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delta7

3. Danger Dogz
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Everything posted by delta7

  1. If its just for IL2 I would wait and save my pennies until BOB comes along as I dont think that the newer graphics cards will enhance this significantly my machine is nowhere near top spec now - dual core pentium with an nvidea 8800GT card that I bought second hand from a friend- and I can play perfect at full resolution 1680*1050 on my 22" monitor at high fps However when online I use the resolution the game is optimised for; 1024*768 I like nvidea , I have used both ATI and Nvidea and the only real difference I found was that the nvidea was brighter and sharper out of the box but with all the available tweaking options both drivers offer Im sure I could have set up the ATI the same way with a bit of effort.
  2. nice !!! I was just going to post this and you beat me to it - also see this related article , http://www.bbc.co.uk/news/uk-10989709 and there are links to the iplayer as well with interviews of veterens
  3. delta7

    Eurofighter

    @Snacko No mate , apart from the dark promodlers wash to highlight the panel lines and the gears, plus a bit to dirty up the wheels, its very clean. The area behind the seat could probably benifit from drybrushing to bring out some detail but Im rubbish at this so left it alone. I probably should have preshaded some of the panel lines and would do so if I made a production one but the good thing about this "what if" is that I can call it a fairly new plane and get away with it I have just bought the Osprey book on painting techniques to help me improve on this area and its good so Ill see how I get on with my next kit
  4. delta7

    Eurofighter

    Here is my Revell 1/48th Eurofighter- I have done a harrier and have a A-10 so didnt want to build a plane grey scheme so went for this WHIF -decals are from the kit and Model Allience Dragon Hawks The kit decals were a pain - slid off in 2 secs in water and then wouldnt stick to kit so I had to use future to settle them down - the hawk dragon went on ok until I tried to make one last adjustment then I ripped one so had to hand paint the face Paint is humbrol grey primer and Tamiya black- future for varnish and pro-modlers black wash. dont know how long the pit will stay open as its very delicatly attatched and so cant see it lasting long
  5. Not often you will see me praising mods but thought Id highlight this one http://www.sas1946.com/main/index.php/topic,3594.0.html?PHPSESSID=8735e1b332a4835add3a9fe43d0d12ac It allows you to change any plane or loadout for any mission - QMB / Single / campain by dropdown boxes in the game So you can fly a mission with a 109F4 and if you dont like it, restart with a FW 190 A6 or spitfire etc simply put the download into your MODS folder - not JSQME and it works fine S
  6. very neat work - well done
  7. Looks to have been a great time - Hopefully Ill make it too one year
  8. here are some archieve programes and broadcasts http://www.bbc.co.uk/archive/battleofbritain/
  9. The BBC is commemorating the BOB with a series of programmes - see here http://www.bbc.co.uk/tv/features/battle-of-britain-season/ Im looking forward to "First Light" film as it is based on one of my favourite autobiographies S
  10. Hope everyone has safe journeys and has an excellent time- look forward to seeing the pics As usual Im working so hopefully there will be some good stories and pics to cheer me up S
  11. delta7

    Gb V Usa

    when we can find 11 decent players ...............................so might be a while
  12. delta7

    Gb V Usa

    Oh BTW it was England playing USA last night mate not GB. Scotland has its own team as do Wales, Eire and N Ireland Great result for USA just have to look out my algeria and slovenia flags now
  13. very nice I was in sidmouth on holiday once as a teenager - isnt the FAA ,museum near you? I remember going there, they had a concorde on display s
  14. Just if your interested - here is mine for an 8800 I have the latest dlls downloaded from the 1c forum here forum.1cpublishing.eu/...stcount=41 I have the latest nvidia drivers 1) IL2SETUP DRIVER opengl 1680*1040*32 use stencil buffer VIDEO custom mipmap-trilinear text filter- none all others ticked apart from disable all clip hint use palette 2) nvidia control panel af 2x aa gamma on anti override aa 2x aa trans multi text clamp use hardware error off ext off mipmaps none max pre rend 3 multi multiple disp perf mode text filt anti on text filt neg lod clamp text filt quality quality text filt tri opt off thread op off trip buff on v sync force on 3) il2config Code:: [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1680 height=1024 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=8000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=0 serverName=No Name serverDescription= remoteHost=67.106.81.125 localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6923828,dy=0.119791664,x=0.0,y=0.0) adr0=ALL adr1=MY_ARMY msg1=mne\u0020min\u0020leftmm msg6=86666666 msg2=two\u0020over\u0020b5\u0020\u0020base msg4=\u0020cons\u0020n8\u00207 msg8=87.237.59.116 msg5=go\u0020north msg3=three msg0=m msg9=90\u0020cruise\u0020100\u0020fight autoLogDetail=0 [game] Arcade=0 HighGore=0 mapPadX=0.6660156 mapPadY=-0.03125 viewSet=54 Intro=0 NoSubTitles=1 NoChatter=1 NoHudLog=0 NoLensFlare=0 iconTypes=3 eventlog=eventlog.lst eventlogkeep=1 3dgunners=0 ClearCache=0 TypeClouds=0 SubTitlesLines=4 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=1 LOGTIME=1 LOGFILE=log.lst LOGKEEP=1 [sound] SoundUse=1 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=0 RadioEngine=2 MusicVolume=0 ObjectVolume=4 MusState.takeoff=0 MusState.inflight=0 MusState.crash=0 MusFlags.play=0 MasterVolume=14 Attenuation=7 SoundMode=2 SamplingRate=2 NumChannels=3 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=0 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1RX1=0 100 100 100 100 100 100 100 100 100 100 0 1U1=0 100 100 100 100 100 100 100 100 100 100 0 1V1=0 100 100 100 100 100 100 100 100 100 100 0 1X1=0 35 42 49 57 64 71 78 86 93 100 10 1Y1=0 35 42 49 57 64 71 78 86 93 100 10 1Y=0 100 100 100 100 100 100 100 100 100 100 0 1Z=0 35 42 49 57 64 71 78 86 93 100 10 1X=0 10 20 30 40 50 60 70 80 90 100 0 1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 1RX=0 100 100 100 100 100 100 100 100 100 100 0 1RZ=0 100 100 100 100 100 100 100 100 100 100 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=1 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=15 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Water=1 Effects=1 [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=1 SpecularLight=0 DiffuseLight=0 DynamicalLights=0 MeshDetail=2 VisibilityDistance=3 Sky=1 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=1 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [DGEN] NoBadWeather=1 CampaignLength=Long Maxbomberskill=0 MaxFLAK=5 UseParkedPlanes=1 GroundIntensity=Low AirIntensity=Low MissionDistance=125 HistoricalRanks=1 SlowFire=1.0 dxdiag ------------------ System Information ------------------ Time of this report: 2/14/2009, 16:23:01 Machine name: Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.080814-1233) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel® Core™2 Duo CPU E6750 @ 2.66GHz (2 CPUs) Memory: 2046MB RAM Page File: 690MB used, 3247MB available Windows Dir: F:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 8800 GT Manufacturer: NVIDIA Chip type: GeForce 8800 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0611&SUBSYS_053C10DE&REV_A2 Display Memory: 512.0 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: ViewSonic VP930 Series Monitor Max Res: 1280,1024 Driver Name: nv4_disp.dll Driver Version: 6.14.0011.8048 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 11/12/2008 14:54:00, 6148864 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 11/12/2008 14:54:00, 6188320 bytes Device Identifier: {D7B71E3E-4551-11CF-1E6C-372503C2CB35} Vendor ID: 0x10DE Device ID: 0x0611 SubSys ID: 0x053C10DE Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run
  15. delta7

    The Gallery

    I have finished my spitfire and hurricane and I have sucessfully stripped back and repainted and redecaled my old spit IX and my tamiya zero to get much better finish - here are a few pics The hurricane is 1/48th from airfix , I added the flightpath etch set as cockpit was very bare - its a nice kit only let down really by the decals and the cockpit glass which is one piece, very thick but ill defined panel lines, if I make another Id go for an aftermarket set The spitfire is a tamiya mk1 and was a joy to build, it is a cracking kit, I used a xtradecal set for decals and stole some of the cockpit parts from the hurri set as you cant really see anything in that one once closed up I have learnt a few things like making sure paint is totally flat before decals- I have a set of fine grade sandpaper now and Im working on flat coat to get better finish but overall enjoyed the builds and pleased with how things turned out
  16. The inputs write to the config.ini fileso make sure this isnt set to read only. If it isnt then you can manually edit the inputs in the config file but make sure you get the right ones. There is more info here http://mission4today.com/index.php?name=Knowledge_Base&op=show&kid=261 http://mission4today.com/index.php?name=Knowledge_Base&cat=7 I use this program to set up my joystick - it runs in windows outside the game so try this and see if it works http://www.mission4today.com/index.php?name=Downloads&file=details&id=1021 Id recommend you get a proper joystick as I think it would make a big difference
  17. delta7

    The Gallery

    Here are my kits 1. nearly finished 1/48th airfix hurricane 1 and 1/48th tamiya spit mk1 2. 1/72nd shelf - revell dc-3 -italeria bf109f4 -revell lanc 3. Red 1/48th hasgawa harrier - revell spitIX - hasegawa P-51 - Tamiya P-47 4. Blue 1/48th revell BF109K - eduard FW190A6- dragon fw190D 5. stash S
  18. wants sexndrugsnrocknroll instead of being stuck at work on a nightshift

  19. delta7

    Sid's Mig

    Nice start Sid I understand your pain with airbrushes , still not got the hang of them properly but the finish is great when they work I started with canisters but gave up quickly, they always run out of stop flowing at the worst time , you need to get a compressor if you want to continue seriously from your suggestion Iv started a tips section so hopefully the airbrush gurus can give us both some help S
  20. I thought Id start a hints and tips section , Ill start with my thoughts and hopefully others can add into it to help us all. Iv picked these up from the web and they have made a difference to my kits Here are some of my favourite sites with hints for modelers http://www.swannysmodels.com/ http://www.swannysmodels.com/Tools.html http://www.hyperscale.com/ http://www.aircraftresourcecenter.com/ http://www.britmodeller.com/forums/index.php?act=idx For a good step by step guide http://www.hyperscale.com/features/2001/gekkogc_1.htm http://www.hyperscale.com/features/2001/gekkogc_2.htm http://hyperscale.com/features/2002/gekkogc_3.htm My Tips Basic Tools 1) Modeler knife for trimming 2) Sandpaper 400 600 1000 1500 grit 3) Tweezers 4) Masking tape – Tamiya 5) Filler- revels plasto or squadron green are good 6) Superglue for small parts and wood glue for canopies – superglue will fog up clear canopies 7) Model glue- I use revells Bluetack and cocktail sticks for holding small pieces 9) Future/klear for protecting canopies and matting before using decals 10) Small scissors for decals /etch etc Paint I primarily use brushes – get decent ones and keep them clean I will be experimenting more with airbrush so will post back with my thoughts on this I like using Acrylics as they are quick to dry and easy to clean. I have only used them with brushes as they clogged my airbrush but Iv found this is a problem unless thinned – use the paint manufacturers thinner for best results I have used enamels in an airbrush and they worked well when thinned but Iv found brushes with acrylics quicker to use and less toxic Apply a primer before painting – either Tamiya or Halfords This aids the paint to adhere and also shows up any rough bits/seams/glue splotches etc which should be sanded and reprimed prior to painting Use thinner even when brush painting, it aids coverage and reduces brush marks. Paints should have the consistancy of milk when applying Apply a few thin coats rather than one thick one and leave to dry properly before next coat or varnish Most important thing Iv learnt is to try to have patience and not rush things – when things start going wrong to put it down and leave it until I have calmed down as by constant fiddling I usually make it worse and not better
  21. I was going to do a big comparison test on this new 120HZ monitor but its hard to define It is certainly better, I can see detail much clearer and that small stutter seems to have gone as the plane changes from dot to plane at about 500m , I can see planes against ground better but can still lose them on certain maps , but I cant pin down what has improved this 1) there is my increase in speed from 8ms to 2ms 2) Increase in refresh from 60 to 120 HZ 3) On screen calibration - there are varied prebuilt setting and Im using a dynamic contrast one which seems best to me 4) Increased size I am very happy with it but couldnt honestly recommend 120hz as THE answer but a nice combination of the above has improved my graphics S
  22. I average around 2 hrs a session and fly most nights Im not working I wait until kids are in bed so its late night mostly 9pm- 11ish Ill also spend around an hour on various forums a day so that adds up. It is addictive but Iv cut down a bit on what I used to do.
  23. wonder if it works on other things ? FT could you possibly help with the size of my pen..... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...............cil
  24. ITs here - no dead pixels initiall impressions is its very bright - have done the calibration and set to 120HZ get 80 fps av on black death with vsync on and looks great Ill see how it is online later on to see if it improves the draw as the lod becomes a plane
  25. as host you can always set up an escort flight of AI fighters, these will at least follow the way points and the brief, unlike humans who tend, in true dogz fashion, to ignore this. YOu could even set these AI as flight 2 in a wing , and you take No 1 position in the wing and that way you will have command of them During the war the russian pilots were disciplined if they left the bombers alone, perhaps you could ready the dungeon for those dogz that run away and play without escorting you mate S
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