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Everything posted by Friar
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@Parts cough...the post above my last one... cough...
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How to use the Periscope... T34 From gunners position Left Shift + T to look down the sight then Left Shift + T again. Originally I thought that this was just a more zoomed in view. When in this view use "Visor Horizontal Adjustment" My key settings which I think are default is Right Shift + , (comma) and Right Shift + / to swing left and right. You will see in the top right of the screen the number of degrees you have moved the sight from the original point. To re-set back to the centre (I assume where the barrel is pointing) "Reset Visor" Right Shift + ' (apostrophe) M4A Sherman From Commanders position (closed hatch) Left Shift + V (Nestle to visor) Right Shift + , (comma) and Right Shift + / to swing left and right Right Shift + ; (semi colon) and Right Shift + . (full stop/period) to move up and down To re-set back to centre - Right Shift + ' (apostrophe) Panzer IV From commanders position (closed hatch) No periscope but Left Shift V gets close to the visor. Then repeating Left Shift + V moves clockwise around the turret to the other windows at right, right rear, left rear, left, front.
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Not yet, but found this.... https://forum.il2sturmovik.com/topic/60151-these-tanks-have-functioning-periscopes/
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Mind Blown..... https://forum.il2sturmovik.com/topic/55987-commander-periscope-in-t-3476/ Apparently, this operates separately from the turret At just after 4:18 he uses the periscope !
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Will that be "Ponty" for short?
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Welcome Sir, Shouting "break AOB" might be a bit troublesome for some of our crew. Perhaps "AO" for short Our antipodean is called "Sheriff". You might know him... We are certainly a laid back bunch, no command structure, no forced training, no forced attendance. Just get here when you can, fly what you want and have fun. We have plenty of people that can help you. Sounds like you are putting the time in to learn which is good. Asking how to start an engine would not be a good way to start flying with us (EDIT to all other Dogz: Yes I know you have to start your engine in order to get off the ground...)
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I think having the objects repair themselves is the answer. Its a simple thing to do, just lots of times. from each target on the map I do the following Issue "on killed" event message to a 5 minute timer the 5 minute timer sends a message to a repair command the repair command is linked back to the object. I can copy and paste the commands just need to do the linking.... or.... I delete all the objects and start again by adding say a T34. Set it up to repair and then duplicate it x times at different ranges. repeat for each type of object I want on the range. That would be just multiple copy and pastes, perhaps also give me a more ordered approach to the targets say 3 or 4 of each at each range.
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Is Sweepers gender under review? I suppose I could go through and make each object repair itself after a given time to give a never ending stream of targets as we have unlimited ammo.
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Your mouse seems very "clicky" Crash, I would replace that if I was you...
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Bunkers should now repair after 5 mins so you can go again
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I have uploaded another version this morning (29/01). For the time being the 3 groups of moving tanks start once someone has spawned into the tank range. I have added bigger "booms" to the bunkers and reduced the point at which they explode. Salute
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Testing by Swepper reports moving tanks may not be being created correctly....
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Just updated the version on our server. Updates to Gun Range You now will spawn in just back from the revetments so you drive into them to take up position. Dont hang about doing this otherwise the targets start firing back! I have also added 3 sets of moving targets. When you have destroyed the first set another set will start further away. When they are destroyed a third set will start even further away. I have also added some bunkers which should go boom! when they are destroyed. Enjoy! Friar
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Glad you found your way to our pound sir!. Rule number one being a DangerDogz, is to have fun. Some nights like when we do our P38 Campaign we step up a bit, but other than that, "Don't just sit there....get one up!" We have no command structure, no must attend training sessions. If there is anything you are not sure about just ask but from the sound of it we may be able to pick some things up from you! We have a wide range of skills on show from people who can not remember from one week to the next what to do and how to do it to others that will tell you the rivet spacing on a Mk IX spit is not modelled correctly in the game. As well as GBS flying and DCS we are also getting into the Tank Crew module. You can try it out with the two free tanks T34 and Panzer III if you have not done it before. We have assigned Saturday 19:30/20:00ish start time (UK time). Its a lot of fun making stuff go "Boom!". We have also run some joint air and land special events as well which were a lot of fun. I look forward to finding you on my six soon.
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Salute, Here is mine... I have only just found out that there is another level of zoom (in the T34 anyway) when in gunsight view. It has come as a surprize to me after all this time and I know for a fact that two other Dogz were unaware as well so thought I would share it here. Below are two screen shots showing the maximum zoom I was achieving via the following key commands; Start the game, sitting in drivers seat, then Left Ctrl + C to take up next position, Left Shift + C to "Nestle To Gunsight" and then press "Pilot head Zoom In". (Pic Zoom 1). That was as far as I thought it went. My Eureka moment was a second pressing of the "Nestle to Gunsight" key that gets me the second image. Note: I have not included the "Take Control" (default T) in this sequence to unlock the gun.
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I thought I would start a thread for things you find out about the sim that you have only recently found out
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Thanks guys, useful input. On the subject of no route on the map, letting the players navigate to the location. It is considered best practice not to have lots and lost of AI units active on the map all at once. To get round this the units people came across were only "activated" when players came within a certain distance by someone entering a "zone". If players were allowed free roam over a map they may not enter these "zones", or the zones would have to be made quite large to cover all possible routes, which is doable, so worth considering. I now have the way to hide spawn points until a player gets to a "trigger". This way now re-spawn points set into the distance will not show and therefore give away the possible areas of conflict. A multi-arms scenario is possible. Players could decide themselves at spawn in who wanted to take what type of tank, although as Painless suggests, the speed differential will need to be considered, or some transport "gadget" (drive the Su152 to a given point, perhaps a railway station. This triggers the tank being "loaded" onto the train. It travels to another location (a new spawn point) where the player can pick it up again. Or a "truck" could carry it. If the truck was to be killed, you loose the tank. Could even have limited numbers of units available to make players protect their tank. I definitely could have done with more targets. As we get more proficient at gunnery we are taking the units out before they have had a chance to engage us. Appreciate the input, keep it coming (good and bad), will only make the next event better.
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Salute, Now we have finished our first attempt at a multiple mission campaign with the T34 Campaign, what can we take away for the next one? For me, the lessons I have learned are below. If you have any to add, please do so. When converting a single player event into a dog fight with AI tanks programmed to set off the triggers puts too much pressure on getting the mission off quickly and smoothly. Allowing a large group in the same TeamSpeak channel with no structure leads to chaos and confusion. A small group of players in an organised group can take out AI targets quite easily so need to be overwhelmed by numbers of targets. Players should have a defined brief at the start so the objectives and what they are supposed to be doing are clear. Without this it just leads to a "points whore" fest and people racing off to find targets. For missions which are planned to cover a large distance need regular points of conflict to keep the action going. If we are going to use separate TS channels, links and communication needs to be set up so that units can easily keep each other updated. Platoon leaders should also be designated. I do not see why tank events could not replicate the discipline showed in the P38 event organised by Fenrir. The consequences of being killed should have a higher impact, without detracting from a players enjoyment of the event. Explore the possibility of running short co-ops like a normal Tuesday / Sunday flying night. When you get killed you are dead until the next mission is put up. Killed players could have the option of multi-crewing another tank still in game. Details of what is planned for the night should be published in advance on the forums so players can prepare. This does require those taking part to update themselves via the forum rather than being "spoon" fed on the night. If you agree / disagree with any of these please let me know, or as I said, if you have any of your own, please let me know. I would also be very interested to hear from anyone who has ideas of scenarios we could try and replicate for other special events. Regards Friar
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PWCG P-38 Lightning Strikes Co-op Campaign
Friar replied to DD_Fenrir's topic in IL-2 Sturmovik: Great Battles Series
Reggie, I think this may be to do with the fact that Fen missed one of your kills on the de brief. He tried to update the system manually and that led to it being broken. To fix it he had delete his manual changes. So you may be 1 kill down in the system but you know you did it, we know you did it, its your shout at the bar..... -
thanks crash. seems to be one of the most popular for the skinners, i suppose because it is such a killer and everyone likes the biggest / best weapon in the shed. we need default skin updates for the tanks so that other people see then on line without the faff of making sure everyone has downloaded them.
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PWCG P-38 Lightning Strikes Co-op Campaign
Friar replied to DD_Fenrir's topic in IL-2 Sturmovik: Great Battles Series
@Squawk You forgot to add Report from Pilot: left engine making a humming noise, Engineer: left engine taught the words -
Salute I found the below podcasts the other day when I was going out for a walk and found them very interesting, especially the first one about Clarence Smoyer https://www.historyonthenet.com/american-tank-gunner-successfully-dueled-panzers-world-war-two I also found this series as a podcast but they also have a YouTube Channel "Two Tankers and a Cat". The two links below are their episodes about the Sherman. Episode #12 and #13 #12 #13