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Seow


6S.Manu

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Hi guys!

Fenrir contacted me some weeks ago saying you are interested in a SEOW campaign.

I would inform you that 14 March we are going to have a test mission about the "Big Week" (American and English bombers over Germany, day and night missions, high level bombing over the new industrial objects developed in HSFX 5.0).

There will be 44 slots for Allies (22 bombers) and 26 slots for the Axis, but the test has the target to increase these numbers.

If you want to join us (starting with some pairs of slots, 6-8 pilots probably) please contact "Charlie Chap" of the british 242sqn.

The Axis plane are going to be fled by some Italian squadrons, while the Allied will be 242Sqn, EAF51, 102nd, IAF.

Anyway it's a test so the roles are still not definited (I would like to fly in a bomber :-) ).

6S.Manu

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sounds great :thumbsu:

I'm guessing that this will be on a HSFX 4.11 install, yes/no?

Hi fruitbat,

Negative, it's the HSFX 5.0.

There are many and many new improvements; some examples:

- Targets: factories are represented by new “area target” objects. These are very large objects (circles of 400-600-800m diameter) but very tough. A single bomb will not be able to destroy one of these factories. You will need tons of bombs, whole flights of heavy bombers, to destroy one. But partial damage to a factory will be logged and will be registered by SEOW engine. So you will be able to destroy a factory area in several missions. As an approximate example, you need a flight of 4 B-17s with maximum bombload, all bombs hitting their target, to completely destroy a medium sized factory area.

- Sound engine: no more "engine radar", finally you can ambush your enemy at his six matching his speed.

- New FMs calculated with a professional aeronautical engineering software. (for example some 109s has been nerfed, but the 190s have been improved: don't know about Red planes, I didn't follow their developments)

- Can't remember if external radar control was in 4.11. Anyway in SEOW you can assign one of your pilot to simulate the HQ with the task to manage the inflight pilots by web interface.

- 4.10.1 with 6DoF and improved cockpits, graphics, sounds ect...

Charlie will give you the links for the download!

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  • 1. DDz Quorum

Ooh! I'm interested!

Link to 242 is busted tho Manu. I'll see what google can do...

EDIT: found them and PM'd charlie chap to get the gen on whether we can gatecrash and what the score is on setups and this tantalizing HSFX 5.0 amounts to....

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Ooh! I'm interested!

Link to 242 is busted tho Manu. I'll see what google can do...

EDIT: found them and PM'd charlie chap to get the gen on whether we can gatecrash and what the score is on setups and this tantalizing HSFX 5.0 amounts to....

Great!

I got problems while editing for some spelling mistakes (surely not all corrected :rolleyes:) and my No-Script did a mess with the forum editor, busting the link. :toothy11:

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  • 1. DDz Quorum
) and my No-Script did a mess with the forum editor, busting the link. :toothy11:

Oi!

This software cost us, you leave our editor thingy alone ;):D

If this HFX5 is a large (aren't they all) download and can be got by torrent I can pull it onto the server and split it up if required..

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  • 1. DDz Quorum
Charlie Chap:

Next Monday

21.30 CET Fenrir, but I really recommend PM'ing either Maraz or Gross to check iin advance.

Server: ITA-SEOW

Please note new address: <Edit by Fen>

Access: via direct IP (Multiplayermenu)

Teamspeak: <Edit by Fen> - password <Edit by Fen>

(pilots are encouraged to join this Teamspeak server - several channels are being arranged)

This is being run using the beta...but the actual campaign (probably the week after...) will be using a final....If you havn't got HSFX v5.0 beta yet ...its upto you but it maybe worth waiting a few days ? It depends upon how much you mind downloadign stuff ?

whaddya reckon?

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Charlie Chap:

Next Monday

21.30 CET Fenrir, but I really recommend PM'ing either Maraz or Gross to check iin advance.

Server: ITA-SEOW

Please note new address: <Edit by Fen>

Access: via direct IP (Multiplayermenu)

Teamspeak: <Edit by Fen> - password <Edit by Fen>

(pilots are encouraged to join this Teamspeak server - several channels are being arranged)

This is being run using the beta...but the actual campaign (probably the week after...) will be using a final....If you havn't got HSFX v5.0 beta yet ...its upto you but it maybe worth waiting a few days ? It depends upon how much you mind downloadign stuff ?

whaddya reckon?

I had already informed Maraz and Gross some time ago (when you had PMed me) so it's all ok! As your fellow countryman I thought Chap could be your reference in SEOW and could lead you in the setups.

I know about the beta version and it's up to you: sure it's good to do a test for guys who never fled a SEOW campaign.

22GCT_Gross and 6S.Maraz are the managers of this campaign and the 22GCT board is usually the official forum for these campaigns.

Anyway I'm contacting Gross myself in advance. I'm going to inform you about the number of slots. :thumbsu:

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) and my No-Script did a mess with the forum editor, busting the link. :toothy11:

Oi!

This software cost us, you leave our editor thingy alone ;):D

If this HFX5 is a large (aren't they all) download and can be got by torrent I can pull it onto the server and split it up if required..

:laughing7:

It would be great to have another mirror when the official 5.0 will be out!!!

For the moment the Beta is on a private FTP. Tomorrow I'll give the account data via PM.

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  • 2. Administrators
Charlie Chap:

Next Monday

21.30 CET Fenrir, but I really recommend PM'ing either Maraz or Gross to check iin advance.

Server: ITA-SEOW

Please note new address: <Edit by Fen>

Access: via direct IP (Multiplayermenu)

Teamspeak: <Edit by Fen> - password <Edit by Fen>

(pilots are encouraged to join this Teamspeak server - several channels are being arranged)

This is being run using the beta...but the actual campaign (probably the week after...) will be using a final....If you havn't got HSFX v5.0 beta yet ...its upto you but it maybe worth waiting a few days ? It depends upon how much you mind downloadign stuff ?

whaddya reckon?

hell yeah :thumbsu:

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  • 1. DDz Quorum

It would be great to have another mirror when the official 5.0 will be out!!!

For the moment the Beta is on a private FTP. Tomorrow I'll give the account data via PM.

The Beta I can host here, locked down to DangerDogz only, will help perhaps.

When it is released I will provide a mirror (or 3 or 4 if needed) to help spread the goodness.

Can also make a torrent seed too ;)

PM me the ftp details please and I can ftp it directly to this server for the guys.

Rog.

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Ok, 6 RED slots for your squad! Select some pilots!

B16Enk has the FTP details to download the Beta for the Monday test; otherwise you can wait for the official version.

You need to install it over a clean 4.10.1 .

By JSGME you'll activate the Hsfx History Mod and the 6Dof.

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Ok, 6 RED slots for your squad! Select some pilots!

B16Enk has the FTP details to download the Beta for the Monday test; otherwise you can wait for the official version.

You need to install it over a clean 4.10.1 .

By JSGME you'll activate the Hsfx History Mod and the 6Dof.

thanks alot Manu, i'll be there along with Fenrir :thumbsu:

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we've got 6 pilots now,

Myself, Fen, Mayhem, Squawk, Jedi and Rox.

Squawk and Mayhem, you will need to get HSFX 5 down, myself Fen and Jedi got it and it works fine, Rox is downloading.....

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we've got 6 pilots now,

Myself, Fen, Mayhem, Squawk, Jedi and Rox.

Squawk and Mayhem, you will need to get HSFX 5 down, myself Fen and Jedi got it and it works fine, Rox is downloading.....

Great! Chap has provided the detail for Server and TS. If you need other info contact me (with my poor english :toothy11: ) or Chap.

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Really enjoyed lastnight, hope next week goes off without any problems :thumbsu:

The test has been very useful: there were almost 80 pilots inflight and the "Transferring Mission" is a bug related to the number of players in game... so the admins think to decrease the pilot slots to something like 60 for every mission (adding some AI bombers), but they are planning to play 2 different missions a week so every pilot can fly it (this campaign had one of the highest number of demands for admission I've ever seen... the "Big Week" is a really attractive scenario).

Remember that yesterday the pilots weren't coordinated by Radar; it was like a coop on HL while the next missions will be planned more seriously (you need to follow the USAAF message board that probably will be opened soon).

Again I'm sorry for the problems, I would have the bug myself instead of you guys. :confused3:

EDIT: Maraz needs the details of your ingame Network configuration and the name of the ones who had the TM problem.

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  • 1. DDz Quorum

Hi Manu. Here's my 'net bits' from the conf.ini:

[NET]

speed=100000

routeChannels=0

serverChannels=7

localPort=21000

remotePort=21000

SkinDownload=1

serverName=Fen's BoB

serverDescription=

remoteHost=89.163.173.82

localHost=

socksHost=

checkServerTimeSpeed=1

checkClientTimeSpeed=0

remoteHost_000=dino.servegame.org:21000

remoteHost_001=fool.servegame.org:21000

remoteHost_002=86.152.161.137:21000

remoteHost_003=192.168.1.168:2100

remoteHost_004=192.168.1.168:21000

remoteHost_005=86.145.49.135:21000

remoteHost_006=k9servers.com:21000

remoteHost_007=k9server.com:21000

remoteHost_008=fruitbat.servegame.org:21000

remoteHost_009=toad465.servegame.org:21000

remoteHost_010=badaim.servegame.org:21000

remoteHost_011=bg.servegame.org:21000

remoteHost_012=friar.servegame.org:21000

remoteHost_013=jabo.servegame.org:21000

remoteHost_014=90.199.175.138:21000

remoteHost_015=rfsxcasey.servegame.com:21000

remoteHost_016=rfxcasey.servegame.com:21000

remoteHost_017=86.157.210.182:21000

remoteHost_018=pap.servegame.com:21000

remoteHost_019=81.224.218.17:21000

remoteHost_020=86.132.32.159:21000

remoteHost_021=86.132.45.35:21000

remoteHost_022=blubear.dyndyns.org

remoteHost_023=blubear.dyndns.org

remoteHost_024=blubear.dyndns.org:21000

remoteHost_025=81.224.218.17

remoteHost_026=89.163.173.82

remoteHost_027=89.163.173.82:21000

[MaxLag]

farMaxLagTime=10.0

nearMaxLagTime=2.0

cheaterWarningDelay=5.0

cheaterWarningNum=-1

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[NET]

speed=8000

routeChannels=0

serverChannels=31

localPort=21000

remotePort=21000

SkinDownload=1

serverName=No Name

serverDescription=

remoteHost=94.194.5.53

localHost=109.60.90.71

socksHost=

checkServerTimeSpeed=1

checkClientTimeSpeed=0

remoteHost_000=dino.servegame.org

remoteHost_001=dino.servegame.org:21000

remoteHost_002=bg.servegame.org:21000

remoteHost_003=fool.servegame.org:21000

remoteHost_004=90.199.175.36:21000

remoteHost_005=jabo.servegame.org:21000

remoteHost_006=90.199.175.36

remoteHost_007=pap.servegame.com:22000

remoteHost_008=gec.servebeer.com:21000

remoteHost_009=fool.servebeer.com:21000

remoteHost_010=toad465.servegame.org:21000

remoteHost_011=BG.servegame.org:21000

remoteHost_012=friar.servegame.org:21000

remoteHost_013=fenrirdd.dyndns.org:21000

remoteHost_014=pap.servegame.com:21000

remoteHost_015=81.224.218.17

remoteHost_016=pap.servegame.org:21000

remoteHost_017=BGl.servegame.org:21000

remoteHost_018=fenrir.servegame.org:21000

remoteHost_019=94.194.5.5:21000

remoteHost_020=94.194.5.53

remoteHost_021=94.194.5.53.21000

remoteHost_022=snacko.servegame.org:21000

remoteHost_023=ft.servegame.org:21000

remoteHost_024=fruitbat.servegame.org:21000

remoteHost_025=81.224.218.17:21000

remoteHost_026=94.194.5.153

remoteHost_027=94.194.5.53:21000

[MaxLag]

farMaxLagTime=10.0

nearMaxLagTime=2.0

cheaterWarningDelay=5.0

cheaterWarningNum=-1

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  • 1. DDz Quorum

Hi Manu. Here's my 'net bits' from the conf.ini:

[NET]

remoteHost_006=k9servers.com:21000

remoteHost_007=k9server.com:21000

Err...

Who is Benjamin Fordyce?

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