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Everything posted by Crash
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So next year we must have twice the fun It would be good if as many as posible made it to Duxford.
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Click on this to see the spreadsheet. https://docs.google.com/spreadsheets/d/1WZFFW18zSU0ip5QIZQbmuChM5Tw_5u-sqDCEKO5kWk0/edit?usp=sharing It shows the default settings for ALL controls including gunner positions.
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A great help for checking what controls you can map https://forum.il2sturmovik.com/topic/60546-plane-specific-controls-filterable-spreadsheet/
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Interesting thread on this https://forum.il2sturmovik.com/topic/60008-faa-report-on-collings-b-17-crash/
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Now sorted the picture order I forgot to mention Painless mate Daves little kite
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It isnt a very pretty plane. We flew facing backwards in the tailboom Bet you have had some helicopter rides Arthur
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I couldnt put the pictures in the right order
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So......... Stick Time is Cadet Mk3 and T-21 Sedburgh at 631 Gliding School 1965 Chipmunk at RAF Woodvale Then K-13 and Blanik at Burton and Derby club and a week aerotow maybe Hereford? and a week with a T-49 at the West Wales club Then another weeks aerotow at Burton and Derby (got to solo that!) Also had rides in Beverely and a low level flight in a Hastings
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Some people may not realise that not every collector plane is included with the premium editions. Such as Yak-1B Fw 190-F3 Bf-109G-6 La-5FN Ju-52 U-2VS Hurricane II Yak-9 Yak-9T It might be a good idea to grab any you fancy while the codes are still valid.
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Home made button box on a Spitfire?
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Update..... due to admin error it wasnt in the post, but it is now Cant wait to set it up.
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New Game Launcher, New Set Up
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
more stuff again Hello everybody, In spite of the serious events happening in the world, the time flows and it looks like we adapted to the new work conditions. The work processes are set up and we continue at the usual rate. Since we plan to release important renderer improvements in late Spring, we set the workflow to develop the short and long term tasks simultaneously. We'll tell you about what will be released in Summer a bit later, while today we'll concentrate on the coming update 4.005. =AnPetrovich= and =Jason_Williams= told you about the main feature of this update earlier - reworked, improved and advanced damage model of the airframe - but it is not the only huge change that it will include. Speaking of the battle damage modeling, another very important change is the improved frag and blast damage calculations throughout the entire sim. Thanks to the fresh look and research input by our partners at Digital Forms, which make the visual models of the Tank Crew vehicles, we were able to bring the fragments damage calculations to the new level of complexity. Generally speaking, the calculations of the damage incurred by munition fragments became less abstract. The new model is universal for all munition types. The calculations of the warhead fragmentation are more life-like and give the initial speed, mass, and size of the fragments. New progressive methods of modeling their speed decrease use the integration of their movement. The calculations of the penetration ability of the combined HE and frag damage is also less abstract. Instead of using an empirical parameter, the system now uses the speed, mass, and size of a fragment to model a penetration and the massed impact in case of a near explosion is also modeled. Since the calculations of the penetration ability and the energy of fragments were changed, the excessive effectiveness of the bombs against armored targets at large distances has been reduced. The penetration ability of the fragments created by shells containing a small amount of explosives relative to their overall mass was also reduced because of the same reason. The blast damage calculations use a more accurate power law depending on the distance to the blast center. The damage inflicted by a blast and its ability to break through an armor sheet now drops as the distance increases faster than before, but became much more powerful at very short distances. It also should be noted that engines, drivetrains, reduction gearboxes, ammo racks and other large pieces of equipment now have their own hard casings modeled where applicable and they can protect them from some damage. The visual and audio representation of the damage is also updated. The additional causes of the unhearable hits in multiplayer have been found and fixed, new sounds were added for ricochets while the existing hit and explosion sounds were improved. In general, the update 4.005 once again is going to be one of the biggest in the history of our project, its change list contains more than 90 items already. It will bring not only the damage model improvements of course - the new content we told you before, many improvements and fixes for the aircraft and player controllable tanks, audio improvements for various in-game objects and more and more. The sim will be more accessible to the larger audience thanks to the additional language as well. Our team hopes that the update 4.005 will be welcomed by you, our players, and will raise the quality level of our sim to the next level. To finish today's diary, let's add some nice pictures to the mix - this time they are the Yak-9 cockpit shots captured in the game. Its texturing is nearly final while the development of its FM is progressing at a full speed. We hope it will be available to you in early Summer. -
There is no separate DCS squad but a couple fly only/mainly DCS
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Da Smoothest Electrical Guitar Play - like ever!
Crash replied to FoolTrottel's topic in Jim's Place
He started it -
Da Smoothest Electrical Guitar Play - like ever!
Crash replied to FoolTrottel's topic in Jim's Place
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Our GB Server is up and running
Crash replied to FoolTrottel's topic in IL-2 Sturmovik: Great Battles Series
Someone will be jealous........ -
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New Game Launcher, New Set Up
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
More stuff Hey everybody! We hope you are hanging in there and staying healthy! While we're stuck inside our homes trying not to get sick I thought you'd enjoy some footage of our improved airframe damage model in action. These clips show how our wings are much stronger than before and how our improved damage calculations cause a myriad of failures that can bring down a plane, or in some cases, maybe allow you to limp home. Please note that the engine damage was turned off for this video as we are currently concerned with the airframe and how it behaves. Remember just because a plane takes a physical beating, doesn't mean all the systems are functioning. A knocked out plane may keep flying for a little while, but it is likely not going to make it home or stay controllable. My point is don't get too hung up on some of these planes surviving multiple HE hits. One good placed burst and your day is likely ruined, but your wings should not fold like a bad poker hand. Larger planes and historically tougher planes now have a better personality to match their reputation. I pieced this video together in a hurry, so the commentary may not be the best and some of my American humor may get lost in translation. I hope you enjoy this little distraction during this crazy time. Our airframe damage improvements will be in the next update before the end of March. My gunnery stinks I know. All AI is basically on Novice so I can actually catch them and hit them. These were just simple furball missions. Try to have an enjoyable weekend everyone! And remember our Promo Codes are still good!! -
Buttkicker, Banana and Oculus Rift.
Crash replied to Crash's topic in IL-2 Sturmovik: Great Battles Series
It is quite abit quieter than the BK so thats good. -
Buttkicker, Banana and Oculus Rift.
Crash replied to Crash's topic in IL-2 Sturmovik: Great Battles Series
Woot its installed need some tuning but engine rumble is good -
Today my shakey seat arrived with no added VAT or import duty Still waiting for the finger pointy thing head sensor to arrive.
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I expect Legends to go the same way
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New Game Launcher, New Set Up
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
The progress on many parts of the Battle of Normandy project is becoming more visible with each passing day. We have placed the order on the numerous ground vehicles that will be outsourced while the design document on the buildings for the new map will be finished soon. The list of the airfields and the map borders are final and the work on the map itself has begun in earnest. The list of the squadrons that will be recreated in the Battle of Normandy Career mode and its main scenario are prepared as well. Visual models of the three aircraft and the FM of the first one (P-47D-22) are in the works. Today we can show you the current state of the visual model of the second aircraft in development - C-47A transport plane which will be manned by AI. The famous WWII legend, it was the best known Allied transport plane. Built under license in many countries, its civilian versions are still in service now, in the early XXI century. This workhorse played a key role in the airborne operations of the Battle of Normandy. -
Sunny but a bit blowy. How you doin` Swep?