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Ok' date=' today I would like to say some important.

If you all remember, Il-2 was a sim that was setings some new standards in industry. Not all understand it in the beginning... however all things that were loaded in the engine and even were not using in the beginning - most of them were later working. Some technologies were copied by other deelopers (even not simers), some - still are uniquie.

And what I would like to say... BoB with its first generation will have also many things that probably will be working later in time step by step. But anyway with the first release it will also set some new standards in sim industry for WWII flight sims. Be sure.

We are doning a series from the beginning for the long life o the market, looking back for our expereince in the past, learnig good and bad things of Il-2 series. So now we put a lot of things that wil come in add-ons and new separate titles (for wich we will give ability to instal in the first one... say like was with Pacific fighters... but with more features). Already now there is a process of development for one of the several new sims (with such a feature to merge them).

If everything will be Ok with BoB on the market, then you all will see more and more coming nice titles and add-ons (both free and payware).

Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed... :)

I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed :)

X-day... release. This now will depending of publisher... and our fast woks over the bugs.

Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...

So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

All for today... I need to switch off PC for packing....

Sorry for the errors in message. No time to correct...[/quote']

Looking good :)

Banana forum

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We know that it will be utilizing multi core proc's but not much more than that. Based on screenshots and WIP vids, the boys are saying that it will be a demanding game to run, but a good looking game doesn't necessarily have to be the apocalypse for your machine.

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While there are no official specs, it's been strongly hinted that a machine that runs IL2 strongly should run SOW fairly well. I have supreme faith in Oleg's boys to write tight and smooth code. When I bought The first IL2 (the day of release) It was half the size of CFS2, had twice the features, half the bugs and looked better at higher framerates! (If I'm exaggerating, it's only because the experience was that good). I'm sure that a midrange machine will run it decently, and a top end machine will crank. I'm thinking of waiting for the six core chips to come down myself before I even consider a major overhaul, but I might go for a four core for my existing rig for the interim (more for ROF, and other games than anything).

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While there are no official specs, it's been strongly hinted that a machine that runs IL2 strongly should run SOW fairly well. I have supreme faith in Oleg's boys to write tight and smooth code. When I bought The first IL2 (the day of release) It was half the size of CFS2, had twice the features, half the bugs and looked better at higher framerates! (If I'm exaggerating, it's only because the experience was that good). I'm sure that a midrange machine will run it decently, and a top end machine will crank. I'm thinking of waiting for the six core chips to come down myself before I even consider a major overhaul, but I might go for a four core for my existing rig for the interim (more for ROF, and other games than anything).

I'm hoping for an excuse to get a quad-core processor! Curious about multi-threading, 64-bit operation and RAM.

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While there are no official specs, it's been strongly hinted that a machine that runs IL2 strongly should run SOW fairly well. I have supreme faith in Oleg's boys to write tight and smooth code. When I bought The first IL2 (the day of release) It was half the size of CFS2, had twice the features, half the bugs and looked better at higher framerates! (If I'm exaggerating, it's only because the experience was that good). I'm sure that a midrange machine will run it decently, and a top end machine will crank. I'm thinking of waiting for the six core chips to come down myself before I even consider a major overhaul, but I might go for a four core for my existing rig for the interim (more for ROF, and other games than anything).

I'm hoping for an excuse to get a quad-core processor! Curious about multi-threading, 64-bit operation and RAM.

Oh, In that case, Minimum specs are a 2.8 GHz quad core, 6 Gig of Ram (In tri-channel) and whatever the latest Vid card is. Recommended Is Six core overclocked to the max that your custom water cooling will allow, 12 Gig of ram and three of whatever the latest Vid card is (plus a badass drive to boot)

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