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FoolTrottel

1. DDz Quorum
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Everything posted by FoolTrottel

  1. BG, open any of the 7 .rar files in Winrar. Winrar will load the entire set of 8 files. Press 'Test', it will test the entrire set of 8 files, and will show you which one has the error, and on what file.
  2. 1.2 can be installed over 1.1. just fine. All of 1.1.1 contents are in 1.2 So, no need to install 1.1.1
  3. Owww... shouldn't have opened that beer... All kiddin' aside, it does work. And it works fine too! (Actually, this silly image shows its potential... it can go to extreme values...) And I like the way it works, no setup to run, no uninstall... But, in my opinion, the gain on my system is too little, to keep using it. (Running on a 21.6" screen, at 1680x1050) (I like my system as lean and mean as possible, with as little maintenance as possible... I already got so much necessary stuff runnin'!)
  4. If and when I get to get to Duxford next year (still not sure), I'll probably be traveling by car. Currently it's a Citroen Xantia Break, with room for five Dogs. Could take a ddetour on the way home, turn right at Calais instead of turning left... There's only one thing amiss with this plan... no way I'll be traveling back to the UK after having visited Normandy! I'll be racing home! (Got to be back by Thursday night you know)
  5. Brando, your post makes way too much sense... brilliant! These are facts: + DD's have chosen the AAA mod path (1.1 based on 4.08m and 4.09b1m currently) + DD's are inclined/want to follow Team Daedalus's' developments (Either 4.10 or 5.00 is being worked on) + We've got CheckMods Here's what I see as what we should keep our focus on: + Squad play and its need for compatibility, and keep it as simple as possible for squad members (lol) This is what it'll all boil down to: #1. Patience. (Like currently, we're basically waiting for AAA 1.3, as it's compatible with 4.09m.) #2. Once 1.3 is there, we'll create a new Mod Set1), using ChkMods, which than can be used to easily upgrade an installation from current set (AAA 1.1) (or maybe combined with a single download, should upgrading with ChkMods take too long.) #3. Next , in time, TD will create yet another Oleg approved patch. #4. We wait for AAA to come up with a new version, compatible with the new TD patch. #5. Tune up the modset, run ChkMods... #6. Repeat, start at #3 In the end, it's rather simple, isn't it? We'll just have to be patient, wait for others2) to do the work, then enjoy the fruits of it. Hm, maybe this post shouldn't have been here, but in the mods boards? Oh well... 1) New Mod set does not necessarily mean the entire AAA set, things can be removed, or added. 2) FT is one of the 'others'
  6. Thanks for the offer BA, but I don't think that it 'd be usefull for the dogz... Should we decide to do 1.2 (which I doubt) it'd be an adapted set, for use with Chkmods, and I'd have to upload it myself...
  7. Installed it over a clean 1.1 They've improved changed the sounds again. Sigh, now the in cockipit engine sounds are way too loud (checked 109, 110, Spit XIV), they are so loud I get distortion, crackling, even when I turn the volume down. Except the IL2. In cockpit volume is so low you can hear a 109 closing in from miles away. Have to turn up the volumen. And next go deaf when the 109's shells hit the IL2. I can't believe they missed that. Once again, quantity over quality... Feckin' Mods! (Yeah, they are free, I know...) I've read on AAA that "1.2 was designed from the ground up to use original game sounds without breaking crt2 compatibility.", and now I'm hopin' someone shows and tells how to get the original sounds back...
  8. It's there, I'm downloading it now. (Unfortunately, I have to go to work, and won't be able to do anything with it for the next 10 hours or so...)
  9. Try and copy the file conf.ini and the folder \Users from an installation folder where the stick works, and paste those files into the new installation folder...
  10. The off-center pilot position in those bombers makes them tricky to land for me too. But indeed, slow down in time, steady approach... a bomber needs more time and distance than a fighter for approach+landing ...
  11. Sorry Friar, I'm in the pub right now, gonna start a game of billiards now... (Forgot to install Sturmovik on this laptop... otherwise I'd have joined)
  12. I'm not seeing any FFB in there, 'Force sensing' yes, so the amount of pressure you apply controls the amount of 'deflection'... No Force Feedback...
  13. Got it integrated into my non-modded version, can switch between 4.08m, 4.09b1m, 4.09m.
  14. Only six? I've had up to 30 of 'm during ChkMods development...
  15. What version does it say it's running, in the splash screen? Still 4.08m I guess? Looks to me you are doing the right things in the correct order... The fact it still asks for the disk is normal, as you installed from the DVD with Securom on it. You will be needing a special .exe to fix that.
  16. I'm just gonna install it over an existing 4.08m switchable to 4.09m installation. Me thinks that should work. But, I'm currently still waiting for my Torrent to finish... for the last hour, it's been 99.9% complete... waiting for 16.384 bytes, yes BYTES!
  17. Cool, the Torrent kicked in, 50kb/sec now...
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