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Our Clod Server: Changes To The Currently Running Mission


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1 hour ago, FoolTrottel said:

Spawnpoints have now been defined at Hawkinge,so you will no longer spawn inside a hangar.

Als, the layout of the field may have changed, a T marker just showed up, I do not know why.

 

Thanks FT. Although I just learned to get out without clipped wings. It looked quite funny after a while with that pile of wings at the hangar door :)

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  • 1. DDz Quorum

After receiving a multitude of written complaints, the management team of the Lympne airfield have decided to move both the Windsock and the Radar mast so they will not be in the way of lousy pil2ots who appear to be incapable of stearing around them.

Please do Donate, though moving the windsock is not expensive (though we had to wait for windspeeds to go down to below 1m/s - that took a big toll on the airfields supplies of sandwiches and tea), mainly, moving the Radar mast did cost a lot, as afterwards, it had to be calibrated again, it being further away from the North pole. (Or was it the windsock's pole?)

Oh well... 

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52 minutes ago, Crash said:

I was convinced that the takeoff would end in tears :)

It did for me:o

On checking this morning, found my guns are loaded with tracer, cotton wool and egg fried rice.  What is a good .303 load out for CLoD?

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Some changes made:

- Start time from 11:00hrs set to 13:00hrs, so mission runs until 19:00hrs.

- Medium Clouds at 1500m set to Light Clouds at 11000m 

- Removed the 'targets' that were there for training purposes. (We don't need no training!):dj:

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  • 1. DDz Quorum

So, thanks to BluBear's suggestions there's  some more variation on the server:

- Start Time now varies between 7 AM (CET) and Noon (GMT) . Rounded to the clock, so 7, 8, 9, 10, 11 and 12 are the options.

- The Map now varies between Summer, Autumn and Winter.

- Weather like Wind and Cloud height (Well, to be honest that was already happening.) 

These items will be randomly recalculated/reset at every mission restart. Mind you, it still runs for 6 hours, so the end time is no longer at 18:00hrs. Due to the random starttime, it also kinda varies, between 14:00 and 18:00.  Have added an extra warning in the Chat, at 15 minutes before mission end.

That is so cool, now innit?

 

Thanks Chris!! :thumbsu:

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4 hours ago, BluBear said:

Hi chaps, anyone else not seeing the server in the list? I tried connecting last night for a quick bimble and it wasn't there.

You must be doing something wrong. It's there! :shaunhb:

Thanks for the post, server had restarted, but there's no autologon procedure, so the game won't start ... Fixed now!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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  • 1. DDz Quorum

Thanks to Fenrir mentioning Artie having bumped/bounced on take off during our session last Thursday, finally found and fixed the rather annoying bug where one would be flying along nicely, and suddenly one's aircraft is being removed from midair ... POOF!

That would always occur three minutes after one had landed. Makes sense, we do not want you to have tea and biscuits in cockpit. The mess! (Yes, that's the proper place to have those, apart from ground crew having to clean your pit). Artie bouncing meant the server probably thought he'd landed at take off. 

Somehow I've managed to add a test to the removal script, so it will only happen to AI aircraft... and within one minute now, not after three. Now you may think your a/c will stay on the field for like ever after you've landed, but no, unless you stay in the cockpit, once you press escape, your aircraft will be set to AI status, and then poofed after one minute.

Disclaimer: only limited testing has been done, there's a good chance that during the mission running lots of blue ai aircraft occupy their home bases after having landed ... oh well, will deal with that once that happens... 

 

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