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delta7

3. Danger Dogz
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Everything posted by delta7

  1. from the dev update The new Coop multiplayer mode is almost done. This game mode is much like RoF Coop, but IL-2 Coop will have several improvements compared to RoF one thanks to our GUI programmer Vitaly Tolmachev. It will be possible to form player groups using a dialog window and assign a different route to each. There will be also an option to fly a gunner like in Dogfight. Thanks to Coop development, we're also improving the game statistics system, which will benefit all the game modes. First of all, stats will become more informative. After making necessary improvements that stats parser tool was designed to support from the start, in the future we plan to further expand and improve the statistics system. Moreover, the entire MP points assignment system will be revised. Difficulty modifier will be gone - on all difficulty settings, players will receive the same amount of points. We do this because it turned out that setting strict rules for set groups of users is not needed for the community, and most MP servers use custom difficulty settings where points are not counted at all. We also won't set the player points to zero if he is killed or captured. Instead, we're adding additional player states the community asked us for some time: Airplanes: Successful Landing at airfield : x 2.5 Emergency Landing at airfield : x 2.0 Forced Landing outside the base : x 2.0 Ditched : x 1.5 Bailed Out : x 1.0 Flight Canceled : x 0.5 Captured : x 0.5 Killed : x 0.5 Friendly Fire : x 0.0 Vehicles: In Service : x 1.5 Broken : x 1.0 Killed : x 0.5 Friendly Fire : x 0.0 Statistics system isn't the only thing that is changed by adding Coop mode - you'll be able to host a server not only from a separate DServer tool using a different account, but from within a game. You will be able to specify all the required parameters in the game itself and participate in the mission he is hosting together with other players. Such servers will be visible in the servers list just like DServer ones. You'll be able to host both Dogfight and Coop servers this way.
  2. christmas sale on
  3. I have scanned the folders with spybot and malwarebytes and they come up clean but just annoying to have the issue
  4. My AVG does not like the launcher exe App name C:|program files (x86)\steam\steamapps\common\il-2 Sturmovick cliffs of dover blitz\launcher64.exe protected folder c;\users\dave\documents file path c:\users\dave\documents\ic softclub\il-2 sturmovik cliffs of dover\missions\multi\co-op\airfield attack a.jpg detected by ransomware protection I have had to put launcher and 1csoftclub folder in my exceptions tho not happy to do so
  5. ah good someone who might actually understand what Im saying !!!! mind if you are broad weedgie then I might have to translate for you mate !!!
  6. I was on Tactical Air War last night but without GPS navigation was hard, I basically followed a river, which was near the airfield, back and forth over the lines
  7. Agree with you on the windnoise FT, very annoying, also finding the ground handling tricky, Iv went round in circles a few times because I opened the throttle too quick
  8. So far I have only found two types 1. Hardcore - full CEM , no icons, no speedbar 2. Relaxed or Normal , no CEM , icons, minimap,speedbar Is there any middle ground , with CEM but with icons?
  9. Thought Id start this so folk can comment on the online servers they play on, good, bad,tips,links etc
  10. Id say no but only due to the fact that Il2 is still by far the most used and popular and so deserves its slots- sundays tend to be long missions and the quick dogfight scenario is catered for on Tuesdays, however having seen the low turnout on tuesdays recently I dont know if my argument is valid. Is there anything wrong in making Wednesdays BoX nights ?
  11. Just thought some might like to see these in place , looks good, just need to sort out how to ge tthem to work now , maybe the minions can help
  12. Just a note to say that joytokey appears to work well in testing, will try in game later I create a profile and can assign keyboard presses ( including shift and crtl) to buttons. I create a second profile and can map different keyboard actions to the buttons I can then assign a change profile key to the pinky lever which then swops to the diffferent profile so I have 2 times the number of buttons on joystick and throttle I should be able to get most of the important keys on joystick and the auxillary on the new panels. well thats the theory, Ill let you know the practice later
  13. Iv put the game keys back to default and mapped the joystick in the game and all ok, no crashes or freezing. pinky shift and modes dont work so iv ordered thrustmaster MDC panels to cover all the buttons ill need. Ill spend the next couple of days mapping everything when the panels arrive thnks for support Dave
  14. thanks crash Ill order the MFD, looks cool if nothing else ! fraid dont have patience for building something like that Jabo Ill try the MFD thanks both
  15. anyone used one? thoughts ? https://www.amazon.co.uk/Logitech-Saitek-Flight-Switch-Panel/dp/B01MQ0GFUH
  16. quick scan on forum and it seems there is a problem and that joytokey might be a solution , Im away to investimigate
  17. ok , Iv never just assigned buttons in game sooooooooooooooo I can assign a button and when it takes it it says JOY1_b2 which is fine but how do you use the shift modes and the 1.2.3 modes nothing makes any difference it just lists JOY1_b2 the pinky shift is button 6 in the windows game controllers so when I use this + A surely it should read 6+ JOY1_b2 ??????????????????????????????????????????????????????????????? and Iv no idea how modes would be differentiated
  18. thanks mate, Im lost, Iv even downloaded the new logitec software but same happens , ill try to map everything in game with no software bugger bugger bugger, ill go and buy a cat so i can kick it first
  19. ok Im having big problems with inputs I have a Saitek X-52 running in windows 7 pro joystick is set up to match inputx on the saitek software not in game The joystick works fine in windows and il246 HSFX and when I do the test joystick in profiler however there are problems when in BOX 1) when I change modes e.g from 2 to 1 all kinds of shit happens, e.g the autopilot comes on by itself and the pinky shift on the joystick doesnt work right and then I lose all my bindings when I go back to mode 2 even the keyboard wont work 2) sometimes when I go to external view F2 then back to internal F1 I loose all controls including keyboard 3) I cant get man prop pitch to work , I can switch from auto to manual but then neither keyboard nor binding buttons or a hat will work I have it mapped to LSHIFT+ - and LSHIFT+= 4) it doesnt seem to understand difference between keys and shift keys ???? another problem is that the launcher wont close properly and sometimes hangs- any ideas folks ???????????
  20. thank you , have spent 2 days checking hotas assignments and now good to give it a try
  21. new 1050 TI 4gb o/c is in and running !!!!! Thanks for info FT im away to put all the controls in
  22. IV bitten the bullet , downloading now let you know how I get on
  23. does the 109 G2 have the armour restricting rear vision?
  24. official site offering sale on some releases.............
  25. Has anyone tried to contact those who were once regular on here but have fallen away ? Perhaps there is a way to get them back from time to time, might just be mission types or time slots that we could adjust, probably "Real Life " sim but might be worth an e-mail shot
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