Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 01/08/2023 in all areas

  1. I fell in love with the Mustang recently. Just got 8 kills + 2 damaged in a mission. The P-51 has received Soapy's stamp of approval.
    5 points
  2. Different aspect to the evening....bit slower but still fun, more my brain speed 😏
    5 points
  3. Siddley Viggeningening... ing. WOCKETS!!!
    4 points
  4. ... The use of the player flyable C47 and Ju52 to use paratroops to capture ground
    3 points
  5. Salute, Thought I would start a thread where we can record our thoughts and ideas of features to take into the next Campaign. Here are a few I have collected. Do you have any others? - Longer despawn and death time penalties to prevent units being "thrown away" to jump to positions - Move spawn points further away from the flag position to make defending more realistic. POSSIBLE SOLUTION:Spawn points only enabled when the NEXT capture point is taken (see post below) - Possible use of AI ground units to increase the sense of being in a battle. - Bridges, although an exciting concept of being tactical, they are proving to cause bottlenecks in game play. Need to review destroy / repair routines. - Option for airfields to be disabled set at a level that are not too easy to punish the owner but not too hard that they are unachievable for the attacker.
    3 points
  6. Hello one and All, I have been working on a mission/sandbox type scenario for the Channel Map in DCS. It is an attempted to re-create some of the old Cliff of Dover fights we used to do. I have set up a scenario that will allow you to fly a Spitfire, P-51 or Mosquito in an environment where you have the choice to fly a dedicated mission (up to 5 per plane group) or simply fly a patrol in which random events will occur for you to interact with. The dedicated missions are optional and can be ignored completely if you wish. I have also include P-47 and other Spitfires and P-51's that have the patrol part of the mission but DO NOT have any defined missions associated with them. You should be able to switch between any of the planes if you want to, but currently only 1 squadron of 4 planes of Spitfires, P-51's or Mossies have assigned missions. The map has quite a lot of random events associated with it. I made all German planes set to random, so that you will never know what you are up against. I have made the number of enemy planes and location somewhat random so, hopefully, you will to have the fly the mission a number of times before it repeats itself. I have included ship attacks, bombing missions, escort missions and defense missions as part of the map. There is also some missions that do not activate until later on in the mission or until you make it over to France. This mission is geared for about 2 hours, but that is something that needs to be tested. Eventually I would like to add more missions, including some for the P-47 and eventually include German missions as well. As you might have guess the map is becoming quite complicated. Although two of us have tested it and it seems to work, I need more people to play at the same time to get a feel for how it runs and what needs to be improved. The map will have FOG of war settings on so as not to give too much away. If you are available on Thursday Feb 9 and would to participate and help me out please come on in to the Dogz server and join us. No need to sign up just come on it. Afterwards I would like some critique on how to improve the mission (be nice if does not quite work out as it is still a work in progress). Below is an image of the Channel map that we can work from.
    3 points
  7. 3 points
  8. This is mainly directed at Chris and Mel who I was helping learn the F-16 last night, and is a continuation of where we were last night, in the next post in this thread I'll recap the Tpod stuff and write that up, but I wanted to go through why the bombs were most likely not dropping at the end of the night. In this post I have attached a mission and will post a video of me flying said mission, which is flying along a set of waypoints dropping laser guided bombs on a tank at each waypoint, as a practise mission. First up, we need to talk about symbology, and also probably the most important single thing, that the bomb will not drop if the flight path maker is not on the steering cue. To make life easier for yourself fly on altitude hold on your run in is good practise. I've labelled the ones of particular relevance on the initial approach, after the first steerpoint is selected, and the pod has been moved onto the tank. During the run in this symbology is going to go through a couple of changes. The time to target to start with is counting down to the time to ability to loft the bomb to increase range, a CCRP feature relating to dumb bombs, never tried with LGB's. At that point the counter reaches zero the symbology will change to this, Just carry on flying the steering cue. That symbology will then change to this, This is the important moment, and this counter is now counting down to bomb drop. The bomb drop cue is the little fat horizontal line across the steering cue line. At around 8 secs or so it will start descending, this is when you press and hold your trigger. As that line hits the flight path marker, the bomb will release. You will need to then put in some roll trim to compensate for the weapon being released of the jet. The counter will then reset again, this time, time to impact. At around 10 seconds you need to start lasing until impact. After the impact the laser will turn itself off after a short time after you stop holding it on. To move onto the next target you will need to do 2 things, go to the next steerpoint, and cursor zero. the shortcut for this is TMS down short twice. Rinse and repeat! Here is a the vid of me flying the linked mission, Any questions, fire away! As said at the start, in the next post I'll go over the Tpod stuff again and write it up👍 F16-C GBU practise mission.miz
    3 points
  9. Another example of Fenrir doing what Fenrir does. Hey, thats me in the brown and green plane next to Fruitbat, my first appearance in a DCS video!
    3 points
  10. Here's the video I was talking about Mel,
    3 points
  11. Same for Stable server. (So both now have Skyhawk, T45, Bronco, and V1 buzzbomb in 'm mods/aircraft)
    3 points
  12. This question was posed by @Friar a couple of nights ago during a Scooter session and it reminded me of a response I had posted at ED forums to a question of F/A-18 vs F-14 discussion. I thought I'd include it here for information and further dicussion: And yes @fruitbat we know how awesome the F-16 is... can't land on the boat though can it?
    3 points
  13. Disappointed no DCS pictures of balloons being taken out yet...
    2 points
  14. Salute, As I embark on getting to grips with the X56 and remembering what I have assigned to each of the switches on the throttle, I thought about having an overlay to write on to help me remember, also one that might be interchangeable for Tanks and Planes in GBS for example or different planes in DCS. I looked through the net and couldn't find anything (perhaps there is a reason ) so decided to make my own. Its not pretty, no "CAD" involved here, all measurements and rough cutting out (as you can tell!) but for a learning aid it will probably have a short life. If you choose to download it and print it, just remember to print "actual size and not "fit to page". Cheers DD_Friar X56 Template001.pdf
    2 points
  15. Thanks to @fruitbat and the link to an excellent utility - I now have the Open Beta and have been able to connect to the server all ok.
    2 points
  16. Success! I can happily report that earlier this week, I downloaded this mission and after a little bit of fiddling and twiddling and figuring out, I called "Shack" four times in a row with no problem at all. Thanks @fruitbat
    2 points
  17. Another good session last night (Friday). Decided that going straight to having a go at carrier landings was taking on a bit too much as I don't think I had even landed on the runway! Have decided on a plan of action. 1. Practice landings on the runway getting to know the angle of attack. (First lesson learned last night, do not land with full tanks of fuel, makes you too heavy and breaks the under carriage). For take off and go around and land I changed to 30% which then made the plane lighter and also made landings possible. I ended the evening completing 4 or 5 successful touch downs, take off again and land in succession. No blowing stuff up, but still an interesting evening. 2. Practice landings on the runway and target getting it down on the white block lines at the end of the runway (thanks @fruitbat for that idea) 3. Then move to carrier landings. Have realised that I need to map trim better on my stick. I could feel myself pulling back on the stick all the way in to get the right angle (as instructed by @DD_Fenrir but to date ignored Sorry Teacher.)
    2 points
  18. Salute, So now I have another issue. My X52 (soon to be replaced so I am wondering if "it knows...") has stopped working in game. When I go into the key mappings and move the joy stick left and right the game sees it and assigns it. Same for the Throttle. However when I go in game, they do not work (no flaps or aileron movement, no stick movement in cockpit, no revs increase with throttle) The other buttons on the joystick I have mapped like close canopy and flaps do work, it seems to be just the two axis. I have checked that the game settings are set to joystick and not reverted for some warped reason back to mouse. I have checked the devices in the control panel and they all working as expected. Any ideas? regards Friar EDIT - RESOLVED - So I did what I think a few people were suggesting last night for the CH Peddles and deleted the devices.txt file. Everything seems to be working correctly now.
    2 points
  19. It is so fen can put it on the server for Sid - I may fly it but have downloaded it just to help Sid.
    2 points
  20. 2 points
  21. https://forum.dcs.world/topic/317006-heatblur-2023-kickoff-and-greetings/
    2 points
  22. Doesn't bother me at all. I do wonder if we should package up all 3 mods into one zip file/self installer through jsgme or something, so new users don't have to be walked through installing 3 mods just to join our server though. We could also add into it the Blackhawk, which is also a fantastic free mod. That would mean people could fly jets, props and Helio's all for free. EDIT, direct link to the Bronco BRONCO OV-10A (gumroad.com)
    2 points
  23. Had an idea ref the spawn points. What about the spawn point in a town / capture point is only enabled when the NEXT town / capture is taken. If a town has two or more possible near by capture points then it gets a spawn point for each (the logic of working out to disable them when the forward capture point was lost would be just too much for me to work out. ) This way the spawn points would be reserves and units would move up to the "front".
    1 point
  24. Thanks to @DD_Fenrir for spending some time with me last night and introducing the Shrike missile. Good fun despite possibly being the first person to be shot down by their own missile!
    1 point
  25. Even the loss of a wheel is no problem for bringing a fighter home. It's good to make a habit of doing wheel landings if your plane takes damage, it may save your pilot a visit to the field hospital. :)
    1 point
  26. Yep, absolutely none the wiser....
    1 point
  27. 1 point
  28. Salute - Friday 13:32 and was just going in to build a little test mission on the editor and have this Should I update or is this to do with my "conversion" yesterday? EDIT just gone to the forum and I see that this is a new update, paint still wet it is so fresh out of the box so will update...
    1 point
  29. You'll find it's the other way around.... Mirage F1 evolved from the British Fairy Delta, your 2000 is fully a cheese swillling garlic smelling machine!
    1 point
  30. 1 point
  31. New Mirage F1-EE. Now even pointier, with new pointy thing on the front of it,
    1 point
  32. Same as the stable give or take a few megs here or there if you install all your modules. Although to save space with my stable, I don't bother installing any of the other maps I've bought, as only need the caucuses to fly on the server. Maps take a lot of room.
    1 point
  33. Loving the reinstalled Viggen...just looks awesome!! Along with the Mirage 2000, Sabre and Mig15....
    1 point
  34. This one's a good-un:
    1 point
  35. Don't think you will be disappointed, x56 feels step up from 45 and 52, and pedals are v good
    1 point
  36. I have used ch pedals for 20 years, on second set just recently and I rate them highly. One thing to watch for with ch joysticks is lack of support for drivers etc, ch stopped years ago and the chap that was doing it has also stopped, this was why I chose the x56 as my replacement
    1 point
  37. @BluBear @Crash @Friar @FoolTrottel @fruitbat @PapaBear @rox @DD_Sheriff @wingflyr @Zukker Sid has asked if we can add the OV-10 to our server availability; as this means asking you all to download and install I thought it only polite to ask if you would be happy to oblige?
    1 point
  38. @DD_Fenrir, Your engagement from lastnight,
    1 point
  39. Occasionally planes have other idiosyncrasies... engine has to be off on the Harrier for them to remove chocks. The ground crew are angsty about getting sucked up through that engine!
    1 point
  40. Happy New Year Skidders! First step is to ensure the canopy is open - a lot of modules will not allow rearming refuelling with the canopy closed; you'll still be allowed to access the refuelling/ream menu, you'll laboriously make your edits and then... nada! This happens to me in the Mosquito a lot as I often forget to open the side window!
    1 point
  41. Hi fellas, ground-power isn't neccessary to start the T-45. This is what I do: - Batt 1 ON - Batt 2 ON - Gen RESET - Engine Switch to ON (make sure your parking-brake is set) - GTS* button PRESS for a couple of secondsand wait for light to come on (should be on after 20s and you should be abe to hear a faint noise) - when GTS light is on => Engine Switch START - RPM 15-20% => click on Throttle Fingerlift - when engine at Idle => HYD 2 Reset Button PRESS That should get you up to a running aircraft and you can now switch on the Comms, Lights, TACAN, and Avionics. You could switch on the avionics on Batt power, but I prefer not to put more load than necccessary onto the batteries. ____ *You might need to map that one on a HOTAS or keyboard command
    1 point
  42. So you found a nice third party skin for your favourite DCS ride and you've downloaded it. Q1. Where should it go? You have two options: 1. The Saved Games folder A dedicated Liveries folder within Saved Games DCS folder is the place recommended by ED for Third Party Skins = C:\Users\"yourusername"\Saved Games\DCS*\Liveries\"modulename" (* or DCS.openbeta) It keeps the core game folder structure and the files within, sterile. Should you need ever to run a repair on your DCS install, it will flag ANY third party skin content as potentially worthy of removal and if you were careless or inattentive you could potentially lose all of your downloaded skins. It is also the simplest place (kind of...) as it keep all your skins in one place whereas some of the core DCS install Liveries folders are in non-common and quite disingenuous places. However, there are issues... The Saved Games Folder is natively on the C:\ or Operating System drive and if, like me, that is starting to nibble at the limits of it's capacity, having a lot of skins in the Saved Games\DCS\Liveries area will bloat it considerably. Also there is no native folder structure within this Liveries folder for every module: you need to create a folder and name it correctly for it to work. Here is a list of some of the most common modules whose names I have ID'd: 2. The Core DCS File Structure As outlined above there is an issue with repairing DCS by putting your 3rd Party skins here, but if you're aware and careful it should be less of an issue. The main problem will be finding the specific location for them as they are disjointed. As a general rule, Flaming Cliffs 3 aircraft, which include the following, F-15C mig-29a mig-29g mig-29s su-25 su-25t su-27 su-33 Should go in their respective folder here: "Install Drive":\Eagle Dynamics\DCS World\Bazar\Liveries\"modulename" WW2 era (except the I-16 confusingly...), including AI aircraft for the Asset Pack should go here: "Install Drive":\Eagle Dynamics\DCS World\CoreMods\WWII Units\"modulename"\Liveries\"modulename" Others (including the I-16) go here: "Install Drive":\Eagle Dynamics\DCS World\CoreMods\aircraft\"modulename"\Liveries\"modulename" Q2. How do I extract the downloaded contents within the relevant folder correctly? The first and most important thing to be aware of is, unlike other sims, there is NOT ONE SINGLE TEXTURE FILE FOR A COMPLETE SKIN; there is at least 1 texture files (sometimes many more) plus a description.lua file. This last file IS REQUIRED. These should be contained in folder. It is this folder that should be placed in the ...\Liveries\"modulename" E.G.: ...\Liveries\SpitfireLFMkIX\RAF, No. 16 Squadron Where the "RAF, No. 16 Squadron" contains the texture file and a description.lua. If you have any problem seeing an installed skin, the first thing to check is that it is not double foldered. i.e. ...\Liveries\SpitfireLFMkIX\RAF, No. 16 Squadron\RAF, No. 16 Squadron This is a common cause for not being able to access skins that you have apparently installed in game. Q3. I still cannot access my new 3rd Party skin, yet I have double checked the install path is correct. Why dear god, why?! The description.lua contains - among other things - a list of the countries 'allowed' to access that skin in game - if you or the mission maker have created the mission with your particular aircraft assigned to a country that does not have the permission to access the skin as defined by the description.lua you will not be able to select it within either the Mission Editor, or within the Loadout Editor in a live mission.
    1 point
×
×
  • Create New...