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New D/f As Co-Op: Operation Renovate


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  • 1. DDz Quorum

Hello Chaps.

New Mission announcement.

Operation RENOVATE.

18/02/1944

Required:

12-18x Mosquito FBVI Pilots

8-12x Typhoon MkIB late Pilots

The mission objective is the breaching of walls and buildings at Amiens Prison to allow the escape of Resistance fighters awaiting execution.

Weather will be poor or rain/snow depending on peoples tastes. Proposed wind 9mph @ 035° - if we can figure out how to land! This is subject to further tests.

Low level manual navigating & precision bombing. We'll be at under 100ft all the way - and that includes the Tiffie escort too.

Mosquito cruising speed at 4x 500lb bomb load = ~250mph @ 70% power & pitch.

Headings and distance of legs corrected for 9mph wind from 035:

North Weald to Henley - 256°, 33.6 miles (257° corrected for wind, 254mph GS) 7:56 mins

Henley to Littlehampton - 158°, 35.7 miles (157° corrected, 253mph GS) 8:28 mins

Littlehampton to Tocqueville-sur-mer - 122°, 69.5 miles (121° corrected, 249mph GS) 16:45 mins

Tocqueville-sur-mer to Senarpont - 106°, 14.3 miles (105° corrected, 248mph GS) 3:27 mins

Senarpont to Bourdon - 65°, 12.4 miles (64° corrected, 246 mph) 3 mins

Bourdon to 1 mile S of Doullen - 58°, 20.9 miles (57° corrected, 246 mph) 5:07 mins

Doullen to B'court - 161°, 8.1 miles (160° corrected, 253 mph) 1:55 mins

B'court to Albert - 256°, 7.7 miles (257° corrected, 254 mph) 1:49 mins

Albert to TARGET - 235°, 5.7 miles (236° corrected, 254 mph) 1:21 mins

TARGET to Senarpont - 260°, 19.6 miles (261° corrected, 253 mph) 4:39 mins

Senarpont to Tocqueville - 286°, 14.4 miles (287° corrected, 251 mph) 3:26 mins

Tocqueville to Hastings - 328°, 44.3 miles (329° corrected, 248 mph) 10:43 mins

Hastings to North Weald - 339°, 40.6 miles (340° corrected, 248 mph) 9:49 mins

Intel suggests enemy air activity likely to be low given the crummy weather, but there are several units of JG26 dispersed throughout the area. Try not to wander over their airfields; there's a fair few not far off the route.

The route has been chosen to avoid known flak hotspots and also to throw Jerry off the scent of our intentions.

Questions?

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  • 1. DDz Quorum

W00t! :icon_cheers:

Questions?

* When?

* When I add up all distances, and use speed to calculate, mission will run for about 90 minutes?

* You titled the thread 'd/f as coop', what does that mean? Will it be run as a Coop?

(Guess so, as you do not mention any Home Bases en-route for people late, or Mossies who's engines failed at low level...?)

Looks like "Brilliant!"

:thumbsu:

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  • 2. Administrators

Tom and I flew it last night, and is was about an hour and 20 mins FT.

We flew it in the snow, and the Nav was very challenging in those conditions, but we did it, and successfully bombed the target and got back, with only one real error on the Nav which we corrected (when we crossed the channel, we were to far south, nearly flew over Dieppe, which would of been baaaadd).

Be run as a dogfight, there is other bases to spawn in, i remember seeing them on the map, but Tom will have to say which ones!

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  • 1. DDz Quorum

Sorry to scupper all your hard work Kev but.... we flew the mission last night @ 2m/s wind NOT the 4m/s I had thought and calculated. Tried it at 4m/s and woah! Taxiing damn near impossble. Will leave it at 2m/s. Have edited the course corrections and changes to GS accordingly on 1st thread, however this means your leg timings are now wrong....!

Oops.... :hiding:

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  • 1. DDz Quorum

~S~ Chaps,

Looks like a great challenge ! Count me in.

Very well planned indeed.

mmmmm good planning ay......7 letters spring to mind.....SEOWOiC :salute: lol

When were you thinking of running it Tom ?

~S~ Painless.

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  • 1. DDz Quorum

When?

Not sure, was thinking soon but actually might hold out for the next HSFX patch to fix the Mossies; either that or we take it out of Expert Mode.... Thoughts?

Home Bases en route...?

I'm torn on this issue - sure I'd like to give the option to those who for whatever reason canot make the start-time but really want to have a go, however I think for the sheer tension and racking up the challenge factor, perhaps we leave them out. Currently I'm 60/40 in favour of not having spawn points en route.

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  • 2. Administrators

How about putting them in but anyone using the spawn points more than once takes a minus xxx points from their final score (I'll leave the amount up to you). That way, you can allow people to start late for whatever reason, but once in you still have the incentive not to throw your plane away.

Jabo

Sent from my iPhone using Tapatalk

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