Crash Posted July 13, 2011 Posted July 13, 2011 Just seen this at SimHQ http://www.sas1946.com/main/index.php/topic,16878.0.html Quote
MadTrooper Posted July 14, 2011 Posted July 14, 2011 Just seen this at SimHQ http://www.sas1946.com/main/index.php/topic,16878.0.html Crash, you're my savior. Thanks for the post. It works for me with UP3.0 CR3. I don;t have to worry about San's FOV Changer not working anymore. This is a great day for wide screens users MT Quote
Snacko Posted July 14, 2011 Posted July 14, 2011 Frigg'in AWESOME!! Just tried it for 2 secs, and it work with the #UP#_Enable_UP3.0 mod enabled. Didn't work without it. Quote
Mayhem Posted July 15, 2011 Posted July 15, 2011 Is it actually rendering the game in 16:10 like San's does, or is it rendering in 4:3 just giving you more FOV levels? Correct me if I am wrong but I thought San's was supposed to re render the game in 16:10. Read the first page or 2 of this http://il2fovchanger.byethost7.com/versions/San%27s%20IL2%20Fov%20Changer%20v1.0%20english.pdf Also seems like there is no way to assign specific FOVs to buttons beyond what the game already allows for and there is not repeat function on the increase/decrease FOV assignments meaning you have to keep pushing the button for each 5 degree increment. My San's is working great so far by just killing the exe selector for UP3 once the game is launched, though I haven't tried it in multiplayer yet with the launcher disabled but I don't foresee it being a problem, I'll test it out tomorrow. And just for the record San's works great as long as you have all the boxes on the main screen unchecked accept for this latest problem it had with UP3 but it's more UP3's fault then San's. So far I seem to have my San's working consistently in UP3 so for now at least it seems like it's a non issue for me. If this new mod turns out to be better I will start using it of course, but so far it's not comparable to what I am used to. We'll see how it goes. Quote
2. Administrators fruitbat Posted July 15, 2011 2. Administrators Posted July 15, 2011 nice find re the .exe mayhem. works fine now. now if only i can find out if its possible to change the dll's as i ain't impressed with the UP ones. Quote
Mayhem Posted July 15, 2011 Posted July 15, 2011 nice find re the .exe mayhem. works fine now. now if only i can find out if its possible to change the dll's as i ain't impressed with the UP ones. Thanks, means a lot coming from you. Can you elaborate on the dll's a little. What are the differences? Quote
2. Administrators fruitbat Posted July 16, 2011 2. Administrators Posted July 16, 2011 Can you elaborate on the dll's a little. What are the differences? yeah, see this thread, http://ultrapack.il2war.com/index.php/topic,4590.0.html look at the water edges, same nvidia settings, same conf.ini, different .dlls. Quote
Mayhem Posted July 17, 2011 Posted July 17, 2011 Ah, rgr!!! I've seen this and thought it looked hideous. Didn't know the dlls were the cause but I do now. Hope they find a fix as your modded pics look lovely. Quote
MadTrooper Posted July 31, 2011 Posted July 31, 2011 Just seen this at SimHQ http://www.sas1946.com/main/index.php/topic,16878.0.html BUMP for Squack ! Quote
Crash Posted August 1, 2011 Author Posted August 1, 2011 I have finally got round to installing it and am well pleased Quote
MadTrooper Posted August 1, 2011 Posted August 1, 2011 I have finally got round to installing it and am well pleased I really like it and it works all the time thanks Crash! Quote
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