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delta7

3. Danger Dogz
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Everything posted by delta7

  1. well done - and very good price too one suggestion tho is to put the graphics card on its own power lead without splitting- use the splitter on other things like hard drive and floppy etc dont have to if you arnt getting any problems but if you do then try this.
  2. very nice- Im going to have to get a spray gun - its so much neater.
  3. If he wasnt firing then Id have dived in. If he was firing Id still make take up position as he might run out of ammo or have to break off or it might have made the bandit turn and one of you might have got him. Only way to know if it is ok by him is if both are on comms but better to get the bandit than let it away.
  4. very good point - you will need slightly MORE lead for 20mm cannon and even more for 30mm and slow ROF guns, but this will give you a ball park to start with and in my case my perceived lead was at least 1/2 a ring too small in most cases and 1 full ring in high angle off shots. the big eye opener was how a little back pressure on the stick has a drastic effect when turning and trying to get lead- I now fly with nose trimmed well down best to keep you Angle off less than 30 degrees where possible to have a chance of hitting.
  5. Its not that bad a plane but does have a sudden snap stall - needs trimmed a lot to keep it fast- but Im only learning how to fly it
  6. apart from the usual suspects like bbloke who use the force to assist in aiming a few of us ( ME ) have trouble hitting a cow with a banjo at 1 pace apart . anyway someone suggested I use the gyro gunsight to help and Iv been doing quick mission builder dogfights with this and it had opened my eyes. I still miss but at least I can accuratly guage how much I miss by normally- no seriously if you use it right then you hit everytime. how do you use it well there are guides at airwarfare but it really is a 3 step operation 1) go to the control section of il2 and look at
  7. I recommend trying to get a 19" or 21" trinitron or similar as then you have the option to try running higher resolutions. the only drawback is the amount of desk space that these take up. kind of hard to recommend any particular model as the reviews are hard to find as most cover LCDs but sony ( dell are sonys I believe) and viewsonic I remember were good. trinitronic gives true flat screen although you do get 2 very very thin gray bars running side to side. most people never notice these but for some it was an issue. I only noticed them against
  8. e bay is your friend http://computers.search.ebay.com/monito ... catZ116347
  9. guys Im sure that if we spend more time orginising the next event then we can firm up on
  10. what video card do you have ? what monitor do you have ? please post your il2config settings here
  11. http://www.youtube.com/watch?v=cFKXTwPlv14&NR=1 really well done
  12. the scary thing is letting you play with sharp
  13. check your config file hasnt been corrupted. you can change resolution in there. see here for all variables http://mission4today.com/index.php?name ... show&kid=5 especially SaveAspect=1 your config file is in the main il246 folder, right click it and open with notepad to edit it.
  14. fun this - did we not fly a mountain map co-op with these planes against each other in the early days ?
  15. yeah I should haave recorded last nights sorties but forgot
  16. stats are down mate for ukded3 - this is from il2wingman which allows you to see the log files - also has info on planes, bombs etc - very handy utility http://mission4today.com/index.php?name ... ils&id=333
  17. great sorties with bbloke and rattler and rest of the crew mostly flying FW A6s Player
  18. the hurri is a wee underrated gem so its 1 to 1 for spit and hurri
  19. I dont think that the f2a2s could adequetly replace the seafire- the difference in performance is too great - IF I had to pick a number then Id rather have 1 spit to 3 f2a2s and face the higher odds as IMHO with the spit you can dictate a fight whereas with the f2a2 you would be struggling
  20. this is the craziest mf Iv ever seen ghost rider http://www.youtube.com/watch?v=IrYk2FylxfY
  21. best piece of writing Iv seen in a long long time S to Raven for this FW-190 is not and shouldn't be flown 1v1 without an extreme advantage or surprise. 1. NEVER NEVER NEVER fly without a wingman. Two of you together coordinating can work over just about anything there, 2v1, 2v2 even 2v3. 2. Speed is life, keep it up as THIS dictates a fight and when it's over. Cruising @ 400+ is a must, if you descend to a furball 5km away AND BELOW YOU ~2000m goto 50% throttle but keep speed below 700 or so. 3. Do NOT turn fight AT ALL~!! as you pass through the 'bowl' make slashing attack and pull on the stick ONLY TO GET A SNAPSHOT... DO NOT TRACK SHOT!! 4. Make your pass, your wingman follows you up with the same plan, and EXTEND AWAY FROM THE FIGHT gaining altitude as you go. This is called resetting. 5. Stay outside the bowl and watch the fight. So poor sap will fly out of the bowl - either disengaging or to give chase to a friendly - these are your NUM-NUMS. 6. Position yourself above and behind him and roll over to pull LAG PURSUIT on this guy, as you get closer, wait and wait until that guy fills the screen. I mean it, no kidding. Squeeze MG/CANNON and he will disappear. When you fly the 190, do EVERYTHING in the third dimension. Split-S, Immelmann, Zoom Climbs (sans NME behind you). Learn energy saving manuevers - these trade speed for altitude and vice versa) And since you are flying with a wingman, learn the loose deuce and the double attack. Both these require an E-advantage. You first should be double attack. 1. From an E-advantage 2. Pilot 1 makes a slashing attack on your intended victim and calls, '1 in' 2. Pilot 2 stays above the bandit, watches the sky, the bandit and LISTENS! (Pilot 1 will call directions, 'bandit left turn... now reversing right turn') 3. As Pilot 1 approaches bandit Pilot 2 prepares to start his run. 4. Pilot 1 calls 'off' as he passes the bandit. 5. Pilot 2 calls 'in' and now the rolls have switched. For a Loose Deuce Idea is to deplete the bandit of energy allowing high E attacks. 1. From an E-advantage. 2. Pilot 1 gets on the tail of the victim and APPLIES PRESSURE this results in bandit turning. (takes shots if can, but not necessary) 3. Pilot 2 puts himself above and OUTSIDE the turn circle AND LISTENS (1 will call bandit manuevers) 4. As soon as pilot two sees a GOOD opportunity for an attack he calls, '2 attacking' 5. If unsuccessful, 2 climbs again, positions himself and tries 3 & 4 again. 6. When 1 starts bleeding too much energy he will call two to take his position and the roles change. Be careful here as usually bandit is now behind #1's 3-9 line and this can be dangerous for him to disengage. You time in offensive for both these should be 5 seconds or so. Any more than that and you are wasting E. also, learn defensive splits, sandwich, and bracketing. Notice these are all wingman tactics. Don't worry too much about BFM and when and where to use them it'll come to you, fairly naturally - you are more than likely doing them already. Just remember, wingman and speed are REQUIRED. Don't turn, if it bleeds speed below 400 UNLOAD YOUR STICK, if you don't start a egg timer, as this is the amount of time it will take until you have to hit refly. And last, and MOST importantly - if you are in a fair fight, you didn't plan it right. I have added this and other tips to info file here http://www.dangerdogz.com/downloads/p13 ... fileid/307
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