2. Administrators Jabo Posted March 10, 2017 2. Administrators Share Posted March 10, 2017 Ah, good, must be directions to the NAAFISent from my iPhone using Tapatalk Pro Quote Link to comment Share on other sites More sharing options...
Sweper Posted March 10, 2017 Share Posted March 10, 2017 1 hour ago, FoolTrottel said: Spawnpoints have now been defined at Hawkinge,so you will no longer spawn inside a hangar. Als, the layout of the field may have changed, a T marker just showed up, I do not know why. Thanks FT. Although I just learned to get out without clipped wings. It looked quite funny after a while with that pile of wings at the hangar door 1 Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted April 20, 2017 Author 1. DDz Quorum Share Posted April 20, 2017 After receiving a multitude of written complaints, the management team of the Lympne airfield have decided to move both the Windsock and the Radar mast so they will not be in the way of lousy pil2ots who appear to be incapable of stearing around them. Please do Donate, though moving the windsock is not expensive (though we had to wait for windspeeds to go down to below 1m/s - that took a big toll on the airfields supplies of sandwiches and tea), mainly, moving the Radar mast did cost a lot, as afterwards, it had to be calibrated again, it being further away from the North pole. (Or was it the windsock's pole?) Oh well... 3 Quote Link to comment Share on other sites More sharing options...
DD_Arthur Posted May 6, 2017 Share Posted May 6, 2017 2 Quote Link to comment Share on other sites More sharing options...
Crash Posted May 6, 2017 Share Posted May 6, 2017 I was convinced that the takeoff would end in tears Quote Link to comment Share on other sites More sharing options...
DD_Arthur Posted May 6, 2017 Share Posted May 6, 2017 52 minutes ago, Crash said: I was convinced that the takeoff would end in tears It did for me On checking this morning, found my guns are loaded with tracer, cotton wool and egg fried rice. What is a good .303 load out for CLoD? Quote Link to comment Share on other sites More sharing options...
Crash Posted May 6, 2017 Share Posted May 6, 2017 I use Fruitbats set up (no tracers) I will see if I can find it. Here it is click the link 2 Quote Link to comment Share on other sites More sharing options...
Sweper Posted May 6, 2017 Share Posted May 6, 2017 I am using Fruitys non tracers too. Most rewarding watching the bullets hit Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted May 6, 2017 Author 1. DDz Quorum Share Posted May 6, 2017 rracers r4 sissies!! Most famous last words are: "Get in clos Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted July 6, 2017 Author 1. DDz Quorum Share Posted July 6, 2017 Some changes made: - Start time from 11:00hrs set to 13:00hrs, so mission runs until 19:00hrs. - Medium Clouds at 1500m set to Light Clouds at 11000m - Removed the 'targets' that were there for training purposes. (We don't need no training!) 1 Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted November 5, 2017 Author 1. DDz Quorum Share Posted November 5, 2017 Alpha mentioned an issue with the Tramecourt bomber base spawn points. Fixed this by transforming the base to fighter only, and activated Estree as bomber base. Hope the runway there is long enough though! Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted November 25, 2017 Author 1. DDz Quorum Share Posted November 25, 2017 So, thanks to BluBear's suggestions there's some more variation on the server: - Start Time now varies between 7 AM (CET) and Noon (GMT) . Rounded to the clock, so 7, 8, 9, 10, 11 and 12 are the options. - The Map now varies between Summer, Autumn and Winter. - Weather like Wind and Cloud height (Well, to be honest that was already happening.) These items will be randomly recalculated/reset at every mission restart. Mind you, it still runs for 6 hours, so the end time is no longer at 18:00hrs. Due to the random starttime, it also kinda varies, between 14:00 and 18:00. Have added an extra warning in the Chat, at 15 minutes before mission end. That is so cool, now innit? Thanks Chris!! 1 Quote Link to comment Share on other sites More sharing options...
2. Administrators Jabo Posted November 25, 2017 2. Administrators Share Posted November 25, 2017 Well done FT! And great suggestions Chris!Sent from my iPhone using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted November 25, 2017 Author 1. DDz Quorum Share Posted November 25, 2017 Yeah, well, kinda brilliant Winter map at 8 in the morning. Please do note the comment at right hand top of the screen. 1 Quote Link to comment Share on other sites More sharing options...
Crash Posted November 26, 2017 Share Posted November 26, 2017 The new map looks great My controls were screwed up rudder is now joystick 7! and my guns have magically moved to joystick 2 Fuggin window updates Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted December 17, 2017 Author 1. DDz Quorum Share Posted December 17, 2017 - Server is now running 4.5 - Beaufighters are available at Wilmington, Hawkinge, Rochester, Canterbury. - Mission now runs for 'only' four hours. This is a bit of a test, to watch the Game's RAM use on the DF Server. 1 Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted December 20, 2017 Author 1. DDz Quorum Share Posted December 20, 2017 HurriBomber added to our server. (Well, next time when mission restarts, 2.5 hours from now) Also added some 110's ... but not all, and not all new 109's Any requests? Just holler... 1 Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted December 26, 2017 Author 1. DDz Quorum Share Posted December 26, 2017 Have now changed the skill level of the bombers gunners a bit, inspired by reading this post at IL2Sturmovik.com. Haven't got a clue what its result will be though, just let me know if it's better, or worse 1 Quote Link to comment Share on other sites More sharing options...
BluBear Posted December 27, 2017 Share Posted December 27, 2017 Thanks FT, youdaman! Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted December 29, 2017 Author 1. DDz Quorum Share Posted December 29, 2017 Unfortunately our server is not up at the moment, reason is it being down. Have asked Rog to take a look, so ... patiently waiting ... Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted December 30, 2017 Author 1. DDz Quorum Share Posted December 30, 2017 So, as I ran out of patience, I put the server up, running it from my own pc. Not sure whether I will keep it running 24/7 ... but if I do switch the PC off, that'll be the reason it's no longer there ... 1 Quote Link to comment Share on other sites More sharing options...
BluBear Posted March 14, 2018 Share Posted March 14, 2018 Hi chaps, anyone else not seeing the server in the list? I tried connecting last night for a quick bimble and it wasn't there. Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted March 14, 2018 Author 1. DDz Quorum Share Posted March 14, 2018 4 hours ago, BluBear said: Hi chaps, anyone else not seeing the server in the list? I tried connecting last night for a quick bimble and it wasn't there. You must be doing something wrong. It's there! Thanks for the post, server had restarted, but there's no autologon procedure, so the game won't start ... Fixed now! 1 Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted April 13, 2018 Author 1. DDz Quorum Share Posted April 13, 2018 Biggin Hill now has all spawn points, outside the revetments. (Put some static Hurricanes in the pens, blocking those points) 2 Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum FoolTrottel Posted May 6, 2018 Author 1. DDz Quorum Share Posted May 6, 2018 Thanks to Fenrir mentioning Artie having bumped/bounced on take off during our session last Thursday, finally found and fixed the rather annoying bug where one would be flying along nicely, and suddenly one's aircraft is being removed from midair ... POOF! That would always occur three minutes after one had landed. Makes sense, we do not want you to have tea and biscuits in cockpit. The mess! (Yes, that's the proper place to have those, apart from ground crew having to clean your pit). Artie bouncing meant the server probably thought he'd landed at take off. Somehow I've managed to add a test to the removal script, so it will only happen to AI aircraft... and within one minute now, not after three. Now you may think your a/c will stay on the field for like ever after you've landed, but no, unless you stay in the cockpit, once you press escape, your aircraft will be set to AI status, and then poofed after one minute. Disclaimer: only limited testing has been done, there's a good chance that during the mission running lots of blue ai aircraft occupy their home bases after having landed ... oh well, will deal with that once that happens... 2 2 Quote Link to comment Share on other sites More sharing options...
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