Every now and then, it's nice to a long mission, with some adjusted difficulty settings... just for the fun.
(Well, I simply just love those)
We've got two modes of multiplay: (note that pro's and con's are listed and judged as specifically relevant for a long mission, and listed as the most relevant on top of the list)
Long mission: Up to and over 2hrs....
1.The Dogfight
Pro's
- Possibility to join the mission after it has started.
- Possibility to rejoin the fight, after a mishap.
Con's
- Rinse repeat effect
- No multi crew aircraft
2. The Coop
Pro's
- One target to fly to, head on in, do battle, return home. (ie. Historical)
- Multi crew aircraft
Con's
- Being Late is being dead. You can't join if you're a bit late.
- Dead is dead. On a long coop, yeah, too bad, sit it out as a spectater.
Now this got me thinking. Let's try and get best of both, or well, kinda get close to that...
What if a long mission was being programmed, basically as a Coop, so with a series of waypoints to the target, and back home.
But then, dead=dead, and being late=dead.
Now here's the idea: What if along the waypoints, a set of homebases are being programmed, spawpoints in the air. Run the coop as a dogfight.
A deaded pilot will have to wait, until the group (be it bombers or escorts or whatever) have got close to the next spawnpoint along the route.
Once the group is closed, the deaded pilots spawns, and rejoins the party. Same goes for late comers.
Sure, there's some issues, especially if navigation is full real, and the party gets lost. The pre-set spawnpoints will be kinda useless.
And there's the number of human pilots vs. AI pilots, a Coop will take care of that by itself, this setup will need to be tweeked to the correct numbers just before the start..
So, we got the Pro's of being late/dead and still be able to (re)join the fun, and the one-way-in-battle-and-out-to-home-route. Too bad no Multi Crew, but... Oh well...
So, question is, would this work?
Is this a feasable concept?
What do you think?