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Issues With The DCS Server


Friar

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  • 1. DDz Quorum

Thanks FT, that is what I was thinking. 

I might put the Gulf map up this evening just for testers.

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  • 1. DDz Quorum

That is what I was thinking. Myself and Fruitbat are playing at the moment so I will put the Gulf map up to test.

Thanks anyway.

Hopefully speak tomorrow, unless you want to pop into TS now to say Hi

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  • 1. DDz Quorum
6 hours ago, Friar said:

Just seen this in the DML thread, perhaps a cause of some of our issues?

image.png

Could very well be... I do not see any 'stack overflow' messages in DCS's latest logfiles, but maybe DML has it own? 

Just to check - what are our next steps to try and analyze and fix this?

 

 

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  • 1. DDz Quorum

Well, we will run the Normandy map this evening which does not have the phantom or DML.

We will see how that goes. If it is smooth with no issues I will modify my Persian Gulf map to take out the Phantom.

If it is still the same I will make a clean mission with no DML and put the Phantom back in.

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  • 1. DDz Quorum
3 hours ago, Friar said:

Well, we will run the Normandy map this evening which does not have the phantom or DML.

We will see how that goes. If it is smooth with no issues I will modify my Persian Gulf map to take out the Phantom.

If it is still the same I will make a clean mission with no DML and put the Phantom back in.

Sounds like a plan! (Wait, A or B plan?)

 

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  • 1. DDz Quorum

So there were no comments of performance issues last night however, It was a quiet night last night, peek players was probably only 3 or 4 and no real heavy action going on. So difficult to say definitely its the Gulf map.

I have created the two missions I mentioned so will look to test them.  

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  • 1. DDz Quorum

Is there any benefit to replacing the DCS install we have with the dedicated server version - or is that what we have already?

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  • 1. DDz Quorum
2 hours ago, Friar said:

Is there any benefit to replacing the DCS install we have with the dedicated server version - or is that what we have already?

We are running the normal client, but using --norender parameter, so it loads without any graphics output. Some config files make sure it uses the web interface, and starts hosting a mission automatically. I have not got a clue if a dedicated server version would make a difference.

 

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  • 1. DDz Quorum

From what I have read on the DCS Dedicated Server: no performance gain there (compared to using --server --norender on a client installation), it may save some disk space. But we have plenty of that. 

Let's first focus on the missions and their complexity... ?

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  • 1. DDz Quorum

So I ran two mission tests last night.

1. Using our Persian Gulf Map I removed all the DML scripts but left the Phantom in. I turned on my frames so I could monitor. I have my frames capped at 60 in my settings (I read a while back that this was the right thing to do?). I used the phantom for bombing practice using high drag and clusters (first time I had used them, they make a nice mess of the hostage town :) ).

My frames stayed pretty much solid at 60. There was the odd dip (flying low over a big town but that was to be expected) but nothing serious enough to cause a freeze or lock up.

2. Using our Persian Gulf map I removed the Phantom and put back all the DML. I used the Apache this time and again kept an eye on the frames. They stayed pretty much the same as before, most of the time at 60 with the odd dip. Loading into the Apache was a little slow for all the graphics to render (and possibly the DML spawns which I know there may be a problem with at the moment. cfrag is aware and planning to release a fix this weekend. Once he does I will update the mission with the new scripts) and there was the odd stutter while this was taking place, but we have had they before anyway. Once everything had rendered ok I had not problems flying around, putting it into a solid hover or putting warheads on foreheads.

Outcome of my test on my own on the server: INCONCLUSIVE.

(Unless something has changed in the background of course and we are back to original performance.) I have put the full Persian Gulf map back up (Phantom and DML) so lets see how that goes.

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Remember that we had issues running the wing walkers mission for il2

No issues running normal generated missions even with larger numbers.

Ww much more intense with triggers and spawning in objects 

I believe that server cannot handle memory intense missions 

 

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  • 3 weeks later...
  • 1. DDz Quorum

Was just stopping and re-starting the server and I noticed this process running? Virtual Headless Frontend

Is this normal?

 

Dogz Server Tasks.JPG

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Id pst on eagle dynamics forum, are we going to try running the server software to see if there is a difference, I'm still getting issues on server 

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12 hours ago, Friar said:

Was just stopping and re-starting the server and I noticed this process running? Virtual Headless Frontend

Is this normal?

 

Dogz Server Tasks.JPG

I think it is to do with the changes Rog is making. Merging stuff onto one server.

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  • 1. DDz Quorum

Apologies!

That headless is indeed for the Web server, it is a Linux virtual machine.
Turns out there was a bug in the software and it did cause a few BSODs as well, I updated and it appears to be OK now.

The headless VM will auto start with Windows, and it also does our TeamSpeak.

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  • 1. DDz Quorum

That should be down now, I had 2 VMs running briefly (long story but in brief I broke one of them and needed to transfer 250GB of data to its replacement).

I will need to start a smaller and more simple VM as a backup destination on the C drive.

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