1. DDz Quorum FoolTrottel Posted August 22, 2018 1. DDz Quorum Share Posted August 22, 2018 It is a good idea. And quite doable as well, if only we had a fine GB mission builder in our midst! Quote Link to comment Share on other sites More sharing options...
Gypsy Posted August 22, 2018 Share Posted August 22, 2018 1 hour ago, FoolTrottel said: It is a good idea. And quite doable as well, if only we had a fine GB mission builder in our midst! True... I do remember flying one evening (my time) on a DF map created by a DD member..just don't remember who. TOAD was there so I will ask him. 1 Quote Link to comment Share on other sites More sharing options...
Crash Posted January 2, 2019 Share Posted January 2, 2019 We might soon be able to do campaign coops quote from Pat Wilson That is in development right now. PWCG currently supports coop with one squadron. Unfortunately PWCG is a desktop application, so users other than the host have no UI. They can only fly the missions. First step (in progress) is to create a web based code that the host can run. Players in the campaign will be able to access the servers on the hosts machine and interact with it to see the campaign in a view that will replicate the information available in the PWCG desktop app. After that comes the more challenging part: extending PWCG coop capability such that any number of players can play for any side. In 5.0 PWCG added the ability to handle ore than one human player, so that is already out there. That concept has to be extended to human players in any squadron. Some of the uses are obvious: a continuous campaign being played by multiple users. It is not MMO - participation will be controlled by the host. But once this is in place a group of fliers will be able to play either side. Squads can use PWCG for online wars. I'm sure that there will be any number of uses. 2 1 Quote Link to comment Share on other sites More sharing options...
DD_Arthur Posted January 16, 2019 Share Posted January 16, 2019 Guys, The release order is as follows for vehicles, maps are harder to judge, but I won't put dates on any of them yet because they often change. Me-262 and Fw-190 D-9 are slated to come together. P-51D B-25 (AI) Tempest Mk.V P-38J Plus 8 more tanks in 2019 M4A2, PzKpfw IV Ausf.G, T-34 model of 1943, PzKpfw III Ausf.M to come together. SU-122, PzKpfw V Ausf.D, SU-152, Sd. Kfz. 184 to come together. GAZ-MM + 72K Sd. Kfz. 10 + Flak38 (Collector Vehicles) to come together after tanks done. Plus 6 more WWI kites in 2019 Fokker D.VII and D.VIIF and Sopwith Dolphin Albatros D.Va and S.E.5a Brisfit and Halberstadt CL.II and CL.IIau Plus 3 maps. Likely in this order, but this could change. Prokhorovka Map Bodenplatte Map Arras Map Plus... Bodenplatte Career Bodenplatte Scripted Campaign Another Payware Scripted Campaign or two from 3rd Parties Tank Crew Scripted Campaigns American and British Radio Calls Air/Field Marshal Feature Object Viewer New MP Lobby (Fingers crossed, this one won't be easy) PWCG Online Co-Op Campaign (Go chew on Pat about this) and hopefully many other tweaks and fixes etc. as we go along. Lots and lots of stuff to come in 2019. P.S. all this was announced in the beginning as part of our overall plan, but I've tried to give you some context. The order of the planeset releases is determined by what is possible when, no other reason. Planes can be restricted by the MP server operators if people complain. Jason https://forum.il2sturmovik.com/topic/42521-when-the-p51-will-be-available/?do=findComment&comment=720883 2 Quote Link to comment Share on other sites More sharing options...
DD_Arthur Posted February 17, 2019 Share Posted February 17, 2019 Well hello, this looks another interesting possibility...... https://forum.il2sturmovik.com/topic/43276-simple-coop-mission-generator/ Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted February 17, 2019 1. DDz Quorum Share Posted February 17, 2019 1 hour ago, DD_Arthur said: Well hello, this looks another interesting possibility...... https://forum.il2sturmovik.com/topic/43276-simple-coop-mission-generator/ It is, though there are some ... ifs and buts ... I am looking into putting it on the Server ... Quote Link to comment Share on other sites More sharing options...
2. Administrators Jabo Posted February 20, 2019 Author 2. Administrators Share Posted February 20, 2019 Is this what we 'tried' last night? Quote Link to comment Share on other sites More sharing options...
Crash Posted February 20, 2019 Share Posted February 20, 2019 We were not very good at it Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted February 20, 2019 1. DDz Quorum Share Posted February 20, 2019 3 hours ago, Jabo said: Is this what we 'tried' last night? Yes! Quote Link to comment Share on other sites More sharing options...
2. Administrators Jabo Posted February 21, 2019 Author 2. Administrators Share Posted February 21, 2019 JP would have had a seizure Quote Link to comment Share on other sites More sharing options...
DD_Arthur Posted March 23, 2019 Share Posted March 23, 2019 Version eight of this great little tool out now, with the ability to select all the planes and have spawning on runway! https://forum.il2sturmovik.com/topic/43276-coop-mission-generator/ Quote Link to comment Share on other sites More sharing options...
DD_Arthur Posted March 23, 2019 Share Posted March 23, 2019 FT; I still don't understand how to make all the planes available. Vander says it's done in the config file which I do understand. I open it and paste in the planes description he added? When I do I still don't get a list of all the planes to select in the generator drop down boxes. Obviously, I'm doing something wrong but....... Any ideas? Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted March 23, 2019 1. DDz Quorum Share Posted March 23, 2019 Just tried it, added the D9 to the stalingrad map with this edit: [Stalingrad] fighters_allied = {"La-5 Series 8": "la5s8", "P-39L-1": "p39l1", "P-40E-1": "p40e1", "LaGG-3 Series 29": "lagg3s29", "Yak-1 Series 69": "yak1s69", "MiG-3 Series 24": "mig3s24"} fighters_axis = {"Fw 190 D-9": "fw190d9", "Bf 109 E-7": "bf109e7", "Bf 109 F-2": "bf109f2", "Bf 109 F-4": "bf109f4", "Bf 109 G-2": "bf109g2", "Fw 190 A-3": "fw190a3", "MC.202 Series VIII": "mc202s8"} bombers_allied = {"A-20B": "a20b", "Pe-2 Series 87": "pe2s87", "IL-2 AM-38 (42)": "il2m42"} bombers_axis = {"He 111 H-6": "he111h6", "Ju 87 D-3": "ju87d3", "Ju 88 A-4": "ju88a4"} attackers_allied = {"IL-2 AM-38 (42)": "il2m42", "P-39L-1": "p39l1", "P-40E-1": "p40e1", "LaGG-3 Series 29": "lagg3s29"} attackers_axis = {"Ju 87 D-3": "ju87d3", "Hs 129 B-2": "hs129b2", "Bf 110 E-2": "bf110e2", "Fw 190 A-3": "fw190a3"} targets_low = {"airfield": 1,"artillery": 1, "armor": 1, "garrison": 1 } targets_high = {"train": 2, "ammo dump": 2, "bridge": 2, "fuel dump": 2} lines = {"01": "09", "02": "09", "03": "09", "04": "09", "05": "09", "06": "09", "07": "09", "08": "09", "09": "09", "10": "10", "11": "11", "12": "11"} Quote Link to comment Share on other sites More sharing options...
DD_Arthur Posted March 24, 2019 Share Posted March 24, 2019 OK, got it. Was having Notepad confusion I've made a config with ALL the planes selectable if it helps SYN coop generator config version 8.zip Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted March 24, 2019 1. DDz Quorum Share Posted March 24, 2019 Got it, thanks! Quote Link to comment Share on other sites More sharing options...
DD_Arthur Posted April 2, 2019 Share Posted April 2, 2019 FT; Please find attached new config. for the latest version (v. 10) Vander mission generator. Enables all planes on all maps with all targets selectable! coop config.txt Quote Link to comment Share on other sites More sharing options...
DD_Arthur Posted April 2, 2019 Share Posted April 2, 2019 Works a treat for me btw Quote Link to comment Share on other sites More sharing options...
Crash Posted May 1, 2019 Share Posted May 1, 2019 FT this might help with the icon for waypoint showing Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted May 1, 2019 1. DDz Quorum Share Posted May 1, 2019 1 hour ago, Crash said: FT this might help with the icon for waypoint showing What is 'this' you are speaking about? Quote Link to comment Share on other sites More sharing options...
Crash Posted May 2, 2019 Share Posted May 2, 2019 https://forum.il2sturmovik.com/topic/38978-mod-icons/ Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted May 2, 2019 1. DDz Quorum Share Posted May 2, 2019 6 hours ago, Crash said: https://forum.il2sturmovik.com/topic/38978-mod-icons/ Thanks... not sure whether to try it, seeing it may lead to issues after updates ... I have the no /ac icon run running at the moment, so, will look into it! Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Sid Posted June 8, 2019 1. DDz Quorum Share Posted June 8, 2019 I have submitted a file here Hope it is useful. Cheerzen Quote Link to comment Share on other sites More sharing options...
Crash Posted June 17, 2019 Share Posted June 17, 2019 Maybe we can give this a go when its released PWCG 6 has been in the works for about 8 months now. This is a significant rewrite of a 100K plus line code base, so it takes time. However it's getting there. Hope the alpha for coop can be released in a month or two. PWCG 6 will allow many participants in any squadron flying for any side. It is coop and not MP. Access is controlled by a host who will run the campaign. The missions will be PWCG missions in a PWCG campaign, just with lots of humans flying on all sides. This format accomplishes several things. Players will be known and hopefully trusted by the host. Players will have an incentive to fly as real pilots did. Lose your virtual life and you start over as a new pilot. You can have multiple personas in the campaign. Choose to fly fighters one mission and dive bombers the next. Have something to do if your main pilot is wounded and cannot fly for some time. Great for squads that want to conduct a war. Great for a like minded group of players who want to fly missions in a larger framework. If you want pure coop (not human vs human) you can still have it at any level you want - everybody in the same squadron or flyers in different squadrons on the same side. If you want to fly against your friends then you can do that as well. As far as I am aware nothing like this has ever been done before (I could be wrong). Flight simmers have had MP for dueling with humans and single player for campaigns, but never campaigns with lots of players. 1 Quote Link to comment Share on other sites More sharing options...
MOG Screwball Posted July 27, 2019 Share Posted July 27, 2019 Hi Guys - wanted to know if all your flight games are through Steam & can I get the password to join your T/S? Thx ~S~ MOG Screwball P.S. I remember flying many a great coop in IL2 1946 Quote Link to comment Share on other sites More sharing options...
DD_Arthur Posted July 27, 2019 Share Posted July 27, 2019 Hello Screwball and welcome to the DangerDogz forum We don't fly any of the sims we use through Steam. We have our own servers for DCS, GBS and CLoD. Of course, you have to have Steam installed to run CLoD but as a group we don't really use Steam for anything. We are essentially a coop based squad still and meet on several evenings GMT throughout the week. We fly GBS on Sunday and Tuesday evenings at the moment. We have several Canadian members. Infact we have active members across North America, the UK, Europe and Australia. I'm sure we'd be very pleased to welcome an old hand from '46 who'd like to fly with us so please feel free to tell us a little bit about yourself. Quote Link to comment Share on other sites More sharing options...
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