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Crash

3. Danger Dogz
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Everything posted by Crash

  1. Hello, there is no skill level needed to fly with us. We are about having fun and would like to help people get the most out of the game. One of the admins will supply the Teamspeak info needed to talk to us. See you soon.
  2. Nice Dear Friends, Today’s DD features two great, new additions that we think you will be excited about! First, we have in-game pics of the awesome and often overlooked workhorse of the USAAF – the B-26! The B-26 was considered a fast medium bomber and it saw action on all fronts in WWII for the USAAF. It was somewhat tricky to fly and had a not so good reputation in the eyes of early aircrews. Accidents were known to happen quite often. But once in theater the B-26 rose to the occasion and usually bombed tactical targets from lower altitudes than the heavy bombers like the B-17 and B-24. Targets like bridges, airfields, command posts, beaches and railyards are all prime targets for the B-26. The B-26 in Great Battles is the Block 55 model which were numerous in the European theater during the Normandy timeframe and this model also came in both olive drab and natural metal finishes which will add variety to our skins. Our B-26 is an AI controlled plane, like our B-25. However, with the inclusion of the B-26 we can have much more interesting missions and gameplay with some proper Allied level-bombers playing their role. Plus, it is just a beautifully streamlined aircraft that really makes for some great photos! Also, we cannot wait to see what skin artists will do with her. On a personal note, my grandfather served in B-26s during WWII in England and France with the 9th Air Force and seeing the B-26 take flight in Great Battles makes it extra special for me. It's this kind of personal connection to history that makes this job and hobby worth the effort. I addition to the B-26 we have finally begun work on improvements to our controller assignment system. In Rise of Flight, we had a great system for assigning key maps, joystick curves to custom input profiles which could be assigned to individual planes or set as default. The system worked well and was popular. We are now taking the time to add a similar system to Sturmovik and we think you’re going to be very happy with it. I hesitate to show you such early, early draft images, but they demonstrate where we are headed. Also, we are adding the ability to virtually adjust the pitch like we had in ROF, which for WWI crates makes them much more comfortable to fly and increases the fun factor. Enjoy! Jason and The Sturmovik Team
  3. Crash

    New Toy Mmm

    Yeah but no but its hard in VR
  4. Crash

    New Toy Mmm

    All I need to do now is remember what does what.
  5. Crash

    New Toy Mmm

    Not so much a "new" toy but an improved button box wiv moar buttons and stuffz. edit I spelt stuphz wrong. PS it has 26 button switches 3 rotary encoders giving another 6 and 8 axis
  6. Crash

    Button box.jpg

    From the album: stuff

  7. Crash

    stuff

  8. Dear Friends, Today’s Developer Diary showcases our upcoming and awesome Mosquito FB Mk.VI. Isn’t she a beauty? Our “Wooden Wonder” as it was called, is in the later stages of development and we have already completed some of her skins that will be included. Work on her flight model has begun and work on finishing her cockpit continues. We are doing all we can to get her into your hangars just as soon as possible. We know she is a hotly anticipated plane and the wait is difficult, but please have patience, we think she will be worth it! As you know, we frequently re-visit some of our older technology and try to improve it. A recent example is our sky, clouds and lighting, which we still hope to improve further in time. Recently, we finally had some time to re-visit our technology that affects the appearance of our Propeller Disk. Our current prop disk has some issues that we wanted to rectify including how it seems to disappear at certain angles. We also wanted to make its appearance more realistic and dynamic. We think we achieved this and here are a couple screens to help demonstrate. It’s hard to get the whole effect in still images or even a video, but we wanted to make you aware of this development. We think you’ll enjoy it once it’s in-game.
  9. I use a Corsair headset and it seems good to me
  10. Hello Everyone, A quick update on all that we are working on at the moment. We are preparing version 4.703 for release for middle of next week. Assuming, of course, no last-minute show stoppers arise. Update 4.703 will include three large planes – the JU 88 C-6, Gotha G.V. and Handley Page O/400. This brings some heavier metal to BON and some err… heavier lumber to FC2 I guess you could say. The Gotha, as it was in ROF is a handful to fly. See if you can master it! The Sopwith Tripe is also entering its later stage of development and will be in our next update. 4.703 also includes 40+ smaller tweaks and improvements including items such as: - New sky technology and improvements to lighting. Should see a reduction in overall blue tint. - Improvements to the appearance and lighting of snowy landscapes. - The position of heavenly bodies now depends not only on time and date, but also on geographic coordinates (including when moving around the map). - Quick Mission GUI now includes the ability to set any time of day with clues as to Sunrise, Daylight, Sunset and Night-time scenes. - AI with mixed cannon and machine gun armaments shoot more accurately. - Fix to the landing lights that are visible from far away issue. - Added the Ju-88 C-6 to Stalingrad Career mode with III./KG76 and for the Battle of Kuban 7.(Eis)/KG 51 and 9./KG 55. - Squadron II./JG 3 for Pilot Career Battle of Stalingrad moved from AI to player controllable - Squadron II./KG 76 for pilot career Battle of Moscow and Battle of Stalingrad moved from AI to player controllable. After much research and bug chasing, our engineers discovered clear issues with our modeling of some aspects of the Bf-109 airframe, which in some situations made their performance quite unrealistic. So, we have made some changes to most Bf-109 variants relating to the over-modeling of propeller performance and aerodynamics. Version 4.703 will include the following changes. - On all Bf-109 aircraft (except for the E-7) the aerodynamic characteristics of the propeller have been changed to eliminate the unrealistic behavior of the aircraft in the wake of the propeller and the possibility of "hovering on the propeller". The airframe aerodynamics of these aircraft has also been corrected so that the maximum speed, rate of climb, turn time, and acceleration time better corresponded to the reference values. - On all Bf-109 aircraft (except for the E-7) the effectiveness of the ailerons at high speeds has been changed (increased) (the "clamping" of the ailerons has been reduced at speeds over 400 km/h) The goal was to be more accurate overall, so in some cases speeds may be bit lower at sea level, but higher at rated altitudes and climb-rate may be a bit slower. But in some cases, turns may be quicker, but acceleration a little slower. As usual, we have used a mix of German and Soviet sources to try to get a more accurate picture. Also, Fuel System work has progressed to a late stage and has been in Beta testing, but the Beta testers continue to find issues that need addressing, so work continues. Its very frustrating, but we continue to work on it. And before we sign off for the week, here are a few pics of the Churchill Mk.IV tank being tested and tweaked in our virtual proving grounds. We hope you will like version 4.703. The Sturmovik Team
  11. The late Peter Frampton claims 1x armoured vehicle 5x facilities 6x AAA 4x cannons Steve Marriott reporting for duty
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