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Everything posted by FoolTrottel
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You should copy it. The one in Program files can then be your backup...
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If you want to try and go directly towards HSFX 6.0.15, then you may want to try 'CheckMods'. It's a utility exclusive to us DD's. It will check your current installation, and will download missing or incorrect files, so you will end up with our current standard. Best is to keep your current version, and make a copy of it to a folder named 1946HSFX or similar. Download check mods from here: Link Create a separate folder for it, and unzip the contents to that folder. RightClick Chkmods.exe, and select 'Run as Administrator' (only need to do that once) Let it search for your IL2 install, and select the correct one. Press 'Verify Mods', let it run (will take a while) After it's done checking, press 'Fix issues', that will take even longer. After its first run, exit ChkMods, and start it again. Repeat the 'Verify Mods' - 'Fix issues' until 'Verify Mods' stops finding issues. Note: It will overwrite your current conf.ini and User folders, so after ChkMods is done, copy them over from your initial installation. May look like a lot of work... but it still is easier than installing the vanilla up to 4.11m, and then add the modset. Also, if you let ChkMods run on a copy, you will not lose anything in case it goes all wrong except some time ... (well, it won't go wrong) If you want to go the classic route: Here's a link to the MegaPatch which will bring your installation up to 4.10.m. Then download and install 4.11m patch, and next 4.11.1m Next, check whether it runs. Then make either a backup copy of it, and a copy to a folder where you will apply the mods. (It's always smart to keep a copy of the vanilla version, just in case...) Download the HSFX6 package: All parts on this page and install them, next the patches on page 1, and the HSFX Autoupdater. Hm. That's a lot... I'll be on TS later, but by the looks of it, I'll be gone by the time you get there... Good Luck!
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Welcome Barnaby! Waitaminute, aint that name way too long for use on TS? What about... BB? Barby? Baby?
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Ah, you mean swordpigs? or 'Tune in next week, when you can hear Dr.Bob say...'
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"Duxford, Virginia 2013" does sound good, doesn't it?
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Kjewl!
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Happy Birthday Brando!
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Well, in the end... we never met any bandits. We hit the bridge, but did not kill it. Most of us got home. 't Was only me who did not make it due to a fuel leak... ditched in the ocean, made it to friendly territory though. Over the base two 110's attacked, night fighters, as it had gotten dark... search lights and stuff. Fenrir got one, and t the other one as I had spawned in a Spitfire at the B25's base. Crash got lost a bit, but he was talked back in. Good fun all in all...
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Good show all, thanks for joining and enjoying this one! It shows that it certainly has potential... Have looked at the track, and it simply looks like it all was due to timing issues .... There were plenty of enemy fighters on the map, in the general area... just not there where we were at the time that they were there... So, I will take look at them new stuff 'cap' waypoints, and make sure that next time, some 120 enemy fighters will bounce us from 12000m.... just to keep the Spits happy! Attached is the track, starts at some 15 minutes into the mission... Lessons learned: 1. You need fuel to get home 2. We got a fine group here! 3. This concept works! 4. We need everyone up to the same patch level... Thanks again you gits! B25Moerdijk.zip
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Great to have you back here Kelly!
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Indeed, spawn points are airspawn only. A light in the sky at the spawn point might work, you mean so the party that is en route can call out that the waypoint is in sight?Hm. Would be a weird thing though. Maybe a balloon? This may not at all be an issue, if the difficulty settings are with own aircraft map icon. Then again, that would take away the challenge of navigating ... What other markers are there? Hm, a light might indeed be the most suitable one...
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Me likes! I like the way you weathered it...
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Every now and then, it's nice to a long mission, with some adjusted difficulty settings... just for the fun. (Well, I simply just love those) We've got two modes of multiplay: (note that pro's and con's are listed and judged as specifically relevant for a long mission, and listed as the most relevant on top of the list) Long mission: Up to and over 2hrs.... 1.The Dogfight Pro's - Possibility to join the mission after it has started. - Possibility to rejoin the fight, after a mishap. Con's - Rinse repeat effect - No multi crew aircraft 2. The Coop Pro's - One target to fly to, head on in, do battle, return home. (ie. Historical) - Multi crew aircraft Con's - Being Late is being dead. You can't join if you're a bit late. - Dead is dead. On a long coop, yeah, too bad, sit it out as a spectater. Now this got me thinking. Let's try and get best of both, or well, kinda get close to that... What if a long mission was being programmed, basically as a Coop, so with a series of waypoints to the target, and back home. But then, dead=dead, and being late=dead. Now here's the idea: What if along the waypoints, a set of homebases are being programmed, spawpoints in the air. Run the coop as a dogfight. A deaded pilot will have to wait, until the group (be it bombers or escorts or whatever) have got close to the next spawnpoint along the route. Once the group is closed, the deaded pilots spawns, and rejoins the party. Same goes for late comers. Sure, there's some issues, especially if navigation is full real, and the party gets lost. The pre-set spawnpoints will be kinda useless. And there's the number of human pilots vs. AI pilots, a Coop will take care of that by itself, this setup will need to be tweeked to the correct numbers just before the start.. So, we got the Pro's of being late/dead and still be able to (re)join the fun, and the one-way-in-battle-and-out-to-home-route. Too bad no Multi Crew, but... Oh well... So, question is, would this work? Is this a feasable concept? What do you think?
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Hey, let's all just keep this thread up 'til next week Wednesday... and call this Brando Week!
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Happy Birthday Brando! (We're a week early, but who cares!)
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These guys arrived today: They should enable me to get the L2 / LS326 crewed up with modern airmen.... With a bit of luck and skill... I might have some spare ones to crowd my 110, or the Sturmovik... Oops... backside of the box looks different... Gibson ran away I guess? Feel a bit silly though... as the Swordfish model cost me 65 Euro's, and the crew... in total... 53,30 Euro's ... Oh well...
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Welcome Partless!