1. DDz Quorum FoolTrottel Posted July 15, 2016 Author 1. DDz Quorum Posted July 15, 2016 And now, after many many requests (Well, actually, just one) the weather will change each and every mission/server re-start. Weather will vary from Clear, to Light Clouds and Medium Clouds. Cloud height will vary between 500 and 7500 meters. Wind speed and direction will change, max windspeed some 8m/s, I think, I hope... Direction, well, literally, it will be all around the map Quote
1. DDz Quorum B16Enk Posted July 16, 2016 1. DDz Quorum Posted July 16, 2016 Hopefully the newly built EU server will perform better than the now deceased previous incarnation, and for my next trick - upgrading the forums and moving them (and team speak) to the new server.. Sent from my iPhone using Tapatalk 2 Quote
1. DDz Quorum FoolTrottel Posted July 16, 2016 Author 1. DDz Quorum Posted July 16, 2016 - All Airfields now have a windsock on them, you may need to use F2 to look around for 'm ... - Marquis is now also active, a fighter base. 1 Quote
BluBear Posted July 19, 2016 Posted July 19, 2016 Thank you gentlemen! Excellent work as always. Quote
1. DDz Quorum FoolTrottel Posted September 11, 2016 Author 1. DDz Quorum Posted September 11, 2016 The Battle Area is now set similar to SOW server, so our base is in the same grid on SOW as on our servers... It goes for the entire grid, so Manston and other locations will be in the same grid over here as over there... but that's kinda obvious now, isn't it... Quote
1. DDz Quorum FoolTrottel Posted September 22, 2016 Author 1. DDz Quorum Posted September 22, 2016 'Merican server is now offline. Will remain this state. So, there's only the Euro server left. Quote
1. DDz Quorum FoolTrottel Posted October 28, 2016 Author 1. DDz Quorum Posted October 28, 2016 Finally figured out how to properly end the server/mission. So we won't be flying around in it off line so to speak. Mind you, this is all about timings, and the chat messages sent like "mission restart in 5 minutes" are timed in a different process than the actual mission end. Whether it works okay, I cannot tell yet... will find out only at time of a mission end ... fingers crossed! 1 Quote
1. DDz Quorum FoolTrottel Posted October 31, 2016 Author 1. DDz Quorum Posted October 31, 2016 More Red bases have been added. Number of sub-missions is now 97. Quote
1. DDz Quorum FoolTrottel Posted October 31, 2016 Author 1. DDz Quorum Posted October 31, 2016 On 7/16/2016 at 5:10 AM, B16Enk said: Hopefully the newly built EU server will perform better than the now deceased previous incarnation, and for my next trick - upgrading the forums and moving them (and team speak) to the new server.. Sent from my iPhone using Tapatalk Performance is indeed much better now! Quote
1. DDz Quorum FoolTrottel Posted November 14, 2016 Author 1. DDz Quorum Posted November 14, 2016 More sub-missions added, total now 101. Quote
1. DDz Quorum FoolTrottel Posted November 19, 2016 Author 1. DDz Quorum Posted November 19, 2016 New spawn bases: Cherbourg West, Fighters Cherbourg East, Fighters RAF West Malling RAF Rochford All Red Spawn bases for fighters now have the same, limited a/c list: Aircraft.HurricaneMkI_100oct Aircraft.SpitfireMkIa_100oct Aircraft.SpitfireMkIIa Aircraft.DH82A except for the Hurricane air spawn points, and the bomber bases. Some bases have the list of the 4 fighters ánd the Blenheim IV and IVF Still fighting the timings, as it appears, the ATAG Watchdog álso has a timer in it, I had forgotten about that... so... well, maybe in 9 hours I can check whether it all finally ends the way I want it to end... 1 Quote
1. DDz Quorum FoolTrottel Posted November 23, 2016 Author 1. DDz Quorum Posted November 23, 2016 Quote
1. DDz Quorum FoolTrottel Posted November 26, 2016 Author 1. DDz Quorum Posted November 26, 2016 The mission-run will be brought down from 9hrs to 6hrs. Reason is that in the last part of the mission, memory use is too high. So, in-misison-time will be from 11'00 to 17'00 (Used to be 9'00 to 18'00) Quote
1. DDz Quorum B16Enk Posted November 26, 2016 1. DDz Quorum Posted November 26, 2016 1 hour ago, FoolTrottel said: Reason is that in the last part of the mission, memory use is too high. We have RAM we can allocate if required, 32Gb available and webserver doesn't need that much? it would require a restart though. Quote
1. DDz Quorum FoolTrottel Posted November 26, 2016 Author 1. DDz Quorum Posted November 26, 2016 29 minutes ago, B16Enk said: We have RAM we can allocate if required, 32Gb available and webserver doesn't need that much? it would require a restart though. Looks like it's not a server-RAM issue, more like it's the game that can't really handle itself. It goes up to about 1.7GB of memory, and by that time, it just appears to be very reluctant in responding to any console commands ... But, running it for 6 instead of 9 hours is not really an issue, for sure there will be more interruptions, but as it's only once every six hours, no worries there! Quote
1. DDz Quorum FoolTrottel Posted December 4, 2016 Author 1. DDz Quorum Posted December 4, 2016 Added some ships and balloons to Dover harbour. Added some ships to Felixstowe harbour. (Available as of next mission restart, which should occur some two hours from now, ie. typing this...) Quote
1. DDz Quorum FoolTrottel Posted February 5, 2017 Author 1. DDz Quorum Posted February 5, 2017 Discoverd today that when a Human Pilot bails out of a Blenheim IV, the server will throw an error fit, causing stutters... For now, all sub-missions with Blenheims will no longer be used on the server ... 1 Quote
1. DDz Quorum FoolTrottel Posted February 5, 2017 Author 1. DDz Quorum Posted February 5, 2017 Hm, similar thing appears to occur with Ju87's and 110's ... lol Will need do some more investigations 1 Quote
T_O_A_D Posted February 6, 2017 Posted February 6, 2017 Is there anyway to get more Allied AI flights, and make them smarter? I was in a 109 the other night and killed 10 Lancasters in one flight most of them I shot the pilot. It shouldn't be that easy, I killed a flight of Beaufighters a few weeks ago, but they fought hard to kill me, even head on passes. Pic is of the Lancaster kills. Quote
1. DDz Quorum FoolTrottel Posted February 6, 2017 Author 1. DDz Quorum Posted February 6, 2017 I could try and change the bombers' skill settings, but that'll be the trial-and-error method. If and when I do, I will let you know... 1 Quote
2. Administrators Jabo Posted February 6, 2017 2. Administrators Posted February 6, 2017 Lancasters in CloD?Sent from my iPhone using Tapatalk Pro Quote
2. Administrators Jabo Posted February 6, 2017 2. Administrators Posted February 6, 2017 Yeah, I guessed that too but, being a git, I couldn't pass up the opportunity. Quote
T_O_A_D Posted February 7, 2017 Posted February 7, 2017 16 hours ago, Jabo said: Lancasters in CloD? Sent from my iPhone using Tapatalk Pro Sorry My Bad Wellingtons, You know all those Brits look alike to me LOL Quote
1. DDz Quorum FoolTrottel Posted March 10, 2017 Author 1. DDz Quorum Posted March 10, 2017 Spawnpoints have now been defined at Hawkinge,so you will no longer spawn inside a hangar. Als, the layout of the field may have changed, a T marker just showed up, I do not know why. Quote
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