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FoolTrottel

1. DDz Quorum
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Everything posted by FoolTrottel

  1. Here's another cause: - An Aircraft using an 'incorrect' loadout. In this case: Class air.SPITFIRE5BLFCLP Fuel 100 weapons 2fab100 Solution here is to change the '2fab100' into 'default'. So, Spitfire LF Vb CW, 1943 can not or can no longer take bombs. Whether this is a bug, I dunno. It happens in UP3 RC4 ánd in 4.10.1m, both show the now famous error message when this aircraft loadout combination is in the mission. This occurs in the Moskau10.mis, in the Operation Barbarossa Coops folder. (In my set, the mission file is dated 26-4-2008, where the .properties file is dated 11-08-2002. So, looks like this also could be a victim of a quick and dirty replace of 4x I-16 by 4x some spits...? Have been looking for the original version, I found the mission pack in the Downloads/Vault, but urrently I can't seem to download it succesfully. Have opened a different thread for that... ) Oh well...
  2. As for the BUO836A which I have, I think I may have done something wrong, because I've used 36 buttons... but not one single diode. (Diode? What's that for?) Am I risikin' some USB ports now? Oh dear. Oh well, them buttons do work ... ! I'm also using some very thin wires, the ones that are frequently used in Joysticks, the one you cán use a soldering iron on, but with great care...
  3. So glad you sobered up...
  4. Hm, well... theory is nice ... I only found two missions being in error regarding this. In the end, one cause of 'Selected Aircraft not created' has been identified. Up and on to the next!
  5. Er...........can we just hang fire a bit on that Mayhem? If Rog is creating a public server then no problem on them having that but should'nt we have a discusion or something. Not trying to be an awkward weirdo here but who and how you gonna do this? Post our t/s info on their website? Hmmmm............................... +1
  6. Found out what can cause this. (But, I'm pretty sure this is not the ónly cause of this error.) I found this when I loaded a mission in my hosting-tool, it was a mission on which the error had occurred earlier when hosting last week. In my hosting too, the 'Squadron' designation was set to a value of 5. That is weird, as the maximum is 4! Loaded the mission in FMB, saved it without changing, and the Squadron designation changed from 5 to 4. So, this corrected the issue. Further investigation showed this mission had [gb0140] as regiment / wing name. I've learned from my mate Aviar, what some of these digits mean: The third one from the right is the flight number. The second one from the right is the squad number. But there's a small trick here: To get the real number, you'll have to add one to the value of the digit. As in the mission file they start at 0, and can also be 1,2 or 3. In the FMB the list runs from 1 to 4. So, Squad number 4 is bogus, can't be in the mission, as it would show up as 5! Too high! Resulting into message: "Selected aircraft not created" And now for the real cause: - The troubled mission is 'Ardennes_Summer_00b.mis', from the folder 'Ardennes Missions', it is dated 23-3-2008. Its .properties file is older (2003) which made me think this mission has been edited. Now I've seen more of these missions, that have been edited on a date shortly before I downloaded the entire mission set from the Vault in 2008. Missions where the .properties file was older than the mission file. Now that's strange, as the FMB always saves both .mis and .properties file, so the should have equal date/time stamps. Then I realized that one of hour hosts uses QMT ('Quick Mission Tuner') quite often. (Now one of the biggest gripes I have with QMT, is that is edits and saves over the original mission. I hate that, I am all for fooling around and changing missions in order to create some variation, but you do not alter/mess with your source! Never ever. Well, I don't anyways.) So, I started messing with QMT (on a copy of the mission, for sure!) And, quickly enough, I found out that under specific circumstances, QMT allows/generates the creation of squad numbers with a value over 4! Further observations/thoughts - This error can and will also occur in 4.10.1m Stock. Shocker!! Yes, that is true! - I suspect that versions pré 4.10.1m (ie. 4.09m) did not suffer as much from this too high value (can't / won't really prove that now, I haven't got a 4.09m ready with me) as it probably corrected it itself, as it never led to an error like this on those earlier versions. - As of 4.10m, TD got into Zuti-ing it all up. (I know that sounds a bit negative, and I mean it that way. I do like and enjoy the fact that they add new functionalities, but they've been sloppy... they've not spent the amount of attention on error trapping as Maddox did up and untill 4.09m anyways) Conclusion A QMT user has been changing missions, chaning/adding flights/squads that in the end resulted into a squad number larger than 4. Some of these 'affected' missions are in missionpack in the vault. This - in my opinion- for the biggest part explains why 'all of a sudden', out of a clear blue sky, some (what looked to us like) traditional missions would not start / could not be hosted in UP3. (UP 2 probably also). And we were in deep trouble. What now? I am going to try and adjust my tooling for this issue. Whenever it finds a Squad number like it, it will try an alternative number. If it can't decide on one (it might already be there), it will report the issue, and leave the flight out of the mission. So, that's one host saved! As for the all other hosts? I think I can check my current mission set semi-automatically for this specific issue, and have it try and fix it ... depending on how many missions will have this issue in 'm. (Lol, maybe it's only limited to this one mission...) Should this result into a significant number of defective missions, I think I will just try and upload the corrected set to the vault. (I ám kinda happy and thrilled to have tackled this issue... well I think I have.. and if not... Oh well)
  7. Fine job that boy did there! Very nice weathering, the thing just looks like it's been flyin'!
  8. Still receiving those emails that ask me to confirm the account is still active / in use. No worries so far...
  9. I do recognize that, in that I've seen it before. Can't remember where, or what brand/make/model it is. Looks like a nice challenge!
  10. Okay, how about a picture when you reach an area painted about the size of a big postage stamp?
  11. You did a fine job there D.!
  12. Salute Jim, Had someone told me a few years ago, that in a few years, I was gonna go visit the UK for a flight show, and meet up with a bunch o' geezers I would have met via the Internet.... I'd have called him/her ravin' mad... Me to travel to the UK on me own? Geezers from Internet? No friggin' way! And have blasts of good times there? And be part of a one-in-a-million group that meets online multiple times a week? Oh no, but, yes, there was you Jim, you kindly invited me to join the DD's... (or was it 'dragged me in to ... ' ... 'set me up to...' ) .... Thanks Jim. What Pooka said... what Jabo said ... It will not be the same...
  13. Decided to try and use the electronics of the Logitech G940, and put them in a Guillemot FFB base... (Because I hate the grinding of the gears in G940, the Guillemot use rubber belts, but the G940 is the only stick I have that works on Windows 7... where CLOD runs best...) It kinda works... but as I can only use it on the weird and buggy FFB of Cliffs of Dover... I'm not sure whether it really works... As for Clod.... had a small mishap in a Stuka, involving two radar masts... The thing was still flyable, no ailerons, but could use rudder to turn.... (Put it on Autopilot and timex16, it flew back to France, but AI wasn't able to land it though...) Yeah, I'm goin' off topic here....
  14. Good job guys! (I can't remember when I joined the Dogz... must've been a loooong time ago...)
  15. We do not know yet Largie... it might as well be someone else hosting... just make sure you are on TS at the right time...
  16. The price of a room looks quite reasonable now, and/or around Jul 6th next year.... Just wondering whether that'll change when looking at booking say 'round July 13th 2012 (Even the Red Lion's rooms are priced nicely at the moment....)
  17. What's this Flying Leggings stuff all about then?
  18. Try and boot using a Ubuntu CD, see if you can access the HD that way, and for how long it remains be accessible... if it errors out in Ubuntu as well, then you can be sure it's a hardware issue...
  19. Friar, can you resize them a bit, they are awefully large this way....
  20. Sliders have been added, as well as external (Gameport) connector to pedals (with brake). Total of 8 sliders. All the wiring done. (Not to messy, could even call it neat, compared to my old box) There happens to be a ruler kinda thing in the bottom of above picture, it shows millimeters, and so gives you an idea of the size this box is... Rear view, connector to bodnar board, and Gameport for pedals. And now about to start the most daunting task: Go through all axis and button assignments for IL2, not only for all those new buttons, but also for my Guillemot, as it has now become the 1st game controller, it used to be third...
  21. Goods shots... (Where can we get copies of that brilliant poster?)
  22. MT, yes, there's a Bodnar board inside, or, there will be one. Your box looks a bit better though, as if it we're truly designed... oh waitaminute, mine's designed as well, I did make drawings!
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