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Crash

3. Danger Dogz
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Everything posted by Crash

  1. Neat job
  2. Finally got arround to booking a refundable room.
  3. quote from Jason the Pony is scheduled for end of June, but may slip a little.
  4. Maybe not so perky now, he is getting on a bit;)
  5. Fix reinstall 3dmigoto this one https://forum.il2sturmovik.com/topic/39748-3dmigoto-mod-icon-masked-by-cockpit-zoom-for-vr-color-change-sight-strengthened12-features/
  6. Er well yes I do have the Haynes so if it breaks "can we fix it, Yes we can"
  7. Crash

    Oculus

    It all seems to work fine and Voice Attack recognises most of the comands. On test I told it to put the landing gear down and it baled me out still I think that was a volume setting on the mike input. That Voicemeeter Banana is a bit hard to get my old brain around.
  8. Crash

    Oculus

    Well I unplugged the usb plug and reinstalled Oculus software and plugged it back in. I knew I was going to be asked if I had done that and lo and behold it worked again So the good thing is I still have a year left on my gaurentee and I know where the reciept is. This afternoon I will give it a good work out.
  9. Crash

    Oculus

    I will find out tomorrow. I have the box in the loft and will take all the bits back but I think it will have to go away
  10. Crash

    Oculus

    Looks like the mike is stuffed so it goes back to currys tomorrow. Good job it has a 2 year guarentee
  11. We might soon be able to do campaign coops quote from Pat Wilson That is in development right now. PWCG currently supports coop with one squadron. Unfortunately PWCG is a desktop application, so users other than the host have no UI. They can only fly the missions. First step (in progress) is to create a web based code that the host can run. Players in the campaign will be able to access the servers on the hosts machine and interact with it to see the campaign in a view that will replicate the information available in the PWCG desktop app. After that comes the more challenging part: extending PWCG coop capability such that any number of players can play for any side. In 5.0 PWCG added the ability to handle ore than one human player, so that is already out there. That concept has to be extended to human players in any squadron. Some of the uses are obvious: a continuous campaign being played by multiple users. It is not MMO - participation will be controlled by the host. But once this is in place a group of fliers will be able to play either side. Squads can use PWCG for online wars. I'm sure that there will be any number of uses.
  12. Interesting
  13. Are we still doing the hotel this time? Might as well start booking if we are
  14. I think this one is better
  15. It is a stand alone that is very handy for starting the game with or without VR and checking/managing modules
  16. Are the controllers seen by windows? What OS ?
  17. Are the controllers seen by windows? What OS ?
  18. here is the link https://forums.eagle.ru/showthread.php?t=160053
  19. Nice pix, dont worry Arthur if Jeremy gets in he will sell the carriers and their A/C to the lowest bidder
  20. I have ben able to taxi from one end of the runway to the other 2 times and then take off OK I need to reposition my pedals as its a stretch to use the toe brakes and full rudder at the same time, and I have discovered mapping errors on the 109 wheel brakes. Left toe brake worked the left brake but the right worked both brakes making it impossible to make progress. I need to practice more but I am improving
  21. I will spend the next few days sorting out the pirouette edition of the Spitfire taxi
  22. It is a lot better though and it will be better for VR
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