The Mossie is now in Stable Release Branch! Channel Map winter textures and additional landmarks plus a plethora of other additional features and fixes for F-16, F/A-18, F-14 and others:
DCS: F/A-18C Hornet by Eagle Dynamics
Fixed the crash in which user set failures can produce a high engine temp.
Added BDU-45 programme option in stores page.
Fixed the course line being off center when in DCNTR mode on the SA page.
Fixed LAU-116 weight when empty.
Fixed SIM mode reporting the wrong weapon when unboxed.
Fixed the carrier take off mission for the Persian Gulf map with Chinese text.
Fixed the throttle and stick animation from the external view.
Adjusted drag values of payloads.
Fixed JHMCS alignment result after head movement.
Fixed JHMCS alignment after helmet device change.
Fixed HMD page missing when hot/air started.
Fixed TIME UFC and ET on HUD.
Fixed JHMCS autostart, hot start.
Fixed AZ/EL tracking of the group, but the B-Sweep on the RDR ATTK does not.
Fixed return to a WACQ / VACQ / weapon change or lost lock radar can become stuck in the previous radar scan.
Fixed switch 3 on the ground power panel activates AIM-9 growl.
Fixed AI pilot hands animations.
Fixed JDAMs arming wire after release.
Refined engine response.
Added ammo mixes, M50/PGU working selection.
HMD alignment crash - Fixed.
Static and AI units aren’t visible on AG radar - fixed.
DCS: Mi-24P Hind by Eagle Dynamics
Petrovich AI ATGM guidance process improved. (Petrovich will react to airframe oscillations and turns more precisely)
Petrovich AI Target acquisition code refactoring (Petrovich now will not acquire targets in the night or dark enough environment. Petrovich will see targets in dark environments if illumination flares are used. Petrovich will see targets behind some obstructions that were blocking acquisition before but geometrically were not covering the target.). Known issue: in some specific relatively good light conditions Petrovich acquiring targets too close. Adjustments WIP.
Petrovich AI additional separate bindings for keyboard or joystick added for: Turn to sight heading, ATGM launch align maneuver, Evasion turn (180 degrees)
Unguided rockets burst launch logic adjusted (If previous rockets burst was not fully launched before weap. release button was released, next burst will continue it and launch what was left from previous burst before starting cut for next one)
9A623K main cannon parameters adjusted for more muzzle velocity
Added different variations of ammo belts for main cannon
Added new external fuel tank model (PTB-450)
Added key bindings for dust protection filters and moving map adjustment
Added clickable areas for wheel brake and parking brake
Added functionality for timer device in Pilot-Operator cockpit. (Usage: set desirable amount of seconds on one of the round scales, set selector to desired scale left or right, after passing target reference switch timer to ON. After set seconds yellow light above PKI aiming sight will signal about countdown end for bomb drop. Used with bombing tables)
Added Cyclic elements animations
Added Engine fire effects, mission editor failures planner engine fire will affect engines now.
Fixed Cockpit view limits adjusted
Fixed Yadro-1. Frequency knobs had reverse direction of rotation
Fixed Front cockpit chronograph watch incorrect hand movement
Fixed SPU-8 Radio Source Select Rotary for keyboard or joystick mapped controls
Fixed SPO sound desync in multicrew
Fixed Inability to load less than 100% of main cannon ammo
Fixed ATGM aiming sight view and TrackIR with setting "trackIR for external views" problems
Fixed APU start switch Start/Crank mapping inverted
Fixed Mouse external view camera control doesn't work after switching to ATGM aiming device sight view
Fixed Pilot-Operator red light switches affect Pilot's cockpit lights
Fixed ATGM aiming device sight view appears only partially on the screen at high resolution and GUI scaled
Fixed PKP-72 altitude indicator is not moving at altitude below 60 meters
Fixed Hot start SPU switches position changed to ON
Fixed PKP-72M backlighting improvement
Various instant action missions fixes
Lamps transparent material shaders partial fix (flickering lights).
Petrovich AI, Target list logic addition, Petrovich will put a aiming device moving mark on the target that is currently highlighted in the list for more convenient target choice logic.
Petrovich AI, Target acquisition improvement. Now the target can be partially closed by obstruction but if Petrovich sees a considerable part of the target chassis it will be detected.
Petrovich AI, fix for incorrect prioritization of targets in target list order in some cases.
Petrovich AI, Added ability to track air targets and guide ATGM for attacking them. (Mi-24 ATGM aiming device abilities against air targets is limited to certain speeds, do not expect good results against fast movers and even helicopters can evade this attack with evasive maneuvering). In the next update we are planning to tune it more and add customization options for mission editor to allow restriction of this ability.
Petrovich AI, Fixed tracking of moving ships/boats for ATGM attack.
Fixed crash on Petrovich missile firing.
DCS: F-14 Tomcat by Heatblur Simulations
NEW: Added several engine failures for the mission editor:
Engine Turbine Failure
Engine Oil Leak (slow, moderate and severe)
Engine Compressor Stall
Engine POP Stall
Engine Supersonic Inlet Buzz
Engine HPT Overspeed
Engine AFTC PRI Failed
Engine AICS Ramp Fail (open, closed and in pos.)
Engine Exhaust Nozzle Failure
NEW: Added a second readout row to the TID (including target aspect angle) as per updated software tapes in the real F-14.
Fixed freeze on slow speed ditching.
Fixed rare crash on speed brake extension.
Reverted fix for flaps back to their original non-binary control state, following further SME feedback.
Fixed AIM-54 missile desync in Multiplayer (fixed by ED).
Fixed AIM-54 TCS silent-radar launches.
Fix for radar-slaved-to-TCS targets not getting radar warning.
Removed Heatblur copy of AIM-7 to use standard DCS: AIM-7s.
Adjusted all mounting points to fit DCS: AIM-7s.
AIM-7s will now drop and rotate in the air to the correct flying rotation.
Explicitly disable lofting for AIM-7M and AIM-7F.
Fixed accidentally disabling HOJ for AIM-7M and AIM-7F.
Ignore surface targets in PD.
Limit the max cow patty size on VDI to avoid clashing and overlapping at steep dive angles.
Update TCS angles locally on pilot side to reduce lag in multicrew.
Set mech and elec fuze switches to safe for cold start.
Updated Quickstart missions by Reflected.
Fixed NTTR Quickstart fuel load for BFM vs F16 mission.
Fix missing sidewinder on pylon 8B in predefined loadout: AIM-54A-MK47*2, AIM-7M*1, AIM-9M*2, AIM-9L*2, XT*2
Plugged a gap in the rear of the canopy frame when canopy open or jettisoned.
Ejection seat safety is now properly animated in exterior view / mirrors.
Zipped all livery folders to reduce disk space usage and loading time.
Added VF-31 Tomcatters NK101 (2004) livery from 59th_Jack.
Added VF-32 Swordsmen AB200 (1976) livery from Yae Sakura.
Added VF-33 Starfighters AB201 (1988) livery from Yae Sakura.
DCS: AJS-37 Viggen by Heatblur Simulations
Improved landing gear suspension simulation
Updated ground handling and associated parameters
Fixed DCS: Crash when looping the aircraft
Fixed shader loading procedure
DCS: AV-8B N/A by RAZBAM Simulations
Fixed: Route selection is not cleared when deselecting ROUTE.
Fixed: Engine MPCD displays missing elements.
Fixed: WPTs not shown in the EHSD DATA page when a WPT is DESG.
Fixed: “-” button on the UFC not working when trying to enter negative OAT values.
Fixed: VREST Outside Air Temperature will now only update with weight on wheels unless overdriven.
Fixed: NSEQ C/S-T bug that caused the speed to increase after passing the first waypoint.
Fixed: GBU-12/MK20 ODU FUZE does not revert to QTY, INTV, MULT.
Fixed: SS FWD Long activates the LTP with Mavs E2/L
DCS: MiG-19P by RAZBAM Simulations
Improved: Roll control with aileron boost off or no hydraulic power.
Fixed: RadAlt needle "jumping" when set to TEST.
Fixed: Target lock remains after turning the tracking antenna off.
DCS: JF-17 by Deka Ironwork Simulations
Fixed: AG radar EXP/DBS1/DBS2 modes
Fixed: AG radar TDC axis movement in EXP/DBS1/DBS2 modes
Fixed: AA radar detection with terrain mask when low vs low
Fixed: device params are locked, and can no longer be modified by players
Fixed: pilot must take-off and then land to enable AAP OFF button
Fixed: AAP button logic - turning on any device will also turn on WMMC1
Adjusted: Take-off and landing roll pitching behavior
Added: customized radio channel frequency (details in Doc/customerRadio_sample.lua)
Added: more keybinds
Known issue: C802AK cannot acquire targets (working with ED on the fix)
DCS: SA-342 Gazelle by Polychop Simulations
Added: RWR symbology for Added RWR symbology for:
-CVN-71 Theodore Roosevelt
-CVN-72 Abraham Lincoln
-CVN-73 George Washington
-CVN-75 Harry S. Truman
-Arleigh Burke Class Destroyer
-NASAMs Sam radars
Fixed: VR compatibility for helmet visor
Fixed: Texture issue with Yugoslavian livery
Fixed: Pilots were visible in empty / static Gazelle
Added: Improved downwash effect
Added: New pilot models
Known issue: Old pilot models still show externally when further away for the Mistral and minigun variant
Known issue: Some pilot animations in external view need tweaking
DCS: C-101 Aviojet by AvioDev
Implemented VR stick and throttle control, though it requires the most recent DCS: version from ED, that means it will not function correctly for the stick until the next major update of DCS:.
Added Oculus Touch Controller default keys assignments.
Added Oculus Touch controller input profile. Removed pitch/bank assignments as conflicting with the main joystick input.
Made clickable switches VR-conformant.
Made the following clickable switches smoothly animated:
Both C-101EB and C-101CC: generator test, seat height adjustment, manual temperature control, stall warning test, emergency pitch trim, generator master switch.
C-101EB: directional gyro fast sync, TACAN Mode Selector.
C-101CC: rudder trim switch, V/TWU-740 test switch, Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch.
Added discrete bindings for the following C-101EB switches: UHF Main Mode Rotary, UHF Frequency Mode Rotary, TACAN Mode Rotary.
Added discrete bindings for the following C-101CC switches: Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch, V/UHF Main Mode Rotary, V/UHF Frequency Mode Rotary, VHF COMM Mode Rotary, VHF NAV Mode Rotary.
Added normal map (bump) to C-101EB and C-101CC external model textures.
Eliminated parasitic switches sound “clicks” at mission start, due to cockpit switches being set to initial positions.
Clickability partially reworked: buttons and 2-pos switches now can be switched by both LMB and RMB.
Removed “click“ sound from “hide stick“ function in C-101.
Fixed airspeed indicator bug (triangular index) setting knob continuing rotating beyond the limit in some cases.
Fixed the initial state of mirror clickspot.
The mirror can now be toggled by LMB click, or rotated by RMB+mouse move or by mousewheel.
Added Combined Flight Controls Mode.pdf to Docs folder.
Torn off airframe parts masses (wings, etc) are correctly subtracted now from the total aircraft weight, also affecting the center-of-gravity calculation.
Improved aerodynamic effects of damage.
Implemented multicrew synchronization of the seat adjustment function.
Fixed other seat sounds not heard in multicrew.
Added missing stick/rudder “stop” sounds for another seat in the Combined Controls Mode.
Fixed throttle idle detent sound volume, when it is activated from another seat in multicrew.
Updated auto shutdown sequence.
DCS: MiG-21bis by Magnitude 3
Adjusted the alpha channel in the landing lights' texture.
Added two Hungarian Griffen liveries by Jack.
DCS: Christen Eagle II by Magnitude 3
Fixed DLLs causing DCS: to crash
Fixed code within MainPanel causing the Su-25 cockpit to occasionally appear.
DCS: WWII Assets Pack by Eagle Dynamics
Altitude Engagement Restrictions KDO target prioritization problem solved
KDO lifepoints fixed
AI is now affected by fuel leaks - severed fuel lines reaction added
AD element losing most of its mass on receiving damage - fixed
DCS: Black Shark by Eagle Dynamics
Atmospheric pressure affects on the position of operating point - fixed.
Flaming Cliffs by Eagle Dynamics
Su-25T. Green blot on HUD eliminated.
DCS: Combined Arms by Eagle Dynamics
Incorrect sight MANPADS Stinger - fixed.
Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons).
Fixed calculation of braking distance for AI (unit could stop further than the destination point).
Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed.
M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed.
Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”.
Adjusted the firing range for SPH M109 "Paladin".
DCS: The Channel Map
Added textures for the Winter season
Adjusted the minimum and maximum temperature values for the seasons Winter, Autumn, Spring, Summer
Improved the detail of settlements and roads in the area between the Abbeville Drucat airfield and the city of Amiens
All bridges on the map are destructible
Added a destructible unique prison complex of Amiens
Added a cemetery near the prison complex of Amiens
Added a unique complex Citadelle d'arras
Improved long range LODs of bridge models for better VR recognizability
Improved hangar collision models, roof collision matches model rendering
For some objects, destruction models have been added, there were none before
Fixed artifacts in the texture of the entrance to the railway tunnel
Remove unused / less used assets
Fixed flickering of coastline textures near rocks
Fixed building of train routes on single-lane railways
Small changes in the location of settlements near Hawking Airfield
Trees in forests now respond to the DCS: trees visibility setting
Fixed a bug when many objects got burn effect after destruction, for example brick fences
Fixed bugs in the route building at the Detling airfield for bots
Fixed bugs in route building at the High Halden airfield for bots
Fixed bugs in night lighting of some building models
Fixed many places where roads rise high above the ground forming unnatural slopes
Fixed a lot of sharp corners on rail bends
Fixed a lot of places of incorrect slope generating near bridges
Fixed many cosmetic bugs in object models such as holes in textures, incorrect collisions, incorrect night lighting, etc.
Removed Allied vehicles from V-1 launch pad scenes
Optimized tree models
Optimized some unique models, excess number of triangles
DCS: The Marianas
The new runway is added to Andersen Northwest Field
New unique objects are added:
T. Stell Newman Visitor Center
Our Lady of Purification Catholic Church
Vehicles can fall through bridges - fixed
Helipads stick out - fixed
Impossible to destroy fences - fixed
Taxiway and runway lights bugfix on all airfields
Visual improvements for river-sea entries, too steep roads and terrain glitches
Fixed crash on Northwest Field.
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:
Mission 3: a pair of MiG-29s did not taxi - fixed.
Mission 8: cargo weight reduced by 400 kg.
Fixed AI taxi issue in a few missions.
F-15C The Georgian War Сampaign by Baltic Dragon:
Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking.
Mission 15: Adjusted dialogue timing, fixed false ROE violation.
The Enemy Within 3.0 Campaign by Baltic Dragon:
Mission 18: Updated cloud cover (reduced the amount of clouds).
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15.
Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour.
Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer.
Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code).
Spitfire IX The Big Show Campaign by Reflected Simulations:
Mission 4: drop tank added.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:
Adjustments for Channel map update.
DCS: P-47D Wolfpack Campaign by Reflected Simulations:
Adjustments for Channel map update.
DCS: F-14A Zone 5 Campaign by Reflected Simulations:
SAM skill levels lowered.
Wild card spawns at longer distances.
DCS: F-14A Fear the Bones Campaign by Reflected Simulations:
Mission 6: Hornet loadouts updated.
DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:
Updated target waypoint altitudes on some missions.
F/A-18C Serpent’s Head 2 campaign by Badger633
Mission 4. Adjust zones and flags to give more pilot flexibility.
Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS: mission skip facility).
Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS: changes to avoid conflicts.
F/A-18C Rise of the Persian Lion campaign by Badger633
ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty.
Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal.
Mission 4. Correct Boghammer fail zone so now active.
Mission 5. Move incorrect targets outside of confirmation zones.
Mission 6. Improved logic of 410 during contact.
Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel.
Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug.
Mission 10. Improved logic of 420 during contact.
Mission 13. Increase speed of enemy helos for radar visibility.
Mission 14. Fix MIG attack.