Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 04/23/2022 in all areas

  1. Message to all the Danger dogz. But more Direct to the Danger Dogz administrators My apologies for not showing up on weeknights your time.Whether it's IL 2 bos or DCS. Reason being for my absence is due to this selection of work I have chosen for this spring sheet. I tried my best to fit a flying schedule. However, the good news is that this sheet is almost over. I have holidays coming up, and then the new sheets starts. So I will have time because my selection this time gives me a bigger window of opportunity to join you fellows. I truly value the time With the dogz, whether it be more of a serious mission or a fun get together. Looking forward to our next get together. Cheers Dennis AKA Wingflyr.
    6 points
  2. Sorry Sid, there's just too much going on to be able to commit as much as I'd like. There's a whole raft of RL issues which conspire to use up my available time, energy and resources to the point where I just lose the urge to drag all the gear out and get set up to fly - in fact, the last time I picked up a joystick was when you and I spent a couple of hours in MSFS a month ago and before that, I can't even remember. Even the rig is in bits at the moment as I had started to do some upgrades which didn't happen and I've not even put the bloody thing back together - the parts are under a dustsheet here in a corner of the office as I speak. That said, the Dogz have been a central part of my life since that chance meeting in the Red Lion back in 2006 so I will do my best to get back involved again. N
    5 points
  3. I am working on doing a mail shot to all Dogz / members who have been on the forum over a recent period (not sure exactly yet) to drum up support.
    5 points
  4. Cropped from VR low-res screenshot, so not great quality but a snippet from tonight's fun dissimilar jet formation. BluBear - Harrier Brems - Mirage Wingflyer - F-18 Fruitbat - F-16 PapaBear - F-18
    4 points
  5. A few screen caps from tonight's session ... Too bad Mel got disconnected just as he got in close ...
    4 points
  6. BluBear & PapaBear lookin' suh-weeeeeeeeeeeeeeeeeeeeeeeeeeeet!
    4 points
  7. Sorry boys, it has to be said. This is crap, where are the Dogz....on a Tuesday night.... Too many options, not enough support for the core game. Makes me want to go and do single player. Get a grip boys, the Dogz will go under if we don't.
    3 points
  8. Our DCS OB Server reported this:
    3 points
  9. Barring unforeseen circumstances, I shall attend this weekends soirée @ 13:00 PDT
    3 points
  10. BATTLE FOR ARRAS CAMPAIGN A Dogfight map series of missions featuring air and ground war to be played out by DangerDogz and 352nd. It is hoped that this event will last over a number of sessions with the progress (or retreats) being carried forward from one session to the next, taking place on either a Saturday or Sunday (or perhaps even a mixture of the two to enable us to get as many people as possible involved from each group). Each session to last a maximum of 2 hours (unless we can arrange a “mega day” where players can drop in and out over the course of a much longer session.) BACK STORY Allied and Axis forces have started a campaign to take control of the Eastern side of the Arras region of France. Axis forces moving down from the North around Lille and Allied forces up from the South around Peronne. Towns and villages will become points of conflict with Commanders making critical decisions to halt the enemy advance at all costs. VICTORY CONDITIONS The winners will be decided by an accumulation of points scored by players and the territorial advances made over the course of the campaign. WHAT YOU MUST KNOW Equipment – Allied Tanks M4a2 (Sherman) *Allied skins should already be in your cache from the last event. Please request them if you do not have them. T34-43 * Allied Skin Available for Players to Download. T34-42 (free version) – No skins available. KV1-s * Allied Skin Available for Players to Download. SU152 * Allied Skin Available for Players to Download. Sdfkz-10-5 (German Flack vehicle) * Allied Skin Must Be Downloaded by All Players. All tanks will start from ALL spawn points with fixed 10% fuel. Upon first refuelling 100% fuel (achieved by visiting a supply convoy location or supply store) will be taken on board. SU152 and Sdfkz-10-5 will start with 50% Planes The missions will use the Arras map which is intended to be a World War I map, and as such the airfields have had to be modified to accommodate WWII aircraft. Extreme caution must be exercised when taking off and landing due to the bumps you may encounter. P38 P51b Typhoon 1b A20 U-2vs (unarmed spotter) – * Allied Skin Must Be Downloaded by All Players. Planes will be limited to carry individual bombs of a maximum size of 500lb in whatever multiple configurations are allowed by the plane type. All planes will start with fixed 60% fuel (except spotter which will have 100%). Repair and refuelling will be available at each airfield. The RRR areas are designated by a blue flag. Equipment – Axis Tanks Panzer IV - * Skins should be available from the last event. Please request them if you do not have them. Panzer III-L (free version) No skins available. Panzer III-M - * Skins should be available from the last event. Please request them if you do not have them. Panzer VI (Tiger) - * Skins should be available from the last event. Please request them if you do not have them. Sdfkz-168 (Ferdinand) Sdfkz-10-5 (German Flack vehicle) All tanks will start from ALL spawn points with fixed 10% fuel. Upon first refuelling 100% fuel (achieved by visiting a supply convoy location or supply store) will be taken on board. Sdfkz-168 and Sdfkz-10-5 will start with 50% Planes The missions will use the Arras map which is intended to be a World War I map, and as such the airfields have had to be modified to accommodate WWII aircraft. Extreme caution must be exercised when taking off and landing due to the bumps you may encounter. BF019-G6 Late BF109-G14 Late BF110-G2 JU88-C6 U-2vs (unarmed spotter) - * Axis Skin Must be Downloaded by All Players All planes will start with fixed 60% fuel (except spotter which will have 100%). Repair and refuelling will be available at each airfield. The RRR areas are designated by a blue flag. Planes will be limited to carry individual bombs of a maximum size of 250kg in whatever multiple configurations are allowed by the plane type. Server Settings Missions will be played with no external views enabled. All players MUST use the icon mod that gives air to air triangles but NO ground objects. The honesty to comply with this request is being entrusted to the wish of both sides to have a fair battle. Navigation icon on the map will be enabled. WHAT YOU SHOULD KNOW Infrastructure. All infrastructure (airfields, bridges, factories, fuel stores) are legitimate targets. Airfields may be attacked. Should you take out 4 key facilities (2 x fuel deposits, large maintenance hangar and medical facility) the airfield will be disabled for 15 minutes. All bridges (road and rail) can be destroyed by planes and tanks if required. When a bridge is killed a yellow cross will appear over it on the map. Bridges can be repaired by a player moving their vehicle into a zone located to the left of the bridge as you approach it. When the bridge is being repaired the cross will have a yellow square around it. Repair time for road bridges is 10 minutes. Repair time is rail bridges is 15 minutes. Players do not have to stay in the zone whilst the repair is underway. All bridges either destroyed or under repair at the end of a session will be fully repaired for the start of the next session. Capture Points The map has multiple capture points located in the towns and villages across the map. The point is indicated in the town or village by a simple war memorial style monument. Players must get within 20m of the monument to trigger the capture. The location of the capture points are designated by yellow and white dots on the map. Yellow dots indicate that when the point is captured you get a spawn point plus a supply convoy consisting of a lead defensive AAA truck, ambulance, maintenance truck, ammo truck and fuel truck which will make their way to the capture point from approximately 2km away. They will stop on the main road close to the capture point location. These may then be used to repair, rearm and refuel. The convoy will not automatically be removed should a capture point change hands. Each capture point has the ability to receive three supply convoys (you capture a point-supply convoy arrives, loose it, take it back-supply convoy arrives, loose it, take it back-supply convoy arrives). After this you will just get the spawn point at that location should you lose it and have to take it back for a fourth and subsequent times. Fewer numbers of tanks are available at these spawn points compared to the white dot capture points due to the option to repair, rearm and refuel being available. White dots indicate a capture point that just gives you a spawn point. Spawn points when activated are located in the general location of the capture point but not always right by it. There is no limit to the number of times a capture point can be taken, lost and claimed back. Tank availability numbers at all points will be re-set each time the point is lost and won back. All capture points taken during a session will be retained at the end of the session and automatically assigned for the start of the next session. For capture points that would have triggered a supply convoy, the convoy will be generated when the mission begins as having parked up in and around the capture point location to represent that they arrived and then moved off the main road. Tank Movement At the end of a session players will be required to notify their position to their mission administrator. You will then be allowed to spawn in from the closest owned capture point that is not in advance of your position at the start of the next session. Players nearing but having not reached an already owned capture point will be allowed to re-start from that position. The definition of “nearing” will be judged on a case-by-case basis with screen shot evidence but will rely on player honesty. An adjustment will be made to the tanks available at that spawn point to accommodate for the extra units starting from that location. Summary My vision for this event is that it will hopefully bring a bit more tactical awareness into play with the missions not always being all kill and be killed. I hope that you will all be able to take part in some capacity on the dates we run this event and that I have thought of some sort of element that will get you wanting to sign up. I hope that I have thought of everything you either must or should know to get the maximum enjoyment out of this event, but if I think of anything else I will of course update this post. Event Date The first running date for this event has been pencilled in for SATURDAY 21ST MAY AT 9PM UK TIME (like the last event we did) Salute DD_Friar
    3 points
  11. What is pretty much the final map is now available on the Tank Special Dog Fight server (usual co-op password) - Please check it out- The campaign will hopefully run for a number of weeks Hopefully you will be able to participate on a few of the sessions, if not a Saturday I may try and do a Sunday as well. Cheers Friar
    3 points
  12. Some of you may know that I hiked quite a bit in Georgia on a few occasions, most won't know that I spent four weeks in the mountains last summer and will do so again this summer. Here's a comparison of some picturesque mountain views in real life against their DCS counterparts. Some are somewhat impressive, others.....nnnnot so much. Most of these are from the region Svaneti, around Mestia and Usghuli (Mestia is where the Enguri river leads if you follow it upstream of the dam through the valley). Some are from Kazbegi, which is on the main road to Russia just north of Tbilisi. Let's start with Mestia, the largest town/village in Svaneti. Hotel view DCS version. This is the most underwhelming one, it gets a bit better . At some point after half a bottle of wine I actually thought the chimneys were modelled Svan towers that you see in the photo. Here's Mestia from Chkhuti ridge. The green dot on the tip of the ridge is my tent with god shining his light down on it, wondering which idiot pitched a tent in the most suicidal spot on the mountain. DCS version, my tent is disappointingly not modelled. North of Mestia is one of Georgia's most legendary mountains and difficult and deadly climbs, the 4,700m twin peaks of Mount Ushba. Here a closeup through a break in the clouds Here obscured but surroundings visible And DCS. The geography here is surprisingly accurate, including the glacier valley below, Mazeri peak (4000m) to the left, and there are even traces of Gulba, an eye-catching sub-peak of Ushba that almost looks like it's guarding her with its foreboding cliffs. These trees certainly don't exist Nearby Ushba, this outrageous valley that terminates in the Mestia glacier The mountains do kind of all line up, they just look like poo. Imagine if you could actually fly through the above in DCS. Moving on to the UNESCO village of Usghuli from a nearby small mountain And DCS a little bit lower on the same mountain Shkhara Glacier from the nearby smaller mountain of Karetta. Shkhara is Georgia's tallest mountain, and the third tallest in the Caucasus Meh. DCS needs glaciers. And realistic seasonal melting patterns and long-term glacier retreat. Can't fly comfortably with this game-breaking absence of realism. The slopes of Tetnuldi (4500) from the same spot We're moving on to Kazbegi, where Kazbek, a prominent dormant stratovolcano towers over everything on this side of Georgia (and Russia). This is where the famous Trinity Church is that features on every other photo of Georgia ever. The town is also called Kazbegi although its official name is Stepantsminda. Not good, not terrible, no church, hardly even its mountain. Stepantsminda is underwhelming, but considering what it looks like in real life, it's probably for the best. Stepantsminda looking the other way, towards Mt. Kuro which towers closely over it with its 4000m. There are no forests, part of a slope far to the south/right is forested, but that's kilometers away. Looking down all the way to Stepantsminda from the slopes of Mount Ortsveri 20 kilometers away and 2200m higher. Not bad geographically. You can see a wisp of the Gergeti glacier to the left on the photo above, obviously not featured in DCS. That's it for now. Might have more in August. I'm taking requests! I tried to get the Enguri dam but you never actually get to see it from the road up the valley.
    3 points
  13. HI Folks, sorry for being away so long... I had pretty much lost track of time, I only went out for the papers. I sort of left for a spell and never found my way back. And here come the excuses... Like BadAim says above, I'd love to fly more, but times of the meets dont always work with everyday life. having 2 kids is not helping, plus theres a whole list of other things that tend to get in the way. as is normal with life I guess. Another thing getting in thw way is my eldest son, who is now of an age where PC is cooler than Xbox, so I have to fight him off my comp when he wants to play Banner Lord 2 for 17 hours at a stretch, he doesnt have his own rig and I cant afford to buy him one atm, I was going to get myself a new rig and donate this one to him, but thats sadly been mothballed thanks to Herr Putin, and BOJO De Pfeffel... That said I have had urges to do some flying, but I havent got to a point where I set up the VR and actually do it. I too also prefer the more casual co-op missions to event or campaign flying. not interested so much in tanks, its 100% flying for me. The campaigns, while fun, are perhaps a bit too long winded for me. Both in mission length and campaign length. and for a creature who likes flying a variety of planes, being stuck on one can get a bit tedious. There are plus sides, having taken part in the P38 campaign for a spell, it taught me how to really fly the machine, and it wasnt necesarily one I would pick from the list if I was casually flying. I would definitely like to learn to fly some of the other planes better... there are some I love but havent quite mastered, and they arent necesarily all of the glamourous ones... Besides this, the campaign nights can be a bit 'too' serious. and thats a bit of a buzz kill at times. even if my focus generally is at a higher level. I'd like to do more campaigns, but maybe with a slightly different format, perhaps on a shorter campaign, that allows us to fly more aircraft, learn them, have some fun then move on to the next. I know its a difficult one to cater for, but I far prefer flying the early/mid war planes as well, whereas a lot of guys here like the later war gear. I just find the early and mid war planes are a bit more hands on, and thats fun for me. and also dare I say, I also love WW1 as well, which I've never got to fly with the dogz, well not entirely true, but only for a few minutes before being raped by an FW190 A4. lol The Co-op nights, I have no complaints about. the missions are good and I've had fun times taking part in them. and realistically if the session is too long I have the opportunity to leave earlier, Not that I ever have. Just a small note though, on the warmup DF server, it would be nice to have most if not all planes unlocked, as some that I own as DLC are often excluded such as the Macchi Fulgore and Yak 9. I know its done in the interest of 'theme' for whatever the map is, but I dont think thats entirely necesarry in a casual DF scenario. I will pop on on Sunday evening, and have a fly, dont mind what we do... I guess a large part of this for me is getting the buzz and the addication back. just to wrap up, I know how much work goes in behind the scenes, to create events, missions and campaigns, and to cater for as many people as possible, and I also know thats a nearly impossible task. So I tip my hat to those of you that take on this burden. My suggestions above are in no way intended to cause offence to those who create and run this fabulous club. Tbone.
    3 points
  14. I'd love to fly more, but it's not in the cards right now. I hope to get my life to a point where I have more time for things other than work, the Dogz being one of the more important things (Probably the only thing more important is to get to the Grandkids ballgames). In the meantime I hope to get by for a Dogz Sunday every once in a while. Unfortunately I just don't have time to keep up with the "event" type stuff. (especially formation flying, I suck at it so bad it's not only not fun, it's downright painful). I do miss you guys. Love u. 😪
    3 points
  15. May be the right time to reintroduce the two Dogz 'Motivational' and 'Flight Preparation' posters to encourage pilots and tankers to be 'Fight Ready!!'
    3 points
  16. Very nice Dear Friends, In today’s DD we see images of the AR-234 in some new skins and geometry of the IAR-80/81 cockpit. We also see the implementation of WWII style barrage balloons which can be used to protect ships and ground targets. These balloons can be towed by ships, winched up and down and if the wire is hit hard enough and severed the balloon will fly away. If the Luftwaffe ever does reach the invasion fleet watch out for these new obstacles! Our AR 234 B-2 jet bomber is nearing its final stages of development and we have some cool skins to show you today. What a great looking aircraft. The IAR-80/81 Collector Plane is also making progress. The cockpit geometry is about done and ready for texturing. Looks like a very busy cockpit! Enjoy! The Sturmovik Team
    2 points
  17. 🙂 sounds good! This afternoon managed to get my setup up and running again, need some (! 🙄) days to get to hang of everything again and then I'll jump into the deep water... thanks!
    2 points
  18. Smoke and Mirrors...Smoke and Mirrors....
    2 points
  19. We fly them all, so start filling your shoppin' cart! Well, truth is you do not need to. Whilst hosting, the hoster needs to keep an eye on what a/c types you do have, so there will at least be a seat for you to take. It is a challenge, but it can be done: Friar is a star in making things like that happen!
    2 points
  20. Salute Gentlemen, With the event just a few days away now, I would like to know who is available for the first event on Saturday and subsequent sessions (dates and times to be confirmed). This event should run for a number of weeks (hopefully) and I will also push for a Sunday evening or two as well. So far signed up (thank you) Friar (obviously) Sid FT Crash Delta7 (when possible)
    2 points
  21. If you, like I have (a) an FFB stick and (b) something of a love/hate relationship with the Mossie, please read this thread at the ED forums. https://forum.dcs.world/topic/300966-we-need-to-talk-about-force-feedback-and-the-mossie/ If you agree, like or thank the post. It's the only way we might see some progession.
    2 points
  22. I have created a short video that explains the features of the Arras Campaign mission
    2 points
  23. Considering the mounting evidence for an advanced global civilization that was likely wiped out by a cosmic impact some 12000 years ago, these "UFO's" could conceivably be the descendants of our ancestors coming back for a visit, or perhaps they never really left.
    2 points
  24. Dear Pilots! Today’s DD is all about the mighty Mosquito FB Mk.VI, which is nearing completion for Battle of Normandy! We are finishing her systems and flight model and preparing her for release. As you can see from the images, she is a really good-looking aircraft and there are tons of armament options. She packs one hell of an offensive punch with awesome flight performance. We think she will be an incredibly popular ride in Great Battles. Below you see the almost completed cockpit along with several armament options and skins that will be included. Unfortunately, some systems were not functioning yet, so I was unable to launch any weapons or engage in combat, but she will be entering Beta very soon where the testers will put her through her paces. Stay tuned for more as we get the “Wooden Wonder” ready for release! Enjoy! The Sturmovik Team
    2 points
  25. I think we can muddle through and there is no “magic bullet” which would cure all of our issues. We are still a great bunch of chaps but like in all friendships there are phases of the moon shall we say. The plandemic has undoubtedly played its part as Chris has said, especially when it comes to getting together face to face from our own shores and abroad. The many years we have had doing Duxford and other events will always be extremely precious memories and who is to say we won’t find something similar in the years to come. I intend to keep that “DD55DOG” number plate on my car until I pop my clogs.
    2 points
  26. Hi chaps, I understand the frustration and concern shown here; as Mick says I think it's been a while coming but I believe there are appreciable and understandable reasons: Firstly, we'd be remiss not to consider the effect of the pandemic, both positively and negatively. The lockdowns of 20/21 prevented us from doing so many things, but it did mean we could all spend more time here; which sure was a blessing. Simultaneously, we had the Lightning Strikes campaign that brought us all together for a common purpose with some friendly rivalry; even attracting some new members to the squad. I think what we saw during this period was a boom; we were seeing numbers those Tuesdays and Sundays frequently well into double figures. But. What we're seeing now, is likely the pay off for that boom. Understandably, as the world has opened up and we've got our lives back to as close to normal as we can, people are catching up on all those other things we were forced to forgo, away from a computer screen and outside of the house! The P-38 campaign has for sure lost its momentum, with the cutting back to every other Sunday it's easier to miss out on if the RL planets do not align, which is a shame. Though, attendance had dropped before then anyway. DCS has been on the scene for about 14 years and rightly occupies its own slots during the week as we decided a number of years ago, but even that is quieter now than last year. Thursdays will be lucky to see 3-5 Dogz now. Personally, since Christmas I've had some RL things to deal with that simply have to come first, so I can't always plan to be on. When the Lightning Campaign cut back to once a fortnight, I tried to keep the original routine up in order to attend some Co-ops and crucially catch up on the good ol' Dogz banter that I'd been missing. Even this is proving difficult as RL keeps insisting on getting in the way. I'm sure there are other factors, other online temptations and I'm not entirely sure what we can do about it, but anyway. That's my tuppence. I'm not going anywhere, but I can't commit as often as I did, not right now.
    2 points
  27. From Leon Portier Respawn Coop Missions --------------------------------------------------------------------------------------------------------------- Fight for Velikiye Luki PVE Description: Tanks are preparing to assault the city of Velikyie Luki. Fly and complete 6 different objectives from ground attack to intercept mission types with your friends! Since this mission is set up as a dogfight one, it allows respawn, plane selection and join in progress as seen in regular dogfight server. Only the blue team is AI controlled. Fight for Velikyie Luki is also designed to be hosted from the Multiplayer Menu in IL2 from regular Personal Computers, making DServer optional. Available Planes: IL2 1941 / 42, PE2 s35 / 87, I-16, MiG-3, LaGG, P40, Spitfire V, Yak s67, LA5 s8, U-2VS (Spotter) Recommended player count: 2 - 12 Map: Velikyie Luki Hat auch deutsche Übersetzung! ¡También tiene traducción al español! English Briefing German Briefing Get it here, it goes into the Multiplayer\Dogfight folder: (Release: 28.04.2019, last update: 31.08.2021) https://www.dropbox.com/s/9to54xrc65rd6ql/fight_for_velikiye_luki_pve.zip?dl=0 Special thanks to JP, Sketch, Chad, RoyRoger, Dorf, ResonantCard and the 216 SAD for helping and testing!
    2 points
  28. That's a good idea... And it could be a bit of challenge to decide when the mission is complete ... And to have the EMG generate dogfight maps? I don't think that'd work, and to edit each generated Coop to convert to DogFight? Lots of work ... Maybe focus on shorter coops, and really focus on Teamplay, so only one side, and use a theme for an evening, kinda like a very short coop campaign - I am thinkin' here from what the EMG can deliver us: On one Map (ie. Stalingrad) it can give us like three 'fronts' ie three different stages over the war over there. So, maybe two missions per front, switch to next stage, two more. All the time using a similar set of aircraft ... like for Stalingrad - Axis: 109 + 110. Thus fill one session of cooping... Next session... Rheinland map, Allied... P51 and P38 ... and so on... I dunno, really.
    2 points
  29. I was speaking to Pete Kynsey over a pint the other day and he was suggesting that they have found another airfield that fits the requirements for holding a Legends for next year (no one ever thought Sywell would really work). wouldn't/couldn't say where that was but it's at least a positive indication. On the flip side if this new location doesn't work out it sounds like Legends is never going to happen again. at least not in the UK.
    2 points
  30. I dont think the DCS is to blame as it does offer a different style of flying, I can understand wanting the challenge of a more complex sim and if people want to do that its fine with me. Maybe we could change what we do to attract and retain players. I also think that if someone has some bad stuff going on in their life it can be a good thing to make some time for themselves and flying with the Dogz can be a good therapy.
    2 points
  31. Updated 18/05/2022 - FINAL BRIEFING BATTLE FOR ARRAS CAMPAIGN A Dogfight map series of missions featuring air and ground war to be played out by DangerDogz and 352nd. It is hoped that this event will last over a number of sessions with the progress (or retreats) being carried forward from one session to the next, taking place on either a Saturday or Sunday (or perhaps even a mixture of the two to enable us to get as many people as possible involved from each group). Each session will last a maximum of 2 hours (unless we can arrange a “mega day” where players can drop in and out over the course of a much longer session.) BACK STORY Allied and Axis forces have started a campaign to take control of the Eastern side of the Arras region of France. Axis forces will be moving down from the North around Lille. Allied forces will be moving up from the South around Peronne. Towns and villages will become points of conflict with Commanders making critical decisions to halt the enemy advance at all costs or engage to gain ground. VICTORY CONDITIONS The winners will be decided by an accumulation of points scored by players and the territorial advances made over the course of the campaign. WHAT YOU MUST KNOW Equipment – Allied Tanks M4a2 (Sherman) *Allied skins should already be in your cache from the last event. Please request them if you do not have them. T34-43 * Allied Skin Available for Players to Download. T34-42 (free version) – No skins available. KV1-s * Allied Skin Available for Players to Download. SU152 * Allied Skin Available for Players to Download. Sdfkz-10-5 (German Flack vehicle) * Allied Skin Must Be Downloaded by All Players. All tanks will start from ALL spawn points with fixed 10% fuel. Upon first refuelling 100% fuel (achieved by visiting a supply convoy location or supply store) will be taken on board. SU152 and Sdfkz-10-5 will start with 50% Planes The missions will use the Arras map which is intended to be a World War I map, and as such the airfields have had to be modified to accommodate WWII aircraft. Extreme caution must be exercised when taking off and landing due to the bumps you may encounter. P38 P51b Typhoon 1b A20 U-2vs – * Allied Skin Must Be Downloaded by All Players. Planes will be limited to carry individual bombs of a maximum size of 500lb in whatever multiple configurations are allowed by the plane type. All planes will start with fixed 60% fuel (except spotter which will have 100%). Repair and refuelling will be available at each airfield. The RRR areas are designated by a green or blue flag. Equipment – Axis Tanks Panzer IV - * Skins should be available from the last event. Please request them if you do not have them. Panzer III-L (free version) No skins available. Panzer III-M - * Skins should be available from the last event. Please request them if you do not have them. Panzer VI (Tiger) - * Skins should be available from the last event. Please request them if you do not have them. Sdfkz-168 (Ferdinand) Sdfkz-10-5 (German Flack vehicle) All tanks will start from ALL spawn points with fixed 10% fuel. Upon first refuelling 100% fuel (achieved by visiting a supply convoy location or supply store) will be taken on board. Sdfkz-168 and Sdfkz-10-5 will start with 50% Planes The missions will use the Arras map which is intended to be a World War I map, and as such the airfields have had to be modified to accommodate WWII aircraft. Extreme caution must be exercised when taking off and landing due to the bumps you may encounter. BF019-G6 Late BF109-G14 Late BF110-G2 JU88-C6 U-2vs - * Axis Skin Must be Downloaded by All Players All planes will start with fixed 60% fuel (except spotter which will have 100%). Repair and refuelling will be available at each airfield. The RRR areas are designated by a blue flag. Planes will be limited to carry individual bombs of a maximum size of 250kg in whatever multiple configurations are allowed by the plane type. Server Settings Missions will be played with no external views enabled. All players MUST use the icon mod that gives air to air triangles but NO ground objects. The honesty to comply with this request is being entrusted to the wish of both sides to have a fair battle. Navigation icon on the map will be enabled. WHAT YOU SHOULD KNOW Infrastructure Capture Points The map has multiple capture points located in the towns and villages across the map. The point is indicated in the town or village by a simple war memorial style monument. Inside the monument is a flag. Once captured the flag will be raised either Green for Allied and Blue for German. Players must get within 20m of the monument to trigger the capture. The location of the capture points are designated by Yellow and White dots on the map. Yellow dots indicate that when the point is captured you get a spawn point plus a supply convoy consisting of a lead defensive AAA truck, ambulance, maintenance truck, ammo truck and fuel truck which will make their way to the capture point from approximately 2km away. They will stop on the main road close to the capture point location. These may then be used to repair, rearm and refuel. The convoy will NOT automatically be removed should a capture point change hands. Each capture point has the ability to receive three supply convoys (you capture a point-supply convoy arrives, loose it, take it back-supply convoy arrives, loose it, take it back-supply convoy arrives). After this you will just get the spawn point at that location should you lose it and have to take it back for a fourth and subsequent times. Fewer numbers of tanks are available at these spawn points compared to the white dot capture points due to the option to repair, rearm and refuel being available. White Dots indicate a capture point that gives you a spawn point and a fuel truck. The fuel truck will be refreshed each time a capture point is re-taken and also at mission start for the side holding the point. If a point is lost the fuel truck will be removed and replaced by one for the capturing side. There are a number of airfields, which when captured will just give a spawn point with spotter planes. Spawn points when activated are located in the general location of the capture point but not always right by it. Fuel trucks will be located by the spawn point where applicable. There is no limit to the number of times a capture point can be taken, lost and claimed back. Tank availability numbers at all points will be re-set each time the point is lost and won back. All capture points taken during a session will be retained at the end of the session and assigned for the start of the next session. For capture points that would have triggered a supply convoy, the convoy will be generated when the mission begins as having parked up in and around the capture point location to represent that they arrived and then moved off the main road. Airfields The 4 key Airfields (2 for Allies and 2 for Axis) can be attacked. They are protected by multiple flack units however. Should you take out the 4 key facilities (2 x fuel deposits, large maintenance hangar and medical facility) the airfield will be disabled for 15 minutes. Bridges All road bridges are legitimate targets. All rail bridges will start destroyed so cannot be crossed and are not repairable. All road bridges can be destroyed by planes and tanks if required. When a bridge is killed a yellow cross will appear over it on the map. Bridges can be repaired by a player moving their vehicle into a zone located either side of the bridge as you approach it. When the bridge is being repaired the cross will have a yellow square around it. Repair time for road bridges is 15 minutes. Rail bridges cannot be repaired Players do not have to stay in the zone whilst the repair is underway. All bridges either destroyed or under repair at the end of a session will be fully repaired for the start of the next session. Factories There are a few small factory complex dotted about the map. These, if attacked can earn points. Supply Stores Each side has two supply stores hidden in tactical locations. If located these can be attached to both score points and deny the enemy a re-supply point. Tank Movement At the end of a session players will be required to notify their position to their mission administrator. You will then be allowed to spawn in from the closest owned capture point that is not in advance of your position at the start of the next session. Players nearing but having not reached an already owned capture point will be allowed to re-start from that position. The definition of “nearing” will be judged on a case-by-case basis with screen shot evidence but will rely on player honesty. An adjustment will be made to the tanks available at that spawn point to accommodate for the extra units starting from that location. Commanders may be allowed to make “movements” (taking tank stock from one spawn point and allocating to another) between missions. This movement must be within a 10km radius. Summary My vision for this event is that it will hopefully bring a bit more tactical awareness into play with the missions not always being all kill and be killed. I hope that you will all be able to take part in some capacity on the dates we run this event and that I have thought of some sort of element that will get you wanting to sign up. I hope that I have thought of everything you either must or should know to get the maximum enjoyment out of this event, but if I think of anything else I will of course update this post. Event Date The first running date for this event is SATURDAY 21ST MAY AT 9PM UK TIME (like the last event we did, 16:00 352nd common time zone) Salute DD_Friar
    2 points
  32. Bob Rodgers 25/01 x1AAA and evaded capture, plane slightly damaged
    2 points
  33. Thanks Crash, I am oh so familiar with all of that … the “TickTac” footage was first on YouTube in 2007 ! Only 10 years later was it officially “disclosed” in the NY Times and re released all over the media as a rebranded UAP . Even Hillary Clinton did a tour of media talk shows including here on the BBC trying to change the name to UAP and emphasise the “Threat” aspect as in “AATIP” (Advanced Aerospace THREAT Identification Program). Luis Elizondo is a CIA counterintelligence shill who is still on the payroll pertaining to be a whistle blower who’s life is in danger. All BS. The “Why” is simply to try and make UAPs sound like a new thing which distances the seven decades of UFO denial and cover up. The “threat” aspect is of course a great budget generator. US pilots have all of a sudden been given the all clear to go on the record about the numerous encounters they regularly have with objects demonstrating otherworldly flight characteristics. Although it’s now officially admitted by the US Naval intelligence Agency and the CIA that these objects are real and commonplace they have stopped short of saying that they are extraterrestrial….. I have no doubt that some of these objects are manufactured here on Earth but they would require some form of anti gravity drive negating the need for any visible propulsion system or means of lift. Since very similar objects have been reported for as long as records exist (including WWII “foo fighters”) they probably weren’t all manufactured here. Fascinating stuff if you have an open mind.
    2 points
  34. If your CPU can handle the faster one, go for the faster one. Meaning: Try and figure out where the bottleneck will be when getting the card with more memory, and if it is the card (and not the CPU/Memory) then go for the faster one (Dunno how to do that excactly, but there was a site that might be able to show you?) Besides that scientific approach: if you're only on 1080p, go for the cheapest option. My 1080ti 12GB runs GBS and DCS fine on 1080p. DCS maybe not on all full details, but I do not care, don't have time or braincells to spare to look around how nice everything looks whilst trying to keep them birds in the air, and navigating and weapons systems and stuff... )
    1 point
  35. The feeling is very mutual Den Look forward to seeing you mate
    1 point
  36. John Mayer is back from his sickie and wants to fly P-38s again.
    1 point
  37. https://forum.il2sturmovik.com/topic/78461-looking-for-a-squadron/#comment-1184629
    1 point
  38. He was my instructor at Bomber School J-O...he could put a bomb through a chimney used by emergency exit by Marry Poppins ...I am still remember his first words in first session of BS : "you fighter boysneed to erase your reflexes...you're gonna need every inch of the runway to take-off, for a start...Nice to hear he's ok
    1 point
  39. Put me down for that please.
    1 point
  40. I have noticed numbers falling off, spoke with crash about it and it seems DC's has taken the regular numbers down , I also think the guys who do the morning session s must be getting maxed out. No way to force guys to fly , everyone has their preferences and we don't have numbers to support all our slots. I'd hate to see the Tuesday and Sunday il2 disappear to me these are the core and history of the squad and I'll fly these as long as possible
    1 point
    Top flight product from a top flight company 👍🏻😉
    1 point
  41. I have placed the folder of coops we use on Thursday mornings in the 'Downloads' section here
    1 point
×
×
  • Create New...