Gothkrieger Posted October 18, 2014 Posted October 18, 2014 Perfesser and I fly this sever when we want to get some practice with CloD. Thank you for all your time spent on this. Quote
1. DDz Quorum B16Enk Posted October 19, 2014 1. DDz Quorum Posted October 19, 2014 Good to see it being used Quote
1. DDz Quorum FoolTrottel Posted October 20, 2014 Author 1. DDz Quorum Posted October 20, 2014 Automatic change of mission time has been switched off again, as somehow, it got dark ... very dark ... Quote
1. DDz Quorum FoolTrottel Posted October 20, 2014 Author 1. DDz Quorum Posted October 20, 2014 Changing of mission start time is back in. Random time between 6'30 and 16'30. Was wondering whether it'd be cool to have the mission run between 6'30 to 16'30 in steps of three hours instead of random. So if the mission ends at 9'30 (after starting at 6'30) the new mission would start where the previous one stopped: 9'30. And would thus run until 12'30. And so on... Would be nice, for anyone who would want to fly the entire 12 or so hours in one day in the Battle of Britain:) Who would do that? I'd better spend the time in throwing some more aircraft in Quote
2. Administrators Jabo Posted October 20, 2014 2. Administrators Posted October 20, 2014 Might be good FT I'd also like to see some later missions ending at perhaps 20:00 so we're coming home at dusk thinking about the empty beds in the billets and empty seats at dispersal tomorrow but looking forward to a pint with your fellow squadron members in the pub shortly. Or something like that. The evening skies are amazing in CloD. Quote
BluBear Posted October 20, 2014 Posted October 20, 2014 Isn't it though. Smashing. FT, I like the idea of steps of three hours Quote
1. DDz Quorum FoolTrottel Posted October 20, 2014 Author 1. DDz Quorum Posted October 20, 2014 Okay, will program it in as an activated option... Quote
1. DDz Quorum FoolTrottel Posted October 20, 2014 Author 1. DDz Quorum Posted October 20, 2014 Okay, it's in... no more randomization, all sequential, between 6'00 and 15'00, in steps of three hours... Quote
1. DDz Quorum FoolTrottel Posted November 11, 2014 Author 1. DDz Quorum Posted November 11, 2014 As requested by a member, just switched on the Map icons on the server... If you can stand this, try and ask me to change it back. Quote
1. DDz Quorum FoolTrottel Posted December 12, 2014 Author 1. DDz Quorum Posted December 12, 2014 Added three submissions, specifically for the Blue Aces/Heroes amongst us: - Wellingtons Bomb Estree (Their target is a mission goal for Red, so if they hit it, Red will win the map!) - Defiants patrol the Channel. Turkey shoot, or do they have fighter cover? - Walrus patrol the Channel. Now as they are sub-missions, they will spawn... sometime .... or maybe not within those 3 hours the mission runs. Does Blue have radar? Anyways, 34 sub-missions in total now, randomly spawning, time in between two spawns is random between 4 and 10 minutes. Have BFun! 1 Quote
BluBear Posted December 14, 2014 Posted December 14, 2014 Excellent work as usual FT! Thanks matey Quote
1. DDz Quorum FoolTrottel Posted March 1, 2015 Author 1. DDz Quorum Posted March 1, 2015 Here's another thought: Our mission runs for three hours currently. Then it closes, and restarts, where the time will be forwarded to three hours later. Why not keep it running from dusk till dawn? Now that sub-missions are being launched every few minutes, there's always some action going on.... I will try and set this up on my test server... see whether it will be able to run that long (some 12 hours, 6am to 6pm) Quote
1. DDz Quorum FoolTrottel Posted March 4, 2015 Author 1. DDz Quorum Posted March 4, 2015 Early morning at Lympne airfield: This image to signal the fact that our CloD server is now running a mission cycle of 9 (Nine) hours. After some thinking I decided to go for nine hours (06:00 to 15:00hrs) as a 12hr cycle would probably mean that you'd end up always flying at the same time... as our flying windows are kinda consequent. Nine hours should guarantee for some change in time/daylight. Oh, after about half an hour into the test, this happened. Pesky 110's ... Oh well... Oh, and as you can clearly tell, there's really nothing wrong with the NVidia 970! Quote
1. DDz Quorum FoolTrottel Posted March 8, 2015 Author 1. DDz Quorum Posted March 8, 2015 Okay, it's been done! Nine hours now, then the mission restart, so from 06:00 to 15:00. Server is now presented in the lobby as 'DangerDogz - All Welcome - 9hr mission cycle!' Quote
BluBear Posted March 9, 2015 Posted March 9, 2015 Great stuff FT. So we are opening up to all publicly now then? I don't see this as a problem, nice to fight against some 'breathers' on home turf Quote
1. DDz Quorum FoolTrottel Posted March 9, 2015 Author 1. DDz Quorum Posted March 9, 2015 Yeah, I decided to do that, I mean, the current password is kinda out there, so why not try and see what gives if we take a different approach... The thing is mostly empty... 1 Quote
DD_Arthur Posted March 25, 2015 Posted March 25, 2015 Check out post no. 128 http://forum.il2sturmovik.com/topic/12468-hit-sounds-revisited/page-4 Quote
1. DDz Quorum FoolTrottel Posted March 25, 2015 Author 1. DDz Quorum Posted March 25, 2015 Check out post no. 128 http://forum.il2sturmovik.com/topic/12468-hit-sounds-revisited/page-4 Cool, a hidden review .... thanks! (Just checked, at the moment there are 3 peeps on our server, one has been there for two hours, and got 26 kills... lol) Quote
CaptJackG Posted March 31, 2015 Posted March 31, 2015 I would like to have the padlock view turned off. I think it is active on our server. I ducked into the clouds fighting a human and he continued to shoot even though I could no see him. Could not lose him in the clouds. Quote
1. DDz Quorum FoolTrottel Posted March 31, 2015 Author 1. DDz Quorum Posted March 31, 2015 I would like to have the padlock view turned off. I think it is active on our server. I ducked into the clouds fighting a human and he continued to shoot even though I could no see him. Could not lose him in the clouds. Sorry, but 'No Padlock' is selected. You can check that in the briefing screen, via Options, Realism. Could it be he's using some simple graphics settings so your airframe stands out? Or was there a bug in the Clouds, where they are in one place for one pilot, and in a different one for another? Was I dreaming? Was it BoS? Quote
DD_Arthur Posted March 31, 2015 Posted March 31, 2015 I would like to have the padlock view turned off. I think it is active on our server. I ducked into the clouds fighting a human and he continued to shoot even though I could no see him. Could not lose him in the clouds. Or was there a bug in the Clouds, where they are in one place for one pilot, and in a different one for another? Was I dreaming? Was it BoS? Not dreaming. 'Tis one of the charms of CLoD. Even though you might seem to be safely enveloped within large fluffy clouds, the other guy could well be flying around a clear blue sky. Quote
Gothkrieger Posted April 1, 2015 Posted April 1, 2015 Like those clouds that suddenly appear and block the view of the terrain below it. Quote
1. DDz Quorum FoolTrottel Posted April 6, 2015 Author 1. DDz Quorum Posted April 6, 2015 Have dressup Gravesend a bit, there's a control tower, windsock, dispersal hut, flower beds, hangars and wot-nots ... Quote
BluBear Posted April 6, 2015 Posted April 6, 2015 And very nice it looks too! Thanks for your work FT, always appreciated. Quote
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