interestingly enough, but this post represents exactly how i feel about it and again, explaines nothing why he thinks this is like it is. only thing is speeds are today much higher than before.
i find this, how to call it, guide?, opinion?, ... much more useful from the server point of view although also not 100% clear.
reading through it again and i see that i did misunderstand something and mathematically the best speed for the clients really would be 10k just like Toad said. But what would that mean to the Coop server? This is not a DF server that has server settings (confs.ini) where i can control client connections. SEOW server is a standard game with the client conf.ini.