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Crash

3. Danger Dogz
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Everything posted by Crash

  1. MilesD who makes the PointCTRL has made a post on the ED forum. VERY interesting quote Hey Guys, Sorry it's been a while since I posted an update. I have a hard deadline with delivering an USAF VR simpit controls hardware upgrade. These are commercial off the shelf Spec Tech products that will be in stock soon. I will post more soon, but basically these are Warthog stick and pedal conversions that implement real world stick forces without putting any strain on the plastic ball joint or keyway off the Standard Warthog base. Same with the TRP pedals.
  2. I can sense some skins being worked on
  3. I cant believe I survived another mission 4 AAAs is pushing my luck
  4. Just had a look at my new skin in the viewer. Thanks for making it look good
  5. I will be there. Maybe with a resprayed plane
  6. love from Jason https://forum.il2sturmovik.com/topic/65024-some-spotting-fun/
  7. Crash

    MoleHD.jpg

    From the album: Untitled Album

  8. Crash

    Untitled Album

  9. As some people feel that the number of skins is getting silly, would it be possible to specify the aircraft you want to select for adding skins? so we wouldnt have to download FC or tank crew or any plane we dont want to see?
  10. Crash

    New Toy Mmm

    mmmm new seat mmm new improved button box with MOAR buttons sorry about the out of focus
  11. Although this crazy sequestered summer of 2020 is coming to an end, life goes on, and our work goes on. Many things are happening in our “virtual office” including finishing a new Free Scripted Campaign for Battle of Bodenplatte featuring the Tempest Mk.V called “A Violent Wind” built by Alex Timoshkov. Also, as a result of recent discussions in the community, work is underway to improve general aircraft visibility, which we hope will appear to be both realistic and more comfortable for players. This may require more than one future update to fully conquer, but we’ll see. Additionally, there is some progress towards the completion of the Air Marshal feature which has taken much longer than planned. We’ve also had to build up technical capacity in the field of map production, which is necessary to implement everything planned for the Normandy landscape. And as always improvements to the AI for both aircraft and ground vehicles continue. Our engineering department is fully engaged in the development of flight models of three aircraft - the C-47, Bf-109G-6 Late and the Spitfire Mk.XIV, while at the same time work on deepening the model of aircraft fuel systems is in the research and prototyping stage. Creating the technical specifications for all aircraft and other objects of for Battle of Normandy is coming to and end which is was a huge and complex research task. Completion of this allows Viks to now focus some attention to the Career mode. At the moment, 3D models of several aircraft are at various stages of development - the Hurricane, P-51B, Spitfire Mk.XIV, Bf 109 G-6 Late, Mosquito, Typhoon and C-47. It is the last aircraft from this list, the twin-engine C-47 military transport, that today we are ready to show you in the game world:
  12. A long time ago I was pleased to hear that there was going to be a northern branch of the IWM. I went there and was very disappointed by the displays. I think that there was a couple of tanks but not much else on the military side and lots of stuff about how wars affect the civilian population. I know it affects the civilian population, it always has. This "woke" and victim culture is becoming very annoying. I bet that XR would like to ban all airshows and motor sport as well. Poo.
  13. VR for the win
  14. Not a DD but a very interesting thread https://forum.il2sturmovik.com/topic/64680-discussion-on-the-plane-visibility-issue/
  15. mmm, somewhere a bit flat with canals rivers and shift. And a bridge that was hard to hit?
  16. Thanks FT at least I can be a moving target for the opposition
  17. Any chance of adding some tank spawning points near some action on dogfight maps FT?
  18. moar stuff Hello! We are currently preparing version 4.009 for release, the process is not easy, but we hope for its successful completion very soon. In view of this, the diary today will not be very detailed, but the topic is interesting. Today we show you the P-51B / C being developed for Battle of Normandy. This single-seat fighter is the predecessor to the P-51D previously created for Operation Bodenplatte. Although she is a predecessor, the B/C model is somewhat superior to the D model in speed at ground level and maneuverability. The reason for this unusual situation is that the teardrop canopy creates more aerodynamic drag than the high-backed design. In addition, the P-51B / C is somewhat lighter than its successor. In the sim, the aircraft will be presented with a set of modifications allowing the use of two engine options. The first version of the engine is the Packard-Merlin V-1650-3, created on the basis of the Rolls-Royce Merlin 63. The second, more powerful version is the V-1650-7, which was based on the Merlin 66. 150 -Octane gasoline will also be an available modification, significantly increasing the capabilities of the power plant. It should also be noted that our P-51B / C will come with a rather famous modification - a special canopy called the "Malcolm Hood" which was used in rather significant numbers by Mustang pilots. There will also be as many as three options for gun-sights, one of which will be gyroscopic. All in all, it should be a very interesting aircraft, with a wide range of equipment options and outstanding flight performance. Like the P-47D ‘Razorback” the P-51 B/C also flew in mixed squadrons as units transitioned from the B/C to the D.
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