WP04 - Aleppo Town WP05 - Aleppo Airfield INCIRCLIK AIRCRAFT (AIR TO GROUND) ======================== WP01 - Home WP02 - Aleppo Town WP03 - Aleppo TV / Radio Stations WP04 - Aleppo Airfield WP05 - Aleppo Weapon Storage WP06 - Al Safirah SAM/Research Centre/Missile Storage/Military Base AKROTIRI AIRCRAFT (AIR TO GROUND) ======================== WP01 - Home WP02 - Jablah Hydro Electric Station WP03 - Hin Shinsha Chemical Storage WP04 - Khirbet Chemical Store/AAA/SAM Site WP05 - Palmyra Weapons Store GAME PLAY INFORMATION ================ Aircraft designated "(A2A)" when selected will spawn enemy aircraft flights. Aircraft designated "(A2G)" will not. That is not to say they will not be attacked if someone else has spawned enemy AI. You can of course set a load-out for ground attack on an "A2A" designated plane and vice-versa but taking off in an "A2A" designated plane will trigger the AI flights. Town and airfield capture zones are marked by a dotted ring. TROOP TRANSPORT ============== Only Hueys can transport troops. They can be picked up from HATAY in the area marked. Once dropped they can not be picked up again (unlike with DML). Once Harim has been captured they can also be picked up by Hueys from the new RRR area. If the mission objectives are achieved I will endeavor to produce a new scenario rolling the map on with new objectives for the next session.1 point
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