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Everything posted by Friar
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Just wanted to suggest another excellent podcast from the chaps over at "We Have Ways of Making You Talk" https://wehavewayspod.com/ep-355-the-secret-horsepower-race/ You don't have to be a piston head to enjoy this one, very interesting discussion on the approach that both sides took to engine developments during the war.
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Sorry it was not as sustained as I would have hoped. Perhaps different start points would have helped. My vision was for a hide and seek mission around the town, perhaps next time... Thanks to those that took part, APHill, Bob, FT, Artie, Painless and Parts.
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The brief for tonight: Scenario: You are part of the 45th Panzer III-M Division based in Charleroi. Allied forces are mounting a concerted effort to reach the factory complex located to the east of Bridge 4. Along the way they plan to roll up the two fuel depots and Western Factory complex shutting down our war production. Objective: Stop the enemy advance. If, as a last resort you can blow up Bridge 4 by parking in front of the two trucks that have installed the explosives. If they reach the Eastern complex Hitler himself will want an explanation as to why you failed!
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What do you mean "I've got to practice driving..." its me that gets us into the trouble
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Excellent Post Pvt-Parts. Much appreciated. The mission tomorrow (Sat 23/10) will be the reverse of last weeks. We will be manning Panzer III-M's. Our job will be to defend the town from advancing Allied forces. I will structure the brief similar to your outline above but will leave tactics out.
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Salute, You may find the image below useful for the mission tonight It is of the town Charleroi - Rhineland map 2606 / 2607 Also, if you do not have them, please download the Sherman numbered skins
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Salute, I would like to suggest another pod caast from the excellent "We Have Ways of Making You Talk" podcast series about all things World War II This one is about the Dutch being punished by the Germans with food shortages. https://wehavewayspod.com/ep-354-hunger-winter/ I have always had a soft spot for FT (and no, its not at the bottom of my garden), but love him and his fellow countrymen more now after listening to this.
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Very clever Sir, some dam fine skills there.
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Salute Mainz You have picked an interesting plane to start with, but at least a lot of the engine management is automated. At the DangerDogz we do fly with complex engine management enabled you you will need to have mapped all the controls such as radiators, cowl flaps, rpm and mixture etc. Our published flying schedule is based on UK times but we do have a great North American contingent that fly in their times as well so perhaps one of them will be along to provide some more details. The main times for IL2 are Tuesdays and Sundays from 19:30 UK time. We use TeamSpeak as our communication tool. We have many excellent pilots and many who can not hit a barn door from 50 paces (including me!) that I am sure will be willing to help you improve. We do not have mandatory training sessions or ranks, we are also laid back about attending, we understand real life gets in the way. The format of our sessions is that we start with a dogfight map which is an excellent opportunity to practice or get some tuition and then after about an hour we will go to co ops. These tend to be a mixed bag of planes so you will get experience on a wide range of rides. Do you have any interest in Tank Crew as we play that on a Saturday evening (UK time)
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Its a LONG way off from being ready but this looks interesting, even if it kicks the Tank Crew team to release some information about their plans.. https://www.steelgearsimulator.com/ https://forum.il2sturmovik.com/topic/52774-tank-crew-got-competition/
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Salute Please find below a link to a document I have uploaded to our vault. It is an official manual from 1943 relating to armoured combat and includes an explanation of the Sherman gunsight.
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083FCD75-F9D9-49BC-AEF4-213E245972A9.jpeg
Friar commented on Funflak's gallery image in Members Gallery
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Hmm...me to I have an old Ipad knocking around that could be pressed into use, only problem might be required version of IOS.
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Hey Beagle - glad you have "gone public" Welcome "officially" to the pound.
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Release Notes EMG-TC v8 -Added Lapino map, template created by DD_Friar - Many thanks! -Fixed the option to use custom skins for player platoons. Check spelling though, not all characters are allowed. -Added 'Skill' option for the player platoons -Added option to create the mission in a specific folder -Added logging. Warnings and exceptions will be written to mission_generator.log
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Looks like a challenge has been laid down there chaps. I will get map building and see if we can not replicate a similar tunnel (with open hangers). I will make them non-destructible (or indestructible - take your pick ) Coming to a Dogfight server near you soon!
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New Game Launcher, New Set Up
Friar replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
Disappointed that Tank Crew never gets any mentions in these updates. -
Hi Reggie, Yes I had been reading that thread with interest and seeing how it develops. There are some included that I would probably not want to include so waiting to see how he breaks it down. Cheers Friar
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PWCG P-38 Lightning Strikes Co-op Campaign
Friar replied to DD_Fenrir's topic in IL-2 Sturmovik: Great Battles Series
Not unless you were piloting a P51 at Reno a few years back... -
PWCG P-38 Lightning Strikes Co-op Campaign
Friar replied to DD_Fenrir's topic in IL-2 Sturmovik: Great Battles Series
@Bob stay clear of people getting hit by planes...touchy subject... -
Salute For those of you that were playing on Saturday evening you are aware of the issue that once the objective was achieved the mission rotated. I have been investigating this and can confirm that it is not a feature built into the mission. It is controlled by a server setting for mission end time out. Syn_Vander is using the Mission Objective trigger to show the objective on the map. When this is achieved a signal is sent to the server and the timer kicks in. We could get round this by setting this time to a silly long time, however I think the same time is used if we wanted to roll a mission due to re-start etc, so has to be thought about what we do in such a circumstance. Cheers Friar.
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Default commands for the gunsight range are Right Alt + . (period or full stop) and Right Alt + ; (semi-colon) for increase and decrease (may be other way round) If it is very windy you can also adjust the horizontal by Right Alt + , (comma) and Right Alt + / You place the point of the triangle on the target.
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The German tanks do, check this out...
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