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Everything posted by FoolTrottel
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Hm, with UAC on, same thing, no problem over here...
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Nick, I've seen that use of the Desktop folder... and I've tried that on my system, to put both ChkMods and the game (vanilla 4.10.1m) in folders on the Desktop, then run ChkMods: No problem at all... so, not the cause of the issue here. And, I'm with Snacko now, somehow ChkMods has an issue on your system that cannot be solved quickly, so better go the traditional route now! (@Snacko, the traditional route may be 'better' as it is ....well... the traditional route... using ChkMods -if it works- is much less a hassle... it's does stuff automatically .. .. ) @Barnaby: Although probably not the cause of the issue with chkmods, in the long run it's better and easier to move the folder ... Hold on, I was testing this with UAC off... oopsie... will do some more testing...
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Some of your security software might be blocking stuff... hard to tell. I can fully understand if you're not comfortable switching them off, and indeed, leave them Log files may show that files are being blocked, but what I do not understand is that chkmods can and will download some files (autoupdate) but cannot download the game files... oh Well,..,. You'll have to take the other route now, downloading the HSFX set and its patches. It's doable... Sorry this thing does not work for you... I'll make a note of the issue, maybe one day we can find the cause, and a fix! Good Luck!
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Well, the error 14 is an overload on the number of error messages it can handle ...lol The source of the other error (that causes error 14 in the end) is unclear to me... Somehow, your system won't let ChkMods download the games files... But, the weird thing is, for ChkMods to run properly, it needs to download files as well.. and as it appears to be running properly (it does recognize the correct number of missing files expected to bring a vanilla install up to HSFX6.)... it can download files just fine... Stumped, for the moment. I've tried it on my system, with the game in a folder on the desktop - like you have - and it appears to be running correctly here. Besides AVG virusscanner, are you running any other software to protect your system?
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You can run the 'renexe', it is a command procedure, will delete the old chkmods.exe, and rename chkmodsnew.exe to chkmods.exe, and then start chkmods. What I'm really interested in, is a screenshot of the situation when the error occurs...
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Should that error happen again, could you grab a screenshot, and add it to a reply in here? I'm very curious why it happens... it should not, ya know...
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Hm, autoupdate failed by the looks of it... Delete Chkmods.exe, and rename Chkmodsnew to Chkmods.exe, then run that one.
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Like the idea.
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You should copy it. The one in Program files can then be your backup...
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If you want to try and go directly towards HSFX 6.0.15, then you may want to try 'CheckMods'. It's a utility exclusive to us DD's. It will check your current installation, and will download missing or incorrect files, so you will end up with our current standard. Best is to keep your current version, and make a copy of it to a folder named 1946HSFX or similar. Download check mods from here: Link Create a separate folder for it, and unzip the contents to that folder. RightClick Chkmods.exe, and select 'Run as Administrator' (only need to do that once) Let it search for your IL2 install, and select the correct one. Press 'Verify Mods', let it run (will take a while) After it's done checking, press 'Fix issues', that will take even longer. After its first run, exit ChkMods, and start it again. Repeat the 'Verify Mods' - 'Fix issues' until 'Verify Mods' stops finding issues. Note: It will overwrite your current conf.ini and User folders, so after ChkMods is done, copy them over from your initial installation. May look like a lot of work... but it still is easier than installing the vanilla up to 4.11m, and then add the modset. Also, if you let ChkMods run on a copy, you will not lose anything in case it goes all wrong except some time ... (well, it won't go wrong) If you want to go the classic route: Here's a link to the MegaPatch which will bring your installation up to 4.10.m. Then download and install 4.11m patch, and next 4.11.1m Next, check whether it runs. Then make either a backup copy of it, and a copy to a folder where you will apply the mods. (It's always smart to keep a copy of the vanilla version, just in case...) Download the HSFX6 package: All parts on this page and install them, next the patches on page 1, and the HSFX Autoupdater. Hm. That's a lot... I'll be on TS later, but by the looks of it, I'll be gone by the time you get there... Good Luck!
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Welcome Barnaby! Waitaminute, aint that name way too long for use on TS? What about... BB? Barby? Baby?
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Ah, you mean swordpigs? or 'Tune in next week, when you can hear Dr.Bob say...'
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"Duxford, Virginia 2013" does sound good, doesn't it?
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Kjewl!
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Happy Birthday Brando!
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Well, in the end... we never met any bandits. We hit the bridge, but did not kill it. Most of us got home. 't Was only me who did not make it due to a fuel leak... ditched in the ocean, made it to friendly territory though. Over the base two 110's attacked, night fighters, as it had gotten dark... search lights and stuff. Fenrir got one, and t the other one as I had spawned in a Spitfire at the B25's base. Crash got lost a bit, but he was talked back in. Good fun all in all...
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Good show all, thanks for joining and enjoying this one! It shows that it certainly has potential... Have looked at the track, and it simply looks like it all was due to timing issues .... There were plenty of enemy fighters on the map, in the general area... just not there where we were at the time that they were there... So, I will take look at them new stuff 'cap' waypoints, and make sure that next time, some 120 enemy fighters will bounce us from 12000m.... just to keep the Spits happy! Attached is the track, starts at some 15 minutes into the mission... Lessons learned: 1. You need fuel to get home 2. We got a fine group here! 3. This concept works! 4. We need everyone up to the same patch level... Thanks again you gits! B25Moerdijk.zip
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Great to have you back here Kelly!
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Indeed, spawn points are airspawn only. A light in the sky at the spawn point might work, you mean so the party that is en route can call out that the waypoint is in sight?Hm. Would be a weird thing though. Maybe a balloon? This may not at all be an issue, if the difficulty settings are with own aircraft map icon. Then again, that would take away the challenge of navigating ... What other markers are there? Hm, a light might indeed be the most suitable one...
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