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Perfesser

3. Danger Dogz
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Everything posted by Perfesser

  1. There are a bunch of videos on all that the info windows can do for you, how to set them up . Take your pic https://www.youtube.com/results?search_query=cliffs+of+dover+game+info+windows
  2. One day last week I was getting very slow loading times plus it would not connect to Dogz America at all. Just hang at 100%- task manager shut down and "launcher not responding". I shut down everything, did a cold boot. - a bit better but still no Dogz. I think Steam has a lot to do with these kinds of problems. There is a program that optimizes internet connections. TCPOptimizer I looked and it's nothing bad, it will tell you what changes it will make - you can revert back to before any changes were made if you save the config.
  3. Water cooler.....computer porn!!
  4. This is at the airport just down the road from me.
  5. lol no, nothing like that. Looked more like a 50 mile long Spear of Destiny from Sheerness to the south.
  6. Thanks for that. I'm still on 361 but I remember GK and I both had a visual a few days ago, long black line suggesting something server generated.
  7. I was playing with the gear afterwards. I could find no way to have any manual gear down procedure do anything.
  8. I see now what that extra notation below our base listing means.
  9. Ummm....yes I'm responsible for that.....I was leading the flight. Last night GK and I went up for a quick test flight as there was only 45 min remaining and as I came over the fence I called "2 green", our signal that "I have checked my gear and have 2 green lights, do the same". Following aircraft are busy making sure they don't over run the leader on landing. He assured me that the gear lever was firmly in the down position on landing but later said that P2824 seemed to be "floating a long way down the runway"....... The mechanics had rolled out venerable V6603 for me. I returned it with the tape still covering the gun ports and I barely scuffed the tires. I see they haven't yet painted my 2 crosses on your fuselage. One note: We joined the Dogz server after that. I managed to run a Hurri completely out of fuel. You must put the gear down before the engine completely stops or it won't come down.... and it's a good idea to test your emergency gear down drills ahead of time because there's no time to figure that stuff out on a dead stick short final.
  10. No losses either. Nice work gents. No war stories? I'll start... I jumped in for a quick test flight alone (I know....) Got reports of a raid far south, I landed and took off again with full fuel. New plane but I'm sure there was nothing wrong with Hurri P2824. Missed them on the way in and turned to follow. Too late I found 9 bombers turning back from Farnborough at 16K. Above and behind were 12 escorts, 8 of whom took an unhealthy interest in my lone Hurri. I had altitude and gave them a good run, got hits on one but eventually they were equal altitude and energy and I was trying to figure out how to get away. I thought they were E-1's at first (yellow nose and wingtips) but I definitely saw cannon rounds exploding past me when one fired. They must have run low on fuel, at one point I looked back and nobody was there anymore. I turned to follow their reported egress heading in an empty sky, radar had them all at angels 1, and I caught up with them again near the coast skimming the trees. Pulled in behind a 109 and got him right at convergence with a short burst, his engine caught fire immediately, he rolled over and went straight in. I came back down from a zoom climb behind another and set his left wingroot on fire. I was about to get behind a third when I saw contacts off to the side. I thought it was the bombers or maybe a recon flight that had been reported (single at 2K)so I turned after them. Turns out they were balloons. By the time I turned back the sky was empty. I gave chase to that single radar contact just south of the coast near Rye, guessing it was a recon flight, but never found him. Low on fuel I turned for home but had to land at Eastchurch. Took off again with the same plane, V6603, and landed safe at home plate. Claiming 2 x 109 and another damaged.
  11. Looks like SoW 3 is launching March 6. Any plans to participate? Perfect chance to give all that wingman training to the test...............
  12. Thanks for posting that pic Alpha. More embarassing than my old headset is the clutter of current projects it resides in.
  13. I've had this headset for a long time now. I originally bought it to mount my Freetrack LED's instead of a hat. I don't much like the clip style. The farther apart the lights are the more accurately they will be tracked(I see the phone camera picks up the IR LED's very well). The head cushion elastics went first. Packing foam and duct tape to the rescue for a quick fix while on level stab mid mission. The foam ear bits were always too thin for long sessions and became uncomfortable. With some foam pipe insulation and the handyman's secret weapon I extended the ear pads for a more comfortable fit(earpiece on the left) . This has worked great for quite a while but I've increasingly been suffering "wardrobe malfunctions" with them. Turns out you can buy new ear pads quite reasonably priced. Mine were under $20 from http://www.scansound.com . You Euro guys can search "headset cushions" for someone on that side of the pond. All you need is to measure the diameter(good instructions on the site) and the new ones slip right in. Much better than the old foam, these are actual leather(ette?). As a Dog I did look for sheepskin but the world hasn't caught up yet. They're still a bit thin but while youtubing the subject I found an elegant fix. Once the new pads are on you can tuck a piece of rope under the pads to extend them out. I used the rope in the foreground, it's 3/8" or almost 1cm and about the max that will fit without popping off the pads. I may yet press that duct tape into service. The pad on the right shows the finished product - looks better than new! If any of you have those floppy Dog ears you might just give that cheap fix a try.
  14. To learn the hard lessons you're occasionally going to get beat up. If there's only 2 of you, go online, find a server and fly as a pair. Don't get sucked in to the low turning fights. Evaluate your performance - what you did right, what you did wrong.
  15. You've quickly found out that this is the key to fighting as a unit. While it might seem like this is just lost opportunities for kills it's the difference between a quick fight where 2 of the enemy goes down and then one of you is damaged and a longer fight where ALL the bad guys are eventually eliminated. You spot a bad guy and turn in. The guy in the best position to shoot becomes the leader. Wing tries to stay with him in trail and glance around. Always try to be the highest pair of planes in the fight. Any enemy planes get above you, you're defensive, extend away and get sorted out. When your target dives away, let him go. You'll easily kill him when he's struggling back up for altitude later. If your target is dragging you down or another pair is climbing above you, break off and regain the energy advantage of altitude. If one does get a shot, don't stay with the bad guy. 4 enemy damaged, limping home and out of the fight is better than 2 kills. Take a shot, call "breaking up and left" then look for threats, check the tail of the shooter. Your wing takes a shot as he goes by and knows to break up and left to look for you. If he doesn't see you right away he calls "blind on you". You tell him where to look "I'm medium (distance) your high 9". My "whisper to wingman key" gets more use than the transmit key on TS. The only problem with co-ops is that the enemy is always together in one location. Online they come from any direction in ones and pairs, at any time during the fight. Even when fighting you're trying to spot others entering the battle. Coops would be better for training if the fighters came in with more flights of 2. Maybe a dogfight with triggers so they're more random. Or enemy on patrol routes that will engage if the fight wanders in to their view. And......sorry but you gotta shut them icons off. You will spend a lot of time finding each other (I'm due north at 5500 feet) but this is a lot of what it takes after you get separated by some random pilot showing up in the fight and stripping off your wingman. Here's a good video on formations - very much how we try to fly. We never get to fly as a 4 ship though. As pairs we take the 2 outside positions of the 4 ship formation, leaving the center as open space. Only the first bit applies at this point, maybe 2:30 to 7 min
  16. I recall when I was looking for a gaming monitor looking for 2 ms response time http://www.pcmag.com/article2/0,2817,2402169,00.asp
  17. I would be happy to get the stuff in the update posted 10 months ago. I see the Spit had a working rear view mirror.
  18. I still get the theme music of the first C&C running through my head from time to time
  19. After the first session you quickly learn that when fighting together there's no time to learn to fly together. All the formation flying that keeps you as a pair in combat must be automatic before any enemies get into the mix.
  20. I will try to attend and assist. GK and I have been doing this for a while now. One of the hardest parts is simply station keeping and keeping eyes on your partner. Practice this exhaustively till it's second nature before you consider trying to fight as a pair. Basic formation flying will keep you in the right position to react to heading changes while keeping formation as a fighting pair. Once an engagement begins, wing will normally slide into trail formation with the leader for follow up shots. We don't usually fly as wing and leader. Our roles will change as the situation dictates. For instance if wing spots something of interest and the I can't spot it I'll announce "you have lead". His primary job is then to keep eyes on the target and move us into position while mine is to watch our surroundings. First tasks. Designate a leader for that flight. He will call the play and give power settings. Power must be conservative, it takes a lot of extra power to catch up if behind. Wing will fly at the leaders 4 or 8 but much farther apart than you're used to. At least 1km separation in the "looking for bad guys" phase. Wing must be in position such that leader can clearly see behind wings tail for a considerable distance. If you have poor vis to the rear the wing may need to be farther ahead or away to see properly. Assume wing will fly at the 4 o'clock position. Leader is scanning the sky from 11 to 5 oclock, looking past the wingman and clearing his 6. Wing is looking forward also but primarily past the leader from the 12 to 7 position. This lets both guys watch their position in formation as well as their sector. Do some basic turns. Tac turn - a hard 90 degree or more change in direction. Lead calls "tac turn left". Pilot on the outside of the turn goes first. As he crosses the tail of the other plane the second pilot also turns, maintaining separation. Hook turn - more leisurely turn. Lead calls "hook turn left 45 degrees" Usually less than 90 deg but can for more. Both gently turn same direction. Combat reverse. Usually done when a contact is spotted behind. " Reverse GO" Both planes turn toward each other , crossing over and coming out in the opposite direction. That should be enough to get you in the air and started. Just fly some basic navigation stuff with turns then go have some fun and the wing will just come in trail for attacks and STAY there. If you get separated FIX IT. 4fWe did this for about a year before it became easy...........
  21. I would do some searching on building an antenna. I was looking at a TV antennas for $100 and the one I built for $10 is pretty much the same thing. It's not as pretty but up in the attic it is invisible and out of the weather. Might be as simple as stringing a few wires across the rafters.
  22. Some of the older ones among us not used to the immersion of VR might be overwhelmed by the unusual sensations that a setup generates. These could include vertigo, nausea or... see below. You've been warned. . . . . . . . . . . . . .
  23. While you're at the disk cleanup you might want to run checkdisk......
  24. Any time I do this kind of thing I install Windows on a new hard drive. Keep the original HD as a slave and just change what drive it boots from. If anything goes wrong all your data is still untouched.
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