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  1. Thanks for running this Tom, and all the hours you have put into this over now multiple years!! Claiming for this mission, Air 1 x 190A8 1 x JU88 1 x 109K4 Ground 1 x 88mm flak And some pics,
    4 points
  2. Hi all. I am consolidating the the web site and TS3 server onto the game server to reduce our monthly costs. Everything is now prepared and working in new location, I will be swinging the DNS across during Euro quiet time and, as far as the web site goes, this should be pretty transparent to you all. TS3 *may* be a little more challenging, I cannot test that until I can stop the old server and transfer the license, but am am quite confident it will work!
    4 points
  3. Well gents, after months of head scratching, software fiddling, driver updating, setting changes, etc, I think I've finally cracked it with my CTD and BSOD issue. Thanks to everyone for chipping in over the past few months with ideas, threads, articles, moral support and welcome ridicule as I've got more and more fudged off. Last Thursday, prompted by Kev's suggestion (cheers!), I ran the rig with the new pair of RAM sticks removed, leaving the original older pair. For those online at the time, you recall it was the first time since the upgrades I had a evening without DCS crash or BSOD. Today, after some testing, it appears that just by switching the locations of the old and new modules, I can run the full 64GB and the crashes are gone. CPUZ shows timings all match and I ran some RAM stress tests without a single error. After putting DCS through its paces in VR, both online and offline, all seems to be well and the smoothest it has been. More importantly, the weird resolution noise / deterioration I've experienced in VR since the upgrade has completely disappeared and I've reset the slices registry entry back to default. Finally, hopefully, I can enjoy my Thursdays again
    3 points
  4. Hi chaps, The Normandy 1944 DangerDogz dogfight map has been updated! Includes the following New Axis client spawn spots 4x Fw 190A-8 Ronai New St Lo Trigger Zone spawning axis units on the American frontlines all the way to the Atlantic coast. These include: 4x Axis Convoy targets, one randomly on client entering the St Lo Target Zone New Axis light and heavy AAA positions around the towns, some of which will appear randomly along the frontlines and at various bridge locations 12x New Axis Artillery positions added, any 3 of which will appear randomly on client entering the St Lo Target Zone 3x new Axis AI air threats in the St Lo area Also additional assets were added to the Evrecy Target Zone 12x New Axis Artillery positions added, any 3 of which will appear randomly on client entering the Evercy Target Zone Hope these all work as intended, mission on the srever has been updated so this is now live.
    3 points
  5. First thanks for all who turned up, I believe there were 16 flying , which is something we have not seen for a while. This thread is for comments , I believe this will only stay interesting if we work together and ensure any issues are ironed out as much as possible , so please feel free to comment. I am not a mission builder and have only used the quick mission generator, however for this to work I will get the info needed to tweak the missions to suit the majority. My thoughts on the first session; Positives good numbers flying It successfully fulfilled the two main objectives of being fun and everyone working together. Comms was very good Co-operation was very good with people covering each other and not all chasing same target Improvements I will need to make sure there are sufficient planes by making airfields unlimited I will check to make sure there are rearm facilities The secondary and tertiary enemy targets were destroyed by AI, I will remove random flights so that the ground pounders will have alternatives if primary is closed. I am concerned about lack of enemy planes after first wave is engaged, I will look at how to activate a second wave after a period of time so that the fighters have secondary targets later in mission. Questions These are just some ideas, I would need to dig into wither it is possible but would appreciate feedback on this before I put the time in. Do people wish to see a scoreboard ? Do you wish to submit claims and I will keep a running total ? I had doubts about running as a DF as it sometimes leads to carelessness, however I was pleased this did not happen. In future to encourage people to take care of their aircraft/ virtual life do people wish there to be a penalty for being killed , such as voluntary 5 min sit out or an incentive for not being killed such as extra points at mission end on scoreboard.
    2 points
  6. UPDATE 4TH MAY 2024 Persian Gulf Added ability to load troops (units from 81st Airborne) and JTAC from the Valley FARP (located closer to the hostage town). Added insurgent ground troops attack. Re-instated "boom" retribution but for 3 or more blue on blue kills.
    2 points
  7. Gentlemen, 14th May 1940 Dark days are upon us. The enemy is advancing on all fronts but the main thrust will be towards Brussels. We must stop the reinforcements from arriving so have called on volunteers for the next mission, the destruction of vital bridges Despite losses , to a man the battle squadrons have stepped forward and it will be our duty to escort them in this task Start mission 21:00 Sunday 5th May Please be on TeamSpeak by 20:45 We will be flying Dogz settings so MODS ON; plane on minimap, icons on, unrestricted loadouts. This is a dogfight and you will start parked next to runway. There are unlimited planes. I would ask that during the battle of France that you restrict Hurricane loadout to .303 browning’s and not the cannons available, bombs at 250lbs if you wish to carry them. I will be using il2mod1941 instead of battles you will be able to fly these if desired but I would ask the loadout to be 250lb bombs not rockets. This mission is inspired by true events On 12 May, a formation of five Battles of 12 Squadron attacked two road bridges over the Albert Canal; four of these aircraft were destroyed while the final aircraft crash-landing upon its return to its base.[31][32] Two Victoria Crosses were awarded posthumously for the action, to Flying Officer Donald Garland and air observer/navigator sergeant Thomas Gray of Battle serial P2204 coded PH-K, for pressing home the attack in spite of the heavy defensive fire.[33] The third crew member, rear gunner Leading Aircraftsman Lawrence Reynolds, did not share the award. Both fighters and flak had proved lethal for the Battles. Although Garland's Battle managed to destroy one span of the bridge, the German army quickly erected a pontoon bridge to replace it.[34]
    2 points
  8. A couple of short vids from last nights shenanigans,
    2 points
  9. Hi chaps, Too keep you abreast of the latest modifications to this mission map. Version 2.1 on the server now incorporates the following additions/revisions: 4x Tactical Commander slots available to each coalition New Axis client spawn spots 4x Fw 190D-9 Ronai 4x Bf 109K-4 Ronai 4x Bf 109K-4 St Andre 5x New Allied Convoy targets (now 6 total) will spawn, one randomly on mission start 12x New Allied Artillery positions added, 4 of which will appear randomly on mission start Axis AI air threat spawn trigger will reset after 40 minutes Plans moving forwards: to continue population and randomisation of trigger Zones on the frontlines towards the west of the map (US Sector) to continue population and randomisation of trigger Zones to the rear echelons of the German lines to look at creating Mission Templates selectable from the F10 map. Add spawnable V-1 sites to the Pas de Calais area for use as targets or for future generation of V-1 attacks to defend against. If you have any other suggestions for features you wish to see or ideas for targets/missions I'm open to persuasion; please keep in mind I am trying to keep this historically plausible if not 100% accurate, so I will be being discerning.
    2 points
  10. The 352nd enjoyed flying with the DDs and the mission was fine. I agree that we need to make the airfields with unlimited planes and also repair/refuel capabilities. As I told delta7 Dave, I know he makes the missions with the EMG but I would be willing, after he has made the mission, to change the airfields to unlimited planes and also add the repair/refuel vehicles. He just needs to send me the mission and then after I've made the changes, I send it back to him. I've done something similar with DDFriar when we flew missions against the DDs. We always discussed the missions made between the two of us before we flew them with the rest of our groups. Neither he nor I ever discussed the missions with our members before we flew them. It wouldn't be fair or ethical as we are trying to provide enjoyment to them and not take advantage of intel info. I will canvas my members about a penalty time for dying before reentering the fray.
    2 points
  11. Success We have given the enemy a bloody nose. All targets were successfully completed with limited casualties. Our victories today will ensure that the enemy wont get all their own way and give our ground troops some relieve. News from other sectors is not so good , the enemy continue to push forward and our battle squadrons took losses. We fly again soon Next round is provisionally Sunday 5th May. I will keep this thread for announcements and have started another for comments/feedback
    2 points
  12. Working on the new PC. Component list below using one of the GPU cards listed. Component Selection CPU AMD Ryzen 7 7800X3D 4.2 GHz 8-Core Processor CPU cooler Thermalright Frost Spirit 140 V3 BLACK 77.8 CFM CPU Cooler Motherboard ASRock X670E Taichi EATX AM5 Motherboard Memory G.Skill Trident Z5 Neo 64 GB (2 x 32 GB) DDR5-6000 CL30 Memory Storage Sabrent Rocket 4.0 2 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive Storage Kingston KC3000 2.048 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive GPU GALAX SG (1-Click OC) GeForce RTX 4080 SUPER 16 GB Video Card GPU Gigabyte GAMING OC GeForce RTX 4080 SUPER 16 GB Video Card GPU Palit GamingPro GeForce RTX 4080 SUPER 16 GB Video Card Case Antec C8 ATX Mid Tower Case Power supply Thermaltake Toughpower GF3 TT Premium 1350 W 80+ Gold Certified Fully Modular ATX Power Supply I have the case and have completed all the things I wanted to do. Added 2 USB-c ports to front of case from adapter card - M.2 nvme to 2 x USB-c Added 2 USB-3 ports to front of case from internal header block off plate for one fan port diverter - blow cool air directly to CPU cooler and motherboard made a stand/air filter box for below case to pre-filter incoming air. Hook & loop tape holds pre filter sheet to frame and case side panel
    2 points
  13. 8th May 1940 URGENT TO ALL OFFICERS AND MEN Today we have had news from a reliable source that an attack is imminent. In all likelihood the enemy will attack on the 10th of May in two days’ time. Friendly forces patrolling the border have noticed heightened activity on the German side and the sounds of trucks and armour moving into the area. You may have noticed an increase in observation craft in the skies above. You are now on high alert. One squadron will be maintained at standby at all times and all aircraft must be armed and ready for action. While we hope it will not come to pass an invasion looks likely and we have faith in our men to carry out their duty to protect our allies. Please be on dogz teamspeak by 20:45 UK time on Sunday so I will have numbers to generate mission. Start time 21:00 hrs This will be run as a co-op with our standard settings. MODS on. Please use small icon mod. This will be run on our events server so password is same as we used in matches vs 352nd IF it goes quickly, and everyone wished to continue, I will generate a second mission for the night. You will be able to fly hurricanes or il2m1942, please see post above for il2 skin. If anyone has questions please get in touch .
    2 points
  14. Thanks again to FT for help . It appears our issues are with missions copied across to the server directories which house the missions. We have never had any issues with a mission generated on the server. From FT : 1) File transfer error for some can be that a remnant or partial remnant of files are still on the client that either cannot or will not be replaced with a new one from the server. Usually, deleting the multiplayer/coop folder on a troubled client fixes this. 2) I have no explanation for server crashes at all, other than there's something in the mission that makes the server crash. The reason for generating missions beforehand and transfering a stock of missions was to cut down my effort on the night generating them from the server on the fly but I am now spending more time troubleshooting than anything else. With co-ops I generated missions on my pc and copied them across and I dont recall the server crashing. We have had crashes with mozzies missions. With the dogfight WW missions there is no explination for why some can join and others cant and I dont have time to chase this up so unless someone else does the digging we are unable to run WW in the future. The continual crashes has me concerned over the proposed 73 squadron sessions I had planned, we need to know that the server is stable prior to inviting other squads to attend For the above reasons I propose that when I host we only run syn generated missions to test the server stability for the proposed event. This will help me tailor the missions for the event and test the server so I would be gratefull for cooperation in testing these. We do not need to fly co-ops all night I am happy to run a few then go to wingwalkers server if thats what the group prefer but I would like to run a few tests first. apologies for issues and I hope we can get back to stable nights
    2 points
  15. 2 points
  16. Tell the boss you need to do some final testing, Friar said so.
    1 point
  17. Excellent news BB. Why not try a cheeky Bank Holiday session tonight?
    1 point
  18. 15th May 1940 Congratulations to all involved in yesterdays operations. All bridges were successfully hit and damaged, slowing the enemy advance. However due to the heavy flak reinforcements we will not be able to return and complete the job. Enemy engineers are repairing the damage and putting up pontoon replacements, as we speak, under cover of fighter protection and flak screens, and we cannot continue to suffer the losses our battle squadrons have incurred. While most of our aircrew returned safely, due in no small part to the excellent co-odination of our aircrew, other groups were not so successful and in particular 12 squadron suffered severe losses. Due to the increase in enemy air activity all squadrons will be on high alert with one section ready to scramble immediately it is required Stand by for further orders.
    1 point
  19. Another good turnout of at least 14 players. Positives Good turnout and very good co-operation between players on comms. Good map with good balance of targets and action Issues of unlimited planes corrected Issues of enemy AI numbers corrected Improvements required Flack at bridges was a bit light Thanks again to all who joined in
    1 point
  20. Server updated 3rd April 2024
    1 point
  21. 20/03/45 Maj. Ben Deere Air: 1x Fw 190A-8 Destroyed 1x Me 109K Destroyed 1x Ju-88 Destroyed 1x Fw 190A-8 Destroyed Ground: 3x AAA Gun, 1x Rail Facility
    1 point
  22. UPDATE 26TH APRIL 2024 Persian Gulf and Syria Added selection of player flyable Russian helicopters and planes. If you have one that I have not included, please let me know and I will add it. Added extra helicopter sling loads and removed the pipes as available options. (Just realised they are for allies only, I will add some for the Russians later if they can sling load)
    1 point
  23. UPDATE 21ST APRIL 2024 Persian Gulf Deployed troops from helicopter will now head off in Echelon Right formation rather than one behind the other. This means they now will all engage the enemy, rather than just the man at the front. I will update the Syria map to match in due course. Corrected bug with Southern approach suicide bomber truck not working correctly. If it gets through it will now take out our southern SAM defenses.
    1 point
  24. Small update - the 352nd have requested that we fly this as a dogfight, so that you can respawn if killed. I have limited experience generating DFS but we will give it a try. We will run this for 1 hour then I will take a note of scores. I would like everyone to try to prioritise staying alive over enemy kills I will review events after mission and see if we need to change anything
    1 point
  25. Apaches killing it at night.....
    1 point
  26. SOLVED! With a lead provided by Bignewy from DCS - the issue was a linked zone to a carrier. The mission now loads ok. I have not corrected the 05:45 or 22:00 missions yet. Friar
    1 point
  27. I have spent pretty much all day working on this and thought I had it nailed, but alas not. Hopefully the patch tomorrow may shed some light? For now I have the Caucasus map running. We can switch to Syria but please do not call the Persian Gulf. I have removed the 3 Persian Gulf missions (05:45, 10:00 and 22:00) from the cycle for the time being so should not get called up when the server rolls.
    1 point
  28. Testing Update #1 - Syria map is fine.
    1 point
  29. Updated DCS server. At the moment, if and when DDServerPersianGulf-0545hrs is running on the server, my client crashes. It does not crash when DD All planes Jet practice A 700 is running. Am I alone?
    1 point
  30. UPDATE 7TH APRIL 2024 Persian Gulf and Syria Updated all time-slot maps (05:45, 10:00 and 22:00) to have different lighting effects. 05:45 - Sunrise is now later meaning that the map will stay darker for a bit longer. 10:00 - Changed the date to make the sun a bit lower in the sky. 22:00 - Changed the date to have the moon in a different phase and not cast so much moon light.
    1 point
  31. Just recently found this youtube channel. he gives good insights to operations on board the Theodore Roosevelt cvn-71
    1 point
  32. oh...not a Star Wars "fan-boy" so lost on me, sorry..
    0 points
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