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  1. 6 points
    Here's some footage from Tuesday to whet your appetite for today's mission and to mark the first time both squadrons operated from home base. I hope to capture some combat on film in future missions: Capturing the Cacophony (turn it up loud 😉)
  2. 6 points
    Gentlemen, I have some news... As many of you are aware, at the inception of this campaign, both the 402nd and the 485th were supposed to be based, as in reality, at the same airfield, that is Florennes/Juzaine (A-78). However, due to apparent limitations with PWCG and GBS, this was not to be; we had issues with aircraft from one squadron spawning inside or partially interfering with aircraft of the other and it resulted in my being obliged to move the 485th to another airfield, some 50km to the NE in order for the campaign to be playable and to get us started. It has stuck in my craw for some time, not least because of the ahistorical element but also because having 6-10 P-38's starting, taxying and taking off from an airfield was brilliant but to have almost double that would have been awesome. I felt we were missing out on spectacle, atmosphere and the camaraderie of coming back not just as a squadron but as a Group. It's been nagging me so I looked at this again. Armed with a little clarification from Vander (he of Easy Mission Generator fame) on how the ground start spawning logic works, my own anal retentive obsession for accuracy and a healthy dose of sheer bloody mindedness I set to making this a reality... and I am pleased to announce that, henceforth, The 485th will be based alongside the 402nd at Florennes/Juzaine (A-78) Airfield!!! In order for this to work, I had to fool PWCG that the 485th was based at a different airfield than the 402nd, hence the 485th boys will see their home airfield as "Juizane", where the 402nd will still be based at "Florennes"; however, they are the same airfield. And it works! We have two well separated dispersal areas and no chance for the spawn collisions that wrecked this idea in the first place. I tested myself thoroughly and Painless & Kimo joined for a third party test session and quick airfield orientation and local area familiarisation flight this evening just gone, all successful I might add. Thanks for the help gents. So 485th flyers take note: I have included a map to help you orient yourselves with where you will spawn on the airfield and give you some idea of the layout. Bear in mind your flight times will be a bit longer and there's sweet F.A. in terms of alternate fields in the immediate vicinity - could be something to consider when nursing back a wounded bird or low on fuel.
  3. 5 points
  4. 5 points
    Mixed bag this time out 485th, wing men like Capt Dave Prang don’t grow on trees !. Hope our replacement, 2Lt Joe Walsh flys as well as he apparently plays the guitar! The technical problems which occurred before we took off are being looked in to by the crew chiefs and will hopefully not plague us again. We can not afford to loose three experienced pilots before we even get off the ground. In flight problems concerning vision, specifically target acquisition, can and WILL be rectified with a combination of the correct spectacles and medication ! Other than that well done for giving Jerry a bloody nose once again. You saved a few GI lives today chaps. Drinks are on me this evening provided you all wear “one item of lace” as was the habit of our dearly departed Capt David Prang.
  5. 4 points
    Heads up gentlemen: Thanks to postponement of last Sundays Campaign mission the next event day is now Tuesday October 27th 2020. Apologies for any disappointments at Sundays cancellation but thank you for your understanding.
  6. 4 points
    This P51 is a work in progress and wow, it does take time. it is a brilliant template, the finishes are very very good and it can look very very nice. The piccie below really doesn't do it justice. However, the template doesn't come with D Day stripes, fuselage camo or two tone green on the wings. The time I have spent on this, upward of 20 hours, is taken in lining up wing/flap/ailerons/elevators/associated trim tabs colour demarcation. They are all separate components but aren't lined up on the template so require some trial and error to get them lined up. I am almost there...I have basic D day stripes ready for the lower wings and fuselage sides but the lower fuselage curves and is looking to be a few more hours. I am glad I started it now as if I had begun when we move onto P51s from P38s in Tom's campaign I would have regretted offering to do personal ones. Perhaps by the time we get P51s D Day stripes would be obsolete.... Cheerzen Added fuselage D day stripes....wow....nothing straight stripes are mostly curves. Had to match aircraft underneath with sides 🤪
  7. 4 points
    Two A20 skins representing those adopted by the US Navy and Marine Corps in 1942. In reality, all defensive and offensive armament was removed as they were used for general duties but hey, this is us and we use them for whatever we want Navy one has early markings that had the red dot that was eventually removed and the sea grey/grey colour demarcation is slightly different. Available here, in the vault and via checkskins. Cheerzen A20B_USMC_BD2.dds A20B_US Navy.dds
  8. 4 points
    Weather looks downright awful tomorrow, but the Met boys report a front clearing for the 30th October [to be flown on Tuesday October 13th 2020] We welcome 2nd Lt. Joe Walsh to the ranks of the 485th! Best of luck.
  9. 3 points
    Remember that this scenario is based on a Syn_Vander Mission Generator for planes and sometimes flight times are not short hops. There are also AI bombers for both sides that will attempt to attack the objectives as well as AI air patrols. The 3 objectives required to win the map are defined by the generation, I have modified it to add the tanks in. I have placed the tank spawn points so that both sides could use their tanks offensively to either have a go at attacking an objective (and blowing stuff up) or at least weaken the defences for the air attack and defensively to help protect one of the objectives, so tactics could be important, but also with game play in mind as I am sure the tank drivers will want to encounter other tanks. I think it will help if I publish a picture of the map and location of the airfields and objectives. I am writing this in bed with a cuppa so will add later. I would like to think that we as group will fly the scenario in an honourable way, eg not throwing away your plane after attacking an objective and making the trip home, also no camping at tank spawn points should a side gain an advantage. I am also adding air start spawn points which I am going to say can be used only after you have made it home from a mission at least once. As this is the first time we have done anything like this together I don't want to make it too complicated, but acknowledge there does need to be some ground rules / guide lines for the engagement but hope to learn from the outcomes if I get it wrong and take forward what actually worked. Above all, the aim, as always with the Dogz is to have fun.
  10. 3 points
    You and I are going to get on well. Minor edit required but I continue to like the cut of your jib. Oh dear. This was going so well. I had hope for you.... Vague recovery but...
  11. 3 points
    Just treated myself to the Bf109 G-6, La5FN, MC.202 and Yak 1b for under £15. Nice!
  12. 3 points
  13. 3 points
    OK - Thanks to Vanders Mission Generator (which I have now learnt to modify) - WE ARE ON! (if people sign up of course!) I have a dogfight map with 3 objectives for each side to win the map. There are AI fighter patrols and bombing missions against the objectives for both sides. The map is Velikieluki (which everyone will have) and is not too big. Its October, 1942 (ish......) Both sides have tank spawn points as well as primary and secondary airfields. I have included the free tanks plus a couple from each side for those that have Tank Crew. The plane sets give a good spread of popular flyable fighter and bombers for both sides (no P38!) This may fall flat on its face but I feel it is a throw back to the good old days of the Dogz and worth having a go at again. @Perf - "Check" on points 2 and 3 All we need now is sign ups.... this needs quite a few on both sides to make it work I think. Message your buddies, round up the stragglers.... I would like to fly / fight for the Allies (10) Sid, Painless, Crash, Jabo, Wingflyer, Fenrir, Arthur,Perfesser, Zukker, Funflack I would like to fly / fight for the Axis (11) Friar, FT, Pooka, Delta, BlueBear, APHill, Fruitbat,Ovy, Artie,Swepper, Tbone If you are unable to edit this post just make a new post in this thread with your choice and I will update. Note: In the attached images ignore the padlocked items, its just that I do not own them.
  14. 3 points
  15. 3 points
  16. 3 points
    Here are the rosters and the scoreboard as of the morning of November 2nd 1944:
  17. 3 points
    2nd Lt Tom Petty reporting for duty
  18. 3 points
    After our first month of action in Belgium here are some Top-Trump stats for you guys: 370th Fighter Group missions flown: 28 370th Fighter Group sorties flown: 200 370th Fighter Group Air Kills: 60 370th Fighter Group Ground Kills: 266 Top Scoring Squadron, Air Kills: 402nd - 36 Top Scoring Squadron, Ground Kills: 485th - 140 Top Scoring Pilots, Air Kills: 2nd Lt. Fenton Rea, 402nd - 7 Lt. Arjen Efftee, 402nd - 6 Lt. Per Fesser, 402nd - 5 Top Scoring Pilots, Ground Kills: Maj. Mick Payne-Less, 485th - 41 2nd Lt. Fenton Rea, 402nd - 40 Lt. Arjen Efftee, 402nd - 29 Further Stats: 485th FS: Gr. Kills/Sortie Air Kills/Sortie Losses/Sortie 1.32 0.23 0.066 402nd FS: Gr. Kills/Sortie Air Kills/Sortie Losses/Sortie 1.34 0.38 0.074
  19. 3 points
    Found these in discord; colourized, but a good job done I think. The originals were taken at Andover in Southern England prior to the move to France. Very atmospheric. Plus anything with a 402nd FS P-38 in it is automatically cool, and definitely trumps any other P-38 squadron image. Period.
  20. 3 points
    Thanks Tom! It has shown somebody else can do your job where it concerns clicking them buttons ... But writing this all up the way you do? ... Nope. Never.. Ever... Thanks so much!
  21. 3 points
    Debrief for 27/10/44 mission. 402nd: Air Patrol front lines east of Houffalize. Carrying bombs in case the Luftwaffe again refrained from showing up, Lt. Efftee was leading the patrol when bogeys were spotted 12 o'clock high - mistaking these aircraft for P-47s, the 402nd found out the hard way that their aircraft identification needed some work when Lt. Efftee's aircraft was jumped and hit by a Fw 190 before his wingman had time to warn him. Fortunately, Lt. Efftee managed to nurse his plane to just within the friendly side of the front line before bailing, though he has been slightly banged up by the experience. Sufficed to say the rest of the 402nd were not much amused by these actions and took the brazen Fw's to task, downing 3 enemy aircraft, the victorious pilots being 2nd Lts. Casey Baker, Bertie Finknottle and Louis Zook. Revenge was swift, but a statutory lesson not to pay lip service to the Jagdwaffe, even when they appear to be a shadow of their former selves - give them an inch and they'll take a squadron commander! Having used the majority of their ammo in the robust air-to-air engagement and finding slim pickings on the ground they nonetheless managed to root out a number of ground targets to lay waste to, though 2nd Lt. Finknottle picked up some AAA which hit his starboard coolant system and before too long rendered the motor inoperable. However, not unaccustomed to this particular situation he made it all the way back to Florennes and made a better landing on one-engine than some chaps manage with two, so nice work Finky - and part of the reason, no doubt, that upper echelons have seen fit to award you the Bronze Star. Congratulations 2nd Lt. Finknottle! Well deserved. Though you are starting to get a reputation for single-engined returns... . 485th: With instructions to engage enemy ground forces in the vicinity of Houffalize, the 485th was set to continue their record of excellence; however, things started badly with technical gremlins frustrating 3 of their pilots who aborted prior to takeoff. This run of ill-luck was compounded when Capt. David Prang, one of the ground attack luminaries of the squadron, apparently mis-judged his attack pass on an AAA gun and struck trees on egress - the unfortunate fellow was killed immediately. This combined with the enemy adopting well camouflaged positions and forcing some tricky approaches in the hilly wooded terrain, slightly frustrated the squadrons efforts this day. There were however, flashes of the squadrons previous brilliance, particularly from Maj. Payne-less, who alone accounted for 10 of the total 18 targets destroyed by the squadron, including an entire artillery battery who were causing heavy casualties among our advancing troops; they send their wholehearted thanks to the squadron and a freshly liberated case of something to keep you boys well lubricated as a token of their appreciation. So, in all, not the best day all round, and certainly some lessons to be learnt, but a solid performance nonetheless and the GI's certainly welcomed our efforts out there today. Good job fellas.
  22. 3 points
  23. 3 points
    I sat and watched this on my lunch break today, what a show that was! So many types we don't see anymore, both historic and military. I have hazy memories of it first time around, in my defence I was 8 and a 1/2 at the time. Remember this one @PapaBear? @DD_Fenrir did you say you were there too? Just over 47 minutes in will get your blood flowing
  24. 3 points
    Morning. Please download a revised 485 skin for Pooka. Also in the vault and checkskins. 485 Pooka.dds
  25. 2 points
    Dear Friends, It's the middle of Autumn already and the work on the project progresses well. For instance, the AI-controlled transport plane C-47A Skytrain (Dakota) for Battle of Normandy is almost ready and you'll get it in the next update. This WWII veteran served in air forces and civilian air fleets of many countries for several decades - one of the iconic symbols of the piston era of aviation. These aircraft played a tremendous role in the Battle of Normandy, dropping paratroopers, supplies and towing assault gliders. This legend will be finally reconstructed in our project, even if it is an AI only aircraft for now. Later on, when we complete another stage of the Career mode improvements, it will be used in this mode for transporting cargo loads, airdropping paratroopers and parachute supply containers for the troops on the front-lines. At the moment the new paratrooper model and its integration in the Career mode are not yet ready for Early Access, so this aircraft will be available in QMB and community-created custom missions as an ally or enemy loaded with cargo or parachute supply containers. The second hero of the day is the upcoming Collector Plane - the British Hawker Hurricane Mk.II fighter. This legendary early war aircraft saw much action in the Battle of Britain and later on the Eastern Front with the Red Army Air Force via the lend-lease program. This fighter actively participated in the Battle of Moscow and Battle of Stalingrad and the owners of this Collector Plane will be able to use it in the Battle of Moscow and Battle of Stalingrad careers in the coming update. There were many different modifications of this plane, the most interesting ones will be available in our sim: Hurricane Mk.IIa - default model with eight Browning .303 MGs; Hurricane Mk.IIb - modification with twelve (!) Browning .303 MGs; Hurricane Mk.IIc - modification with four 20mm Hispano Mk.II guns; Hurricane Mk.IId - two assault modifications with two Browning .303 MGs and two 40mm Vickers S Class guns, with or without additional armor plates; Hurricane Mk.II Soviet - modification armed with Soviet bombs, unguided rockets, two 12.7mm UBK MGs and two 20mm ShVAK cannons; In addition, either of the modifications listed above can be equipped with a Merlin engine with an additional boost, air cleaner for dusty conditions and rear-view mirror. The work on Tank Crew is continuing as well. The coming update will include very important changes for ground vehicle AI, both detailed and simpler modeled vehicles, making the AI gunner actions more realistic. To hit a target at a distance, they will usually bracket a target with gunfire as they find the proper range. Spotting a target to the side of the current aiming line will require more time the more distant it is. Both of these actions will depend on the AI proficiency level set in the mission. The AI gunner will also behave more naturally when the target is destroyed or no longer visible - it won't rotate the turret to the default position immediately, but will wait for some time, looking for more targets in the same general direction. Many smaller improvements and changes will be added as well, as we prepare Tank Crew for its official release.
  26. 2 points
    btw; if you fly in VR - get Flying Circus. It's a must!
  27. 2 points
    I could suggest the U2Vs...a bit quirky but an absolute blast when flown as a free for all and equipped with forward firing machine gun, rear gunner and wockets!!! Aw sod it....get the U2Vs!!
  28. 2 points
    No problem. Add the usual disclaimer of financial advisors everywhere... past performance is not indicative nor a guarantee of future returns
  29. 2 points
    ..... and so begins the DDz involvement in a lengthy legal battle having been accused of “false advertising” 🤣
  30. 2 points
    Well you obviously haven't seen this: I will however, consider your proposal.
  31. 2 points
    Then I strongly recommend you consider opening your wallet to watch this: https://www.speedandangelsproductions.com/tomcat-tales-ppv/ Fascinating, engaging stories of flying the Big Fighter by the guys who did it; some funny, some tragic, some just downright awesome. Best £8.05 I have spent in a long time. Trailer:
  32. 2 points
    All your Shermans are belong to us!
  33. 2 points
    First mission with the Group all back together, as the 485th awaited the necessary repairs to runways and dispersal areas to A-78 Florennes/Juizanne to allow sufficient operational and logistical capacity to support them. It's good to have you boys flying from your true home. Furthermore, it's good to see the majority of you back from your operations today gents, and mostly in one piece, though I see a few of you picked up some souvenirs... Okay, to recap: 402nd were to reconnoiter the front lines to the east of Houffalize down to Bastogne, with the 485th assigned to strike enemy units that were counterattacking, also to the East of Houffalize. A prompt form up and push to targets was made by both groups after wheels up from A-78. The 402nd leader, again eager to not not miss out on any targets of opportunity that might present themselves, elected to carry a brace of 1000lb'ers. En route to target a gaggle of bogeys was spotted to the North near Barvaux by some of the more eagle-eyed members of the squadron, but Leakage Leader, Lt Per Fesser held true to his mission objective and proceeded to RV with the RAF Tempests that were to provide air cover. On arriving in the vicinity of the front lines much AAA was witnessed coming up from positions on the enemy side, so Lt. Fesser called Red Flight into attack, leaving White Flight as high cover. On the run in White Lead, 2nd Lt. Fenton Rea called that other friendly aircraft were also attacking the same targets but it was too late - as Red 1 & 2 had already released their ordnance. As it turned out is was the 485th that were under the falling bombs! Fortunately no friendly casualties arose from the bombing, though Maj Payne-Less of the 485th apparently picked up a light shrapnel wound. He thus far hasn't elucidated as to where this injury was received, causing much speculation among the ranks of the 402nd... Suitably, chastened by this error, the 402nd decided to deconflict and continued on their patrol route, eventually coming upon a collection of enemy AAA guns and supporting units guarding bridges nestled in the deep valleys of the River Wilz, East of Bastogne. With heavily tree lined slopes and some tricky approach and egress paths the going was dicey at times, and there was some close calls on the pull-outs from the attack runs, though no casualties, thankfully. The flak, however was not quite so kind; Red 3 Lt Arjen Efftee caught a burst of 20mm in one engine, damaging it heavily and holing the fuel tanks on the port side. Thus, he was obliged to abort the attack and limped back to Florennes with his wingman, 2nd Lt. Bert Finknottle, faithfully as ever, escorting him home. He landed on fumes but managed crawl back to dispersal where no doubt his crew chief is swearing going to have a busy few days. The remainder of Red Flight and the 3 aircraft of White Flight took a very poor view of this and provided some swift retribution; soon nothing was moving on the ground in the area and the squadron could claim 14 ground targets destroyed. Lt. Fesser called a rejoin and a patrol back up the front lines to continue the reconnaissance. Bogeys were spotted near Houffalize as the squadron prepared to turn for home but these turned out to be friendly. The 485th maintain their reputation as a premier Close Air Support unit; they worked over their target thoroughly, leaving nothing alive and despite not being their highest scoring mission of recent times (12 ground kills) it must be remembered that tanks, particularly heavy armour are an exceedingly difficult target to destroy, requiring a direct hit or very near miss to cause fatal damage. According to reports just coming back from the front, two Stugs a Panzer IV and a Tiger were knocked out by Zenith squadron, along with some AAA guns and a handful of artillery guns - no mean feat and one which the ground forces are decidedly appreciative of. I suspect yet more 'lubrication' may be finding it's way from the front into the 485th restroom! The only fly in the ointment was the loss of 2nd Lt. Joe Walsh on his first mission with the squadron - whilst with us only a short while, his dexterity and acumen on the guitar was briefly put to great use in the mess of an evening and we lament the passing of a young and obviously gifted fellow. We await news of his replacement. Well done to 485th for integrating so quickly and thoroughly into the operational tempo of their new base, and to both squadrons for their professionalism during form up for takeoff and their airmanship in the crowded pattern during approach to land. Great job all round there gents. Weather reports show a band of heavy rain moving through this evening and hanging around most of tomorrow, so ops are off until November 2nd [to be flown on Sunday October 18th 2020] [Now Tuesday October 27th 2020], so take a break, and maybe the 402nd boys can show the 485th the delights of Charleroi - though most of them either have the Clap or have already been claimed by the 402nd!
  34. 2 points
  35. 2 points
    Another substantial update gents! Highlights include the new A-10C II upgrade, Syria Map, HARMS and Mavs for the F-16, expanded selection of P-47 sub-variants (some with rockets) and a vast amount of fixes and updates for most existing modules, with the Harrier in particular getting a lot of love:
  36. 2 points
    Our DCS server has been updated!
  37. 2 points
    Bloody well done that man! Immersion levels increased. I cannot wait for the cacophony on that first take off.
  38. 2 points
    Will add a new dimension to the take-off. ... pilot gestures. Good work!! 🤞 🖖🖕🤏🤙
  39. 2 points
    Alas, no Chris. As we have seen, actual colour images of these aircraft is very rare. I based the white wing tips on my 'Q' from a PTO Lightning (though it's were red with black trim) just on the basis that I thought it would look good in white with red trim and wasn't a stretch that an individual in the ETO might have done the same. It wasn't based on any prototypical 402nd aircraft in particular. Regards your seeing the white wing tips in the images above, I'm not necessarily convinced though I can see why you believe they could be; they certainly appear lighter. However this could be down a number of factors. The increase taper of the wing profile allowing more ambient light to be reflected. I suspect that the wing tip skins are stamped/pressed structures to give them the shape - to accomplish this the metal could need to be a heavier alloy than the wing skins and grained differently. The forming itself could adjust the specular nature of the metal thanks to heat/energy transfer. Also bear in mind wing-tips tend to get knocks and bumps and maybe a newer (cleaner!) replacement had been fitted to one of these aircraft. Or indeed they may have been painted. A few too many equivocations to definitively conclude...
  40. 2 points
    Some black and whites now showing Florennes at the time:
  41. 2 points
    Oh, and I found this one a while back, forgot to post it. Besides, didn't think a picture of a plane belonging to of a bunch of dribbling knuckle draggers would raise much interest...
  42. 2 points
    This might confuse the heck out of some of the Cliffs of Dover players - not many though, 'cos there aren't that many left! I GOTS THE POWER!
  43. 2 points
    Took a look at PWCG, first page when preparing a new mission shows: Now, someone could play Fenton Rea instead. Or let AI fly ... but no. Better to postpone ... If we keep the current scheme, next one would be on Tuesday 13th of October.
  44. 2 points
    Hi and welcome, as the guys have said we fly predominantly Tuesday and Sunday 1900 to 2000 GMT start for BoX but there are others in USA hosting in their time zone. Most of us have all the addons and mostly fly bodenplatte missions. You should have dual engine controls mapped to allow you to fly some missions. For X-45 I have mode 1 for engine management mode 2 flying mode 3 bombing I have made a spreadsheet here you can copy if you wish, some keystrokes are diferent from game default so you will have to ensure x-45 and game match If you want some info to study then I collected all my notes here you can pick through at your leasure If you want help on specific items then best time to meet online would be before tuesday and sunday sessions as that is when majority are available but some of the USA guys may be avaiilable at other times, just post on forum and see if someone can help.
  45. 2 points
    Your wingman is going to be there Major
  46. 2 points
    Hurricane Dear Friends, Today's Dev Blog is one where visuals are more important than words. The Hurricane Mk.II Collector Plane has shown good progress lately and its development has entered the final stage. The work of recreating this bird for our virtual world started a year ago, it hasn't been easy because of the many modifications you'll get with it . Essentially, it's not one aircraft, but several - you can choose the modification you want before a mission. We're sure you'll enjoy the final product. It's creation is an interesting milestone for us. At the moment, the cockpit is being textured and its FM is being finished. You can see the Hurricane in the game engine on the following shots:
  47. 2 points
    Friar reporting back from R&R and ready for duty Sir.
  48. 1 point
    Stalingrad is part of the original game, so yes I have that,. and I started on the 109 F2, and crashed a fair few of them in the process of re-education. call it scientific research, (not bad flying)
  49. 1 point
  50. 1 point
    @Painless would you be so kind as to send me the actual file you use for icons in your install? I will replace mine with that and see if it helps as I am having similar problems offline as I did last night. And that is after a dose of my special Famous Grouse medication, and thorough cleaning of my spectacles 😉
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