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Crash

3. Danger Dogz
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Everything posted by Crash

  1. An idea might be to download DCS world and the A-4E Skyhawk mod. It is well modeled, free and you can try out carrier landings
  2. I understand that real life happens, but most of us know if its very likely we are going to be there by the day before mission. It would help Tom if we had a list up of who was going to be there and maybe encourage us pilots to get online in plenty of time.
  3. Earlier starts a fine with me. It was very difficult with the big hand turning us round out of cockpit. I found myself flung back but nicely lined up with the bridge and as I couldnt see anyone making a run I decided to go for it and called out I was going to drop. With more room around the target we can get organised before the bomb run. Do we know any of the results for last night? I think our target bridge was flatened but what else?
  4. It is discounted a bit until launch I think $15, but it will be some time before it is sold really cheap.
  5. I have noticed that 7F-C and 7F-D have the same nose art I would like to change the nose art at some point.
  6. Good idea Col, it will save time later
  7. Keep an eye on the forums, there is usually a post when there is a sale on. And there are 3 more aircraft to add to that Yak 9 Yak 9-T Hurricane
  8. Just read this might be important BTW, one thing I am liking about this campaign is that it teaches you to stay close to your flight leader, especially in bad weather missions. Too often I've become lazy with that in career mode, doing my own thing on ground attack missions, since the weather there usually affords better visibility. Not so here! I just flew mission #3 and, sure enough, because I didn't make a coordinated attack with my flight lead, I had no idea where he was when the rest of the flight headed north to attack other targets. It's something I'm going to keep in mind going forward.
  9. But But......
  10. This is starting Sunday Why not put you name on the flying list? Are you going to be Llama or Thumper?
  11. We are taking over the World
  12. O dear.......
  13. And me (again) Cant a list of DD names be used instead of an IP address?
  14. The need for speed?........
  15. more on the superhornet
  16. Updated manual https://www.digitalcombatsimulator.com/en/downloads/documentation/dcs_supercarrier_operations_guide/
  17. Missing this, maybe next year will happen.
  18. Crash

    VA.JPG

    From the album: Untitled Album

  19. After recalibrating 4 times it works well. I think I had issues with stray lighting interfering with the headset. It is rather good for using MFDs Viacompro and SRS on the otherhand......need more understanding on my part.
  20. Pat says it will be backwards compatable so it should be OK
  21. Pat posted this. It looks very interesting I'm going to need some help in a little while. I am in the process of making a pretty big change to PWCG. It should both simplify the mission creation process and create better missions, PWCG Now: Flight centric. PWCG makes flights. If it needs ground targets then PWCG makes those for the flight. Because there are limits AI flights are limited to tiny ground targets - usually an AA. MG. The process is very complex as it requires an analysis of available target types, then the creation of one of those target types during flight creation specific to the flight. PWCG Next: Battlefront centric. PWCG makes the ground activity first. If a flight needs a ground target one is selected from the activity in the mission. No more availability analysis, just assignments to attack what's there. What I hope to achieve: Organic funneling. In real life attack planes went to where the action was and fighter planes went to where the attack planes were. This new model will exactly emulate that. Easier time modeling historical action tempo. Give you the feeling of intense activity during battles and less activity during quieter times. Better overall feel for what you and the planes around you are doing. AI only flights will now attack real targets on the battlefield. Better software. This implementation is both simpler than what exists today and should produce more enjoyable missions. Easier maintenance, reduced risk of bugs, easier to expand, etc. Worst case there should be minimal difference. If you are a fighter jock then you're mostly interested in killing other planes. You might notice that the planes are attacking real targets. I think this will really make the ground attack experience light up ... or it will look pretty much the same as today. I should have a beta out in a few days.
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