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DD_Arthur

New Game Launcher, New Set Up

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Excellent!:goodjob:

Hey, we're better than the devs at formation flying.:)   Tempest looks fantastic but that was first video glimpse of the Boddenplatte map, no?

I must say it's the P38 that really gets me excited. 

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What a fantastic sim and fighter collection this is turning out to be!!! 

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On 8/30/2019 at 8:43 PM, DD_Arthur said:

I must say it's the P38 that really gets me excited. 

As it rightly should.

I knew there was a reason I liked you Arthur.

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In VR!GF_USA.jpg.e0679060d554308d5c206d4a5fb6c:)

Map is going to be bonkers too....

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The area around airfield B 95 seems especially suitable for ground attack;  bridges, ferries, river crossings in general, model shops, pushbikes, etc. 

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Looking good :)

Hello everybody,


We're in the second half of September and this means that the next update 3.201 isn't far away. This one will be massive and will bring a lot of new content as well. Three player controllable aircraft, AI bomber, new AI ground vehicles and of course, the new map - Rheinland. This map tops the records once again: 130 000 square kilometers of reachable terrain (401 x 324 km), 176 000 square kilometers total size (461 x 384 km), 225 cities and towns - a record number of big cities, 70 airfields - 67 of them have historically correct layout recreated using archive documents. For increased detail and historical accuracy, for the first time, we have used 4 airfield types on the same map - with concrete, metal, and unpaved runways and airstrips without runways.

 

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To populate the map with European buildings on such a large scale new 'construction kit' of European city blocks was created - this allowed to represent highly populated cities while keeping the general layout of the city where they belong. There are new models for big factories and many unique buildings and we also actively used the bridges 'construction kit' which has been developed previously.

 

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Landscape features, especially in the hilly areas - deep river valleys, hills covered by forests and small reclusive towns create a special atmosphere.

 

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Let's return to the urbanized areas - we're happy to announce that we were able to create a tech that allows displaying buildings three times farther than before. Rendering at such distances because of the enormous amount of buildings visible at the same time required heavy use of multi-threaded tech to prepare the data. We have made this feature optional for simmers that have a weaker PC. For such a map as Rheinland with many cities and towns, it really improves the perspective and the overall feel. Of course, it is useful for other maps too - for instance, it allows bomber pilots to spot their targets significantly sooner.

 

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And as we announced before, for Bodenplatte we created AI ground vehicles with increased model and texture detail, 13 new types in total.

 

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It's going to be BIG!!!!!:goodjob:

Hello everybody,


The next update 3.201 will be released really soon. In the previous Dev Diaries, we told what it will bring for Bodenplatte, but it will also contain many improvements for other projects as well. Let's start with Tank Crew.


The first important feature (not only for tanks, but it is especially important for them) is the new occlusion system for object markers. Now ground and aerial object markers will be occluded by other moving objects, cockpit elements, hills, trees buildings, etc. It should really pump up the tension of battle even in the 'markers on' mode.


Second, we have changed the way a turret (or closed sights MGs like bow MG-34) is steered on all tanks, now it moves like on M4A2 before and there is a special overlay indicator showing the set turret direction.


In addition, all the Tank Crew player controllable tanks now have improved engine startup procedures, both visually and audibly. Pz. IV and M4 have autonomous turret traverse mode working with effects and animations. The tanks handling has been improved. Many of them have their interiors and some exterior details updated.


Two historical campaigns set near Prokhorovka designed by Alexander Timoshokov and Victor Sechnoy are finished and their beta testing should start next week along with the commander interface for controlling the crew and an entire platoon. To create correct mission scenarios, a lot of effort has been put into research - just their briefings have enough text to fill up 40 book pages. Ground AI improvements required a lot of time as well. We plan to release these campaigns to all Tank Crew owners in October.

 

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Now onto Flying Circus. The coming update will include the Arras area map (1918). The cities, towns, and airfields recreate the atmosphere of the era believably. The designers paid special attention to smaller details in the airfield buildings. The towns have trade squares, suburban blocks and more detailed factory areas. There are barbed wire and dugouts on no-mans-land. Together with the latest technologies available in IL-2 engine, the new Arras map will give the aviators of the Great War the next level of immersive flight and dogfights above the Western Front positions.

 

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Returning to Bodenplatte, we're glad to report that we have found the means of increasing visual quality of Tempest Mk.V even more. Since the end of Summer, our artists worked on the texturing and materials and you can see the result on these screenshots.

 

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The aircraft released in the previous TOWs also gets attention - Battle of Stalingrad owners will see IL-2 mod. 1942 and Bf 109 G-2 skins updated to 4K quality thanks to Martin =ICDP= Catney and Neeraj =BlackHellHound1= Bindraban. But not only visuals are being upgraded for our previous projects - we're also working on some sound improvements. For instance, DB-601 and BD-605 engine sounds installed on Bf-109s and Bf-110s will become more realistic in 3.201.

 

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Hoping for a Monday release as I've got a - cough - non-pupil day on Tuesday so I can play BoS all day celebrate my wife's birthdayB)

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On 9/12/2019 at 7:29 PM, DD_Arthur said:

deventer-apeldoorn.png.08dbf42103fc5d7e5

@FT; have Deventer and Apeldoorn been swapped?

Well, they kinda fixed this... By simply deleting my hometown all together.

Road and railroad are there, crossing the river - but no bridges there .... lol

Was it something I said ?  :sheep1:

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Testing that v20 it right now... and ... selecting the P-51D-15 in the Lobby screen just shows the wait symbol... endlessly. Dserver looks fine, as in mission loaded, and shows me connected... will keep trying ...

 

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Yep, same here.  Can create a coop and it will load but when you actually click on a plane in the loading screen the little wagon wheel thingy just keeps going round and round and.........:blink:

I wonder if I can create a dogfight mission with it?

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Spent an hour tonight on a Flying Circus dogfight server put up by someone who had created it using Vander's generator and was hosting from his own pc. 

Very good fun indeed.  Returning from my dawn patrol I managed to bounce the host and his wingman. 

Didn't quite end how I'd planned it but we all ended up on the ground........:rolleyes: 

 

On my second sortie I tried the same tactics;  a wide, climbing sweep over the front into Hunland and then a return with the rising sun at my back to try and bushwack the bosche.

In VR this is all magnificent but what I thought was an Albatros DVa turned out to be a Halberstadt CL.2 equipped with a Becker 20mm autocannon with which the a.i. gunner proved to be a bit naughty:blink:

 

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more stuff

233
 

Hello!

 

We continue our movement toward the release of Battle of Bodenplatte, but even near the finish line we still find opportunities to improve the entire project. This time we found a way to implement a significant optimization to part of the graphics engine that is responsible for displaying the clouds. In addition to a significant increase in FPS on existing cloud settings, this allowed us to add an additional setting for the cloud quality called "Extreme". This option is named so because it combines somewhat increased performance with a significant reduction of the “boiling” clouds effect which appears when looking sideways from the direction of movement. We have also significantly increased the clarity of cloud shapes and boundaries. Our clouds always looked nice on the high settings, but with the addition of this new option their visual quality and realism has significantly increased. However, it is better to see an example:

 

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Work on the Tank Crew project is still in full swing, and new additions can be expected in the coming months. First, at the end of October, the project acquires its main gameplay component- two Scripted Campaigns based on historical events of the Battle of Prokhorovka. Second, our next update will include new command functionality for the tank and tank the platoon commander. Third, before the end of the year, we expect our partners from DigitalForms to complete two new armored vehicles - the Soviet self-propelled artillery SU-122 and the German medium tank Panzerkampfwagen V "Panther". The 3-dimensional model of the Panther exterior is in a high degree of readiness whereas the SU-122 has already been completed and work is underway on texturing the interior and creating its crew animations:

 

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Collector planes annpunced :)

Dear Pilots!

 

It’s our great pleasure to officially announce that our next Collector Planes for the IL-2 Sturmovik: Great Battles series will be the – Yak-9, Yak-9T and the Hurricane Mk.II.

 

Both of these aircraft, or I should probably say all three of these aircraft, were important designs that were workhorses of their day that made great contributions to the war effort on several fronts.

 

These particular planes were chosen so we can offer an even more diverse and well-rounded plane-set that benefits primarily our Eastern Front products, which we still care deeply about and as of now, the majority of our customers own the most of.

 

The Yak-9 came in many different flavors and it derived from the robust Yak-7b design. The Yak-9 was used over many important Eastern Front battles and was a very versatile and reliable airframe. It was the most produced Soviet fighter of the war. The famous Normandie Niemen pilots also used a variant of the Yak-9 in combat as did many successful front-line Soviet units. The Yak-9 was light and maneuverable at low altitudes and gave her pilots a real chance against the Bf-109 and Fw-190s of it’s day although it was less armed than its German adversaries.

 

However, the Yak-9T came packing the NS37 37mm cannon in the nose which was a heavy hitter. A 37mm round can do some serious damage to not only enemy airplanes, but also vehicles and armor. Due to the bigger length of the 37mm cannon, the cockpit of the -9T had to be moved rearward about 400mm to accommodate it, slightly changing its lovely profile. The Yak-9 was an important aircraft for the Soviet Union and will make an excellent addition to the IL-2 Great Battles Series!

 

The legendary Hurricane, which was built by Hawker, became famous in the west for winning the Battle of Britain and for the many sorties flown in the Mediterranean and North Africa theaters. However, it was also widely flown on the Eastern Front as a Lend-Lease product and saw much combat over the vast landscape of the Soviet Union.

 

Hurricanes were one of the very first Lend Lease types to reach the Soviet Union and they were pressed into service right away as a stop-gap fighter as Soviet industry moved eastward to safer locations. It would eventually be joined or replaced by other Lend Lease designs like the Kittyhawk and Airacobra and newer Soviet designs, but the Hurricane soldiered on in many combat roles across several fronts including Stalingrad and Moscow. They were also heavily used on the Northern sectors to protect important warm water ports.

 

Soviet ground crews also employed several weapon modifications which had a heavier punch than its original Browning machine guns. We hope to model most of these modifications. The Hurricane in Soviet service was a lengthy affair that deserves inclusion in IL-2 Great Battles.

 

Without further delay, here are some very early Work-In-Progress renders of the Yak-9 and Hurricane in production. As is customary, Pre-Orders for these planes will commence in just a couple weeks and they will be ready for duty first half of next year. Remember, that by purchasing Collector Planes you allow us to continue to make important and interesting aircraft that we may not have been able to include in our main titles.

 

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The Sturmovik Team

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