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4.09 update video on utube


MadTrooper

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4.09 README

Warning: The current version 4.09m is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect.

Maps - final versions of

Bessarabia

Iasi

Odessa

MTO

MTO Light

Slovakia Summer

Slovakia Summer Light

Slovakia Winter

Slovakia Winter Light

New Planes

Avia B-534-IV (flyable)

CW-21 (AI only)

Fokker D.XXI - 5 versions (Only SARJA 3 Early and Late flyable)

Fiat G.55 Series I (early and late - AI only)

I-15bis (AI only)

I-16 Type 5 + Ski version (flyable)

I-16 Type 6 + Ski version (flyable)

Letov S-328 (AI only)

Re.2000 (AI only)

SM.79 (flyable)

Cockpits

MC.200 series 7 and series 7 FB flyable (new cockpit)

MC.200 series 3 (improved original cockpit)

Ground objects

MBV-2 and MBV-2 (flak version) trains have new models + all guns are functional

Other

Quick Mission Builder with new features

Updated new default skin pack

Parachutes are not AAA target anymore

Navigational lights turned off during flight by AI planes

Pylon/bomb racks weight fixed -> better climb and takeoff performance for planes armed with external ordnance

Corrections in Flight Models (by Maddox Games)

MC-200 increased airframe drag-> reduced speed

P-11c corrected rudder roll response. Previously left rudder was inducing right roll and vice versa.

Ta-152C wing area corrected from Fw 190D-9 values (~1.2m²) -> slightly improved turn performance

DB-603L critical altitude increased from 9200m to 10200m.

Changes in Graphics (by Maddox Games)

Increased buffer size for stationary objects (buildings etc.) to prevent freezes under some circumstances.

Colors of water corrected for Water=2,3,4 modes. Now when looking down it is no more black/dark blue.

Optimized Shaders for Nvidia 8X00 series video cards.

Added a new mode for increased visibility distance. Visibility increased from 36 km to 72km under "Clear" and

"Good" weather conditions.

Note: This mode is not optimized for performance: (freezes and low fps are possible on low-end systems).

This new feature is available only in "Perfect" game graphics mode.

Also, there is a possibility to have problems with clouds and their shadows at far distances, due to some engine limitations.

Modify your conf.ini string in the [Render_OpenGL] section to use this mode:

LandGeom=3 (new mode is ON)

LandGeom=2 (back to normal mode)

:bg:

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Well, I am very tempted BG, and I'd love to oblige you, but I first need to get another drive large enough to take all the data I already have (on the original Raptor and my back up drive). This is because I need to do some nifty footwork to enable creating the Raid 0 array without doing a format/ fresh XP installation. I'm also considering the launch of Windows 7 in late October, and maybe waiting until then. I'll definitely be doing a full installation then, with a Raid 0 array.

B :dog:

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  • 1. DDz Quorum

ok, what does "raid" do...and BG: what is your Raptor?

(please no sniggling at the computer newb)

RAID 0 is where the data is spread across 2 disks, and gives a read and write performance boost and storage efficient - disk space is combined 2+ disks.

Downside, if one disk fails all data is gone.

RAID 1 is disk mirroring, disk #2 is an exact copy of disk #1. No performance loss or boost max 2 drives.

Down side, only half disk space available (the equivalent of the smallest disk).

RAID 5 is striping with parity, like RAID 0 but the array uses space to hold the parity data used to rebuild a failed disk. Requires 3+ disks and boosts read/write performance. Can withstand a single disk failure.

Down side, one disk lost for parity purposes.

More can be read here if you so feel inclined:

http://en.wikipedia.org/wiki/RAID

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