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Everything posted by Friar
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Salute, Due to myself wanting to get back into Assetto Corsa and Assetto Corsa Competizione, together with FT's favourite bar re-opening, we (well, myself and FT) we will no longer be playing Tank Crew on a Friday evening (UK/Europe time). If anyone wants to join me playing either of the driving simms on a Friday (UK time approx 19:30 onwards) then please let me know (prefer ACC but if it means driving with other Dogz, happy to drop back to AC). No doubt there may be the odd occasion where stars align and we decide to go back to it, but generally we won't be available. I know @APHill and @Perfesser joined us sometimes, so, sorry to them. Cheers Friar
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Hey Reggie - myself and FT will probably be on playing Tank Crew this evening.
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PWCG P-38 Lightning Strikes Co-op Campaign
Friar replied to DD_Fenrir's topic in IL-2 Sturmovik: Great Battles Series
Just a heads up to any one that has not been following the Euro Football ("soccer" ) championships...England are in the final on Sunday evening, playing Italy. The first time we have reached a final since 1966, 55 years! Although I was not due to be there, I would not have been there if I was.... -
I am around this afternoon if you wanted to try some stuff Reggie (Friday 9th)
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I have just added it to my bookmarks and tried to connect. It has a lobby and lots of different language rooms split into spectators, Allied and Axis as well as a Tank Crew channel. Might be worth trying on a Friday / Saturday Tank night.
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Nice video swep.
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Thanks to everyone that attended yesterday. Hope I did not get too carried away and "bamboozled" you! As I did not record it I will try and start a series of bite size videos which covers what we went over. I will also send out the two user guides I have to those that attended I am happy to do more of these if anyone wants it, also happy to try and answer any follow-up questions.
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Dang, TOAD, hope you get sorted soon. Yes I will try and record it if I can, always willing to assist another time.
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Yep, still on. looking forward to having a class of attentive students.
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I am not sure if there is one "says it all" guide but the basic commands I think you need to map are; Engine Start (same as key binding as plane controls), unlike planes you only have 1 engine to start/stop. Engine throttle. (same as key binding as plane controls). If using a HOTAS. 50% is stop >50 is forward <50 is backwards. Switch Position (same as key binding for plane controls). Default Left Ctrl+ C. Its like going from Pilot to rear gunner in a 110 for example. Tanks can have 2, 3 or 4 positions. T34 has Driver and Gunner/Commander. Sherman has Driver, Gunner, Commander, Radio man / bow machine gunner. Panzer 111 has 3, Driver, Gunner and Commander. Panzer 4 and 5 have 4 live the Sherman. There are key combo's available to jump direct to a position. For example to go from commander to driver without having to go via radio man. Take Control of Position (Think its the same as planes, default "T") Nestle to Gunsight. (same as key binding for plane controls). default Left Shift + T. It puts you looking in the gunsight giving cross hairs and where applicable (Panzer, T34), a range finder. My Start Up process; When you have selected a tank and game starts you will be in driver position. This is what I then do to make ready. 1. Start Engine 2. Move to Gunner Position 3. Take Control 4. Nestle to gunsight 5. Lower gun to horizontal position (if in Panzer 4). Others make sure you have control by moving left right a bit. Turrets WILL lock during play. Its a well documented pain the A** 6. Go to Commander position 7. Open hatch to stand up and look about ready to move off. Turret rotate left, right, up, down. You can use your joystick for this if you have a twist grip. You have to enable joystick control in the game settings. I have twist enabled for left right movement and forwards and backwards for up down. Weapon Fire. (same as planes) Primary weapon (Main Gun), Secondary (Co Ax Machine Gun). When in bow gunner it uses left mouse click as default, Turning left and right. (Same as planes) I use rudder peddles. Push left to go left, push right to go right. Open Hatch (Same as planes) open canopy. Best thing is to arrange a session and we can talk you through the other bits, like adjusting range of gun sight in Panzer and T34 The DangerDogz Tank Crew Map is up 24/7. Hide the briefing, zoom in a bit and take the Target range icon. Once in drive into a tank position and blast away! We can also multicrew which is a lot of fun (players take role of driver, gunner, commander etc in the same tank) getting blown up with friends is so much more fun... If you want to have a watch whilst having a coffee try Look forward to seeing you on line soon.
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People who sent me their email address - FT Crash Artie APHill
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Lets go for this Thursday 24th at 20:00 hrs UK time. If you would like to take part PM me the email address I should use for the Zoom invite. I will go through a quick overview of the editor, how to pick a map and season etc. I will go through adding AI and how to get them to follow a way point and adopt a formation (same process for planes and tanks) Then take any other questions? How does that sound? If there is anything else specific anyone would like to know, add a post below. Salute Friar
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No, sorry Crash, I am not attending now its not Flying Leg Ends.
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I use SimHub for my ButtKicker (which was Crashes ) for Assetto Corsa/Competizone racing sims which was free and does a good job.
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I would suggest 30-45 mins per session tops.
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I normally run the Tank sessions (FT is stepping in for me) but due to my daughters birthday during the week we are having some of the neighbours round in the garden (weather permitting for a few drinks). Pray for rain and cold and I will be there!
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Excellent. We are a bunch that make haveing fun rule number 1. No one is expected to attend. We all realise that Real Life V1.0 gets in the way sometimes. We have no formal training requirements, but if you want to learn we have many that will be willing to help. Cheers Friar
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PWCG P-38 Lightning Strikes Co-op Campaign
Friar replied to DD_Fenrir's topic in IL-2 Sturmovik: Great Battles Series
Hey @DD_Fenrir have you seen this? PWCG 12.3.1Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC Perhaps potential for the odd mission offering air support to ground units? -
Salute, I am aware that some of you would like to know more about making or tweaking mission with the editor. I am no master with it but in building the tank missions I have probably spent more time in it than most. So I would like to propose I set up a zoom call (no camera required) so that I can share my screen and do my best to answer any questions you may have. If those that would be interested please leave a post below and what time zone you are in, how far that is out from UK time and what day / dates over the next couple of weeks would suite you best. Lets make this happen. Friar
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"Once a Dog always a Dog" you know you will be welcome to drop into TeamSpeak anytime for a chat. All the best for the future and take care. Cheers Friar
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Saturday nights are reserved for Tank Crew. We run themed series (which are ones what I wrote) eg "The Road To Arnhem", or "The Battle of the Bulge". We also run the odd co-op or go on line to one of the public servers. Cheers and looking forward to hooking up with you. Which forum did you find us in by the way?
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New Version Of Tank Map Released 18/07/2021 18:00 UK time Spurned on by a wet dull Friday and no calls from my customers I decided to re-visit the Summer Dog fight map and can now announce some more changes. 1. The name has been changed to DangerDogz TankCrew Map 2. I have removed all of the icons, so even if you forget to load mods or the tank crew icon set, you will still not get any icons (no giving away where the Tigers are!) 3. On the subject of Tigers; When they are spawned in, you will now receive a single message telling you the number of pairs that have been created, so even if you play the map a lot, you will now not know which pair(s) have been spawned in. The trigger lorry will now re-spawn after 2 minutes so if you manage to kill all the tigers (yea, right) and want to go again, you can, or if you are a sucker for punishment and perhaps only get 1 pair, you can kill the truck and try again. When killing the truck all currently spawned Tigers are removed from the map to start afresh. 3. Town Skirmish Another control point (flag) has been added. They are indicated by a yellow circle around the point on the map if they are free, red for Allied or Blue for Axis. They will also have the Allied or German icon in the centre. When the flags are captured you will now get a small squad made up of 1 or 2 AT guns plus some machine gunners to protect it. If you loose the flag your infantry will be captured (removed) and the enemy troops will take over. 4. Target Range AAA targets. The height of the circling planes has been lowered so you should now have a better chance of hitting them with AAA truck.
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is that too short a time? I never actually tested it. I just put the logic in and uploaded it. Its what Microshaft does is it not?