Jump to content

Crash

Donors
  • Posts

    5,101
  • Joined

  • Last visited

  • Days Won

    176
  • Country

    United Kingdom

Everything posted by Crash

  1. You can also ask/look here https://www.overclockers.co.uk/forums/categories/hardware.1/ Lots of info in there
  2. https://forums.eagle.ru/topic/270270-heatblur-update-supersize-me-public-roadmap/
  3. What modules do you have? Most of us have them all and most have the collectors planes too.
  4. We dont take ourselves very seriously but we are serious about having fun. no doubt Friar or FT or maybe Jabo will be along and send details of the Teamspeak channel. Welcome
  5. Still no joy, throttle, stick and pedals dont move but the switches do. Still no warning lights but I switched the left mfd on and can press the buttons. The axis show in settings ok. I redownloaded 1.01 and copied the folder over into the mods folder and the t-45 shows at the bottom of the main screen. I really want to get this sorted.
  6. I will recalibrate the PointCTRL and try again. According to the dcs forums the window out of focus is caused by having screens open on the desktop, and also moving the taskbar to the side will help things. I will bind the button on the left throttle to GTS
  7. I followed the procedure but I cant get it started. non of the warning lights come on. I have switched both batteries on and the other switch reset or whatever and then I got a lot of widow out of focus messages so I gave up. I will try again "soon"
  8. As there is no cheat easy start up button, it looks like I will have to plug in my TrackIR for the first time in over 3 years! It looks pretty easy to learn the sequence but I will have to write stuff down and do it flat screen until I am sure that I can start it up.
  9. I missed the railway station and flattened 8 houses. Must try harder.
  10. This guy is GOOOOOD https://www.overclockers.co.uk/forums/threads/zee-sim-rig.18893357/
  11. A well hidden update! Work on our next update, which is version 4.6 continues as planned and should be released before the end of this month. This update will be a pretty big one with new content, some new features and lots of small tweaks as usual. We also continue to make new airplanes and other models that will be incorporated into the sim this year and beyond. Work never slows down for us as you know. Today I’d like to share some screens of ongoing work that you’ll enjoy as we finalize the next update. Here are some images that help demonstrate our DVD system for our tanks and AAA vehicles along with our Tactical Codes technology. DVD definitely adds another interesting layer to our damage modeling. Work on the Normandy map is going strong and here you can see some towns that are taking shape. The terrain textures are not final and borrowed from the Rhineland map at the moment. And here’s the terrible vengeance weapon that terrorized Great Britain for many months during the war - the Fieseler Fi 103 or simply the V-1 “Buzz Bomb”. The British sarcastically nicknamed it the “Doodlebug”, but there was nothing cute about them in reality. It was the world’s first jet powered cruise missile, and it was a deadly, dangerous weapon that fell from the sky at seemingly random locations with little or no warning. About 8,000 V-1s were launched against Britain with about 2,400 of them getting through the defenses. Over 6,000 people were killed and many thousands more wounded by them. Over 44,000 Allied sorties were flown to try and intercept them along with the flak batteries that tried desperately to knock them down. Truly a flying terror. You’ll be able to simulate intercepting them before they are able to strike their targets along the southern coast of England when the BON map is ready. They were also used against targets in France and Belgium in smaller numbers as the Allies advanced. We also have added more railyards to BOBP cities and here is the current list that has increased to a total of 19. We apologize for not having pictures of them, but COVID has decided to interfere with this operation. Just a reminder that we are not totally out of the woods yet with the pandemic. Antwerp Liege Mainz Frankfurt Bonn Cologne Disburg Brussels Charleroi Dusseldorf Munster Koblenz Eindhoven Tillburg Nijmegen Essen Enschede Hengelo Osnabruck And before we end this DD, here are three new posters Jason has created featuring all three Spitfire variants found in Great Battles including the new Spitfire Mk. XIV. We hope you enjoy this artwork. Spitfire Mk.VB Poster Spitfire Mk. IXe Poster Spitfire Mk.XIV Poster And of course, here are a few pics of the upcoming Spitfire Mk.XIV and Nieuport 28.
  12. To get an enjoyable experience you will need a 5Ghz CPU, 32Gig fast RAM and at least a 2080ti and a G2. The Oculus Quest seems also to work well, but there is the issue of having to log into facebook to play.
  13. from an email Update 4.6 Coming in April We plan to release version 4.6 later this month assuming testing goes well. In this update, you will find an astonishing load of new content - Spitfire Mk. XIV for Battle of Normandy, Nieuport N.28 for Flying Circus: Vol. II and GAZ-MM 72-K AAA Collector Vehicle. In addition to these great war-winning machines, we’ll have many tweaks, improvements and fixes as usual - the most important ones are Tactical Codes and our new Dynamic Visual Damage already working on tanks, GAZ-MM AAA, P-51D-15 and Nieuport 28 (the rest of our 60+ aircraft will be gradually updated this year - it's a lot of work). Also included will be re-mastered 4K skins by our partner Martin “ICDP” Catney for three previously released aircraft - the Ju 88 A-4 (Battle of Moscow), MC.202 and Spitfire Mk.Vb Collector Planes. The so-called “109 concrete tail” phenomenon will be fixed - we have remodeled Bf 109 tails and now they behave like all other aircraft tail sections in the sim. Finally, for fans of Bodenplatte, we will be including improved railyards for 15 previously built towns and cities on the map. These will make juicy targets! Work on Battle of Normandy, Flying Circus Vol. II and the Sd.Kfz. 10/5 Flak 38 Collector Vehicle will continue full-blast throughout the entirety of 2021. The maps for both BON and FCII are also being worked on as we speak. 2021 will be chalk full of great new content and features like an improved Advanced Quick Mission Builder. More details to follow soon about that.
  14. I still dont know when I will be sending the 1080. No updates for nearly 3 months
  15. Well maybe not. OC forum says I wouldnt notice any improvement.
  16. Potential motherboard/cpu sale MSI Z370 Carbon with 5 Ghz i7 8086K NO COOLER INCLUDED £250
  17. thread here https://www.overclockers.co.uk/forums/threads/the-thing-3d-printed-case.18919560/
  18. Jason said Dear Pilots, Good news on all fronts this week as we continue our march towards completion of Battle of Normandy and ramp up work on Flying Circus II. We hope to have some pics of the first FCII plane, the Nieuport 28 soon for you, but today we’ll stick to WWII. As you already know, We have several aircraft in development and the closest, actually very close, to completion is the Spitfire Mk.XIV which is currently in beta testing. Below are a few pics. This plane is a beast with its Griffon engine and shooting down Doodlebugs with it is going to be a blast. Speaking of Buzz Bombs, our V-1 is going to be treated just like an aircraft. It will have a detailed damage model, so you can damage parts of it like the wings, the pulse-jet engine, the warhead (boom!) or if you’re talented enough tip it over with your wing! More on the V-1 as we develop it this summer. Next, we have some early pics of the very cool Me-410 ‘Hornisse’ and the Ar-234 jet bomber. The images speak for themselves. The Hornisse strikes me as the German response to the Mosquito no? Who do you think would win in a dogfight between a 410 and a Mosquito? Did they ever duel during the war I wonder? .In addition to new planes, we have made some tweaks to some of our oldest, namely our 109 series. When we overhauled the damage system several months ago, we had to make a temporary change to the 109’s tail assembly to avoid a bug that caused certain parts to stay attached to the plane after other damaged tail parts had been blown off. All 109s other than the E-7 was affected. The temporary change we made was to fuse the vertical stabilizer and the horizontal stabs making them one part which basically tripled their strength and the likelihood of them ever coming off was three times less likely, so basically never. To remedy this, we needed the model team re-build these tails and make a new failure point in the vertical stabilizer (like on the E-7) and break up this fused tail into their proper damageable and detachable sections. Remember that before we did any of this, the 109’s tail assembly was the ultimate ‘kill button’, push it and the entire tail would come off, not just part of a stabilizer like other planes. Of course, you can also just blow off the elevators and rudder if you hit them right. In the images below you can see this new reality in action during combat. I shot off the vert stab and rudder in one image and the horizontal stab and elevator in another. This should solve the so called “109 concrete tail” phenomenon. 109 tails now behave like all other tail sections in the sim. Work on the Tactical Codes feature continues and although we don’t have them working on all aircraft and vehicles yet, the technology works great and the images below gives and idea of how it will work and look. It’s not totally final yet so final result may vary a little. Work on the Dynamic Visual Damage system also continues and is currently being applied to our tanks. When it’s perfected on the tanks, we will then work to apply it to aircraft. Finally, in the next update we will include 4K skins for the Mc.202 and Ju 88 A-4 made by our talented partner Martin “ICDP” Catney. To celebrate this, I have made these interesting posters showing these new skins side by side. They make quite a colorful display. We hope to do this kind of graphic for all our aircraft eventually. Speaking of new skins, Martin is now working on 4K skins for the Spitfire Mk.Vb. This means both marks of Spitfires in Great Battles will now have 4K skins soon. The beautiful image below of the Macchi skins reminds me to say that I intend to make an Italian pilot for the 202 later this year. Similar to how we made the female Soviet pilot. The images below are 4K so you can re-size them and use as wallpaper is you are so inclined. Mc.202 Poster Full JU-88 Poster Full See you in the skies and on the battlefield! Jason and the Sturmovik Team
×
×
  • Create New...