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Sid

DDz Quorum
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Sid last won the day on April 13

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About Sid

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    I drink. And I know things.
  • Birthday 02/13/1960

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    thebullocks45@hotmail.com
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    sid3011

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  • Location
    Droitwich Spa, England
  • Squadron Number
    301

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  1. But there would only be one less whisper to set up as there are channels...if there are 2 multicrewed tanks then there are only 2 whispers for a person to set up as all loose tankers are together in one channel talking to eachother as are those in a multicrewed tank. eg. Painless's multicrew tank would need a whisper to 1) Friar's multicrew tank channel and 2) the loose tankers channel Friar's multicrew tank would need a whisper to 1) Painless's multicrew tank channel and 2) the loose tankers channel One person in the loose tankers channel would need a whisper to 1)
  2. Isn't it possible for just the whisperers to talk to eachother by setting up whispers to individuals in the channel?
  3. I see that someone has kindly set up some tank channels in Teamspeak...1 to 5 How about Tank 1 is all of those that are individual tankers ie. not part of a crew. That leaves tanks 2 - 5 free for multi crews. Someone, or a few in Tank 1, in each Tank channel sets up a whisper to the other tank channels. In the multicrew tanks you only need one with a whisper because if they swap roles they will still be in contact with the other tank channels. Those doing individual tanking in Tank 1 will be talking together so will be able to communicate between themselves and also to those in multi
  4. I am selling my Oculus Rift S and am wondering if anyone is interested. It is 18 months old and has been used for about 6 months of that. It is in very good condition, handsets have hardly been used but the equipment probably wouldn't be sold in the original box as I'm not sure where that is.....I'm afraid I'm not a box keeper due to storage limitations. I will thoroughly clean it prior to delivery. I am asking £120 plus postage, what ever that may be, to wherever. However, I am quite prepared to drive and meet someone halfway (UK ONLY) to hand over rather than post it if that is pre
  5. Version 1.0.0

    0 downloads

    Want to have a go at something different, bit of fun? Got a pen and paper handy? I have attached a zip file containing a navigation and observation exercise using a Sherman. The route is below along with some questions along the way. It shouldn't take more an hour. Run it with the Tank Icons mod on or 'Icons/navigation off' as it wouldn't be as effective otherwise. Unzip the file into your data/missions folder, there should be 10 files beginning "Navigation exercise Sherman". It isn't a Multiplayer, it is a Mission. Apart from one, all of the sections of the route are on a heading bu
  6. Want to have a go at something different, bit of fun? Got a pen and paper handy? Or download the mission and questions jpeg here I have attached a zip file containing a navigation and observation exercise using a Sherman. The route is below along with some questions along the way. It shouldn't take more an hour. Run it with the Tank Icons mod on or 'Icons/navigation off' as it wouldn't be as effective otherwise. Unzip the file into your data/missions folder, there should be 10 files beginning "Navigation exercise Sherman". It isn't a Multiplayer, it is a Mission. Apart from one, all
  7. Sid

    Using tank compass

    I know. I did most of last night flying with no HUD or icons, trying out full real I suppose. I enjoy it but I know it's not for everyone.
  8. Well, anybody trying to navigate cross country should have a compass and know how to use it........shouldn't they....? Anyway, there are compasses fitted to some of the driver positions within the in game tanks so hopefully this will explain how to use them should you choose to do so. The tanks fitted are: PzIII M PzIV PzV PzVI M4A2 There are only 2 keys needed for use with the compass, 'Compass director: left' and 'Compass director: right' the default ones are LSht Z and LSht X. Don't pay attention to the keys on the piccies, they are my custom ones. Al
  9. That's something you and I can only guess at....
  10. Bit more of an explanation - 'Scope view'. On the Su tank destroyers it appears that the sight view available for the commander is a scope that enables him to direct fire within the gun's arc of fire up to 56 degrees in any direction. Could be used for direct fire ie. against visible targets or indirect fire ie. as an artillery piece. In game the reticule is movable using the visor adjust controls. In co operation with the driver and gunner the commander can place the reticule over the target and adjust the fall of shot accordingly. Brilliant. This game is really Tank Crew....t
  11. Version 3.0.0

    0 downloads

    Maybe some of you will find these useful... I have attached a jpeg piccie each for Allied and Axis that shows, by type, the actions and default key mappings for each crew position. I found it really useful to go through the positions and try the mappings available to see what occurred. I found some interesting stuff eg. How to get the Su122 gunsight working Topic here KV1 commander operates the rearward firing machine gun from within the turret Lots of visor views The Sherman visors are height and horizontally adjustable so they fit your field of vision Some of th
  12. Maybe some of you will find these useful... I have attached a Word document sheet and a downloadable jpeg each for Allied and Axis that shows, by type, the actions and default key mappings for each crew position. I found it really useful to go through the positions and try the mappings available to see what occurred. I found some interesting stuff eg. How to get the Su122 gunsight working Topic here KV1 commander operates the rearward firing machine gun from within the turret Lots of visor views The Sherman visors are height and horizontally adjustable so they fit your
  13. Looks like this is a way to use the Su122 at last.... The gunsight has been a mystery. I have prepared some crew position/action/views/default keys sheets (will be on a different post) so I found this out whilst looking at the Su122. 1. Go into gunner's position Ctrl C 2. Take control of the gun T 3. Open hatch RAlt C This moves the gunner upwards to the top of the compartment 4. Open visor LWin C This opens the visors on the top so that the sight can see out of the compartment (see attached piccies) 5. Nestle to the gunsight LSht T Bang Bang!!
  14. 😄 Very unique mate..... What tank, what colour, any other markings? PM me with all the details....🙂
  15. Multicrew does take it further.....it is another dimension to the game, a good one. Pooka, Swep, Painless and I, me hosting, went on the AAS map, the one that ends at the sea with the ship. We went German and ran with Panthers and Tigers, crewing them as a pair and went for driver, gunner and commander positions thinking that anyone could swap positions once in a tank. Quite soon we worked out that whoever chooses the tank from the spawn point is able to crew all positions except the one chosen by his partner so when operating as a pair in a German tank, whoever is going to drive al
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