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DD_Fenrir

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Everything posted by DD_Fenrir

  1. DD_Fenrir

    Need a force feedback base for your WartHog?

    I feel a sudden need to re-mortgage....
  2. DD_Fenrir

    Dedicated DCS evening

    We now have the following DCS owner/operators: DD_APHill DD_Arthur DD_Artie DD_B16Enk DD_Bongodriver DD_BluBear DD_CaptJackG DD_Crash* DD_Fenrir DD_FT DD_Muscobe DD_Papabear DD_Sid DD_Snacko DD_T_O_A_D DD_Wingflyer If I have missed anyone from this please advise and I shall add you. It is my belief that this represents a significant portion of the membership and as such is deserving of a dedicated DCS evening. However, this should not substitue a regular evening for the existing sims so I have created a poll to see which other evening would be more agreeable. Please vote for the evening most convenient for you.
  3. Thanks for this Chris. Well found. My heart was in my mouth watching his approach, even knowing the outcome.
  4. DD_Fenrir

    Whatcha Flyin'?

    Generally the missions I run on Normandy do ok on 16GB; some intelligent spawning and de-spawning units helps. Take note that the memory manager that is being currently trialled in the Open Beta branch may help with loading Normandy, which I know some with 8GB had issues with. Actual performance when in mission with 8GB... good question!
  5. Hi boys, whilst finding some stuff to listen to during my working luck I stumbled upon a great channel called Aircrew interview. I've posted some of the ones I found particularly interesting:
  6. DD_Fenrir

    DCS WW2 Sale

    Thinking of starting in DCS with WW2 modules? Or considering expanding your existing hangar of WW2 types? Maybe you've put off getting the Normandy Map & Asset Pack until prices came down? Well, now here's an opportunity: https://forums.eagle.ru/showpost.php?p=3476473&postcount=140
  7. DD_Fenrir

    warmed up engines

    Well... about f_ing time!
  8. Well, if you flew for Mother Russia at least you won't miss the clatter of tractor engines...
  9. DD_Fenrir

    Awesome 2.5 Update Vids

    Happy New Year all! Wanna see more of the upcoming re-engineered Caucasus map? What about the F/A-18? Well, volia! and:
  10. Hi Dave, BoX is fun but with only two nights (and maybe soon only one) to fly my focus will be on Sunday night Coops and CloD Thursday with some DCS thereafter. If I could join a BoX session on any other night it would be after 10pm. As such I don't believe my opinion should be weighted in this particulat straw poll.
  11. Hello chaps and chapesses. I'm making a series of DCS Spitfire videos to highlight some of the quirks, nuances and idiosynchrasies of operating the Spitfire in an effort to help operaters refine their technique and get the most out of the old girl. In the first we look at one of the most fundamental control surfaces - the elevator. Your feedback is most apperciated chums. Let me know if my efforts have been of any assistance.
  12. DD_Fenrir

    We need to talk...

    ... about the future. The future of flight simming in general and the Dogz place within the idiom and the community. Now let's be clear, I have not started this discussion with the aim of having reached some definitive agenda or decree about how the Dogz will move forward from hereon in. Think of this as a brainstorming effort. I'd like to hear everyone's thoughts, conjectures, opinions and even crystal ball consultations on the genre flight sim and what we think the Dogz will look like in the future. The first point of discussion will be the state of the sims we currently fly (if I miss any candidates please let me know). So in that vein let's look at our primary - Il-2 1946: Il-2 is a grand old lady, with a breadth of content unrivalled by any subsequent simulator offering. And it does not skimp on depth - it strikes a fantastic balance between simming enough realism to be satisfying without becoming inaccessible or tedious. In short, it's fun. With mod support we have unparalleled access to theatres and even eras. However there are issues technically and community wise that I suspect will come to make 1946 less and less viable as our primary sim in the future. It could be argued that perhaps some of these issues already are snapping at our collective heels. 1) 32-bit Program Support - we have to acknowledge the possibility that at some point in the future, windows support for 32-bit programs will disappear - this means no more Il-2:1946! There are of course ways around these things but this is an important aspect that must be recognised. 2) Player Base - the Il-2 community is dwindling. As people dedicate more time to more modern offerings or move squads wholesale to the next big thing the community around Il-2 contracts. Those still persevering end up in ever smaller and less relevant squads or go offline only. Newer entrants to the genre will generally want the newest, best looking and higher fidelity sims, and whilst some could be brought round to the delights of 1946, they will be a minority. We could perhaps pick up some these and also target the veteran disaffected types whose squads moved on to newer things against their opinion, both of which could boost our attendance in the near term but these cannot but delay the inevitable - that being that Il-2:1946 will eventually become a anachronism of the flight sim genre. If the Dogz stay with it then it is likely our fate will be similar. Pause cos babies making noise. To be continued...
  13. DD_Fenrir

    Lancaster MkI 1/72 Revell

    Excuse me whilst I remove the appendage terminating my leg from my cake-hole.... The B-type Roundels (just red & blue) look good, but the C-type (with white and yellow rings) appear ill-proportioned and the red - at least in the photo - doesn't appear to be centered correctly. Apologies if I offended Arjen.
  14. DD_Fenrir

    Lancaster MkI 1/72 Revell

    I'd ditch the roundel set from that decal sheet that came with the set FT; looks 'orrible!
  15. DD_Fenrir

    Version 2.5 Graphics Question

    Are you chaps running with "deferred shading" on or off?
  16. This is where Painless asks for photos...
  17. DD_Fenrir

    Version 2.5 Graphics Question

    Hey Gypsy. Can you post a screenshot so we can better see what your looking at? I have my suspicions but don't want to send you on a wild goose chase changing settings etc if I'm wrong.
  18. DD_Fenrir

    DCS 2.5 progress update

    I know some of you are a bit in the dark as to when the release version will be available for you to update to, and wondering what's taking so long, so I've copied in the patch notes detailing the bugfixes and some of the ongoing issues the developers have come across: Improved NVG picture. ES and CN localization update. ME. Ships groups. Ship skill will not accidentally changed after mouse click. APC AVV-7 40mm Mk.19 HE ammunition replaced by HEDP. Added new model of small helipads (FARP) for single helicopter. Added AI China AWACS KJ-2000. DCS NTTR Object 'CONCREET_CAN" destroyed state corrected. DCS Ka-50 Added separate option slider for the helmet sight-ring displacement. DCS AJS-37 New feature! auto-generated data cartridge. Choosable in the kneeboard (# 6) The Auto-generated data cartridge is a cartridge with five pre-programmed waypoints, where the third waypoint will be located on the first expected enemy units. This waypoint will take into account projected target movement and if you follow Time on Target cues, you will intercept your target. This is a work in progress feature. You can now load a data-cartridge file stored in the saved games-folder without respawning. Details on this will be posted on the forums. New Export of ELINT-analysis data to Saved games-folder added! It will be located in the %SAVED_GAMES%/DCS_AJS37/ELINTData.info file. The DCS_AJS37-folder must exist for export to work. This is a work in progress feature. Added new JA-37Di “Akktu Stakki” Livery by Magnus Almgren https://imgur.com/a/FiYYE Fixed FORMLJUS not illuminating tail with deferred rendering on Fixed fuselage FORMLJUS (slimelights) not appearing with deferred rendering on Corrected landing light sprite movement Landing light distance and attenuation reworked for deferred rendering Landing light will no longer illuminate the cockpit Landing light will now follow nosewheel strut rotation. Wing nav/formation lights will now cast dynamic lighting Fixed static airfield AJS-37 missing canopy & ejection seat issue. Adjusted PBR materials for new tonemapper gamma Fixed missing Bare Metal livery Fixed missing ordinance icons Fixed duplicate material name of canopy glass & rocket pod (Thanks Home Fries!) Replaced default Viggen briefing UI image Corrected AKAN Gunpod size Fix to RWR showing ghost signals Fixes to Time On Target calculation accuracy Fix to second BK90 MJ1 not releasing Fix to Glideslope indication issues. Fix to inaccurate DYK and NAV bombing Fix to Maverick-sight going off target Fix to Easter egg triggering erroneously. (or, rather, in common flight parameters) Fixed Lysbomb not releasing and FÄLLD LAST light not activating Various Fixes to U22 and U22/A pods Corrected shader parameters for cockpit Corrected shader parameters for LoD1/2/3 to fit better with LoD0 Exterior. Removed all instances std::rand() and replaced with ED’s replay-consistent random object. (does not fix all replay issues yet!) Fixed Droptank fuel weight not being removed from aircraft Fix to lift performance in slow speeds/high alpha flight Corrected shader parameters for all ordinance models. Fixed default radio frequencies. Fixed an issue where an AI aircraft could not be assigned to common frequency ranges. Adjusted missions for 2.5 Caucasus. Fixed Canopy Glass in cockpit being practically invisible. Fixed doubled up canard vortices and right wing will now generate vortices. Adjusted ‘Mozdok Attack’,‘Moscow Takedown’ and ‘Attack the Camp’ Single missions for new Caucasus (thanks Grimes & Graywo1f!) Darkened HUD Glass & adjusted indicator material for better HUD visibility Added new F7 Skaraborg’s flygflottilj livery for Caucasus Mini-Campaign DCS MiG-21Bis by Magnitude 3 LLC Adjusted external textures for deferred shading. Stabilized radar on horizon. Control panel for Nukes now shows. Nukes’ 3D model now shows on aircraft. SPS Box now shows. CampaignsAdapted paid campaigns to new Caucasus: F-15C The Georgian War Сampaign A-10C The Enemy Within Campaign A-10C Tactical Training Qualification Campaign A-10C Basic Flight Training Campaign A-10C Advanced Aircraft Training Qualification Campaign UH-1H Argo Campaign The Border Campaign A-10C Operation Piercing Fury Campaign The Museum Relic Campaign P-51D High Stakes Campaign Black Shark 2 Republic Campaign Su-27 The Ultimate Argument Campaign A-10C Stone Shield Campaign Mi-8MTV2 Oilfield Campaign. In additional added two new missions for single and multiplayer. NOTE: for all those campaigns implemented the new keyless copy protection. This update will be available only for Open Beta so far. 02-06-2018, 02:56 PM DCS 2.5.0 HOTFIX 1 Fixed crash on loading mission with Bf-109 in VR mode. Fixed CTD in "A-10C Sturmovik" campaign mission 1. Fixed corrupted font in kneeboard. The Grace Period will be granted even if DRM Server is down. Fixed login issue in Steam version. Fixed crash on mark panels added by scripting engine. Ground unit will not shoot at targets if a friendly unit is behind target, in the firing line. Flak 37 will not shoots below the target at short ranges. Corrected sound of controllable ground unit in the cruise control mode. Now you can delete missions or tracks with Delete key in the Mission and Track open panels. Fixed CTD when static object destroyed by scripting engine or AI unit. Changed tainted files checking logic. NS430 - Arrivals should only appear once in the popup scroll window, transitions are chosen separately. NS430 - popup window interferes with night vision goggles and has odd visual artifacts. NS430 - GPS incorrectly activates flight plan when arriving at direct-to destination not in the plan. Fixed launch type of AGM-84A. UH-1H UN Pilot campaign. Fixed CTD in final mission. CA. BMP-3. Corrected main sight appearance after switch to secondary and tun back. Operation Piercing Fury Update to Mission 2 & 4. NOTE We are working hard towards a memory leak solution. 02-09-2018, 12:31 PM DCS 2.5.0 HOTFIX 2 FC3 aircraft. Eliminated green dot in the HUD. NS430 - approach data errors: KVGT The 'comment' value of User mark panel via scripting engine will be optional. MP server list. First 3 columns will not be too narrow. MP server list. The ability to sort the rows by clicking on the column title. Corrected air-launch Harpoon performance. AWACS. Corrected "at bulls/at bullseye XXX" messages. MP. F10 map. Nickname of client will not be displayed after client's icon disappearing. Fixed crash on cargo intersects with objects. MP. Fixed server crash with transport.dll. HAI : Game freezes when Mi-28 trying to land - fixed. 02-14-2018, 12:53 PM 2018-02-14 HOTFIX 3 Updated several missions of UH-1H Argo Campaign. Updated several missions of A-10C The Enemy Within Campaign. MP anticheat. Speed relative explosion power is clamped to 500 m/s. Controlled Ground units can pass through tunnel wall. Fixed. Fixed issue with ground AI when given stop and resume triggers returns to previous WP instead of continuing the route. UH-1H UN Campaign mission 2 trigger will working. Fixed ME error me_map_window.lua in dynamic weather panel. Sea waves animation will be works correctly from inside some cockpits. Multiple flights starting on a FARP at the same time will not spawn on a player. Tanker will be fill external tanks of aircraft. B-17G ball turret will fire. B-17G will attack enemy at second approach. UH-1H: Fixed issue with barometric altimeters when atmospheric pressure below limit. AI Radio. Fixed error in wMessage::buildSpeechQ appearing in some conditions. DCS AV-8B N/A by RAZBAM Corrected empty fuel tank definition Cockpit model improvements External model improvements Added EHSD Moving Map (Work-in-Progress) Added TPOD laser ranging Updated TPOD TDC movements Updated TPOD target transfer Corrected aircraft basic empty weight (slightly too low before) Corrected aircraft basic empty roll inertia (too high before, creating incorrect roll response) Corrected combat rating not allowed when nozzles not aft or gear down Corrected very high altitude engine performance (>35000ft, was insufficient before) DCS M-2000C by RAZBAM Improved pitch responsiveness Improved AP responsiveness and control Improved extreme angle of attack behavior Improved engine malfunction modeling during in-flow loss Controls indicator now also shows trim position (previously only shown during AP engagement) Removed innacurate altitude limitations for AP engagement Corrected nature of trim control sensitivity to be relative to framerate Corrected nature of AP heading and trim control sensitivity to be relative to framerate Corrected helmet visor animation and reversal between external and cockpit view Corrected direction of trim indicator in controls indicator Corrected innacurate pitch moment with airbrake deployment 03-14-2018, 09:35 AM DCS 2.5 Open Beta Update 4 MP. Fixed issue when client can only see up to 5 ground units that are stationary. MP. Ground units will be able to activated on client. MP. Fixed crash on P-51D MainPanel:update_arguments(). MP. Client in multiplayer will see missiles of SAM launcher after its rearming. MP. Fixed issue when player can't join server with password if he previously enter incorrect password. MP. Stingers and Igla missiles will be visible for Clients. MP. Fixed multi-monitor setup crashes when joining or hosting multiplayer game. Speed indication on external view status bar will show more number positions. Aircraft AI will take damage after collision with trees. Enemy Within campaign. Added Doc folder and corrected missions. Museum Relic campaign. Added corrected missions, version 2.6. A-10C. Typo correction German A-10C manual. Mi-8MTV2. Spring Tension campaign updated for DCS 2.5 Mi-8MTV2. Wrong reading of the working pressure in the hydraulic system fixed. A10C Sturmovik campaign adapted for DCS 2.5. Stryker M1128. Corrected machine gun position. Corrected waterline level of several amphibious ground units. NS430. 2nd ref wpt for user waypoints is calculated incorrectly when changing distance manually. NS430. Approach data errors: KHND. NS430. Menu button breaks Right Knob. Updated and corrected Vegas tour missions. Fixed issue when trigger zone can't be moved. GUI. The open mission panel. Sorting order in mission list will be saved. Increased max number of sound hosts for avoidance runtime errors in complicated sound conditions with many sound emitters. L-39. Update training missions. Fixed crash when player switches to another aircraft on the ship's deck. Georgian Hammer with CA campaign adapted to DCS 2.5. As you can see the bugfix list has been quite comprehensive, but the most serious issue is of course that memory leak, which annoyingly seems to most afflict multiplayer. Hopefully they've made progress towards this and we'll see some solution soon; I for one can't wait to join up with some fellow Dogz in DCS 2.5 skies! Hang in there fellas....
  19. DD_Fenrir

    DCS 2.5 progress update

    To quote NineLine (artist formerly known as SithSpawn): Full thread here: https://forums.eagle.ru/showthread.php?p=3444654#post3444654
  20. DD_Fenrir

    DCS 2.5 progress update

    Right - the RAM isn't bad but 2.5 is happier with 16. What is your preload radius setting in the graphics settings menu?
  21. DD_Fenrir

    DCS 2.5 progress update

    What RAM and GFX you got Arthur me ol' china?
  22. DD_Fenrir

    DCS 2.5 progress update

    try saving the Input folder from your C:\Users\<yourusernamehere>\Saved Games\DCS folder somewhere else and copy it back in after install.
  23. DD_Fenrir

    DCS 2.5 progress update

    https://forums.eagle.ru/showpost.php?p=3442032&postcount=7
  24. DD_Fenrir

    IWM Film Archives

    Lol, you're choice of that film wouldn't have anything to do with it opening with footage of 320 Sqn Mitchells now would it FT...?
  25. DD_Fenrir

    Screen_180218_231522.png

    From the album: DCS Delectations

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