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Crash

3. Danger Dogz
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Everything posted by Crash

  1. I am just using the defaults at the moment as I only got it working on Monday. I plan to get VoiceAttack to open the kneepad so I can say "open kneepad" and it will press LeftAlt +J then "page up" or page down" as required. I am pleased that the airframe blocks out the icons as it looked a bit odd.
  2. As I mentioned last night 3Dmigoto mod is very usful for VR found here https://forum.il2sturmovik.com/topic/39748-3dmigoto-mod-icon-masked-by-cockpit-zoom-for-vr-color-change-sight-strengthened13-features/ What does it provide ? Icon/labels are masked by cockpit frame Toggled off/on by LCTRL+"U" key" Sight can be strengthened or disabled or displayed for one eye only to help their use in VR Settings cycled by LALT+"k" key" default = right eye for VR a,nd standard for 2D. key press for VR = left eye => no sight => default sight => right eye. key press for 2D = default sight => no sight => modified sight. Strengthening settings are define for each family of sight (Ger, Ru, US, It, Eng) Defaults settings and cycle are different for VR and 2D and can be customize, see below Propeller can be disabled to avoid ASW problems Toggled off/on by "Lshift+k" key" Defaut = propeller Possibility to modify game rendering colors (brightness and saturation). Cycled (2 PRESETS) by "Lalt+u" default = no color change. Brightness and saturation settings can be modified and different settings inserted, see “customization section. sat =-1: Sat= 0 (standard): Sat=1 Instantaneous X1.5, X5 and X10 zoom to give same zoom level in VR as in 2D Activated by "INSER" key for 1.5X, "HOME" for 5x ,"PAGEUP " for 10x. This feature is automatically disabled for non VR use. Defaults settings may not fit your IPD or mask, see “customization” section. A "binocular like" mask is provided and can be modified/disabled, see “customization” section. "IPD modifier like" that shift display to the outside and so enlarge the cockpit Toggled off/on by LALT+"Del" key Kneepad like feature Toggled on/off by 'j' key Image cycling up/down by LSHIFT+'j' and LCTRL+'j' 5 image are handled and can be replaced with yours, see “customization” section Wonderfull Myscion "cockpit at a glance" sheets are included Size of the kneepad can be changed, see "customization" section. Label/Icon modification: you can either hide text, waypoint, or made color replaced by grey. All options are independent. Grey level can be modified and different settings cycled (eg: black for day and white for night), see “customization” section Cycled by LSHIFT+U Cloud fix : planes are far less masked by cloud behind them This feature is back with 10.7, I use another algorithm to improve visibility of planes. Anyway, most of problems occured if you are using settings lower than Global=> High AND Cloud => Med. Above (and including) these settings, planes should not be hidden by cloud behind them. So no more mod need. Map brightness can be reduced for night flying Toggled off/on by "Lshift+q" key for qwerty keyboard and "Lshift+a" key for azerty keyboard (user_keymapping.ini.azerty must be rename to user_keymapping.ini) Brightness value can be modifyed, see "customization" section) Defaut = off Toggle technochat ON/OFF in flight Toggled off/on by "LALT+q" key for qwerty keyboard and "LALT+a" key for azerty keyboard (user_keymapping.ini.azerty must be rename to user_keymapping.ini) Unfortunately, this can only be done in VR, I did not find a way to do the same in 2D. Defaut = on Sun "Halo" can be filtered by cockpit frame Toggled off/on by "LCTRL+q" key for qwerty keyboard and "LCTRLt+a" key for azerty keyboard (user_keymapping.ini.azerty must be rename to user_keymapping.ini) Defaut = On FoV rotation of 20° to help "check six" in VR Activated by "END" key for left view and "PAGE DOWN"key for right view. Rotation is limited to 20° because of optimization of IL2 engine : object farther are not computed. Shortcuts summary:
  3. I didnt know this about Pe-2 It might catch you out https://forum.il2sturmovik.com/topic/45342-non-responding-rpm-keybindings/
  4. Oh dear its $1400. Shame.
  5. Looks good and probably a bit expensive https://forums.eagle.ru/showthread.php?p=4001838#post4001838
  6. Have you got an M2 SSD the sort that fits into a port on the motherboard?
  7. Thanks for that Arthur, I will try the settings when I get a chance. Its very busy being retired ;)
  8. At last I have started to set up my DCS, so what if any are recommened settings? I7 5Gz 32Gig RAM GTX 1080
  9. Shipping has started but deliveries are a bit slow. Things are going to quicken up though and if you want one add your name to the thread on ED forum. They are now serving 50-60 on the list and there are over 200 on the list.
  10. Quote from Pat As of 6.1.0 (released yesterday) you can fly with your friends in a cooperative or competitive environment. You are flying in a campaign. You have a persona. Your persona has a record. If he gets killed he is gone and you start with a new persona. This should make people more interested in survival. How hard is it to score 50 victories against other humans without dying? If you achieve something like that do you really want to throw that away to dive into 8 enemies by yourself? Do you really want to continue the fight in your smoking wreck? So yes, as of now you can fly a campaign, you can include other people, you can control who participates, you can fly exclusively with them or competitively against them. Your friends can fly in the same squadron or a different squadron. They can all be fighter pilots or they can do other things. If Joe and Al are flying as fighters in I/JG51 then they will be in the same flight. Harry likes Stukas so his persona is in II/StG77 and he is in another flight doing a dive bombing mission. John likes Yaks so he is in a Yak flying for the Russians. Jane likes Il2s so she is in an IL2 doing ground attack. All in the same coop mission. You might meet. You might not. There is a ground war going on beneath you. Harry and Jane are actively attacking ground units. Joe, Al, and John in their fighters can choose to comedown and join the fun or not. The mission is run and events are calculated. Victories are tabulated, medals and promotions are earned, pilots are killed or injured and equipment is lost. A new day happens and new missions are flown.
  11. I asked some questions and got this info https://forum.il2sturmovik.com/topic/52961-pwcg-the-rules/
  12. Hi Screwball for VR there is only 2 choices, Great Battles or DCS. I would say that Great Battles is the best way to get back into flying again and we fly that twice a week.
  13. wow Dear Friends, After the recent release of the update 3.102 many of you wondered "why there are no new Bodenplatte planes"? There is nothing strange about it: the remaining three player-controllable fighters and AI-controlled bomber are the most complex and difficult to produce objects in the entire history of our team. But the more difficult is the task the more interesting is the result. At the moment we plan to make all these four planes available to you in the next huge update at the end of September that will also bring the important new features we're working on at the moment. Here's the rundown on their current statuses: P-51D-15: cockpit texturing and flight model is in development. P-38J-25: cockpit texturing is nearly finished, the flight model is finished, it will go to beta testing soon. Tempest Mk.V ser.2: 3D model is finished, the flight model is nearly finished, it will go to beta testing soon as well. B-25D (Mitchell II): 3D model is finished, we’re working on the last bits of texturing and turret animations, the flight model is in development. The work on the Rhineland map for Bodenplatte is also progressing well and we'll show you some of it in one of the coming DDs. We're working on the new Career timeframe 'Battle of Rhineland' in parallel. Now let's list the features that are at the final stage of development at the moment: Switch to the newer F-MOD API version which we hope will fix the disappearing sounds issue right away or in the near future. An advanced model of pilot physiology that includes complex fatigue modeling that takes into account G-overload fatigue, overload frequency, alternation of positive and negative overloads, wounds, having a G-suit, lack of oxygen and oxygen supply system. The model will also simulate a loss of consciousness and ability to control an aircraft after experiencing too sharp or too severe overloads. The algorithms it is using are based on the research of various institutes. The introduction of this model is likely to change the flow of air combat, especially in multiplayer. However, those who find it too difficult and unfamiliar will be able to switch it off as realism option (it will also be a server setting). Air Marshal mode that is being developed especially for multiplayer will also enter the testing stage soon. When this happens, we'll dedicate a special DD to it. Improved AI maneuvering in a dogfight. Our new programmer is working on this (the recent formation keeping improvements are his work), but remember there is still a long way to go in this area. Improved visibility distance of planes and ships. The main difficulty in the development of this feature was making the dynamic objects show at great distances without a steady stream of data reporting their position and orientation. Another important thing is to model the lighting of the airplane even at long range - we discarded the idea of having just black dots at these distances, where the visibility of an object is determined by the position of the sun, brightness and hue of the sky, haze, etc. All this is impossible to model having only a black dot. The distant planes flying at high altitudes will have contrails and ships will have visible wakes. It is also important to have more or less equal terms for owners of different monitors. Having completed all these tasks, we'll increase the maximum visibility distance for planes and ships from 10 to 100 km and the resulting visibility distance will realistically correspond to the lighting and weather conditions. As you can see, the Bodenplatte project is at the final stage and nearing release. Numerous changes and additions to be seen in the final version are more or less close to being finished. Therefore, the update 3.102 included the content that was ready and a minimal amount of changes - at the final stage nothing should divert the team from the main target. We don't want our words to sound empty or unfounded, so today we can show you the in-game exterior shots of the P-38J-25 Collector Plane (that is included in Bodenplatte Premium, only version you can get at the moment), the cockpit of the British Tempest Mk.V ser.2 and the new German pilot in Summer 1944 uniform:
  14. Jason says Guys - P-51, P-38 and Tempest are looking good. I am in Moscow this week and I have checked on all of them in person. You have nothing to worry about. Coming in not too far future. He also said Cockpits 95%. FMs several weeks out, under development.
  15. Should/could we have a poll to decide which side and type of mission and set a sart date?
  16. Just after the MiGs left I found myself in the gunners position, then external view I then crashed into the trees. It must be a conflict with Thrustmaster Target and GBS. I dont know if it was a Window$ update or a GBS update but I can no longer use Target , so I have gone through and set everything up in game. However VoiceAttack and Teamspeak need keys for push to talk so now I have to use Xpadder I hope that it works OK tonight
  17. 2 photos from Dave the pilot
  18. I dont think Extiction Rebellion would approve
  19. Thy dont look as sharp on the forum
  20. We will need to choose which side and what sort of missions and check that EVERYONE has the required varient of the aircraft we have choosen for the mission.
  21. Some pix from this weekend. I had forgoten what burnt nitro smelled like
  22. We might be getting a new member Algy Lacey from the BoS forum.
  23. It works now thanks FT
  24. Thank you
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