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Crash

3. Danger Dogz
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Everything posted by Crash

  1. This looks good https://forum.il2sturmovik.com/topic/45103-new-oculus-drivers/ and this news from DCS https://forums.eagle.ru/showthread.php?t=237988
  2. Sounds like you might have a problem going back to flat sceen games
  3. The sim will feel a lot different Well worth looking at voiceattack
  4. Just seen this Then you must have set it up in a way that tops out the audio signal or something. I have it setup on it's own "device" which is mirrored to the VR headset. It doesnt pick up the voice chat then, and i can make sure that the input level is in the green. It rumbles based on direction and volume. So when my wingmen buzz me on ground i get a slight rumble from side to side. When my engine runs it feels natural, when i power up it escalates. When guns are fired the shake is even stronger.
  5. If you do go VR this might interest you for DCS https://forums.eagle.ru/showthread.php?t=218861 and it looks like he will do a version for flat screen users as well. Also VoiceAttack is very usful for things like toggle icons, open map. From what I have seen the F 14 start up needs comms for the groundcrew. So if you set VA up all you will need to do is talk to the ground crew so they will do their thing.
  6. My feelings on VR are that the sensation of "being sat in the cockpit" are worth the loss of resolution, harder to pick up targets, harder to check six, and read text. If you buy a second hand set up and you dont like it you should be able to sell on without much, if any, loss. So really its a win/win
  7. Thanks, I will /might use the WH mapping or use Target to match the default keypress to buttons.
  8. I have had a look on ED forum but cant find any info. Does anyone know any?
  9. And again Dear friends, We just released the new update 3.012. Only two weeks have passed since the previous update so the changelist isn't that long, but this time our customers will get FIVE new pieces of content for all three our current projects at once. First, this is a new Collector's Plane for Bodenplatte - Fw 190 D-9 "Dora", one of the legendary late war Luftwaffe planes with very good speed and armament. Its main difference compared to previous models is Jumo-213 A1 water cooled engine equipped with MW 50 water-methanol injection system that can be used to increase the power output even more for up to 10 minutes. Another improvement of this plane is the automatic engine governor MBG and an effective engine cooling. This is also the first aircraft in our project to receive EZ 42 gyro gunsight. "Dora" could carry up to 500 kg bombs and R4M Orkan rockets (the new weapon in our project as well) which later served as a base for many post-war unguided rocket designs. Second, we released the Prokhorovka map for Tank Crew - Clash at Prokhorovka project. This map is an important step in our map technologies because the polygonal net of the landscape is 16 times more detailed than on previous maps. In addition, the detailed zone for ground warfare (20 km to the South and the West of Prokhorovka) contains new high detailed buildings with new damage visualization. It should be noted that this more detailed environment, of course, demands more from the graphics subsystem, but reasonable graphics settings can give you good performance even on middle range video cards. You may ask "Why don't you make all the new maps at this level of detail?", but the answer is that increasing the level of detail reduces the overall size of the map. A good map for the joint tank and air battles (100 x 100 km in case of Prokhorovka) would be not enough for a full-blown, 'air campaign' map that should be 200 x 250 km minimum. Therefore, Prokhorovka map is a fine balance of several things. It allows making interesting tank campaigns, having interesting joint tank and aircraft multiplayer, keeping the performance impact 30% or less at reasonable graphics settings, and having improved visual quality at the ground level required for the ground battles. Third, Tank Crew - Clash at Prokhorovka customers get two new toys: M4A2 and PzKpfw.III Ausf.M. Both tanks were interesting machines and they are recreated painstakingly and with passion. It should be noted that M4A2 could stand its own even against the heavier German adversaries thanks to its maneuverability, good turret traverse speed and sufficient armor penetration ability of its solid AP round. The medium tank PzKpfw.III Ausf.M also had a good chance against medium Soviet tanks - APCR rounds could penetrate their armor while its frontal protection was relatively good thanks to the spaced 50 and 20 mm armor plates. It also had a low visible profile, good maneuverability and high rate of fire. Fourth, Flying Circus customers get Fokker D.VIIF. it was one of the best, if not the best, Deutsche Luftstreitkräfte fighter of WWI. The new and powerful for its time BMW IIIa engine gave the plane high speed and maneuverability at high altitudes while the oxygen supply enabled a pilot to fight up there effectively. Its armament is standard for German fighters of that time - two 7.92 mm LMG 08/15 "Spandau" (650 rounds per minute each). 1. Fw 190 D-9 "Dora" fighter is available to Battle of Bodenplatte Premium Edition owners; 2. Prokhorovka map (Southern part of the Kursk salient) is available to Tank Crew - Clash at Prokhorovka owners; 3. M4A2 tank is available to Tank Crew - Clash at Prokhorovka owners; 4. PzKpfw.III Ausf.M tank is available to Tank Crew - Clash at Prokhorovka owners; 5. Fokker D.VIIF fighter is available to Flying Circus - Volume I owners; 6. Locomotive tenders are destroyable once again; 7. The oxygen system capacity corrected (increased) on Fokker D.VII; 8. The sound of a damaged engine made more pronounced on all aircraft; 9. KV-1s, Pz.VI-H1, M4A2, and Pz.III-M have night gunsight illumination; 10. KV-1s and Pz.VI-H1 turrets bend their antennas when rotating; 11. Rocket exhaust flame corrected - it cuts immediately when the engine of a rocket stops and its smoke trail disappears faster; 12. A game freeze (when a statistics screen was visible on top of the other menus) has been fixed. Please discuss the update in this thread.
  10. Sid, have you read this thread? https://forums.eagle.ru/showthread.php?t=203529&page=2
  11. It is an awful lot better now that Loft has gone.
  12. Oh yes! Dear friends, One week has passed since our previous Dev Diary and we have something new to show you once again. The rate of development is truly fantastic. Today we won't have so much text but will compensate it with WIP screenshots of two 'stars' of our Bodenplatte project. The first star of today's Blog is the British fighter Hawker Tempest Mk.V series 2. These planes played a significant role in the events of January 1st, 1945 - the units managed to take off in time when Luftwaffe attacked the Allied airfields during Bodenplatte operation. Tempests were equipped with some serious firepower - four 20mm Hispano guns - and achieved good speeds at lower altitudes, which was handy for a dogfight near the ground. The second aircraft we want to show you today is USAAF North American P-51D-15 Mustang, the most famous American fighter of WWII that was widely used in different theatres of war. To a degree, its exceptional range and altitude capabilities made the deep bombing raids over Germany possible. Mustangs had good overall maneuverability and climb rate, while their six .50 cal M2 Browning machineguns allowed them to engage any air targets. A Mustang could also carry bombs and rockets, making it a fighter/bomber. It should be noted that while many Mustangs still exist around the world, including airworthy ones, most of them are combinations of different modifications, including post-WWII ones. Therefore we're spending a lot of time researching tech schematics, spare parts catalogs, and similar documents to make sure the final result will be as authentic as possible. And to finish today's blog, here are WIP screenshots of the next Flying Circus plane - Fokker D.VIIF. This Deutsche Luftstreitkräfte late WWI fighter has been equipped with a great engine for its time, BMW D.IIIa, that gave it an advantage over Allied fighters at high altitudes. Coupled with good maneuverability, it made Fokker D.VIIF a very dangerous adversary.
  13. This is getting silly still it should run a rift on medium settings. Cant wait to try carrier landings in VR
  14. I have read that I will "need" another 16gig of ram so I have bought it. Its getting quite expensive!
  15. Crash

    Using JSGME

    Cant help with that sid, but I have just downloaded v1.3 do I need the other versions?
  16. Oh my have you seen this
  17. Aaaaaand I am number 137 on this list https://forums.eagle.ru/showthread.php?t=218861 I like toys.
  18. ooops I have just ordered it. Not sure how that happened
  19. oow nice 10528 805 posts Location:Moscow Report post Posted 1 hour ago 218 Dear friends, The Spring has come and in today's Dev Blog, after some delay, we're returning to our main project - Bodenplatte. This delay in the news has been caused by the fact that during the Winter all the work on this project was made at a deep level - it was hard to make a screenshot of something - but it was a hard work nevertheless. This was known beforehand and planned this way. If you were following us for some time, you may recall that such visible pauses in the development news in the middle of a development cycle happened in all our previous projects and are a result of the effective work and division of labor. But today we finally have some intermediate results to show, and there a lot of them. First, we can disclose more details about the map of the project. Previously we mentioned only its size and location, but today we can tell you more information. There will be more than 200 settlements of various sizes. Air forces of the opposing forces will take off from more than 100 airfields. The total length of all roads will exceed 20000 km. The reachable zone of the map is 129859 square kilometers (400.8 x 324 km) while the entire map is 176947 square km (460.8 x 384 km). The preliminary list of the cities we plan to have ready at the time of release follows: Antwerp The Hauge Liege Frankfurt am Main Dortmund Münster Cologne (Köln) Bonn Gent Rotterdam Charleroi Amsterdam Düsseldorf Aachen Bruxelles Arnhem Duisburg Essen Apeldoorn Maastricht Again, if you have followed our development before, you may notice that the parameters of the new map are breaking the record once again. This is also the first map to be released with all four seasons simultaneously - a hard challenge for the entire team. To be able to complete the project before the set deadline without compromising quality, our Lead Map Artist Evgeny Isaev has found new methods of development and large cities creation. Also, Evgeny has designed artistic approaches that will not simply repeat the visual quality of the previous maps but will also give players a new visual feel that is characteristic for flying over Western Europe. But enough words, it is time to show you something new - on these screenshots you can see the central areas of Bruxelles, Liege, and Köln: But these map development news are not the only ones we have. We can show you the progress we have made on the three coming planes: P-38J-25 heavy fighter, B-25 heavy bomber (AI only), and Me 262 A jet fighter. For the first one of them, P-38J-25, we have used a new approach of creating the exterior and interior 3D models in parallel, not subsequently - at the early stage the model is divided into exterior and interior parts and the coordinates of their seams are stored, then both models are being worked on simultaneously to be connected back at the final step. This aircraft, of course, is unbelievable, what can we say - it's a legend: The B-25 bomber will be AI-only in this project, but we'll try to make its exterior 3D and physical model at the same quality level as our player controllable aircraft. First, this is important for those who will be attacking or defending these planes in the Career mode, campaigns, single scenarios and Coop multiplayer. Second, who knows - perhaps a possibility to make it flyable will reveal itself in the future: The exterior 3D model of Me 262 A "Schwalbe" is completely done, including the official skins. The interior (cockpit) model is almost done (currently the artists are working on its texturing), while our engineers are working on its FM and the physical model of a jet engine. When you look at this legendary aircraft, you can't help but think that it was ahead of its time: To finish today's Dev Blog, we would like to congratulate the beautiful half of humanity on the coming holiday - International Women's Day. Dear girls, be happy! You can discuss the news in this thread
  20. Have you got it working with the sound capture mode yet sid? Just found out that it was causing the game to crash last night. bugger.
  21. 4 June Opening hours from 10.00 to 18.00 This is a ticketed event 10.00 Official Opening 10.30 Take-off Dakota Formation Flight 11.00 – 12.00 Morning Flight program * Dakota Formation Demo * Parachute jump Free fall Team * Flight Demo C-53 LN-WND 11.30 Landing Dakota Formation Flight 14.00 Take-off Dakota Formation Flight 14.30 – 15.30 Morning Flight program * Dakota Formation Demo * Parachute jump Free fall Team * Flight Demo C-53 LN-WND 15.30 Landing Dakota Formation Flight 15.30 – 16.30 Practise mass parachute jump with round parachutes All day Air market, vendors, food trucks All day Scenic DC-3 Flights All day Photo flights DC-3’s with T-6’s as photo aircraft. All day Photo flights DC-3’s with Dragon Rapide as photo aircraft
  22. Great stuff
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