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Our Clod Server: Approach For Events - But How?


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  • 1. DDz Quorum

So, our CloD server is running along nicely, playing a nine hour mission - 7 AM to 4 PM - then restarts.

In a session, out of 67-sub-missions, a random selection is being loaded, at random intervals, currently between 3 and 7 minutes.

Map-Icons are on!

 

Makes kinda sure there's always something for you to hunt down, where ever you may spawn...

All nice and fine for some leisure flying, shooting along, landing at closest base, picking a fresh aircraft and go get at it again...

 

Yet, there must be something more extra special that we could do with our server and CloD.

 

At the moment, we do not have an option of creating Coops, as there is no way to control the AI, we can program the aircraft to 'be there', and we can jump into their cockpits and fly the plane, the remainder of the flight will be AI and kinda helpless, and do exactly what it's been told in the mission, ergo, they fly along, even if their leader is human. They will not listen. Too bad...

 

So, basically, it's down to programming Blue AI - like currently is being done - and us Red go take off and patrol, and listen to the radar calls...

I plan to programme bigger flights of aircraft in one go, all together, based on real events ... (anybody got a detailed resource on LW missions back in the day?)  The raid on Southhampton on the Spitfire factories would be a nice one, although it largely went undetected, and for a defensive force not so interesting... then again, there was a diversion attack of some 80 Junkers somewhere over Kent... yeah 80 coukd lead to performance issues..

 

So, what would work?

I'm thinking out loud here, just letting the thoughts go...

 

What if...

We create an event. (so, shutdown the nine hour cycle, and restart the server, with a password on it.

 

And, there's a brief. Or maybe not, and there's simply some messages in big red characters on the screen... 

 

Brief be like:

Spawn in at Hornchurch, create a flight of Spitfires and of Hurricanes. Take off and patrol the area of X to Y, Spitfires at highest level, patrolling the out skirts of the perimeter, Hurricanes a bit further back. Once contact is being made, go and attack, Hurricanes need to be put at a nice intercept course.

 

Or Like:

Scramble at Manston, the enemy is close, take off, save the aircraft, take them to a place safe from the enemy attacking.

 

Or Like:

Spawn in at Gravesend, take Spitfires, warm the engines up, and wait... you are on stand by ... get Ready.

 

Then, at sometime in the mission (lol ... like 30 minutes :shaunhb:  ) a message will popup ... Scramble, head out to ABC at alt xxxx angels.

And next... no radar messages... 

 

 

 

 

Hm, come to think of it, this should al be very well possible, it's just like starting the correct mission at the correct time...

Oh, yeah, and make the mission, that too.

So, nothing much different from 1946 hey....

 

 

So, could this work? We may need to put in tricks like air spawn, like the long DF's...

 

Oh, yeah, what else do you think could be fun?

(Anybody else out here that kinda knows how to throw a mission together?)  :P  :P  :P 

 

Oh, wait, this is the most important question I got: anybody got any detailed resource on LW missions back in the day? :salute: 

 

 

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  • 2. Administrators

 

 

Oh, wait, this is the most important question I got: anybody got any detailed resource on LW missions back in the day? :salute: 

 

 

Have the JG26 war diary, details everything they did throughout the battle. can send you the pdf.

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  • 1. DDz Quorum

 

 

 

Oh, wait, this is the most important question I got: anybody got any detailed resource on LW missions back in the day? :salute: 

 

 

Have the JG26 war diary, details everything they did throughout the battle. can send you the pdf.

 

Got it, thanks FB!

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  • 1. DDz Quorum

Keeping this thread running and active, just to mention stuff I come accross, and to ask for questions and opinions.

(Opinions on the matter at hand, not just random ones please :) )

 

So, suppose it's early morning, you are on readiness, you spawn in, pick a plane warm it up and sit there, with your other squadron members.

(You have a laugh as your wingman slips climbing on the wing of his fighter, as it's still wet from the morning dew)

 

You banter, and banter, some will risk their ailerons, wingtips and props on a grand flying show ...

 

After some ten or so minutes of waiting, the first Radar messages pop up, but the stuff they report is still way over on the other side of the channel.

 

Now, it will still take a while before you can tell where to intercept them.

Well, yeah, you need to make sure whether it ís a raid bound for England ... or maybe not.

 

Your leader maybe will take you up there. And take up a patrol area.

Even split the squad up into two groups.

 

Is this:

A. Boring!

B. Dull, cool, but good fun (One still can horse around the airfield, can one not?)

C. Yep, like it. Bring it on.

D. No, can't handle the suspense ... (But that's just me, as I can't even watch any Hitchcok movie...)

E. Whatever, let's just go!

F. Stop this, I can do a much better job!

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Sounds like a go mate. No lazy mechanic to warm up my engine while I sipping thea in the ready room? Oh well, I can sweat under the plexy hood for a while. They really have to put in a "scramble" voice mod too.

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  • 1. DDz Quorum

I have little to no experience of script editing, but would the following be achievable?

 

1. Have the mission generate a raid

2. Have that raid assigned a filtered target type (i.e airfield, industry, radar or population centre, etc.)

3. Have 3 or 4 route options to any target?

4. Have the mission randomise the bomber type in any target/route

5. Have the altitude of the raid randomised but in a band dependent on the type assigned

6. Have escorts assigned to that raid 

7. Have recon flights spawned before and after raids

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  • 1. DDz Quorum

Fenrir,

 

Those are brilliant ideas, but way ahead of my knowlegde of that programming language in CloD...

All of it should be possible, but it's out of my reach.

 

I'm afraid we'll have tokeep it all very simple, similar to IL2....   by creating each and every misson singly, and by hosting different ones create diversion and 'surprise'.

Yeah, too bad, lots of work it is!

 

Unless... who wants to be a programmer and is a good and fast learner?  :glasses9:

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  • 1. DDz Quorum

Some more changes applying to the 'Event Map':

- Battle area extended to all of the map (Same as SOW), will also be on our normal 9hr mission.)

- Added some more Red bases/spawnpoints

- Removed all Blue spawnpoints (this is for the Red-Event map, there might be a Blue-Event map too, later on)

- Set all Red spawnpoints using the following a/c

  * Aircraft.BlenheimMkIV
  * Aircraft.DH82A
  * Aircraft.SpitfireMkIa_100oct
  * Aircraft.BlenheimMkIVF
  * Aircraft.HurricaneMkI_100oct
 
....
Edited by FoolTrottel
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  • 1. DDz Quorum

So, a first test run showed the big mission event may work ... 

 

So, next time, = mind you, not neccesarily next session = we shall try again, and I shall try and remember to switch off the map icons and aircraft icons .... 

 

Thanks for testing that big shift!

 

(Very good show though, to see some six to eight Spitfires in formation. ... :) )

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