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Everything posted by FoolTrottel
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So, if the Case and PSU could hold and sustain a running GTX580, be sure it will fit and power a 970!
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At one point you did have a 580 in that thing did you not mr. P.?
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Well, that's just the trouble here. It's all about balance, and either new CPU or GPU may help gain performance ... but I don't see a sure way to determine which of the two is best here ... Too bad no one has showed up having a spare 970 ...
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Already got that CPU ... I'm good for now. Although, my board and stuff on it is like 6 years old now. Should maybe replace it with something new. And then send the old stuff out to mr. P... On the other hand, the thing still runs fine, and I can do without all the hassle of changing it over ... blêh ...
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Nice one, but it states 'May not post to Netherlands', so no good for me... oh wait... I'm loosing it now!
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Oh, it surely will! That's why he's here He cán try the 970, as it can be used in anorher system, I just do not think he should try the Q-processor... maybe only if it's a freebee ....
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Me thinks it's not worth it to try and put money of the amounts mentioned in this old a system! Chances of significant gain in performance are limited, and not worth that kind of moneys...
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New Or Returning To Active Service With The Dogz?
FoolTrottel replied to Jabo's topic in Jim's Place
Correct! We're only having History, Expert, Perfect map textures active. Stuff we've found creating weird errors is the Lancaster... and Carrier mod.... -
True Dat!
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Headcorn Bob airshow? I am not sure whether that's a good idea, as on their website it states: The Battle of Britain Air Show with attractions for all the family which include flight experiences, a funfair and stalls. An airshow that includes STALLS? Well well, that sounds scary and nerve wrecking... I would have added some words, like (...) and stalls and recoveries (...) But, that's like a rather long drive from DX to HC isn't it? Then again, the idea is a fine one... ! (Not that I will be participating, but I'll still voice my opinions .. )
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Yep, there's yer traditional, historical Flying Dutchman!!
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Yes !
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Gonna be missing a Comet?? Darn ... Oh well...
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What rest is that you speak of?
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Parked? Me thinks one should simply setup your gaming rig as a gaming rig... More Power! (Edit: this is without an changes to the slider)
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lol... that makes sense, me thinks!
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'Supposed to be' ? Not sure, delete them all, and then you're on default values? This is in a file named 'HSFX_BombBayDoors_for_4.11_README.txt', so I think a lot of the items you have listed are from older HSFX versions, or from older individual mods. I think you should remove them, then check if anything has changed, lol. These options let the user or server modify the way several controls work. You can pick and choose which of the options you use. Here's a summary - Manually open/close bomb bay doors. - Separate gear up/down controls. - Separate tailhook up/down controls. - Dump Fuel key for F9F Panther. - Change speedbar altitude and airspeed intervals. Display TAS in addition to IAS in the speedbar. Instructions: You choose which options to use by adding lines to the [Mods] section of the conf.ini file in your IL-2 1946 game folder, or the [Mods] section of the mission (.mis) file if it is a mission parameter. See the Notes at the end of this README for more details. BEFORE YOU MAKE ANY CHANGES TO YOUR CONF.INI FILE, MAKE A COPY OF IT, just to be safe. Manually open/close bomb bay doors ---------------------------------- With this option, whatever key you assign to 'Power 10' in your controls becomes a toggle to open/close the bomb bay doors on aircraft that have bomb bay doors. When this option is set, you can only release your bombs after opening the bay doors. It has no effect on aircraft that do not have bomb bay doors. This option is turned on by default. To disable it, in the [Mods] section of your conf.ini add the line: BombBayDoors=0 Separate gear up/down controls ------------------------------ With this option, your Toggle Gear control only acts as Gear Down, and whatever key you assign to 'Power 20' is Gear Up. (NOTE: In earlier versions, this was assigned to the 'Magneto Previous' key.) In the [Mods] section of your conf.ini add the line: SeparateGearUpDown=1 Separate tailhook up/down controls ---------------------------------- With this option, your Toggle Tailhook control only acts as Tailhook Down, and whatever key you assign to 'Power 40' is Tailhook Up. (NOTE: In earlier versions, this was assigned to the 'Magneto Next' key.) In the [Mods] section of your conf.ini add the line: SeparateHookUpDown=1 Dump Fuel key for the F9F Panther --------------------------------- With this option, you can dump the fuel in the wingtip tanks of the Panther with whatever key you assign to 'Power 50'. As in real life, the you can only dump the fuel in the wingtip tanks. The main tanks hold approx 75% of a full fuel load and wingtip tanks the remaining 25%. So you can only dump fuel in excess of 75%. It takes about one minute to dump fully-loaded wingtip tanks. In the [Mods] section of your conf.ini add the line: DumpFuel=1 Speedbar Altitude and Airspeed Intervals ---------------------------------------- In the un-modded game, the speedbar altitude changes in increments of 10m./50ft. and airspeed increments are set to 10kmh/10mph/10knots. These options allow you to change which speedbar units are displayed when a mission starts, change the altitude and airspeed increments to whatever number you want. For this to work you must add a [Mods] section in the conf.ini and then add the required parameter. You can include any or all of these parameters as needed. Any parameter you omit will be set to the default setting. Be careful with the spelling, the parameters are case-sensitive. SpeedbarUnits= This parameter determines which units the altitude and airspeed are displayed in at mission startup. Permissible values are: 0 - no speedbar 1 - kmh and meters (default value) 2 - knots and ft 3 - mph and ft 4 - kmh TAS and meters 5 - knots TAS and ft 6 - mph TAS and ft SpeedbarSpdKMH: Airspeed increments when kmh are displayed. Permissible values are 1 to 10. Default value is 10. SpeedbarSpdMPH: Airspeed increments when mph are displayed. Permissible values are 1 to 10. Default value is 10. SpeedbarSpdKnots: Airspeed increments when knots are displayed. Permissible values are 1 to 10. Default value is 10. SpeedbarAltMeters: Altitude increments when meters are displayed. Permissible values are 1 to 10. Default value is 10. SpeedbarAltFeet: Altitude increments when feet are displayed. Permissible values are 1 to 50. Default value is 50. SpeedbarTAS: When value is set to 1, when you cycle through your speedbar you will have three additional settings: kmh TAS, knots TAS, and mph TAS. Default value is 0. (NOTE: Although it is not required for the TAS speedbar displays to function properly, you can modify 'KIAS' to read 'knots' on the speedbar by changing the 'SPD.gb' parameter in 'files\i18n\hud_log_ru.properties'.) Notes ----- - After adding a [Mods] section to a mission file, if you later edit and save the mission in the FMB, the [Mods] section will disappear. You'll have to manually add it again with Notepad or other text editor. - You can use the samples below to copy/paste the lines for any option you choose. Depending on which mods you already have installed you may already have a [Mods] section in the conf.ini or mission file. If so, just add the lines to the existing [Mods] section. Notice a slight difference in the format of parameters in the two files. In the conf.ini, the paramater name and value are separated by an '=' sign, whereas in the mission file the name and value are separated by one or more spaces. Sample [Mods] section for conf.ini: [Mods] BombBayDoors=0 <----- This will DISABLE the manual bomb bay door control. It is enabled by default. SpeedbarTAS=1 SeparateGearUpDown=1 SeparateHookUpDown=1 DumpFuel=1 SpeedbarUnits=2 SpeedbarSpdKMH=1 SpeedbarSpdMPH=1 SpeedbarSpdKnots=1 SpeedbarAltMeters=1 SpeedbarAltFeet=5 SpeedbarTAS=1
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Here's how mine go in units of 5 ... conf.ini, somewhere at the bottom [Mods] Mask=0 SpeedbarSpd=5 SpeedbarAlt=5 HUDGauges=3 SpeedbarTAS=1
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Last session, Artie muttert something like 'we should practise/train this'... so here's a simple training mission for Level Bombing. We could plan a dedicated session, or just run it on a regular session, if all would like to try it You can download it, put both files in a Net/Dogfight/ sub folder, and host it as a dogfight... This could be of help: BombersCalc0_33a Level Bombing training at Sea Left Base: Airspawn at 5000m/15000ft Right Base: Airspawn at 3000m/9000ft (Zoom in to see them both!) Heading is east, at 10km there's a static ship, and past that evey 5km another one. A Camera is placed in front of each ship. No wind! Note: Ships respawn in three minutes after sinking. Do not run it with Unlimited Fuel if you are using Bombsight Automation! Flyables: A-20DB7 A-20C B-17G B-24J-100-CF B-25J-1NA B-29 BlenheimMkIV HalifaxBMkIII MosquitoBMkXVI Pe-8 WellingtonMk3 BeaufortMk2 FaireyBattle Have Fun! Level-Bombing-Training-At-Sea.mis Level-Bombing-Training-At-Sea_ru.properties
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BombersCalc0_33a.zip View File Created by KU_jijii From the Readme.txt: Bombers Calculator 0.31a Sep.23.2012 This tool is for level bombing in Il-2 1946, a game of combat flight simulator. I can not any responsibility if you fall in trouble by this program, I am just poor programmer. This program has tested on WindowsXP32bit and windows7 64bit, I do not know it works on vista and win7 32bit yet. Some security software (like a anti-virus) may stop this program, because this program uses dangerous code "WindowHook" API.(...) Submitter FoolTrottel Submitted 01/25/2017 Category Utilities Checksum