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FoolTrottel

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Everything posted by FoolTrottel

  1. Added some ships and balloons to Dover harbour. Added some ships to Felixstowe harbour. (Available as of next mission restart, which should occur some two hours from now, ie. typing this...)
  2. The heretic! Burn him! Burn he will. Burn he shall! Get you some of FFB!
  3. Again?? Oh well... I go start lookin' right now ...
  4. You áre indeed having fun Perf, it shows! lol I think Sweper is right, isn't that simply a mechanical adjustment for the axis, with which you can center it ... Was usefull in there when there was no other proper way to calibrate the stick if I remember correctly. And if you can center the stick with it, well, you can also off-center it, ie. Trim! There should be one for the other axis as well? Maybe it's range is not large enough?
  5. It wás a one off experimental indeed... but it survived, it's in the US National Air and Space Museum. https://www.rcgroups.com/forums/showthread.php?2404564-Abrams-P-1-Explorer
  6. Hm, I have to register there to be able to read it ... Oh well...
  7. And now, you can start trying to puzzle the thing together.... well, a part of it anyways
  8. Looks like it's not a server-RAM issue, more like it's the game that can't really handle itself. It goes up to about 1.7GB of memory, and by that time, it just appears to be very reluctant in responding to any console commands ... But, running it for 6 instead of 9 hours is not really an issue, for sure there will be more interruptions, but as it's only once every six hours, no worries there!
  9. The mission-run will be brought down from 9hrs to 6hrs. Reason is that in the last part of the mission, memory use is too high. So, in-misison-time will be from 11'00 to 17'00 (Used to be 9'00 to 18'00)
  10. Hm, flap indicators on the wings.... cool!
  11. New spawn bases: Cherbourg West, Fighters Cherbourg East, Fighters RAF West Malling RAF Rochford All Red Spawn bases for fighters now have the same, limited a/c list: Aircraft.HurricaneMkI_100oct Aircraft.SpitfireMkIa_100oct Aircraft.SpitfireMkIIa Aircraft.DH82A except for the Hurricane air spawn points, and the bomber bases. Some bases have the list of the 4 fighters ánd the Blenheim IV and IVF Still fighting the timings, as it appears, the ATAG Watchdog álso has a timer in it, I had forgotten about that... so... well, maybe in 9 hours I can check whether it all finally ends the way I want it to end...
  12. Switches back to the old pre 4.12 (4.11?) bomb fuses, where we have limited choices in fuses. I can't remember really whether it will hurt us, but if we have less surprises on the bomb runs where either bombs do not go off at all, or immediately, I'd be inclined to think it's a positive change... I.o.w.: Lesser fuses, lesser fussessss ...
  13. Did me some testing, regarding the 109's that fly around without their cockpit hoods. I've seen them open the hood at take off, so that's where they fall off. It's a bug in the 'Taxi To Take Off' code, combined with the extra opening hoods we get with Expert Mode. Built a rather simple mission on the Ardennes map. 4 109's take off, player in #4 plane. Mission file itself is also attached. Here's what I did, mission loaded in FMB, and choosing File, Play to launch it. 1. 4.12.2m, (no Mods, so History Off, Expert Off:) Taxi to Take Off works fine, no opening hoods all the way. 2. History Mod: Same as 1. 3. History Mod and Expert: a. Player on Autopilot opens the hood during Taxi to Take Off. b. AI do a flip Open Hood/Close hood, the moment they arrive at the Take Off point 4. History Mod, Expert and Lancaster: Same as 1. and 2. 5. History and Lancaster: Same as 1, 2 and 4. (Same results when adding a Home Base and running it as a dogfight map...) When running it in 4.13.1m, using A6M5 instead of 109-G10, AI open the hood during Taxi To Take Off. Now as this is not the real issue we've seen (No hoods on flying 109's), it ís related, as I have watched 109's open their hood later than the Take Off point, namely when at a speed where an open hood will depart from the airframe. Still, concluding, the error is in the combination of 4.12's Taxi To Take Off and Expert mode. And somehow, the Lancaster mod fixes that, as in AI do no longer try and open their hood. All very weird. Next, we still have smokin' 109's for some, and F6F flying around with their wings folded. So, from now on, I will host with Expert Mode OFF, and with difficulty 'Bomb Fuzes' set to Off, as Alpha did some testing on the bomb-drop-no-explosion issue for IL2's and PE-2's (and who knows what other aircraft) and with the old fuzes, the issue did not occur. Aint that cool? What a mess... what a pile of sheep... TestTaxiToTakeOff.mis
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