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Sid

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Everything posted by Sid

  1. Version 1.0.0

    57 downloads

    This is a .zip file containing 2 x mp4 videos of the tanks merging, recorded from the tracks created on 31 Dec 20 by Painless, Sweper and me on the Tank Crew Dogfight map. I am in the Panther, Painless is in the camo T34, Sweper in the plain T34. We tried it both inside and outside the Flag area just in case there was some issue. As can be seen, the issue is between Sweper and me, Painless is unaffected 😏 To run the tracks in game place the TRK Files and their File folders into the 'data/Tracks' folder of your game. They can be viewed via 'Flight Records' in the hangar screen.
  2. I have USB wireless headphones and mike for Teamspeak, the game comes through my desktop speakers - I am lucky, there is only me here and the cats are used to it by now - and the headset is not external sound absorbing. This means I can run the game volume at 100%, Windows sound mixer at 100% and adjust the volume using the desktop speaker volume. I can adjust Teamspeak volume using the volume control on the headset, it is independent of the computer sound system. Currently the desktop speaker volume is at about 30% for aircraft and 40% for tanks when I am using Teamspeak. If I take it much higher then the mike picks up ingame sounds and these come out to you on Teamspeak. Besides, I know my hearing is crap but 50% is bordering on too loud even for me. 40% is also a good setting for general use for me. I see a simple analogy for my setup as 'fire pump #1' (game sound volume) pumping 'water' (game volume and effects) to 'fire pump #2' (Windows volume mixer) and then to the 'fireman's branch' (speaker volume switch) at the end of the 'hoseline' (speaker wires). By having all the 'fire pump valves' (volume controls) fully open on both 'pumps' you are getting all the volume and effects all the way to the 'branch' at the end - I can reduce it here to get the desired volume. To me, introducing restrictions along the line ie. reducing output on one of the volume controls, or 'pumps', creates variables so you could be fiddling around to get the right effect. Just me and my thinking.....
  3. I swapped out 5.1 for stereo on my pooter speakers this morning to try. No problem. Difficult to tell whether it sounds different or whether I am hearing extra sounds but it sounds good. I set them up for surround effect from the Realtek control panel.
  4. Interesting.... https://forum.il2sturmovik.com/topic/67848-game-version-4504-discussion-rough-terrain-visualization-new-cockpit-sounding-gfx-improvements-and-other/ Jason is saying that use stereo setting for sound - the game is designed for it. Always wondered why there is no setting in sound to change it. First page of the thread Jason states this and clarifies it further down the same page. Because the sim is designed for Stereo. Always been that way. If you force 5.1 sounds will likely be missing. Jason
  5. Might those wheels not just be ones stacked next to the airframe? They all look like MiGs to me
  6. Join in..... Ohhh Jingle bells Painless yells The planes don't come our waaaay... 402 run into them Every feckin' daaaay..... Dashing through the snowwwww In a one horse feckin' showwwww Over flak we fly Most of us do die.... Searching high and low The Jerries they don't showwwww So we drop our bombs instead And lawn dart as we go Ohhhhhhhh Jingle bells Painless yells The planes don't come our waaaay... 402 run into them Every feckin' daaaay.... Fighters over there.... In a distant square... Shall we join the chase? I really couldn't care... 402 are close never feckin' mind... Let's just go home to the mess and genterly unwind... Ohhh Jingle bells Painless yells The planes don't come our waaaay... 402 run into them Every feckin' daaaay.....
  7. Debrief 410th BG What started as a flight of four A20s soon became a flight of three as unfortunately Sheriff encountered a recurring technical issue that prevents him from moving beyond the hangar. I really hope you can get it resolved mate. The 410th BG were given transport and road targets at Remegan so the usual load of 100% fuel and twenty 200lb bombs were loaded with a view to level bombing with a two second bomb 'walk' over the target. Cloud base was below 6000ft so the climb out and rendezvous with Spitfires relatively close to Eindhoven was a simple task as we didn't need to go higher than cloud base. The rendezvous was made and waypoints followed towards target. It was decided to give ourselves a long line up before bombing so once a suitable turn point was reached all three bombers lined up on target. Visibility was good and the Remegan river was spotted in plenty of time. As our target was very close to the 402nd's ground attack area I checked in with FT and advised our time on target. He agreed to hold off until we had dropped and were making our way out. On the way a flight of EA was spotted but they left us alone. On arrival at the target area it was pleasing to note that no flak was present. Delta and Crash dropped and started the damage below, Sid dropped and did more. Delta had bombs left and, due to the absence of flak, made two low level runs over the targets causing more damage. I will say that both Crash and delta acted according to the brief and did not attempt to drop on the tempting target of a train in the station that was to be attacked by 402. Well done lads for showing great restraint. A successful attack, well done 410th. Three aircraft left the area and it was handed over to the 402nd. On the way back a dogfight was encountered well into friendly lines so all aircraft went low to avoid collateral damage. All three aircraft returned to Eindhoven. Great job boys!
  8. Debrief from the 410th BG A flight of 3 A20s took off from Eindhoven and, showing great airmanship and engine management skills, carried out a steep climb out and up to the fighter rendezvous at 14,500ft together and with no engine overheating. We met the Spitfire escort and continued on to the target at Zulpich. The cloud above the cloud base at 10,000ft was dense and with virtually no visibility through it or adequate gaps it was decided to level bomb from just below the cloud base. The target was marked as being in the centre of Zulpich so our job was made easier as we had an obvious aiming point. The landmarks on the way were relatively easy to spot so we were able to give ourselves a good long line up and run in. A successful drop was made on the target and a large amount of railway rolling stock and facilities were destroyed hopefully disrupting the movements of the enemy troops in the area. One unfortunate occurrence was that whilst the Spitfires remained in our vicinity they were unable to intercept a lone Fw190 before it shot down 2nd Lt Dave Crosby whilst he was levelled out for the bomb run. They did, however, down it shortly afterwards. Thankfully Dave and his crew were able to bail out. They managed to evade capture and were eventually delivered back to Eindhoven for beer and steak! Well done! Frustrating though....lined up ready to drop and bang....next thing you know you're on the end of a 'chute. Well done 2nd Lt Dave Haggis for completing a bomb drop and getting back to Eindhoven....hope you bought the ground crew plenty of beer Well done 410BG, proud of you.
  9. Don't know anything about the X56 but an X52 is absolutely fine for what we do. 3 modes you can select 'on the fly' means you can triple the key bindings you have
  10. A personalised T34 1943 winter skin for Painless. A Git production based on the GBS template.
  11. Version 1.0.0

    11 downloads

    A personalised T34 1943 winter skin for Painless. A Git production based on the GBS template.
  12. Morning Gents Please download and install the attached tank skin/skins for the event or update checkskins tomorrow evening before the event. Ta very much. Sids-T34-76UVZ-43 Winter.dds Painless-T34-76UVZ-43 Winter.dds
  13. A personalised T34 1943 winter skin for Sid. A Git production based on the GBS template.
  14. Version 1.0.0

    10 downloads

    A personalised T34 1943 winter skin for Sid. A Git production based on the GBS template.
  15. No worries about the exceptions list, I will crack on with that
  16. Two 4K skins for the Ju88A4 depicting the colour scheme used by II Gruppe, Lehrgeschwader 1 whilst flying on anti shipping duties from Crete 1942. One skin has no codes, the other is L1+EN.
  17. Three skins for the La5FN. A representation of an aircraft of the 178th GvIAP '96' plus personal skins for Painless and myself.
  18. A 4K skin for the MiG3. This is a representation of the scheme worn by '27' of 7 IAP in 1941. It has the basic scheme but has crudely applied paint in brush strokes over the top.
  19. This is a representation of 'Red 2' of 10/NJG 11.
  20. Sid

    Dogz icon mod

    Up until recently I have used two separate mods for icons: 1. ICON_D_D_NL_SM_T As a default, this mod gives me a small red triangle/square over air/ground objects, removes arrows pointing to other aircraft and removes range and name information. 2. Icon_Map_Other_Planes_Off_3010C_2-15 As a default, this mod clears all aircraft icons off the pilot/driver's large map and minimap leaving pilot aircraft icon only. I have now combined these two mods into one mod and have named it 'Dogz Icon Mod v1.00' (bit presumptious of me, sorry) and it is the one I use but it is optional as I know others have their favourites. I have also converted the above mod for use in tank battles only and called it 'Dogz Icon Mod - Tank battles v2.00' . It is meant for tank battles such as Friar's recent scenario and has what the previous mod has EXCEPT there are NO ground icons and NO tank icons on the maps. They are available from the Vault here Please note that there are 2 separate mods in the zip file and only one should be activated at any one time. Please note that they should be considered a work in progress. A Git production based on the icon mods made by 'Ptk'.
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