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A Suggestion Regarding Bomb Drop 'issues' On Expert Mode


FoolTrottel

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  • 1. DDz Quorum

As of  - not sure - some HSFX version based on - not sure - 4.1x.x, we've seen weird things when dropping bombs on targets.

- Explosion timing differs for player and for viewer

- Bombs do not visually drop, but disappear in view of a viewer

- No Explosion at all

- :huh:

 

So, here's what I'd like to suggest: Let's try for a while on non-expert mode...

 

Now, apart from looking/sounding more interesting than non-expert mode, I could not really tell what the differences are between them two.

 

Me thinks we started using it because of an SEOW?

 

Anyways, what do we think? Shall we give it a try?

 

Anybody aware of anything that will be significantly different when running non-expert mode?

 

(No, I did not want a poll, I want a discussion!  :shaunhb:  )

 

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  • 1. DDz Quorum

Well, did some testing yesterday, with Sweper and Tolwyn.

 

Whatever version used (HSFX Expert/Non-Expert, 4.12.2m stock) every other bomb drop results in weirdness... Even with Bomb Fuze diff setting off (4.09m timing)

Also tried the Instant fuse...

 

At moment of dropping, a viewer does not see the bombs drop, does not see any splash of the bombs hitting water, does not see the explosion, or, explosion occurs at a different moment.

Even when I saw Sweper flying through Tolwyn's bombs-explosion-water-fountain, Sweper him self did not see/feel that explosion.

(That was just after one explosion/splash of Tolwyn's bombs took me out :) )

 

It's all a bit weird.

 

Could it be packet loss? 

The moment/fact the ordnance is dropped is missed by the client, and thus it does not see the bombs drop/hit/explode?

 

Could be, but why can't I remember seeing it happen on earlier versions? (like 4.09m-ish?)

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  • 2. Administrators

I was wondering who'd be first - Kev wins!

 

More seriously - Perhaps we should consider all running the same Net speed (set in conf.ini) too. Word on the street is that a low net speed (mine was 5000 - and I don't see long range tracer, flak bursts etc etc) may result in loss of low-priority packets and therefore may mean that certain low-priority events are not seen at the client end. I've upped mine to 10000 temporarily so will report back on the effect (if any).

 

Jabo

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I can't imagine the haken mod causing bomb drop issues on any planet. Sound on the other hand....... :P

 

 

 

P.S. If a bomb drops in the water and no one sees it explode, did it really happen? Very Zen.

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HSFX history mod
EXPERT mode
Perfect Map Textures
Hakenkreuz Enabler
SOUNDS default

 

+1 LOL 

 

or perhaps maybe ......................................................................................no mods at all  :laughing5:   :boxing:  :slap_head:

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