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Crash

3. Danger Dogz
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Everything posted by Crash

  1. Crash

    teamspeak

    look in the private area ;)
  2. Are now starting to be available https://btcloud.bt.com/web/app/share/view/pthsBHFuhZ?shareUid=5e5495aa161c4b4b9f31ae395eded5d4 and another https://mega.nz/#!Y2hCACTI!sF1gPgbRfyB09Zgg349Y_c-3dEkcPYaF5PY40J18HOE and another http://www.mediafire.com/file/0t0lnkpp95iacm1/P38J25_MARGE.dds/file
  3. Crash

    teamspeak

    I have 3.3.2
  4. Collector planes annpunced Dear Pilots! It’s our great pleasure to officially announce that our next Collector Planes for the IL-2 Sturmovik: Great Battles series will be the – Yak-9, Yak-9T and the Hurricane Mk.II. Both of these aircraft, or I should probably say all three of these aircraft, were important designs that were workhorses of their day that made great contributions to the war effort on several fronts. These particular planes were chosen so we can offer an even more diverse and well-rounded plane-set that benefits primarily our Eastern Front products, which we still care deeply about and as of now, the majority of our customers own the most of. The Yak-9 came in many different flavors and it derived from the robust Yak-7b design. The Yak-9 was used over many important Eastern Front battles and was a very versatile and reliable airframe. It was the most produced Soviet fighter of the war. The famous Normandie Niemen pilots also used a variant of the Yak-9 in combat as did many successful front-line Soviet units. The Yak-9 was light and maneuverable at low altitudes and gave her pilots a real chance against the Bf-109 and Fw-190s of it’s day although it was less armed than its German adversaries. However, the Yak-9T came packing the NS37 37mm cannon in the nose which was a heavy hitter. A 37mm round can do some serious damage to not only enemy airplanes, but also vehicles and armor. Due to the bigger length of the 37mm cannon, the cockpit of the -9T had to be moved rearward about 400mm to accommodate it, slightly changing its lovely profile. The Yak-9 was an important aircraft for the Soviet Union and will make an excellent addition to the IL-2 Great Battles Series! The legendary Hurricane, which was built by Hawker, became famous in the west for winning the Battle of Britain and for the many sorties flown in the Mediterranean and North Africa theaters. However, it was also widely flown on the Eastern Front as a Lend-Lease product and saw much combat over the vast landscape of the Soviet Union. Hurricanes were one of the very first Lend Lease types to reach the Soviet Union and they were pressed into service right away as a stop-gap fighter as Soviet industry moved eastward to safer locations. It would eventually be joined or replaced by other Lend Lease designs like the Kittyhawk and Airacobra and newer Soviet designs, but the Hurricane soldiered on in many combat roles across several fronts including Stalingrad and Moscow. They were also heavily used on the Northern sectors to protect important warm water ports. Soviet ground crews also employed several weapon modifications which had a heavier punch than its original Browning machine guns. We hope to model most of these modifications. The Hurricane in Soviet service was a lengthy affair that deserves inclusion in IL-2 Great Battles. Without further delay, here are some very early Work-In-Progress renders of the Yak-9 and Hurricane in production. As is customary, Pre-Orders for these planes will commence in just a couple weeks and they will be ready for duty first half of next year. Remember, that by purchasing Collector Planes you allow us to continue to make important and interesting aircraft that we may not have been able to include in our main titles. The Sturmovik Team
  5. I might be a bit late tonight.
  6. Its worth it Bucky
  7. Oculus needs to be running before BoX and Open composite should start instead of SteamvR
  8. As I now only do VR, I use Rift as default speaker/microphone
  9. either would do for me, maybe need to pm other pilots who might not be aware that this will happen.
  10. more stuff 233 Hello! We continue our movement toward the release of Battle of Bodenplatte, but even near the finish line we still find opportunities to improve the entire project. This time we found a way to implement a significant optimization to part of the graphics engine that is responsible for displaying the clouds. In addition to a significant increase in FPS on existing cloud settings, this allowed us to add an additional setting for the cloud quality called "Extreme". This option is named so because it combines somewhat increased performance with a significant reduction of the “boiling” clouds effect which appears when looking sideways from the direction of movement. We have also significantly increased the clarity of cloud shapes and boundaries. Our clouds always looked nice on the high settings, but with the addition of this new option their visual quality and realism has significantly increased. However, it is better to see an example: Work on the Tank Crew project is still in full swing, and new additions can be expected in the coming months. First, at the end of October, the project acquires its main gameplay component- two Scripted Campaigns based on historical events of the Battle of Prokhorovka. Second, our next update will include new command functionality for the tank and tank the platoon commander. Third, before the end of the year, we expect our partners from DigitalForms to complete two new armored vehicles - the Soviet self-propelled artillery SU-122 and the German medium tank Panzerkampfwagen V "Panther". The 3-dimensional model of the Panther exterior is in a high degree of readiness whereas the SU-122 has already been completed and work is underway on texturing the interior and creating its crew animations:
  11. and this one https://forum.il2sturmovik.com/topic/54643-p-51-d-skins/?do=findComment&comment=832986
  12. Who?
  13. Crash

    _WingWalkers.jpg

    Dux 2019 I entered this photo at the camera club and it came second
  14. Maybe a message to all might help?
  15. I dont mind, I was impressed on the 1 flight I had in the P-51. I like it much more than the 1946 version.
  16. Sign up below I think it should be run on a Sunday so FunFlak and Friar can join in Arthur Crash Delta Fenrir FT Friar (Sundays Only) Fruitbat Jabo Painless Perfesser Pooka Sid Wingflyr
  17. Maybe we could start a list for those who want to get involved.
  18. Just had a flight in the new planes and I am very impressed by the feeling of being there The P-38 seems a bit twitchy when taxying slowly but I am sure I will get the hang of it and I made good landings in all three planes
  19. Dont forget FunFlack so we might/should have enough if we can plan ahead, anyway would we do ground pounding or air to air? ooops I forgot Friar has turned up a couple of times as well. Where did he go?
  20. Its getting them all together at the same time that is the problem
  21. I am up for it. I am not sure we can get 16 dogz together though
  22. Yes indeedy Just moved GBS and DCS onto a new M2 1TB drive
  23. Looking good Hello everybody, We're in the second half of September and this means that the next update 3.201 isn't far away. This one will be massive and will bring a lot of new content as well. Three player controllable aircraft, AI bomber, new AI ground vehicles and of course, the new map - Rheinland. This map tops the records once again: 130 000 square kilometers of reachable terrain (401 x 324 km), 176 000 square kilometers total size (461 x 384 km), 225 cities and towns - a record number of big cities, 70 airfields - 67 of them have historically correct layout recreated using archive documents. For increased detail and historical accuracy, for the first time, we have used 4 airfield types on the same map - with concrete, metal, and unpaved runways and airstrips without runways. To populate the map with European buildings on such a large scale new 'construction kit' of European city blocks was created - this allowed to represent highly populated cities while keeping the general layout of the city where they belong. There are new models for big factories and many unique buildings and we also actively used the bridges 'construction kit' which has been developed previously. Landscape features, especially in the hilly areas - deep river valleys, hills covered by forests and small reclusive towns create a special atmosphere. Let's return to the urbanized areas - we're happy to announce that we were able to create a tech that allows displaying buildings three times farther than before. Rendering at such distances because of the enormous amount of buildings visible at the same time required heavy use of multi-threaded tech to prepare the data. We have made this feature optional for simmers that have a weaker PC. For such a map as Rheinland with many cities and towns, it really improves the perspective and the overall feel. Of course, it is useful for other maps too - for instance, it allows bomber pilots to spot their targets significantly sooner. And as we announced before, for Bodenplatte we created AI ground vehicles with increased model and texture detail, 13 new types in total.
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