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New Server Mission Uploaded With Exciting New Features (well I think so anyway!)


Friar

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UPDATE 4TH MARCH 2024 V2.10

  • Tweaked the way AI enemy aircraft spawn in with the delay/repeat logic.
  • Added 2 x SA11 sites into the random selection mix.
  • Increased the number of SAM sites generated to 7 out of a possible 17.
  • Changed F10 map setting to "Fog of War"
  • Created the first Map-Mission-Coop "Oil Rig Capture".

OIL RIG CAPTURE

Orders have been issued to seize control of 3 oil/gas platforms located south of Laven Island.

The rigs and surrounding air space are protected by SAM and AAA sites based on the island itself as well as a Corvette class patrol ship positioned in the locality. There are also troops believed to be based on each of the 3 rigs. The island airfield has other ground targets that are also to be hit.

All of these targets must be neutralized before Huey's flying from LHA-1 Tarawa, which has positioned itself ahead of the fleet to reduce flying time, can land on the platforms and seize control via the Marines that are already on board the waiting Helicopters. They will disembark as soon as the Huey's touch down and form a perimeter around the landing platform.

Once the platform has been secured the Marines can be cleared from the rig via the Comms menu commands.

A successful mission relies on all 3 of the rigs being captured.

image.png

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UPDATE 11th March 2024 Version 2.11

  • Added UH60-L "Blackhawk" to the map. This mod will be required to join. You can get it from here: https://github.com/Kinkkujuustovoileipa/uh-60l/releases
  • Changed the structure of the Communications (F10) menu list (see below)
  • Troops for the Town Assault and other operations are now picked up from a base located just North West of the airfield. There are two landing zones clearly indicated and are marked "L" for left and "R" for Right. You will need to use a specific menu option to bring your troops forward to your zone and to load them. I have created my own logic for loading and unloading troops and has not been tested in full multiplayer so I hope it will be ok.
  • When landing at the drop-off point for the Town Assault use the menu option "Town Assault" to unload your troops. Should they reach the objective, use the same option and select the Pick-Up option. 
  • Server Commands - Added new features to load a map with start times of 05:45 am, 10:00 am or 22:00 pm. The current running map (of what ever time) can also be re-started as before. 
  • Spec Ops Extraction - Can be flown in either "Huey" or "Blackhawk". Selecting this option will randomly pick one of three locations (My plan is to add further locations) where Special Forces Unit requires extraction. If taking the Blackhawk you may need some support. You will also use this menu item to get options to Pick-up the units and having reached the home base, unload them, again using the Left or Right zone options.
  • Added a new Re-arm, Re-fuel and Repair base South of the Oil and Gas platforms to save having to fly all the way back home. No spawns. Be careful the runway is only 1200 meters long.
  • Corvettes protecting the rigs are now on patrol around the area and not stationed.
  • Moved the location for one of the random SAM sites that was too close to the home airfield.

 

image.png

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If anyone owns a plane that I have not included in my map please let me know and I will add it.

I am considering FC3 in the sale to get a taste of some of the other planes, if I do I will add them, obviously :)

 

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Colin if you can add the Hercules Mod for us to fly in to drop supporting paratroopers in the areas that need to build up (battle support) or aid in building up new fraps built up with  Sam's, equipment, vehicles, personnel's and stores. (Good one for Sid)

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@wingflyr I think most of us that were going to have a go on Greyflag have it, I know I do.

We do not want to get too bogged down with extra mods acting as a gate way to people wanting to join.

I guess It would be ok for my Persian Gulf map but not on the free Caucasus.

I will take a straw poll of the regular DCS Thursday members to see who has it and to see if there are any limitations on folks adding it.

I will definitely put it top of the "nice to have" list as I would like to introduce logistics to my missions at some point. 

 

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UPDATE 16th MARCH 2024

I have now started to work on a Syria mission and have added a "tourist" mission onto the server.

Now for the clever bit...(well I think so anyway)

I have updated the F10 Comms menu to enable you to change the missions between Persian Gulf, Syria and now Fenrir's original Caucasus map as well.

For the Persian Gulf and Syria maps you can also change the mission time to either 05:45, 10:00 or 22:00 hours.

When you change from Persian Gulf to Syria (or back the other way, the mission defaults to 10:00). Once it has loaded you can then change it to 05:45 or 22:00 if you wish.

On the new Syria map there are allied air bases in Turkey in the North and Jordan in the South, as well a single carrier.

I am working on the Air College base in Jordan to have a rating system to judge your landings (comments on hitting the right point on the runway, if you kept it straight and the distance you pulled up in etc). I am also planning to add a bombing range that will also give you feed back on your performance.

There are no enemy positions or defenses at the moment, once I have had a proper look round the map I will start to plug in some scenarios.

 

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I have just tested, and the F10 map change works well,

One thing to probably note, no user should leave it on the Syria map, as you can only change if you are spawned in a plane on the server, ego if you don't have the Syria map you couldn't change it to a map you have if it is running the Syria map.

 

 

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UPDATE 25th MARCH 2024

Persian Gulf and Syria

Both maps have had the troop transport completely re-worked. It is now controlled by the DML module.

This module gives the ability to load troops that are within range from anywhere on the map. When deploying troops they are given orders to go and attack the nearest enemy area. No matter where you drop them off, they will head to the nearest zone. Once they have taken control of the zone you will be able to see the area represented in blue. By default the "owned zones" are red and can be seen on the F10 map.

Troop transport is accessed via the F10 menu and selecting "Airborne Troops".

As an individual you have the option of making YOUR settings to say if you want to;

  • automatically pick-up troops on landing or need to request / load them (default)
  • automatically deploy troops on landing or need to tell them unload (default)

Helicopters may only carry 1 loadout per trip (pickup/deploy, pickup/deploy etc) That will either be a group of 12 soldiers (intended for the Blackhawk) or a group of 6 (intended for the Huey.) You can of course take 6 in the Blackhawk or 12 in the Huey (but they will have to sit on each others laps!)

At the start of a mission troops must be picked up from the satellite base. But after deploying them they can be picked up from anywhere and deployed anywhere. There are multiple "owned zones" that could be captured in this way.

In order to pick up troops in areas of operation you must be with 50 meters of them. When deploying, they can be dropped off anywhere. If they do not see any local "owned zones" they will adopt a "guard" formation at the point they were deployed. (I may have got this not quite right so in early play we will have to look for troops setting out on a "yomp".) If it looks like they are - you can load them back up before they get out of range.

Syria

There are 3 main targets at the moment. There are two hydro electric dams/installations and a railway station. All are protected by air defenses. I will add to these in further updates.

There are also a maximum of 8 random SAM sites deployed at mission start. These are selected from 10 SA8's and 10 SA13's.

There is also a base in Israel with just F16's and F15's

In writing this update I have just realized that there is no AWAC or Air to Air refuel available. 

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UPDATE 28th March 2024

Persian Gulf and Syria

  • Following some testing on Monday (thank you Fruitbat and Wingflyr) I have decided to remove the "Owned Zones". They did not react as expected so will look into this a bit more.
  • We can still take either 6 or 12 troops and drop them within 1km of the nearest enemy and they will make their way towards them. After engaging the enemy they will stay at that point.
  • Added ability to deploy JTAC unit. JTAC unit can be picked up from FARP and taken to a location and deployed. He will then provide "lazering" to nearest target on 1688 which planes should then be able to drop on. There is a new option on the F10 comms menu to interact with this, where you can check in with the unit for details of their target. This feature needs fully multiplayer testing

Syria

  • Added AWACS
  • Added tankers
  • Added ability to activate enemy fighters. 8 different types are fed in randomly once the trigger has been pulled, just as per the Persian Gulf map.
  • Added extra ground targets

 

 

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UPDATE 29th March 2024

Persian Gulf and Syria

  • Updated range for ground soldiers and JTAC to 3km for them to see enemy units and engage / laze.
  • Added extra air frames as cold starts.
  • Re-located Huey's with more space between them for multiple spawn-ins at the same time.
  • Added marker and ground crew in yellow top to the right-hand side in the FARP landing zone for troop pickup to indicate safe position for tail to be clear of pipes marking landing zone. Place nose of helicopter at or just forward of position.

Persian Gulf

  • Found bug causing mission map not to roll over to Syria. School boy coding error, name of flag being triggered had got changed from the name of flag being tested to force the mission roll.
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UPDATE 7TH APRIL 2024

Persian Gulf and Syria

Updated all time-slot maps (05:45, 10:00 and 22:00) to have different lighting effects.

05:45 - Sunrise is now later meaning that the map will stay darker for a bit longer.

10:00 - Changed the date to make the sun a bit lower in the sky.

22:00 - Changed the date to have the moon in a different phase and not cast so much moon light.

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UPDATE 21ST APRIL 2024

Persian Gulf

  • Deployed troops from helicopter will now head off in Echelon Right formation rather than one behind the other. This means they now will all engage the enemy, rather than just the man at the front. I will update the Syria map to match in due course.
  • Corrected bug with Southern approach suicide bomber truck not working correctly. If it gets through it will now take out our southern SAM defenses.

 

troops headoff.JPG

troops engage.JPG

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UPDATE 26TH APRIL 2024

Persian Gulf and Syria

  • Added selection of player flyable Russian helicopters and planes. If you have one that I have not included, please let me know and I will add it.
  • Added extra helicopter sling loads and removed the pipes as available options. (Just realised they are for allies only, I will add some for the Russians later if they can sling load)
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UPDATE 4TH MAY 2024

Persian Gulf

  • Added ability to load troops (units from 81st Airborne) and JTAC from the Valley FARP (located closer to the hostage town).
  • Added insurgent ground troops attack.
  • Re-instated "boom" retribution but for 3 or more blue on blue kills. 
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UPDATE 16th May 2024

Persian Gulf and Syria 10:00 Maps Only

  • Added new function (ready for next week ;) ), Air to Air Training, or any other plane that wants to use it.

I have added two new options to the F10 "other" menu. These are for air to air training and give the player the option of shooting at both unarmed or armed Mig-21's

Both options will spawn in a set of 4 Mig-21's at 3000m, unlimited fuel and instructions to evade fire.

One option has the 4 unarmed, the other has them armed for air to air engagement.

Each set of 4 is generated by use of the menu option, so once all of the targets have been eliminated, you can, when ready, hit the option again to start another set of 4. This also means of course that if two players are in the air together, they can, if they wish both trigger a set of 4, or work together against 1, 2 or multiple sets of 4.

Both flights (unarmed or armed) will operate in the same air space so if you have armed and unarmed both triggered, make sure you know what you are up against!

On the Persian Gulf map they are heading 176 deg (north to south towards the training area north of the airfield and taking up a race track orbit)

On the Syria map they are heading East to West heading 253 deg and again taking up a race track orbit north of Incirlik Airbase.

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UPDATE 22nd May 2024

Syria Map 10:00 Only

  • Added F4-E (Phantom) to main base plus also Cyprus
  • Added 3 new zones that can be captured with ground troops. AI will try and re-capture them. (ground work for my own dynamic campaign)
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UPDATE 23RD MAY 2024

Persian Gulf Map 10:00 Only

  • Added Phantom
  • Updated some features of DML
  • Added new Bombing Range located just South West of the airfield. This will report your accuracy.
  • Added 3 new zones that can be captured with ground troops. Laying foundations for a possible on going campaign.
  • Added flyable Hercules for cargo dropping practice. This map does not have limited resources at air fields yet.
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UPDATE 24TH MAY 2024

Following the "hic-ups" last night I have just uploaded a new mission to the server with the following changes. Please test if you can either today or over the weekend.

Persian Gulf Map 10:00 Only

  • Removed ALL mods; A4-E, Bronco, Hercules, UH-60L (its only 3 weeks to the CH-47, I can wait..)
    • You may need to back-up and remove them from your local install as well (or just unload if you use JSGME or similar) for a full test if you still get some performance issues.
  • Scaled back the DML additions
    • Removed the Bombing Range logic
    • Removed the Owned Zones logic
    • Changed back the deployed helicopter troops logic
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UPDATE 27th MAY 2024

Persian Gulf Map 10:00 Only

  • Changed F10 "Other" Menu structure to include new target practice option.
  • Split option to spawn in active AI from East or West zone to its own menu option.
  • Created new option for A2A Target Practice.
  • Added option to spawn in 4 x IL-76 as target practice as well as unarmed and armed Mig-21's.
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UPDATE 31ST MAY 2024

Persian Gulf Map 10:00 Only

  • Reduced effect of fuel tanker explosion
  • Added new small outpost south east of airfield with troop pickup available.
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UPDATE 9th June 2024

Persian Gulf Map 10:00 Only

  • Updated DML scripts to latest version. Release was made to deal with some reported issues with the clone feature (its what I use to randomly place the SAM sites and also some other units.
  • Removed the 3 moving sets of enemy ground troops. These were a recent addition and may have been a step too far. There were about 12-15 soldiers in each group.
  • Scaled back the number of random generated SAM sites, perhaps I was getting a bit over enthusiastic. I was brought it back to just 5 from 8.

Caucasus Map (DD_All Planes Jet Practice 0700)

  • Slight name change from the original version which was DD_ALL Planes A4 Jet Practice 0700. I have left this version in tact. @DD_Fenrir hope that's OK.
  • Added in the Kiowa
  • Added in the Phantom 
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UPDATE 16TH JUNE 2024

Persian Gulf Map (Scenario 2) 05:30

A new map has been uploaded to the server which seems to be running much better on the frames.

  • New Air to Air menu structure. With the latest release of DML I can now nest menus.
    • Spawn A2A Enemy
      • IL76 / Mig19 Unarmed
        • IL76
        • Mig19 Unarmed
      • Mig29 / SU27 / F14
        • SU27
        • Mig29
        • F14
      • Mig15 / Mig19 / Mig26
        • Mig15
        • Mig19
        • Mig26

As each pair or singlet is killed you will have to spawn them again if you want another fight. It is not automatic.

If you have have any ideas for other aircraft to be added, please let me know.

  • Map includes Hercules based in Oman
  • Map included Blackhawk.
  • Troops can be loaded from the airport, you do not need to go to a base to pick them up.
  • Triggered scenarios. Rather than having lots of things going on at once I am building a chain. For example when one scenario is cleared out that will trigger another, and so on. Some of the triggers will have more than one option to be run, so hopefully over time will give a varied experience.
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UPDATE 29th June 2024

Syria 10:00hrs Map Only

  • Added random supply convoy group as targets. Their start position is marked on the map. When all units in the convoy have been killed another convoy will be generated.
  • Includes Phantom and Kiowa
  • Changed missile warning system on Kiowa
  • Hopefully corrected carrier position so planes should no longer start in air
  • Aleppo airfield is a base that could be captured by ground units, provided the area is cleared out if course :)
  • As per the original Persian map there are numerous random picked SAM sites as well as groups of tanks for the ground pounders.

This map has the option to spawn enemy fighters as per the old Persian Gulf map. I.e once they have been activated they are self populating. (Is this the preferred style rather than you picking what is coming?)

There is also the option for air to air training with the ability to spawn in unarmed Migs.

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Colin, after last update server shows this when loading the DDServerSyria-0545hrs mission:

image.png

Can click it away, it does not visibly crash, but wonder whether the mission will run okay?

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