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FoolTrottel

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Everything posted by FoolTrottel

  1. Weren't those the ones with a UP3-only map in it?We saw them earlier... I'm sure I've thrown them out already ... ) TS will work better than typing, yes... but right now it's too late me thinks to have a meaningfull session... too close to bedtime...
  2. Well, I immediately fixed all of those... as I do for any error I come across. After a while, I'll indeed re-package, and upload a new version. Thank so much Sweper! Those tests are indeed a daunting task.... Very much appreciate what you are doing there!Please let me know which missions are in error, or send me the corrected ones... Maybe we should take a different approach on this testing: If we do find weird things (like that 5th mission) it might be usefull to check the subfolder where that mission is in, to see whether others in there are also affected....?
  3. Create a folder named MODS. And then... well, you got a folder named 'MODS'. It's as simple as that. Put MODS in there. (Ones that are not selectable via JSGME, like for example if you want to add the G11 as flyable, you would put its files in here...)
  4. Yesterday, I hosted a series of some 5 coops, and all of 'm were having issues. They all were selected from the HSFX coop mission pack. So, the thought was... what is wrong with hissy fit? Well, as it appeared, it was all caused by the host, basically, by his choice of missions. (That Git!) Somehow, I picked 4 missions, all 4 of them had the TestRunway2 in it, on a significant location. TestRunway2 is the ' higher' of the black runways, the one you can drop off of, the one that shows vehicles and objects placed on it rather sunken... ) The fifth mission was simply a completely mis-programmed one. As if someone had programmed part of it on the Crimea map (Take off WP's and landing WP's on an actual airfield in the Crimea), and then used copy/paste to transfer some other part from a different mission on a different map. That's how we got trucks in/on the water, were shot at by invisble AAA (submerged in the Black Sea). So, really, not much wrong there, you can just leave it up to some hosts to manage to select 5 consecutive missions out of 2400+ to get them all with original and true bugs in 'm.... Oh well... better luck next time! PS. I am still working on a corrected/better set of coop missions for HSFX, and have just now replaced the TestRunway2 objects by TestRunway3. (Ship$RwySteel by Ship$RwySteelLow), some 330 missions had the high one in 'm. Finger Crossed!
  5. Brilliant! Thanks very much!
  6. fry-day?
  7. <this post has been deleted by Painless>
  8. Good job Colin! (There should be a way to write a macro to export the relevant data to a file automatically though...I'll look into that ... not sure if I can do it... )
  9. Just got my hands on a ForceFeedback 2 stick. To replace the G940, of which I think force do not feel right. Hooked the MS FFB2 up, and via GameControllers, all looks and feels fine. Buttons work, axis work. But no forces there. Fire up the game, check the main control assignments, and all are set correctly. Get into an aircraft (Single Missions, USAAF, P51D, Hit and Run near Chiran. An airstart. No forces on elevator. Forces on aileron are okay. Hook the G940 back up, and both axis have force. After some searching, I found I was using a spring.ffe file that was not an original one. So, I replaced it with an original one (dated 2001 lol) And sure, Elevator has forces. Weird, aint it? My guillemots never suffered from that, neither did my G940. So... In the end, I dunno, don't get it, but if you are loosing the force ... revert back to old springs!
  10. You blew up a modern tractor?
  11. FoolTrottel

    781

    Lovely!
  12. HSFX Ready Missions.zip View File Set of 2.399 Coop missions, adjusted for HSFX 7. *Latest Notes: All missions have been cleaned up, so no flight has been assigned to the Player, ie. the Host can now freely pick any seat. All Locked loadouts have been removed Submitter FoolTrottel Submitted 07/26/2012 Category Missions Checksum  
  13. Hendon? No ... Manston me thinks ...
  14. FoolTrottel

    painlsteerman

    Brilliant shot!
  15. FoolTrottel

    Beech Traveller

    Great pictures Sweper, keep 'm coming!
  16. FoolTrottel

    Nimrod

    No Nimrod sir, Bücker Jungmann ! (No Kestrel in there!) But, great shot!
  17. FoolTrottel

    dogz

    Sleeepy Bat...
  18. FoolTrottel

    dogz

    Brilliant ... even Colin's flight in the Doppel-Fluegel-Spitfeuer is visible there!
  19. Ah, nice good show... (I remembered that from ages ago, on the ubi forums... or was it in here?)
  20. Change Catalyst AI settings? Something from auto to off, or less quality, or less intelligence? (Dunno, been a while since I had an ATI card...)
  21. http://dangerdogz.com/forums/files/file/670-%7B%3F%7D/
  22. FoolTrottel

    Spitfire LF IXC

    Or, maybe just call 'm "Spitfire"?
  23. FoolTrottel

    Spitfire LF IXC

    LF IXC? Think not... Spitfire Mk IXT PV202. See this link
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