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Showing content with the highest reputation since 03/02/2025 in all areas
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The moment when you realize you never really played the singleplayer part of a game ๐3 points
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3 points
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I need to get a bigger hard drive.. That map is going to push the limits of peoples computers me thinks. Not just the area, but the fact that its all populated, at least on the Syrian map there's plenty of sea and desert!3 points
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2 points
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The main key binds that a player will need to play this (my defaults in brackets) Engines - Are running from start but could get stopped so a key for Stop / Start (Page-up) Positions Jump to Driver (numpad 1) Jump to Gunner (numpad 2) Outside view, called Iso-something? (numpad 0) When in outside view which is behind and slight above tank you can zoom in to position yourself in a "commanders" view. If you go to outside view from the driver position you can look around without the turret swinging all the time. Binoculars (B-toggles on and off) This function has its own pre defined buttons, like L for laser, N for NVG's, Z for IR view etc Zoom (scroll mouse wheel) Weapons Fire selected weapon (left mouse click) Ammo Selection (E). You may see some tanks showing "depleted" from the start. Just use E to select next ammo. I have tried to configure each tank to have similar loadouts with similar initial reload times. Some times the default weapon was not right for this. Tanks have primary and secondary stocks. Once the primary is used up the secondary is used but load times take longer. Weapon select for turret - main gun / heavy machine gun etc (Q) Gun Stabilizer (if fitted) (V) Gun Range Finder (if fitted) (L) Gun sight zoom (if fitted) (right mouse click and hold) Centre gun (when in gun sight view) (numpad 5) Target Lock (if fitted) (not sure what I have for this-doing this post from work computer) Movement Handbrake (H toggle on and off) Put tank in forward drive gear (X), gears change up and down automatically once moving Put tank in reverse drive gear (Z) Throttle up (W) Cruise Control (T) - useful when travelling across country. Just hit T then its hands free. Go Left (A) Go Right (D) Stop (S) - also clears cruise control You will also need a key for Comms menu (same as planes) to get to the F10 "Other" menus2 points
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2 points
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The TAW Spring 2025 has been concluded: Sadly we didn't win the second map and lost in the total scoring: This was my first serious participation in a TAW and for that i am happy with my personal results. It really shows that you can even put a dent into the enemies forces as a somewhat inexperienced PvP pilot. I am even in the top 15 ground attackers. This has to do with my flying hours though haha2 points
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2 points
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Gentlemen We have successfully cleared the enemy front lines. They are fighting a rear-guard action and preparing to withdraw troops and equipment to the north. Our next task is to hit the trains and transport convoys before they depart. Intelligence suggests that air opposition will not be as much as previously as the Luftwaffe regroup after heavy losses. The next round will be delayed as I am on holiday next week. Scheduled to take place on Sunday 6th April2 points
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I have also made another slight change. I have created two new versions of the map, "Caucuses Day" and "Caucuses Night". Both have the ability to change to the other version and both can be re-started. Enjoy.2 points
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2 points
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This. Get on comms and ask for air to air cover for anyone who is planning an air to ground sortie. If we organised ourselves into strike packages everyone's survivability would most likely go up....2 points
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Gentlemen The landings have been a success . Ground troops are preparing to push forward from the beachhead. Our task is to destroy enemy ground artillery and tanks which stand in their way. If successful we can try to take out enemy reinforcements and supplies. Mission is scheduled for Sunday 16nd March 2100 hrs,2 points
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Salute I have recently re-visited my idea of creating a player v player Tank only capture the flag mission, based on the IL2 Tank Crew "Advance and Secure". I have created this new version using modern tanks on the Caucasus map, so only the Combined Arms module is required, nothing else special. Before I go public over on the DCS forums I need to test it with some players to test "tank on tank" action. I think this has the potential to be quite exciting (well I would wouldn't I) If you would like to help me test, please let me know below1 point
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I just started building something on the Normandy map. Sound seems to work ok even when I start it as a server.... so far.1 point
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It looks like my project may be dead in the water. It seems, for what ever reason, the way I create tanks when played on line gives them no sound, played off line they are fine. I have submitted my mission to cfrag for him to review to see if he gets the same issue.1 point
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Since this was so long ago here are some insights for you from the other side of the battlefield. The 352nd was Single crew in every ground vehicle. I do not think we ever knew that you were multi-crewing the tanks. I know I did not know until I read this thread. Makes total sense now why some of you were able to engage us so quickly when we spotted one another. By Single crewing the tanks we were able to cover more ground more quickly but left us vulnerable to your multi-crewed tanks. We normally had about 4 max in the air and the rest of us were on the ground. Since the battle was for taking ground we almost fully conceded the air war. I will guarantee it was just as chaotic on our side of the battlefield. Duckman was your main nemesis in those situations. He is deadly accurate with the Sherman and any of the German tank guns. I will guarantee you that Deacon was shocked that he took out so many so quickly. Normally his gunnery was and still is pretty suspect. Lol, I wish our tactics had been that well thought out !! I can not speak for the rest of the group but I did not know that external view had been enabled during any of our sessions. Wheels1 point
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@Perfesser - I have done a Normandy version previously with WWII tanks but requires obviously to have Normandy map and WWII Assets pack. This way I can test the concept as players only need CA. CA is not perfect and has it faults (tanks can go through stone walls but a shrub will stop it!) but I am hoping this concept will work and is popular. If so I can push it back to WWII which I actually think WOULD be a better scenario.1 point
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1 point
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@Crash - I will try and work it to suit most people that want to try it. Sundays are getting a bit easier for me now so could try it on a week when Delta is not doing his Campaign? Failing that either a Friday or Saturday? For the tanks you only need about 6 buttons and can play it on the keyboard.1 point
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Hey Nick, hope you're doing well, 3 that stand out to me are, 21st - 22nd June - Duxford Summer Airshow 18th - 20th July - RAF Fairford - Royal International Air Tattoo 7th September - Duxford Battle of Britain 85th Anniversary1 point
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1 point
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I have just updated the Caucasus map to version"d" which now has DML scoring function with points having to be banked as per the Syrian Campaign. I have also added the option to re-start via the Comms F10 "Other" and Mission Commands menu.1 point
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1 point
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@Perfesser @DD_Petrol I befriended some of the squadrons on TAW and the Duxford Wings would be glad to have us on their side this evening for ground pounding and agreed to add you to their comms channel on discord if you like. We might be able to run a huge operation with them today and strike the enemy where it hurts. I'll be online at 2100 UTC1 point
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PHASE 1 SESSION 3 Yet another stern fight put up by Red forces that managed inflict a number of casualties on the blue air force however they continue to give as good as they get and took out a number of the enemy flights. Aleppo remains operational however it again sustained significant damage to operational ground units, it must surly now be within blue forces grasp. The ground offensive has gone well with the two keys towns of Abu Talhuh and Harim at last being captured. Abu Talhuh was especially difficult to hold with it changing hands a couple of times with close quarters street fighting seen. Harim, although captured will need to be protected as convoys of enemy units have already been reported as approaching from the south west and should be given a high status level. SCORES LOGISTICS Planes were again ferried from Incirlik down to Hatay and the status is a follows There may also be some F5's but the hanger was closed and locked so I was not able to do a stock count. If you know how many are there please let me know. Although the plane situation looks OK, we are getting critical with ordnance supplies as resources have been running down and will need to be re-supplied from Adana by CH-47 BOMBS / AIR TO AIR / AIR TO GROUND MISSION TECHNICAL PERFORMANCE No system wide issues were reported and on the whole the mission seemed again to run smooth with no issues. @PapaBear reported some frame stutters and @delta7 reported some odd issues but both these seemed to have been localized. SUMMARY Another intense session with lots of action and complexities thrown up.1 point
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Since we had to deactivate the Links module at Mission4Today (M4T) because it kept crashing the site here are some Useful Links that I think are still relevant. 7zip: https://www.7-zip.org/ Archive.org: Old Time Radio: https://archive.org/details/oldtimeradio Gimp: https://www.gimp.org/ Irfanview: https://www.irfanview.com/ Old Radio World: https://www.oldradioworld.com/ Shorpy Historical Photo Archive: https://www.shorpy.com/Large_Format_Kodachromes There are some others but I think this is enough for one post. Wheels1 point
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Thanks Sir, we all know Life v1.0 takes precedent over flying. Do not bust a gut to get on, no point. Your wife comes first.1 point
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Hello there Its probable better to mod a cheap joystick. Here's one I did earlier and also read this Lots of fun! Bye for now1 point
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I'm afraid I won't be able to make this Monday, as I will be on an actual plane at the time, on my way back to blighty!0 points