Content Type
Profiles
Forums
Downloads
Gallery
Events
Articles
Everything posted by FoolTrottel
-
Link to Video: Brave Breya: Soldiers Raise Funds To Treat Little Girl's Rare Cancer Link to an fund raiser article: "Arnhem Endurance" (It's not my goal to get us all to donate... just wanted to share...)
-
Got it, thanks!
-
Here's how my bombs missed, and I found out about yet another layer of damage modeling ... And I did not make it back home ... And in the next attack, yes, the boat really did sink and once again ... I did not get home ...
- 1 reply
-
- 2
-
-
Just tried it, added the D9 to the stalingrad map with this edit: [Stalingrad] fighters_allied = {"La-5 Series 8": "la5s8", "P-39L-1": "p39l1", "P-40E-1": "p40e1", "LaGG-3 Series 29": "lagg3s29", "Yak-1 Series 69": "yak1s69", "MiG-3 Series 24": "mig3s24"} fighters_axis = {"Fw 190 D-9": "fw190d9", "Bf 109 E-7": "bf109e7", "Bf 109 F-2": "bf109f2", "Bf 109 F-4": "bf109f4", "Bf 109 G-2": "bf109g2", "Fw 190 A-3": "fw190a3", "MC.202 Series VIII": "mc202s8"} bombers_allied = {"A-20B": "a20b", "Pe-2 Series 87": "pe2s87", "IL-2 AM-38 (42)": "il2m42"} bombers_axis = {"He 111 H-6": "he111h6", "Ju 87 D-3": "ju87d3", "Ju 88 A-4": "ju88a4"} attackers_allied = {"IL-2 AM-38 (42)": "il2m42", "P-39L-1": "p39l1", "P-40E-1": "p40e1", "LaGG-3 Series 29": "lagg3s29"} attackers_axis = {"Ju 87 D-3": "ju87d3", "Hs 129 B-2": "hs129b2", "Bf 110 E-2": "bf110e2", "Fw 190 A-3": "fw190a3"} targets_low = {"airfield": 1,"artillery": 1, "armor": 1, "garrison": 1 } targets_high = {"train": 2, "ammo dump": 2, "bridge": 2, "fuel dump": 2} lines = {"01": "09", "02": "09", "03": "09", "04": "09", "05": "09", "06": "09", "07": "09", "08": "09", "09": "09", "10": "10", "11": "11", "12": "11"}
-
Our GB Server is up and running
FoolTrottel replied to FoolTrottel's topic in IL-2 Sturmovik: Great Battles Series
Added the 190D9 to three of the four DF missions on our 24/7 DF server... (One mission only has one active Red base) Spawn only, no AI 190D9. -
-
Hello. No it does not have any statistics ... (The focus of this server is on having as much fun 'live' in the game. It seems scoring and statistics are not that important to us ... We do not like statistics, this could be due to the average age in our group: We are too afraid of becoming them ourselves...)
-
Oh dear... two hours and forty four minutes of video ... I won't even be spending that much time back in there you know! And I watched it ... for a bit until this came along, at about 05:00 "(...) delay mode is not modeled here, but what delay mode does is (...)" pfffttttt ...I'm out.... lol, start explaining stuff that's not even modeled ... yeah, great, and so useful too! ? So, I still continued watching, and next there's the relay function "The relay function is not active in real life nor in the sim (...)"
-
Hey, this topic is about our DCS server, it's not about some silly noisy sissy-jet-toy-jockey-airplane! STAY ON TOPIC!
-
Marvelous job! "(...) look a little crude" ... well, you haven't seen my DIY rudder pedals I bet ... ?
-
Server now is on a 4 hour cycle, one mission only, and it is no longer paused on restart...
-
And, mission/server should restart every 12 hours now. One issue still is that I have to manually un-pause it at start. Haven't found a fix for that yet... The 'documented' ["pause_on_load"] = false, is serversettings.lua does not really work...
-
Name is DangerDogz ... Oh, you're on the Open Beta, server is 'Stable' It does get Dark out there! (Note: Have just restarted the server ... it's all bright again)
-
The A-4's are now Air-starting ...
-
Our DCS Server is up and running. In a Beta form still, stay tuned here for the latest news on it. - Runs the latest-1 version of Fenrir's 'DD_All Planes Jet Practise' mission, and it does so... endlessly at the moment. So, in the end, ships will reach the harbor, it will turn dark, it will hang itself probably. Ie. there's no automatic restart yet... - A4 is in the mission, but only on ground start, so it will go BOOM! ***EDIT Nov 1st 2024*** https://forum.dcs.world/topic/94816-guide-info-dcs-updater-usage-version-numbers-module-ids/?do=findComment&comment=2621546 That's what is listing all modules and their install commands. Here's what I think is currently installed on our server, should a re-install be neccesary, these commands should be run: cd\DCS\Bin DCS_updater.exe install SINAIMAP_terrain DCS_updater.exe install PERSIANGULF_terrain DCS_UPDATER.EXE install MARIANAISLANDS_terrain DCS_Updater.exe install THECHANNEL_terrain DCS_updater.exe install NEVADA_terrain DCS_updater.exe install SYRIA_terrain DCS_updater.exe install AFGHANISTAN_terrain DCS_updater.exe install SUPERCARRIER DCS_updater.exe install WWII-ARMOUR Can be done all in one go like DCS_updater.exe install <ModuleID> <ModuleID> <ModuleID> <ModuleID> ... but you better plan an entire weekend or so to get 'm downloaded and installed.
-
-
And the next one: A bridge, an old one: Ships
FoolTrottel replied to FoolTrottel's topic in Modellers
Another model built, in a perspex/plexiglass box: Should you want to read more about the build itself, have a look at the facebook page BuildingAModelBridge! Here's an image of the original one, back in 1919 or so... it's got a nick name: The elephant's bridge, guess how come? -
1946 once a month? Might just as well drop it ... I do not see a valid solution here. Ya can't keep em all four, ánd have significant numbers. So, you'd have to drop one or two, and if you do so - whichever you pick, you will also drop members with them ... For me? Cliffs puts the biggest smile on my face, 2nd could still be 1946 - as I can build missions for that one - close behind it DCS. BoX I find mostly frustrating, nearly not as much fun as the others (too complex / too many weird control assignments with the lack of clickable cockpits, it does not feel as nice as the others - or it's maybe because I cannot make sense of the mission editing part?) I dunno ... I really do not...
-
Fakebook News!
-
Two new Spawn points created: - Ramsgate-HOT : A new base, NE of Manston. - Hawkinge-HOT : Zoom in on the map - alot - and to the west of the original spawnpoint 'Hawkinge' you will find one named 'Hawkinge-HOT'. Now you guess what the -HOT refers to? ☀️ Removed airspawn NW of Hawkinge. Note: Will be active after next mission-cycle
-
Yes!