Content Type
Profiles
Forums
Downloads
Gallery
Events
Articles
Everything posted by Crash
-
And now for something completely different
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
Quote from Pat As of 6.1.0 (released yesterday) you can fly with your friends in a cooperative or competitive environment. You are flying in a campaign. You have a persona. Your persona has a record. If he gets killed he is gone and you start with a new persona. This should make people more interested in survival. How hard is it to score 50 victories against other humans without dying? If you achieve something like that do you really want to throw that away to dive into 8 enemies by yourself? Do you really want to continue the fight in your smoking wreck? So yes, as of now you can fly a campaign, you can include other people, you can control who participates, you can fly exclusively with them or competitively against them. Your friends can fly in the same squadron or a different squadron. They can all be fighter pilots or they can do other things. If Joe and Al are flying as fighters in I/JG51 then they will be in the same flight. Harry likes Stukas so his persona is in II/StG77 and he is in another flight doing a dive bombing mission. John likes Yaks so he is in a Yak flying for the Russians. Jane likes Il2s so she is in an IL2 doing ground attack. All in the same coop mission. You might meet. You might not. There is a ground war going on beneath you. Harry and Jane are actively attacking ground units. Joe, Al, and John in their fighters can choose to comedown and join the fun or not. The mission is run and events are calculated. Victories are tabulated, medals and promotions are earned, pilots are killed or injured and equipment is lost. A new day happens and new missions are flown. -
And now for something completely different
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
I asked some questions and got this info https://forum.il2sturmovik.com/topic/52961-pwcg-the-rules/ -
Hi Screwball for VR there is only 2 choices, Great Battles or DCS. I would say that Great Battles is the best way to get back into flying again and we fly that twice a week.
-
New Game Launcher, New Set Up
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
wow Dear Friends, After the recent release of the update 3.102 many of you wondered "why there are no new Bodenplatte planes"? There is nothing strange about it: the remaining three player-controllable fighters and AI-controlled bomber are the most complex and difficult to produce objects in the entire history of our team. But the more difficult is the task the more interesting is the result. At the moment we plan to make all these four planes available to you in the next huge update at the end of September that will also bring the important new features we're working on at the moment. Here's the rundown on their current statuses: P-51D-15: cockpit texturing and flight model is in development. P-38J-25: cockpit texturing is nearly finished, the flight model is finished, it will go to beta testing soon. Tempest Mk.V ser.2: 3D model is finished, the flight model is nearly finished, it will go to beta testing soon as well. B-25D (Mitchell II): 3D model is finished, we’re working on the last bits of texturing and turret animations, the flight model is in development. The work on the Rhineland map for Bodenplatte is also progressing well and we'll show you some of it in one of the coming DDs. We're working on the new Career timeframe 'Battle of Rhineland' in parallel. Now let's list the features that are at the final stage of development at the moment: Switch to the newer F-MOD API version which we hope will fix the disappearing sounds issue right away or in the near future. An advanced model of pilot physiology that includes complex fatigue modeling that takes into account G-overload fatigue, overload frequency, alternation of positive and negative overloads, wounds, having a G-suit, lack of oxygen and oxygen supply system. The model will also simulate a loss of consciousness and ability to control an aircraft after experiencing too sharp or too severe overloads. The algorithms it is using are based on the research of various institutes. The introduction of this model is likely to change the flow of air combat, especially in multiplayer. However, those who find it too difficult and unfamiliar will be able to switch it off as realism option (it will also be a server setting). Air Marshal mode that is being developed especially for multiplayer will also enter the testing stage soon. When this happens, we'll dedicate a special DD to it. Improved AI maneuvering in a dogfight. Our new programmer is working on this (the recent formation keeping improvements are his work), but remember there is still a long way to go in this area. Improved visibility distance of planes and ships. The main difficulty in the development of this feature was making the dynamic objects show at great distances without a steady stream of data reporting their position and orientation. Another important thing is to model the lighting of the airplane even at long range - we discarded the idea of having just black dots at these distances, where the visibility of an object is determined by the position of the sun, brightness and hue of the sky, haze, etc. All this is impossible to model having only a black dot. The distant planes flying at high altitudes will have contrails and ships will have visible wakes. It is also important to have more or less equal terms for owners of different monitors. Having completed all these tasks, we'll increase the maximum visibility distance for planes and ships from 10 to 100 km and the resulting visibility distance will realistically correspond to the lighting and weather conditions. As you can see, the Bodenplatte project is at the final stage and nearing release. Numerous changes and additions to be seen in the final version are more or less close to being finished. Therefore, the update 3.102 included the content that was ready and a minimal amount of changes - at the final stage nothing should divert the team from the main target. We don't want our words to sound empty or unfounded, so today we can show you the in-game exterior shots of the P-38J-25 Collector Plane (that is included in Bodenplatte Premium, only version you can get at the moment), the cockpit of the British Tempest Mk.V ser.2 and the new German pilot in Summer 1944 uniform: -
And now for something completely different
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
This could prove usful -
New Game Launcher, New Set Up
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
Jason says Guys - P-51, P-38 and Tempest are looking good. I am in Moscow this week and I have checked on all of them in person. You have nothing to worry about. Coming in not too far future. He also said Cockpits 95%. FMs several weeks out, under development. -
And now for something completely different
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
Should/could we have a poll to decide which side and type of mission and set a sart date? -
Our GB Server is up and running
Crash replied to FoolTrottel's topic in IL-2 Sturmovik: Great Battles Series
Just after the MiGs left I found myself in the gunners position, then external view I then crashed into the trees. It must be a conflict with Thrustmaster Target and GBS. I dont know if it was a Window$ update or a GBS update but I can no longer use Target , so I have gone through and set everything up in game. However VoiceAttack and Teamspeak need keys for push to talk so now I have to use Xpadder I hope that it works OK tonight -
-
I dont think Extiction Rebellion would approve
-
-
And now for something completely different
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
We will need to choose which side and what sort of missions and check that EVERYONE has the required varient of the aircraft we have choosen for the mission. -
-
We might be getting a new member Algy Lacey from the BoS forum.
-
It works now thanks FT
-
I cant get it to work. I have the jsgme exe in the Great Battles directory along with the jsgmemods folder. I have checked that everything is pointing to the correct places. Can someone show me the correct structure as the hanger noise is driving me nuts and the icons no longer hide behind the a/c structure. Thanks in advance.
-
Mad as a box of frogs
-
twin props help engine management
Crash replied to delta7's topic in IL-2 Sturmovik: Great Battles Series
I am sure that there is a select all engines or toggle all engines button/keypress -
Seems like most people have most things
-
Might have to get the Tank one....
-
Who Has What? - maybe been asked before?
Crash replied to Friar's topic in IL-2 Sturmovik: Great Battles Series
Here? -
It works now, I had another issue with the cable into the headset just to make matters interesting sometimes the game opens the map and empties my cannon amunition just for a laugh. It might be the joystick connertion.
-
New Game Launcher, New Set Up
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
More stuff 225 Dear friends, The Summer is in full swing and we're working on finishing the Bodenplatte project. P-51D, P-38J, B-25 and Tempest 3D models are nearing completion, their textures are being made right now. Today we can show you the cockpit of Hawker Tempest Mk.V: As we announced before, all Bodenplatte planes will have 4K external textures. Here are Bf 109 G-14 shots that show the texturing made by Martin =ICDP= Catney: In addition to the models, we're working on the important features like more detailed pilot's physiology effects. Fatigue caused by a high G stress, (in)ability to bail out and other such things. After that, we'll get to repairing, refueling and refitting the aircraft on the ground. At the moment we're moving to a newer FMOD version and our sound designer converts all the sounds to the newer sound engine. The main result of this work should be a fix of the disappearing sounds issue after playing for a while that was caused by having too many of them. We also started the research on making the aircraft and ships visible from several times farther distances. This task is very complex since it involves many various parts of the project - we can't make it at the cost of a significant performance loss in the graphics and network subsystems. The work on the Bodenplatte map is nearing completion and we'll be able to show you the screenshots showing the result of this tremendous work soon. This also means we started the work on the Career mode for it that will be called Battle of Rheinland. Starting on September 17th, 1944 and ending on April 1st, 1945, it will include several new mission types characteristic for this timeframe on the Western front. All the required information - squadron histories and emblems, pilot biographies, awards, news, etc. - was accumulated with the help from our community members and we're very grateful to those who participated in this task. Another important thing we must tell you is that American, British and German infantrymen models for Bodenplatte project are finished - they will man the guns, drive the vehicles and appear as airfield personnel. And here's the model of the Royal Air Force pilot for Summer of 1944: Now let's talk about other our projects. For Tank Crew, the next update will bring Pz.Kpfw.IV Ausf.G that has autonomous electric turret turn mechanism for instance. And in September we plan to release the two scenario campaigns for Tank Crew - Breaking Point and Last Chance, telling about the fighting near Prokhorovka. Players will be able to participate in the battle from both sides. Today we can show you the title art for these campaigns that were created using in-game tank models and the screenshots of Pz.Kpfw.IV Ausf.G in the sim. The next update is planned to include two - actually four - new aircraft for Flying Circus - Halberstadt CL.II, Halberstadt CL.IIau, Bristol Fighter F2 Falcon 2, Bristol Fighter F2 Falcon 3. After that, to complete this project we'll have to release Amiens-Arras-Lille map that will come with improved visual models for ground vehicles. Here are the screenshots of the coming planes: -
I downloaded and installed a new copy, started ovr set the switcher, turned off Oculus, started the game and Oculus starts on top of the Steam screen