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gec

3. Danger Dogz
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    United States

Everything posted by gec

  1. enjoyed it very much. thx Mayhem!
  2. i wish i could live in a hut like that! great stuff m8
  3. or in this way http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=100007709+600286741&QksAutoSuggestion=&ShowDeactivatedMark=False&Configurator=&IsNodeId=1&Subcategory=48&description=&hisInDesc=&Ntk=&CFG=&SpeTabStoreType=&AdvancedSearch=1&srchInDesc=
  4. do not know your price range but here are few examples http://www.newegg.com/Product/Productcompare.aspx?Submit=ENE&N=100007709&IsNodeId=1&page=4&bop=And&ActiveSearchResult=True&CompareItemList=48%7C14-125-439%5E14-125-439-TS%2C14-162-118%5E14-162-118-TS%2C14-500-284%5E14-500-284-TS%2C14-125-413%5E14-125-413-TS
  5. gec

    Spitfire 944

    great storry! thx m8!
  6. gec

    New Toy Mmm

    12k i'd have to work two years just for that.
  7. gec

    Seow

    should i add 357th_ to the database for the blue side so they do not have to put B_ in the front?
  8. i understand that part Rog. but u also saying to the server: "mi speed is max 10000" that'll make hem divide 10 000 on 60 players. that's at least how i see it. DF server is built to serve. On the DF server netspeed is where u say what is a max client can draw from the server. On the other hand, coop is just a client working as a server. just as Sparx saiz: if we all would have lag problems, than that would be a server problem. but that's not the case. i'm not going against you guys. just making you see the thing from my perspective. once i have enough info i'll maybe stop
  9. k. wi'll try it that way to. but i really doubt this will fix the lag that few has. like Sparx said, it is imossible to fix everyones problems. on the last mission client speed (well most of them) was set to 100k same like the server and max upload actually never exided 4Mb
  10. yes. but clients need to set their speed to a value that combined with the number of clients does not exceed servers capabilities. that's why client speed is set to 56k (10000) although clients actually have much faster connections. what that means for the server? should it be matched to the clients or it has to have it's speed set to real upload speed? in mi case 100000 (10Mb connection)?
  11. interestingly enough, but this post represents exactly how i feel about it and again, explaines nothing why he thinks this is like it is. only thing is speeds are today much higher than before. i find this, how to call it, guide?, opinion?, ... much more useful from the server point of view although also not 100% clear. reading through it again and i see that i did misunderstand something and mathematically the best speed for the clients really would be 10k just like Toad said. But what would that mean to the Coop server? This is not a DF server that has server settings (confs.ini) where i can control client connections. SEOW server is a standard game with the client conf.ini.
  12. well, to spam Olys post all the way... yep gec did read this. to me It is also shocking how many people there it is that believe they figured it all out. including me. i also have read a lot a bout the subject (nothing was definite about it) and spent many hours testing different scenarios. and found something that is logic to me and it seams to work. for our US friends it is to be expected to have at least some lag due to the high ping. i did not hear people from europe complaining about the lag. about the udp and the 10k or 100k. udp is kind of protocol that does not recheck it packet and just drops them. and it is also true that the bigger the chunk the bigger the loss. but what the speed has with the size of the chunks? i did not find anywhere that the chunks are bigger with the speed. as far as i know they just go out more often with the greater speed. what i've learned is that the speed should not be to small nor to big. with the average upload speeds that are way higher than it was in the time the game came out, and increased number of players per server, it is logical to me that the speed setting should be adjusted accordingly. but yes. i am discovering hot water all over again. cause everything i've read so far about the subject and compared to the knowledge i have about networking, did not give me explanation good enough for me to fully understand how this speed thing works.
  13. thing is if u follow AI he always have better trimmed plane than you. also always when following you are making small corrections to stay in the same position related to the leader. those small corrections slow your plane down. That's why leading plane in the formation should never fly with 100% throttle cause others will have problem following. In my experience, for a good formation in the flight of four or more leader can not go over 85% of throttle.
  14. ie10 i use when i'm at work. works fine with MP. try cleaning the cache
  15. +1 for security essentials. have it on few computers now. no problems for now. of course, to repeat my self for 100th time, the best AV will not save you from your self.
  16. gec

    New Toy Mmm

    great peace of history there Arthur! thx m8
  17. have not used xpadder but Joy2Key is veeeryyy strong little ap. One can make simplest joystick to have many times more key combinations. it takes some time to program but it vorks great.
  18. and of course we do have to think about all other Nora's that have not been so fortunate to get so much publicity. in Croatia there is a health care salary tax that is around 20% of what one earns. after so many years of giving the money to the health care, one must, as in Nora's case, beg the money to save hes daughters life.
  19. thx, guys. i got one bottle of cheep whiskey, one bottle of a bit less cheep whiskey and a shower gel from my doter must be i'm getting smellier with years
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